D'Artagnan wants nothing more than to become a Musketeer. It's not just the fame and fortune he seeks in service of the King's army. He wants to be a part of something important. He wants to travel to new and exciting places. But what D'Artagnan wants most of all is love--to be loved by friends, and to fall in love. He'll have a chance to find everything he desires--if only he can convince the Musketeers to let him join their ranks. These full-color graphic novels feature enhanced Common Core State Standards support, including discussion and writing prompts developed by a Common Core expert, an expanded introduction, and bolded glossary words. They're sure to hook even the most reluctant of readers.
D'Artagnan wants nothing more than to become a Musketeer. It's not just the fame and fortune he seeks in service of the King's army: he wants to be a part of something important. He wants to travel to new and exciting places. But what D'Artagnan wants most of all is love - to be loved by friends and to fall in love. He'll have a chance to find everything he desires - if only he can convince the Musketeers to let him join their ranks.
It was an obsession that would destroy them all... On a cold December night, a young man called Ishmael rents a room at an inn in Massachusetts. He has come from Manhattan to the north-east of America to sign up for a whaling expedition. Later that same night, as Ishmael is sleeping, a heavily tattooed man wielding a blade enters his room. This chance meeting is just the start of what will become the greatest adventure of his life. The next day, Ishmael joins the crew of a ship known as the Pequod. He is approached by a man dressed in rags who warns him that, if he sails under the command of Captain Ahab, he may never come back. Undaunted, Ishmael returns early the next morning and leaves for the high seas. For the crew of the Pequod, their voyage is one of monetary gain. For Captain Ahab, however, it is a mission driven by hatred, revenge, and his growing obsession with the greatest creature of the sea.
In 2013, Metahuman Press brought you its first collection of amazing tales of ancient gods of myth in modern day settings. Modern Gods Volume II continues to deliver action-packed tales of gods and heroes in new and different settings! Volume II features modern day adventuers of four all new tales by gods and goddesses Artemis, Hermes, Kali, Set and more! All brought to life by: Teel James Glenn (Manchurian Shadows) Travis Hiltz (I Was a Teenage Metahuman) Lance Stahlberg (Supernatural West) and Nicholas Ahlhelm (Lightweight)!
It was an obsession that would destroy them all. On a cold December night, a young man called Ishmael rents a room at an inn in Massachusetts. He has come from Manhattan to the north-east of America to sign up for a whaling expedition. Later that same night, as Ishmael is sleeping, a heavily tattooed man wielding a blade enters his room. This chance meeting is just the start of what will become the greatest adventure of his life. The next day, Ishmael joins the crew of a ship known as the Pequod. He is approached by a man dressed in rags who warns him that, if he sails under the command of Captain Ahab, he may never come back. Undaunted, Ishmael returns early the next morning and leaves for the high seas. For the crew of the Pequod, their voyage is one of monetary gain. For Captain Ahab, however, it is a mission driven by hatred, revenge, and his growing obsession with the greatest creature of the sea.
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