Stories contained in this book: The Swords of Faerie Jack of all Arts: William Morris Two Men in One: Lord Dunsany Eldritch Yankee Gentleman: H. P. Lovecraft Superman in a Bowler: E. R. Eddison The Miscast Barbarian: Robert E. Howard Parallel Worlds: Fletcher Pratt Sierran Shaman: Clark Ashton Smith Merlin in Tweeds: J. R. R. Tolkien The Architect of Camelot: T. H. White Conan's Compeers
On a future Earth, where invading aliens have forced humanity to revert to a feudal society and conducting scientific research is punishable by death, it's good to be the heir to a duchy. Unless your brother has been burnt as punishment for heresy. And unless you intended to do something about it . . .
The Glory that was - or the Glory that wasn't? Knut Bulnes had considered Vasil IX, World Emperor of the 27th century, to be a harmless eccentric until Imperial decree completely sealed off Greece behind a force wall and people of Greek descent suddenly began disappearing from the rest of the world - including the wife of Bulnes's friend Wiyem Flin. Bulnes reluctantly agreed to help Flin find his wife, and the two managed to get inside the force wall only to find themselves in the Classical Greece of Socrates and Euripides - and the target of a man-hunt not only by the soldiers of Perikles, but also by the unpleasant characters with machine guns.
Imagine a world of gods and demons, where men are warriors, women are beautiful, life is a fantastic adventure, and the fate of kingdoms balances on the bloody blade of a fabulous hero: Conan of the iron thews, the blue-eyed barbarian giant who towers above the savage Hyborian world. For the very first time in trade, this is the work that relaunched Conan in both the 1970s and 80s, back in print after more than a decade. Come live the adventure again. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Copy from the 1975 Owlswick Press print edition: L. Sprague de Camp's original Science-Fiction Handbook, published in 1953 and long out of print, has been favourably remembered by a whole generation of science fiction readers and aspiring writers. Over the years, at convention after convention, fans have urged its reissue. Teachers of courses on imaginative fiction have begged for the book; one planned to reproduce the manual for his creative writing course until he learned that the material was under copyright Because of this enduring interest, the present book came into being. Completely rewritten by de Camp and his wife Catherine, Science Fiction Handbook, Revised serves two purposes. It introduces the general reader to the fascinating field of imaginative fiction. The first two chapters describe the growth of science fiction from Aristophanes to Asimov and give the history of its parent literature, fantasy, which is as old as cavemen and as young as tomorrow. The rest of the book affords the apprentice writer an overview of the pleasures and problems of writing imaginative fiction an teachers him the many and varied skills such writing requires. There are chapters on setting the scene, plotting the story and writing dialogue. Other chapters are devoted to showing the creative writer how to sore his literary works, keep records for tax purposes, market a story, deal with editors and agents, read the fine print in contracts and bargain with publishers. Finally, there are helpful hints for the successful writer about relating to his community, handling publicity and melding the needs of the creative artists with those of a successful human being and family member. In short, here is a wealth of information on the techniques of writing fiction. Here, too, is the wisdom distilled by the de Camps in the course of their long writing careers. And, for those who have no desire to write, here is a chance to see what the writer's world is really like and to learn something about the remarkable literature that we call science fiction and fantasy.
The Mathematics of Magic was probably the greatest discovery of the ages - at least Professor Harold Shea thought so. With the proper equations, he could instantly transport himself back in time to all the wondrous lands of ancient legend. But slips in time were a hazard, and Shea's magic did not always work - at least, not quite as he expected . . . The Castle of Iron is the second in L. Sprague de Camp and Fletcher Pratt's much-loved Compleat Enchanter series.
Time and Chance is the autobiography of Hugo, World Fantasy and SFWA Grand Master Award-winning author, L. Sprague de Camp. It is a fascinating insight into a man who began writing in the late 1930's and remained an active voice in the genre up until his death in the last year of the twentieth century, and who was a prime mover in the formation of the fields of Science Fiction and Fantasy as we know them today.
Welcome back to the planet Krishna - a wilderness of blue woods under three moons, where square-riggers sail the treacherous inland seas, where fierce humanoid natives with feathery antennae cross swords in endless war, and where a Terran outside the confines of the spaceport is strictly on his own! The Virgin of Zesh is the fifth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
From the vaults of the SF Gateway, the most comprehensive digital library of classic SFF titles ever assembled, comes an ideal introduction to the varied work of author, editor and critic, L. Sprague de Camp. Although arguably best known for his continuation of Robert E. Howard's Conan stories, de Camp was an important figure in the formative period of modern SF, alongside the likes of Isaac Asimov and Robert A. Heinlein. In a career spanning seven decades, he won the HUGO, WORLD FANTASY LIFE ACHIEVEMENT and SFWA GRAND MASTER AWARDs. This omnibus collects three previously out-of-print classics: LEST DARKNESS FALL, ROGUE QUEEN and THE TRITONIAN RING. Lest Darkness Fall: The Roman Empire had spread order, knowledge and civilisation throughout the ancient world. When Rome fell, the light of reason flickered out across the Empire. The Dark Ages had begun; they would last a thousand years. Could a man from the 20th century prevent the fall of Rome? Rogue Queen: Decades before a certain five-year voyage, L. Sprague de Camp sent a spirited crew to a strange and distant world, where their meeting with its inhabitants created chaos in local politics, upset the balance of power and generally created the most entertaining havoc. The Tritonian Ring: The gods of Poseidonis - or Atlantis - were powerful and real. Now they were determined to destroy the kingdom ruled by the father of Prince Vakar, the one man whose mind they could not read. The only way to save the kingdom was to discover that thing which the gods feared most.
Rogue Queen is a ground-breaking novel by L. Sprague de Camp that was one of the first science fiction books to deal with sexual themes, paving the way for more daring works by future authors. *** Part of the Viagens Interplanetarias series, the story takes place on a planet circling the star Lalande 21185, also known as Ormazd. When humans arrive on the planet they find a hive-like society with a hyper-fertile queen being serviced by male drones. *** All the other females of the species are infertile, or so it is believed. However, when one of the worker females rebels she discovers that the workers infertility is largely a result of the diet they follow.
When Fergus Reith agrees to act as tour guide for the famed palaeontologist Dr Aristide Marot, little does he realise that the search for the elusive Ozymandias will uncover spectacular riches, ruthless adversaries - and his former wife, the seductive Dr. Alicia Dyckman! Caught in a bloody civil was, the three adventurers must fight or face death by boiling in the Cauldron of Repentance! The secrets of the planet Krishna continue to unfold in L. Sprague de Camp's latest tale of mystery, treachery and romance. The Bones of Zora is the sixth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
Outside the walls of the starport Novorecife, Earthmen on the warrior planet Kishna are on their own. So when he is chosen to lead the first ersuma (Earth-tourists) through the sorcerer-kingdoms of this "protected" medieval world, Fergus Reith must first learn to speak Durou; must take the chemical oath against imparting technical information; and must above all else learn to handle a broadsword! All these skills are needed when Reith finds himself and his ersuma trapped as pawns in a deadly war between a sorceress and a sterile kingdom under three moons . . . The Hostage of Zir is the third of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
On the 15th day of Franklin, Year of Descent 1008, in the Kralate of Vizantia Planet Kforri. A young teacher, Marko Prokopiu, is convicted and jailed. His heinous crime: preaching the false and unholy belief that Kforri was originally settled by men arriving from Earth in flying machines - a dangerous heresy against the official doctrine of divine evolution. Goaded into jail-break by his wife's desertion and mightily armed with his father's great ax, Markorushes to avenge his marital honour. With an eminent philosopher, Dr. Halran, inventor of the incredible hot-air balloon, Marko journeys perilously to exotic lands - to decadent Anglonia, hostile Afka, civilised Eropia and, at last, the all-female Isle of Mnaenn. There, by clever ruse and uncommon physical daring, he must recover the Great Fetish and solve the riddle of planet Kforri's ancient history, or meet a fate more complicated than death!
BEYOND 2001! By the twenty-first century, the great power struggle on Earth had been resolved in the only possible way. The United States, Russia, and China all have fallen by the wayside, and Brazil has assumed her rightful place as world leader. Thus it is naturally Brazil that conducts the first interstellar explorations, and creates the great space transport system, the Viagens Interplanetaries, to extend her galactic conquests and hold her vast and growing empire together.
The Perfect Servant (NOT!) He looked like a cross between a dragon and a catfish, and he could bend iron bands into pretzels with a flick of his hand. But what Zdim the mild-mannered demon really was, was a scholar of logic and philosophy. That's why when Zdim was drafter for a year's servitude on the mortal plane he felt that a monumental administrative error had been made. And even though Zdim resolved to be absolutely obedient and to do exactly what he was told, the wizard who employed him soon agreed.
Percy Mjipa, diplomat-adventurer, and Alicia Dyckman, interplanetary runaway, both aliens on the alien world of Krishna, are swept up in wildly treacherous - and wildly funny - imperial intrigue. . . . The Prisoner of Zhamanak is the fourth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
After an unintentionally successful demon-summoning, accountant Prosper Nash finds himself on the astral plane, inhabiting the body of Jean-Prospere, Chevalier de Néche-the swashbuckling cavalier he likes to imagine himself as-and in a New York filled with characters from similar wish-fulfillment daydreams of other mundane souls. The demon is possessing his body on a mundane plane, and he attempts to find his way back. This involves the Shamir, the Solomon's Stone of the title, and plentiful swashbuckling adventure, and a plot in which Prosper Nash's accounting abilities prove as useful as Chevalier de Néche's athletic ones.
Meet Victor Hasselborg, easily the most miserable Private Investigator in the entire galaxy. More comfortable with the dull routine of investigating insurance frauds than interstellar adventure, Hasselborg is bound by duty to chase a runaway heiress across known space to the primitive world called Krishna. Clad in kilt and sword, his hair dyed green, riding a buggy driven by a six legged monster of a beast, Hasselborg's quest takes him through the volatile world of feudal Krishna politics and into the presence of . . . the Queen of Zamba. The Queen of Zamba is the first of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
The Mathematics of Magic was probably the greatest discovery of the ages - at least Professor Harold Shea thought so. With the proper equations, he could instantly transport himself back in time to all the wondrous lands of ancient legend. But slips in time were a hazard, and Shea's magic did not always work - at least, not quite as he expected . . . The Wall of Serpents is the third in L. Sprague de Camp and Fletcher Pratt's much-loved Compleat Enchanter series.
The Producer thinks he's God's gift to women - whether they're human or alien. The Director is delighted to work on a wild and woolly planet, where he can really behave like Attila the Hun. Some of the local natives are trying to steal the film crew blind - while others plan all-out war. And if that weren't enough, every time Tour Guide Fergus Reith turns around, he stumbles over another of his ex wives or girlfriends! The Swords of Zinjaban is the fourth of L. Sprague de Camp's Krishna book - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
Against the Fall of Night The Roman Empire had spread order, knowledge, and civilisation throughout the ancient world. When Rome fell, the light of reason flickered out across the Empire. The Dark Ages had begun; they would last a thousand years. Could a man from the 20th century prevent the fall of Rome? When lightening struck and he was hurled backward into the sixth century, the question became anything but academic to Martin Padway, but even forearmed with a knowledge of 20th century technology and of events to come, what could one man do? But Padway must try, lest darkness fall.
The Mathematics of Magic was probably the greatest discovery of the ages - at least Professor Harold Shea thought so. With the proper equations, he could instantly transport himself back in time to all the wondrous lands of ancient legend. But slips in time were a hazard, and Shea's magic did not always work - at least, not quite as he expected . . . The Incomplete Enchanter is the first in L. Sprague de Camp and Fletcher Pratt's much-loved Compleat Enchanter series.
SUSPEND YOUR DISBELIEF And plunge headlong into the always wild, constantly weird, and frequently whimsical realm of fantasy as invoked by that master magician L. SPRAGUE DE CAMP! - A social protestor who just happens to be a ghost. - A mail-order magic business that conjures up a universe of trouble. - A fledgling wizard who doesn't know the strength of his own power. And these are only a sprinkling of the outrageous and amazing creatures and things you'll encounter as you whir through a world where everything is probable.
The Best Mislaid Plans Wizardly schemes, Jorian knew went oft a-gley. But this time the wizard's plan seemed simple. Since ancient prophecy foretold that the clocks would save Iraz, Jorian must repair the great tower clocks that his father had built. If everything went well, Karadur could then plan the rescue of Jorian's beloved wife, Queen Estrildis from Xylar. And Jorian would be appointed Clockmaster of Iraz, a position that would require him to break a pirate siege, placate an amorous priestess, and stay at least one step ahead of the Royal Guard of Xylar - where he was still wanted as the star sttraction of a royal beheading!
Presents the popular stories featuring Harold Shea and Dr. Reed Chalmer and their adventures to worlds and time periods only limited by their imagination.
The Whims of Destiny Jorian, the one-time unbeheaded king, was now safely retired from a long career of getting into trouble. But his younger brother Kerin lacked such wisdom. The outraged father of Adeliza had caught him in compromising circumstances with the maiden. So Kerin had to be sent at once on a mission by sea to the Far East. But Kerin's talent for trouble was not to be denied. First came Belinka, a sprite sent by Adeliza to bring him back safe for her. The ship captain believed Kerin was seducing his mistress. Though innocent this time, Kerin left hastily in a rowboat. That got him to a hermit-wizard's island - and a voyage on a pirate ship, where the kidnapped princess Nogiri was held captive. Kerin was unable to save her - until he gained the help of the hermit-wizard, who then betrayed him by seizing the girl and fleeing with her to be used as a human sacrifice. From then on, events became hectic as Kerin managed to save Nogiri again, helped by a wizard who was the enemy of the first one. Belinka was much distressed by what happened then between Kerin and Nogiri - with cause - as they set out again, this time to the Emperor of the Farthest East. There Kerin discovered more magic, and the Emperor learned that no man should be absentminded when using a powerful spell. But it was later that Kerin discovered the limitations of roller skates.
Never Trust a Demon Three years earlier, Jorian had been the crowned King of Xylar. But the laws of Xylar decreed that each randomly chosen King must be beheaded at the end of a five-year reign. Jorian had a prejudice against losing his head. With the aid of the aged wizard Karadur, he managed to flee. Unfortunately he had not been able to bring his beloved wife, Queen Estrildis, with him, nor had he yet been able to find a means of freeing her from the palace in Xylar City. Now, however, he felt that his luck was about to change. He and the aged wizard Karadur were being flown through the night air in a great copper bathtub, powered by a demon under Karadur's control. Ahead of them lay Xylar City. There, while the demon kept the bathtub hovering above the palace, Jorian could let down a rope and rescue Estrildis. It should have been a foolproof scheme¿
Being the adventures of W. Wilson Newbury, mild-mannered - and mildly ensorcelled - gentleman banker. L. Sprague de Camp, winner of the Gandolf Award as a Grand Master of Fantasy, reveals within these pages the curious story of his friendship with W. Wilson "Willy" Newbury, for whom the realm of the super-natural seems to have a strange affinity. - A horse discloses its violent - non-equine - past. - A manufacturer reveals a particularly unacceptable form of non-union labour. - Formaldehyde is shown to be a better preservative than even its inventor would have hoped. - A game of chances takes on serious overtones, and all for a most unlikely prize.
Dirk Barnevelt knew he wasn't a hero, but somebody had to find the explorer who'd vanished on the low-tech planet, Krisha and to do that, somebody had to single-handedly rescue a beautiful princess from bloodthirsty pirates and to do that, somebody had to lead the fleet against an impregnable fortress, while fending off a superior navy. And whoever managed all that was going to be a hero - whether he knew it or not!
Welcome back to the planet Krishna - a wilderness of blue woods under three moons, where square-riggers sail the treacherous inland seas, where fierce humanoid natives with feathery antennae cross swords in endless war, and where a Terran outside the confines of the spaceport is strictly on his own! The Tower of Zanid is the seventh book of L. Sprague de Camp's Viagens Interplanetarias series - interplanetary romance in the tradition of Edgar Rice Burroughs' Martian Tales.
The Bronze God of Rhodes is written as the memoirs of Chares of Lindos. **** Chares of Lindos was a Greek sculptor born on the island of Rhodes. A pupil of Lysippos, Chares eventually built the Colossus of Rhodes, now considered to be one of the Seven Wonders of the Ancient World. **** These memoirs present the trials and tribulations (some of them hilarious) of the sculptor as he undertakes various projects and is forced into a number of adventures, particularly in Ptolemaic Egypt. **** This is the second historical novel that L. Sprague de Camp wrote (in order of writing), drawing upon his extensive and detailed historical knowledge of the period.
On Midsummer's Eve, as everybody knows, you should leave a bowl of milk out for the fairies. Unfortunately - or fortunately - Fred Barber, an American diplomat convalescing in Yorkshire, didn't take the obligation with proper seriousness. He swapped the milk for a stiff dose of Scotch. So he had only himself to blame if the fairies got a bit muddled. Barber found himself in an Old English Fairyland. At the Court of King Oberon, to be precise. The natural - or supernatural - laws there were, to say the least of it, distinctly odd. Things kept changing. This made the mssion with which he was entrusted, as the price of his return to the normal world, even harder than he expected. He had to penetrate the Kobold Hills, where it was said that swords were being made, and discover if an ancient enemy had returned. He was given a magic wand - but not told how to use it. Through the fields and forests he went, meeting dryads and sprites, ogres and two-headed eagles, on the way. Danger, seduction and magic lay all around him. And, as the adventure continued, somehow it darkened and became more seriousness. At the end of Fred Barber's quest lay a shattering revelation.
LOVECRAFT THE MAN LOVECRAFT THE WRITER LOVECRAFT THE CULT FIGURE His name conjures macabre visions of ghoulish beasts, creeping monsters, ghastly fantasies. His stories have spawned a following that ranks him with Edgar Allan Poe and Lord Dunsany. But Lovecraft was himself the most bizarre of all his characters!
“Mr. de Camp has the trick of being able to show technology engaging in feats as full of derring-do as those of Hannibal’s army. History as it should be told.”—Isaac Asimov, The New York Times Book Review The Pyramids of Giza, the Parthenon of Greece, the Great Wall of China, the Colosseum of Rome. Today, we stand in awe before these wonders of the ancient world. They hold our history and the deepest secrets of our past in their hidden recesses. In The Ancient Engineers, L. Sprague de Camp delves into the heart of the mystery. He introduces us to the master builders who had the vision, the power, and the passion to reach for the clouds and touch the heavens. We share in some of the greatest technological triumphs of all time—triumphs of the human mind, imagination, and spirit.
Wrestling Reptiloids is no job for milquetoasts. Mild-mannered Terran archaeologist Keith Salazar was just minding his own business, digging up the alien past on an out-of-the-way site on the planet Kukulcan, when suddenly he was besieged by intruders on his scholarly peace: hostile natives, an indifferent ex-wife, and a demon developer with rapacious eyes glued on both his site and his true love. In the course of protecting his dig, regaining his loved one and vanquishing his rival, Salazar will fight a giant reptilian predator bare-handed, leap into snake-filled pits, engineer the planet's first imperial conquest, lead and train a battalion of alien riflemen and hold a séance. Pretty exciting work - but then maybe Keith Salazar wasn't such a milquetoast after all.
Acting sergeant Thorolf Zigramson of the Fourth Commonwealth Foot, an aspiring scholar but a soldier by default, somewhat reluctantly rescues Yvette, the beautiful countess of Grintz, from the soldiers set after her by an evil duke who covets her body and her land. After elderly magician Doctor Bardi mistakenly transforms Yvette into an octopus, Thorolf turns to sinister Doctor Orlandus to restore her true form and discovers that the Doctor Orlandus has invaded the minds of his followers, including Yvette, and is slowly assuming control of the government of Rhaetia. When Thorolf is accused of Doctor Bardi's murder, he flees to the trolls, one of whom he must wed to gain sanctuary and keep from being eaten. From their uncertain stronghold he mounts an expedition to rescue his beloved countess and his country.
The Undesired Princess Rollin Hobart thought he was a logical, sensible man - until he was transported to a world that was perfectly logical but not sensible in the least. The Enchanted Bunny Joe Johnson thought he had his hands full ghostwriting a Senators memoirs - but that was before he fell into the middle of a fairy tale, complete with wizard and fire-breathing dragon. Two reluctant heroes using their modern knowledge but finding that things don't work quite the way they're used to. But they've got to try, because nobody else can save the world - and unless Hobart and Joe succeed they and their new friends are going to be horribly and realistically dead.
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