Stories contained in this book: The Swords of Faerie Jack of all Arts: William Morris Two Men in One: Lord Dunsany Eldritch Yankee Gentleman: H. P. Lovecraft Superman in a Bowler: E. R. Eddison The Miscast Barbarian: Robert E. Howard Parallel Worlds: Fletcher Pratt Sierran Shaman: Clark Ashton Smith Merlin in Tweeds: J. R. R. Tolkien The Architect of Camelot: T. H. White Conan's Compeers
The Mathematics of Magic was probably the greatest discovery of the ages - at least Professor Harold Shea thought so. With the proper equations, he could instantly transport himself back in time to all the wondrous lands of ancient legend. But slips in time were a hazard, and Shea's magic did not always work - at least, not quite as he expected . . . The Incomplete Enchanter is the first in L. Sprague de Camp and Fletcher Pratt's much-loved Compleat Enchanter series.
On a future Earth, where invading aliens have forced humanity to revert to a feudal society and conducting scientific research is punishable by death, it's good to be the heir to a duchy. Unless your brother has been burnt as punishment for heresy. And unless you intended to do something about it . . .
Copy from the 1975 Owlswick Press print edition: L. Sprague de Camp's original Science-Fiction Handbook, published in 1953 and long out of print, has been favourably remembered by a whole generation of science fiction readers and aspiring writers. Over the years, at convention after convention, fans have urged its reissue. Teachers of courses on imaginative fiction have begged for the book; one planned to reproduce the manual for his creative writing course until he learned that the material was under copyright Because of this enduring interest, the present book came into being. Completely rewritten by de Camp and his wife Catherine, Science Fiction Handbook, Revised serves two purposes. It introduces the general reader to the fascinating field of imaginative fiction. The first two chapters describe the growth of science fiction from Aristophanes to Asimov and give the history of its parent literature, fantasy, which is as old as cavemen and as young as tomorrow. The rest of the book affords the apprentice writer an overview of the pleasures and problems of writing imaginative fiction an teachers him the many and varied skills such writing requires. There are chapters on setting the scene, plotting the story and writing dialogue. Other chapters are devoted to showing the creative writer how to sore his literary works, keep records for tax purposes, market a story, deal with editors and agents, read the fine print in contracts and bargain with publishers. Finally, there are helpful hints for the successful writer about relating to his community, handling publicity and melding the needs of the creative artists with those of a successful human being and family member. In short, here is a wealth of information on the techniques of writing fiction. Here, too, is the wisdom distilled by the de Camps in the course of their long writing careers. And, for those who have no desire to write, here is a chance to see what the writer's world is really like and to learn something about the remarkable literature that we call science fiction and fantasy.
Time and Chance is the autobiography of Hugo, World Fantasy and SFWA Grand Master Award-winning author, L. Sprague de Camp. It is a fascinating insight into a man who began writing in the late 1930's and remained an active voice in the genre up until his death in the last year of the twentieth century, and who was a prime mover in the formation of the fields of Science Fiction and Fantasy as we know them today.
The Glory that was - or the Glory that wasn't? Knut Bulnes had considered Vasil IX, World Emperor of the 27th century, to be a harmless eccentric until Imperial decree completely sealed off Greece behind a force wall and people of Greek descent suddenly began disappearing from the rest of the world - including the wife of Bulnes's friend Wiyem Flin. Bulnes reluctantly agreed to help Flin find his wife, and the two managed to get inside the force wall only to find themselves in the Classical Greece of Socrates and Euripides - and the target of a man-hunt not only by the soldiers of Perikles, but also by the unpleasant characters with machine guns.
Imagine a world of gods and demons, where the fate of kingdoms balances on the bloody blade of a fabulous hero: Conan of the iron thews, the blue-eyed barbarian giant who towers above the savage Hyborian world. Here in one volume for the first time, are three of the Conan works that L.Sprague de Camp created to re-launch Conan: Conan the Swordsman Conan the Liberator Conan the Spider God
Outside the walls of the starport Novorecife, Earthmen on the warrior planet Kishna are on their own. So when he is chosen to lead the first ersuma (Earth-tourists) through the sorcerer-kingdoms of this "protected" medieval world, Fergus Reith must first learn to speak Durou; must take the chemical oath against imparting technical information; and must above all else learn to handle a broadsword! All these skills are needed when Reith finds himself and his ersuma trapped as pawns in a deadly war between a sorceress and a sterile kingdom under three moons . . . The Hostage of Zir is the third of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
The Mathematics of Magic was probably the greatest discovery of the ages - at least Professor Harold Shea thought so. With the proper equations, he could instantly transport himself back in time to all the wondrous lands of ancient legend. But slips in time were a hazard, and Shea's magic did not always work - at least, not quite as he expected . . . The Wall of Serpents is the third in L. Sprague de Camp and Fletcher Pratt's much-loved Compleat Enchanter series.
Rogue Queen is a ground-breaking novel by L. Sprague de Camp that was one of the first science fiction books to deal with sexual themes, paving the way for more daring works by future authors. *** Part of the Viagens Interplanetarias series, the story takes place on a planet circling the star Lalande 21185, also known as Ormazd. When humans arrive on the planet they find a hive-like society with a hyper-fertile queen being serviced by male drones. *** All the other females of the species are infertile, or so it is believed. However, when one of the worker females rebels she discovers that the workers infertility is largely a result of the diet they follow.
Welcome back to the planet Krishna - a wilderness of blue woods under three moons, where square-riggers sail the treacherous inland seas, where fierce humanoid natives with feathery antennae cross swords in endless war, and where a Terran outside the confines of the spaceport is strictly on his own! The Virgin of Zesh is the fifth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
On the 15th day of Franklin, Year of Descent 1008, in the Kralate of Vizantia Planet Kforri. A young teacher, Marko Prokopiu, is convicted and jailed. His heinous crime: preaching the false and unholy belief that Kforri was originally settled by men arriving from Earth in flying machines - a dangerous heresy against the official doctrine of divine evolution. Goaded into jail-break by his wife's desertion and mightily armed with his father's great ax, Markorushes to avenge his marital honour. With an eminent philosopher, Dr. Halran, inventor of the incredible hot-air balloon, Marko journeys perilously to exotic lands - to decadent Anglonia, hostile Afka, civilised Eropia and, at last, the all-female Isle of Mnaenn. There, by clever ruse and uncommon physical daring, he must recover the Great Fetish and solve the riddle of planet Kforri's ancient history, or meet a fate more complicated than death!
BEYOND 2001! By the twenty-first century, the great power struggle on Earth had been resolved in the only possible way. The United States, Russia, and China all have fallen by the wayside, and Brazil has assumed her rightful place as world leader. Thus it is naturally Brazil that conducts the first interstellar explorations, and creates the great space transport system, the Viagens Interplanetaries, to extend her galactic conquests and hold her vast and growing empire together.
The Virgin of Zesh In which a beautiful woman, a mind-drunk poet, and a super-sober scientist must fight for their lives on a planet occupied by weird cultists from the Earth and bizarre varieties of humanoids from all over the galaxy. The Wheels of If In which a young lawyer is trapped in a sense-shattering shuttle among alternative worlds of possibility, and lands at last in an America that has been colonised by Norsemen and divided between two great warring empires - one white, one Indian.
SUSPEND YOUR DISBELIEF And plunge headlong into the always wild, constantly weird, and frequently whimsical realm of fantasy as invoked by that master magician L. SPRAGUE DE CAMP! - A social protestor who just happens to be a ghost. - A mail-order magic business that conjures up a universe of trouble. - A fledgling wizard who doesn't know the strength of his own power. And these are only a sprinkling of the outrageous and amazing creatures and things you'll encounter as you whir through a world where everything is probable.
The Perfect Servant (NOT!) He looked like a cross between a dragon and a catfish, and he could bend iron bands into pretzels with a flick of his hand. But what Zdim the mild-mannered demon really was, was a scholar of logic and philosophy. That's why when Zdim was drafter for a year's servitude on the mortal plane he felt that a monumental administrative error had been made. And even though Zdim resolved to be absolutely obedient and to do exactly what he was told, the wizard who employed him soon agreed.
Percy Mjipa, diplomat-adventurer, and Alicia Dyckman, interplanetary runaway, both aliens on the alien world of Krishna, are swept up in wildly treacherous - and wildly funny - imperial intrigue. . . . The Prisoner of Zhamanak is the fourth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
Dirk Barnevelt knew he wasn't a hero, but somebody had to find the explorer who'd vanished on the low-tech planet, Krisha and to do that, somebody had to single-handedly rescue a beautiful princess from bloodthirsty pirates and to do that, somebody had to lead the fleet against an impregnable fortress, while fending off a superior navy. And whoever managed all that was going to be a hero - whether he knew it or not!
When Fergus Reith agrees to act as tour guide for the famed palaeontologist Dr Aristide Marot, little does he realise that the search for the elusive Ozymandias will uncover spectacular riches, ruthless adversaries - and his former wife, the seductive Dr. Alicia Dyckman! Caught in a bloody civil was, the three adventurers must fight or face death by boiling in the Cauldron of Repentance! The secrets of the planet Krishna continue to unfold in L. Sprague de Camp's latest tale of mystery, treachery and romance. The Bones of Zora is the sixth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
Meet Victor Hasselborg, easily the most miserable Private Investigator in the entire galaxy. More comfortable with the dull routine of investigating insurance frauds than interstellar adventure, Hasselborg is bound by duty to chase a runaway heiress across known space to the primitive world called Krishna. Clad in kilt and sword, his hair dyed green, riding a buggy driven by a six legged monster of a beast, Hasselborg's quest takes him through the volatile world of feudal Krishna politics and into the presence of . . . the Queen of Zamba. The Queen of Zamba is the first of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
On Midsummer's Eve, as everybody knows, you should leave a bowl of milk out for the fairies. Unfortunately - or fortunately - Fred Barber, an American diplomat convalescing in Yorkshire, didn't take the obligation with proper seriousness. He swapped the milk for a stiff dose of Scotch. So he had only himself to blame if the fairies got a bit muddled. Barber found himself in an Old English Fairyland. At the Court of King Oberon, to be precise. The natural - or supernatural - laws there were, to say the least of it, distinctly odd. Things kept changing. This made the mssion with which he was entrusted, as the price of his return to the normal world, even harder than he expected. He had to penetrate the Kobold Hills, where it was said that swords were being made, and discover if an ancient enemy had returned. He was given a magic wand - but not told how to use it. Through the fields and forests he went, meeting dryads and sprites, ogres and two-headed eagles, on the way. Danger, seduction and magic lay all around him. And, as the adventure continued, somehow it darkened and became more seriousness. At the end of Fred Barber's quest lay a shattering revelation.
King Jorian was rather attached to his head. Hence, he felt his promise to seal the Kist of Avlen, a treasure trove of ancient manuscripts on magic, was little enough a price to pay for a chance to escape his own beheading. But when the quest pitted him against one peril after another - a murderous wizard and his giant squirrel, a castle full of executioners, a marauding troop of ape men, and a voluptuous 500-year-old princess who was also a serpent - Jorian wondered if he'd made a good bargain!
Being the adventures of W. Wilson Newbury, mild-mannered - and mildly ensorcelled - gentleman banker. L. Sprague de Camp, winner of the Gandolf Award as a Grand Master of Fantasy, reveals within these pages the curious story of his friendship with W. Wilson "Willy" Newbury, for whom the realm of the super-natural seems to have a strange affinity. - A horse discloses its violent - non-equine - past. - A manufacturer reveals a particularly unacceptable form of non-union labour. - Formaldehyde is shown to be a better preservative than even its inventor would have hoped. - A game of chances takes on serious overtones, and all for a most unlikely prize.
Never Trust a Demon Three years earlier, Jorian had been the crowned King of Xylar. But the laws of Xylar decreed that each randomly chosen King must be beheaded at the end of a five-year reign. Jorian had a prejudice against losing his head. With the aid of the aged wizard Karadur, he managed to flee. Unfortunately he had not been able to bring his beloved wife, Queen Estrildis, with him, nor had he yet been able to find a means of freeing her from the palace in Xylar City. Now, however, he felt that his luck was about to change. He and the aged wizard Karadur were being flown through the night air in a great copper bathtub, powered by a demon under Karadur's control. Ahead of them lay Xylar City. There, while the demon kept the bathtub hovering above the palace, Jorian could let down a rope and rescue Estrildis. It should have been a foolproof scheme¿
The Undesired Princess Rollin Hobart thought he was a logical, sensible man - until he was transported to a world that was perfectly logical but not sensible in the least. The Enchanted Bunny Joe Johnson thought he had his hands full ghostwriting a Senators memoirs - but that was before he fell into the middle of a fairy tale, complete with wizard and fire-breathing dragon. Two reluctant heroes using their modern knowledge but finding that things don't work quite the way they're used to. But they've got to try, because nobody else can save the world - and unless Hobart and Joe succeed they and their new friends are going to be horribly and realistically dead.
The Whims of Destiny Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East. But Kerin's talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard's island - and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her - until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice. From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri - with cause - as they set out again, this time to the Emperor of the Farthest East. There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.
The Mathematics of Magic was probably the greatest discovery of the ages - at least Professor Harold Shea thought so. With the proper equations, he could instantly transport himself back in time to all the wondrous lands of ancient legend. But slips in time were a hazard, and Shea's magic did not always work - at least, not quite as he expected . . . The Castle of Iron is the second in L. Sprague de Camp and Fletcher Pratt's much-loved Compleat Enchanter series.
Wrestling Reptiloids is no job for milquetoasts. Mild-mannered Terran archaeologist Keith Salazar was just minding his own business, digging up the alien past on an out-of-the-way site on the planet Kukulcan, when suddenly he was besieged by intruders on his scholarly peace: hostile natives, an indifferent ex-wife, and a demon developer with rapacious eyes glued on both his site and his true love. In the course of protecting his dig, regaining his loved one and vanquishing his rival, Salazar will fight a giant reptilian predator bare-handed, leap into snake-filled pits, engineer the planet's first imperial conquest, lead and train a battalion of alien riflemen and hold a séance. Pretty exciting work - but then maybe Keith Salazar wasn't such a milquetoast after all.
The Best Mislaid Plans Wizardly schemes, Jorian knew went oft a-gley. But this time the wizard's plan seemed simple. Since ancient prophecy foretold that the clocks would save Iraz, Jorian must repair the great tower clocks that his father had built. If everything went well, Karadur could then plan the rescue of Jorian's beloved wife, Queen Estrildis from Xylar. And Jorian would be appointed Clockmaster of Iraz, a position that would require him to break a pirate siege, placate an amorous priestess, and stay at least one step ahead of the Royal Guard of Xylar - where he was still wanted as the star sttraction of a royal beheading!
The Weirdest Drinking Establishment in the Universe Gavagan's Bar - presided over by Mr. Aloysius P. Cohan, bartender. Where you will meet such not-so-regular customers as: Councilman Maguire, who brought his own leprechaun with him from Ireland. Mrs. Vacarescu and her husband Putzi, the were-dachshund. Mr. Murdoch, who borrowed a very small dragon to rid his apartment of mice and lost it. And assorted witches, magicians, devils, dryads, and the occasional demigod.
Conan is back, and at the top of his form! SFWA Grand Master L. Sprague de Camp was revered in the genre of fantasy for both his fiction and nonfiction. Booklist praised his novel The Honorable Barbarian, saying: "The action is brisk, and the worlds and characters are described with de Camp's deft, light touch . . . thoroughly agreeable entertainment," while Kirkus Reviews said of The Pixilated Peeress "the unassuming style and verve of the telling keep the pages turning. Pure prose junk-food." But more important, L. Sprague de Camp wrote Dark Valley Destiny, the definitive biography of Conan's creator, Robert E. Howard, leaving little wonder as to why Conan and the Spider God is considered one of the finest novels in the canon of Conan. Son of a blacksmith, a former slave and thief, Conan the Cimmerian has risen to the rank of Captain of the Royal Guard. But as usual, trouble is his bedfellow. Forced to kill while defending himself, Conan must flee the vengeance of the High Priest of Erlik. Foraging through field and forest, meeting friend and foe, Conan cuts a bloody swath through assassins and bounty hunters all the way to the sinister temple of Zath, where he encounters the huge and hideous Spider God. Facing certain death, Conan becomes both the hunter . . . and the hunted. Conan and the Spider God is a thrilling adventure of the mighty barbarian, from one of the genre's most revered authors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Arthur Cleveland Finch was an eminently practical man. Naturally he didn't believe that the carnelian cube was a "dream-stone" with supernatural powers. But, of course, if he were going to wish himself into another world, he would choose one where everything was perfectly rational. Finch got his wish - with a bang! And he soon discovered that one man's rationality can easily be another man's nightmare. He awoke a poet in a strange place where status meant everything and a man could be tried for umpteen kinds of crimes for reciting a poem in public. So, being optimistic as well as practical, Finch tried again - and again. And the worlds kept getting wilder, more improbable, and funnier - but more dangerous, too. The question was, could Finch find Utopia¿ before losing his skin?
“Mr. de Camp has the trick of being able to show technology engaging in feats as full of derring-do as those of Hannibal’s army. History as it should be told.”—Isaac Asimov, The New York Times Book Review The Pyramids of Giza, the Parthenon of Greece, the Great Wall of China, the Colosseum of Rome. Today, we stand in awe before these wonders of the ancient world. They hold our history and the deepest secrets of our past in their hidden recesses. In The Ancient Engineers, L. Sprague de Camp delves into the heart of the mystery. He introduces us to the master builders who had the vision, the power, and the passion to reach for the clouds and touch the heavens. We share in some of the greatest technological triumphs of all time—triumphs of the human mind, imagination, and spirit.
In the real world, the Mediterranean basin dried up several times, only to refill again. If it hadn't, what's really sea bottom would have become the most savage desert in the world. Mild-mannered Radnal vez Krobir likes it that way. When his kingdom's enemies try to shake down the Barrier Mountains and let the Atlantic in, he has to stop them - or else drown along with everything he holds dear.
Tortured Intellectual Kirk Salazar, devout intellectual, had quite been looking forward to his field research on Sunga. He aimed to discover how the stump-tailed, semiarboreal kusis lived without being injured within the venom tree forest. A fascinating topic! His thesis would have progressed splendidly, save for one thing. A certain lack of financing necessitated that he travel through Sunga with a tour group. Much against his will, he soon became embroiled with a conglomeration of characters even more peculiar than Sunga's natural wonders. First there were the hard-core tourists, always pushing and complaining, desperate to glimpse the rare, birdlike zutas. Worse the Cantemir - a man lewd, rude and dangerous - who had struck a deal with the native Chief to destroy the whole Sunga forest for lumber! But most formidable was Alexis Ritter. She was the high priestess of a Sunga cult dedicated to chastity. But she sure seemed to have a use in mind for Salazar's body! Doggedly Salazar pursued his research through ambushes, sex, and even attempted murder. A determined intellectual does not give up easily - even if he has to go to extremes to defend his thesis!
Imagine a world of gods and demons, where men are warriors, women are beautiful, life is a fantastic adventure, and the fate of kingdoms balances on the bloody blade of a fabulous hero: Conan of the iron thews, the blue-eyed barbarian giant who towers above the savage Hyborian world. This is the work that relaunched Conan in both the 1970s and 80s, back in print after more than a decade. Come live the adventure again. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Aquilonia, once the proudest land in all of Hyboria, has fallen under the tyrannical reign of a mad king. As his brutal insanity sweeps the land, only one man dares stand against him: Conan the barbarian. Conan becomes the leader of an army of rebels, brave warriors who thought their battles would be fought with spear and sword, axe and dagger. In this they were mistaken, for their greatest foe is not the army of Aquilonia, but the vile sorcerer Thulandra Thuu. Dark clouds loom ahead for the people of Aquilonia, and only Conan can save them. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This is the definitive biography of Robert E. Howard, a giant of the pulp era, who created the archetypal brooding fantasy figure. To the general public, he is virtually unknown, but millions are familiar with the name and exploits of his most famous creation: Conan, the barbarian.
Conan is back, and at the top of his form! SFWA Grand Master L. Sprague de Camp was revered in the genre of fantasy for both his fiction and nonfiction. Booklist praised his novel The Honorable Barbarian, saying: "The action is brisk, and the worlds and characters are described with de Camp's deft, light touch . . . thoroughly agreeable entertainment," while Kirkus Reviews said of The Pixilated Peeress "the unassuming style and verve of the telling keep the pages turning. Pure prose junk-food." But more important, L. Sprague de Camp wrote Dark Valley Destiny, the definitive biography of Conan's creator, Robert E. Howard, leaving little wonder as to why Conan and the Spider God is considered one of the finest novels in the canon of Conan. Son of a blacksmith, a former slave and thief, Conan the Cimmerian has risen to the rank of Captain of the Royal Guard. But as usual, trouble is his bedfellow. Forced to kill while defending himself, Conan must flee the vengeance of the High Priest of Erlik. Foraging through field and forest, meeting friend and foe, Conan cuts a bloody swath through assassins and bounty hunters all the way to the sinister temple of Zath, where he encounters the huge and hideous Spider God. Facing certain death, Conan becomes both the hunter . . . and the hunted. Conan and the Spider God is a thrilling adventure of the mighty barbarian, from one of the genre's most revered authors.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.