Visited by emissaries from the Great Tomb of Nazarick, Emperor Jircniv of the Baharuth Empire is faced with an ultimatum from Ainz Ooal Gown. Confronted with the overwhelming might of this mysterious enemy, his country’s only chance for survival lies in Jircniv talking his way out of this predicament...but even that faint hope is dashed after Ainz plays him like a fiddle during their negotiations. His only choice is to bet everything on a single play, setting in motion a future that no one could have imagined...
Nfirea’s had breakthroughs in both potion-making and his method for wooing Enri, but sudden changes to the behavior of dangerous monsters in the region threaten to upend his happy life in this peaceful town. And when Ainz learns of these disturbances, he decides on a whim to personally investigate the source of the problem...
A caravan flying the flag of the Nation of Darkness has been attacked by a noble who hails from the Re-Estize Kingdom. Coincidence...or conspiracy? Either way, Nazarick interprets this as an act of brazen hostility and readies for war! The people of the kingdom, still reeling from the disastrous battle at Katze Plain, reluctantly prepare themselves for another bloody day. When a ruthless campaign of extermination begins sweeping through the entire country, and near-certain doom looms over them all, every single living being within the kingdom’s borders must decide for themselves how to weather the storm that is Ainz Ooal Gown!
The lizardman conflict comes to a decisive and bloody end as Ainz turns his attention north towards the humans once more. The Re-Estize Kingdom's princess has beauty, intelligence, and kindness in spades. She's guarded by a fiercely loyal young man-who also carries a secret torch for her. His vow to protect her will take him from courtly intrigue deep down into the underbelly of the country. Will the steadfast youth be able to protect his golden princess...?
This time around, we’re storing some food for thought in our barrel of laughs! Let’s learn about color theory and fashion from Head Maid For a Day Neuronist, find out why the Finnish game Mölkky is the ideal Nazarympic sport, and discover how to snag the man of your dreams with Albedo’s romance tips, which are so universal they (allegedly) cross the species barrier! So gather round, boys and girls, for another informative, educational volume of Overlord: The Undead King Oh!
The workers sneak into the inexplicable, treasure-filled tomb with hopes of earning fortunes beyond their wildest dreams...and the forces of Nazarick lie ready in wait for them. While there are any number of ways for unwary raiders to meet their end in what was once the most legendarily difficult dungeon of Yggdrasil, one thing remains certain—all the foolish “sacrifices” who chose to invade Ainz’s stronghold of their own free will shall be punished for their transgressions...
The dust has settled after the final battle with the Elder Lich, but it's only the calm before the storm. When the overlord returns bearing the full weight of his army, the Lizardmen know this is truly the end. For the denizens of Nazarick, though, the outcome is more uncertain. Cocytus has grown to respect the brave tribal warriors--it would be such a shame to kill them all...
Bloodlust is in the air--and plenty of real blood too! Shalltear is on the hunt, but she may not like what she finds. Ainz sent her out for information, but when Blood Frenzy activates, the time for talk is over. Can anyone, undead or alive, put an end to her reign of terror...?
After being saved from danger by Ainz, Enri and the apothecary Nfirea have been living life to the fullest as they spend their days together in Carne Village alongside their goblin-guard neighbors. But after the Wise King of the Forest left the region, the balance of the forest has been disrupted and something has filled the vacuum of power...
A group of "workers" whose better judgement has been clouded by hopes and expectations have descended into the unknown depths of a mysterious tomb. These trespassers include the small but elite team Foresight, the storied warriors of Heavy Masher, the crew lead by a legendary elder worker, Green Leaf, and the invincible swordsmen of Angel. They are some of the best that can be hired, but as more and more vengeful residents of Nazarrick appear, will any make it out alive?
Posing as an adventurer in order to gather information about the world he's found himself in, Ainz ventures forth into the city, posing as an adventurer in order to gather information about the world he's found himself in. Finding work was easy enough, but when it leads to a plot that will devastate the city, he''s forced to take action--and will his powers be enough against the terrifying warrior Clementine?
For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens--and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...
In the kingdom of Re-Estize, a sinister organization known as the Eight Fingers holds sway of the criminal underworld. Ainzs orders Sebas to infiltrate the capital to gather intel on this shadowy group sucking the marrow from the kingdom's bones. At the same time, a young soldier named Climb struggles to hone his skills to better serve the "Golden Princess" while the once great warrior Brian returns home a broken man... Against the backdrop of an ancient city fraying at its edges, three men will challenge the corruption of the vicious Eight Fingers!
Ainz has personally stepped in to deal with the remaining two of the Three Big Ones not yet under his control, but that doesn’t mean the danger for Carne Village has passed—on the contrary, Nazarick’s plans for Nfirea call for an all-out assault on its walls! Meanwhile, the Baharuth Empire prepares to send a covert team of workers to investigate a certain mysterious tomb that seems to have popped up out of nowhere...
The annual war between the kingdom and the empire almost always ends in little more than a staring contest. This year, the Fresh Blood Emperor's visit to Nazarick will change everything. Ainz himself has joined the fray, which is a dark omen of the coming storm. The arrival of the absolute ruler of Nazarick means only horror and death await those who stand on what will become the most hellish battlefield anyone has seen in living memory...!
It's come down to this--a fight to the death, mano a mano, Ainz versus Shalltear! With the odds stacked against him, Ainz faces off against the deadly vampire lord. But Shalltear is not the only threat facing our hero--ahem, our overlord! In a far-distant reptilian kingdom, nefarious forces are on the move. Will Ainz need to meddle in the affairs of mortals yet again...?
Self-improvement is the name of the game in Nazarick—with the exception of Ainz-sama, who couldn’t possibly be more perfect than heal ready is! With the floor guardians shaping up their acts to wind back the time on Demiurge’s doomsday clock, Narberal practicing how not to insult every human she meets, and the Supreme Beings figuring out how to play mahjong from first principles, everyone’s trying their best to live their worst, evilest lives in another always-inspirational volume of Overlord: The Undead King Oh!
The human realm of the kingdom is headed for its greatest disaster yet! After failing to prevent a daring raid on the Eight Fingers' appalling brothel, the Six Arms are dying for a chance to defend their reputation as the criminal underworld's strongest enforcers. These criminals are notorious for their brutality as much as their strength, meaning the only people who stand a chance against them are the legendary Blue Roses...and one polite, dignified butler. When these thugs make Sebas the first target of their revenge, they may get much more than they bargained for by inadvertently picking a fight with Ainz Ooal Gown!
Nfirea’s had breakthroughs in both potion-making and his method for wooing Enri, but sudden changes to the behavior of dangerous monsters in the region threaten to upend his happy life in this peaceful town. And when Ainz learns of these disturbances, he decides on a whim to personally investigate the source of the problem...
It has been a week since Momonga logged in to his favorite RPG one last time and stranded himself there. Now he leads his guild as the Ainz Ooal Gown overlord. Finding himself in dire need of better information, he travels disguised as an adventurer to the walled city of E-Rantel, with Narberal the battle maid at his side. The pair accept a mission to retrieve medicinal herbs, making for a forest said to be the home of a great and wise beast. But the sinister influence of a fanatical cabal approaches E-Rantel, and the armor-clad Ainz will face both a ruthless warrior and a legion of the undead!
Can the floor guardians actually enjoy telling ghost stories about creatures far less frightening than themselves? Will the (completely hypothetical) live-action adaptation of Overlord ever match up to Albedo’s exacting fangirl standards? Is Pandora’s Actor capable of doing something cool for once in his life? If you too need a change of pace from your quest for world domination, come see what hijinks the denizens of Nazarick are up to this time.
The events calendar of the Great Tomb of Nazarick is booked solid this volume: Be sure to RSVP to Shalltear’s misleadingly named “living” _funeral,_ _make an appointment to get some life advice from Neuronist_ahem,_ _Neuro-Mama and snag one of those exclusive seats at the sushi-tasting party (staged solely for the purpose of getting sushi taken off the menu). When every day is jam-packed with mischief like this,__there’s no rest for the undead!
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
Your favorite Nazarick goofballs are at it again with their hilarious hijinks! Between playing dress-up, looking for a partner for Ainz's adorable fur ball Hamusuke, and prepping for the ending theme of the second season of the Overlord anime, there's never a dull moment for these Ainz-obsessed troublemakers!
One day, in a peaceful lizardman village, an ominous messenger visits with a warning from the Great Tomb of Nazarick: In eight days' time, they will be annihilated. Unwilling to stand by and wait, the fighter and traveler Zaryusu journeys to the other lizardman tribes--who have received the same message--hoping to form an alliance against their impossibly strong opponent. But though the warriors try valiantly to resist, Ainz Ooal Gown and his undead army hold the power to determine their fate...
Three paths converge when the warrior Unglaus and the rookie fighter Climb witness a scuffle involving an old gentleman who turns out to be none other than Sebas himself. While the first of the group searches for his reason to fight, the second aims to become stronger for the sake of his life savior, and the third resolves to carve a safe path for the girl he has chosen to protect. What will become of this unlikely trio?
After a bloody turn of events, Ainz has established the Nation of Darkness, aiming to create a utopia where people of all races can enjoy everlasting prosperity—as long they kneel before him. His first goal is to expand the Adventurers Guild to nurture new talent, a task that requires him to vacate his throne for a journey to the empire. At the same time, all of the neighboring rulers have started nervously discussing plans for resistance while watching everything unfold, because when the undying king of an immortal nation makes his first move, the whole world trembles!
A caravan flying the flag of the Nation of Darkness has been attacked by a noble who hails from the Re-Estize Kingdom. Coincidence...or conspiracy? Either way, Nazarick interprets this as an act of brazen hostility and readies for war! The people of the kingdom, still reeling from the disastrous battle at Katze Plain, reluctantly prepare themselves for another bloody day. When a ruthless campaign of extermination begins sweeping through the entire country, and near-certain doom looms over them all, every single living being within the kingdom’s borders must decide for themselves how to weather the storm that is Ainz Ooal Gown!
Bloodlust is in the air--and plenty of real blood too! Shalltear is on the hunt, but she may not like what she finds. Ainz sent her out for information, but when Blood Frenzy activates, the time for talk is over. Can anyone, undead or alive, put an end to her reign of terror...?
Ainz, the undead overlord, is in dire need of better information about the world he's found himself in, and to get it, he travels to the city of E-Rantel. Disguised as a mere adventurer, he accepts a mission to venture deep into an eerie forest, but the swirling shadow of intrigue hides the road ahead...
With Momon spearheading the charge, the Royal Army finally enters into a pitched battle with Jaldabaoth and his horde of demons—who will come out on top? And, more importantly, what is the true objective of Demiurge’s “Gehenna” plan...?!
Has Sebas created a new hit card game, or could baseball become the Nazarick pastime? Can combat maids successfully run a maid café? And just how distur-thoughtful-was Shalltear's creator, Peroroncino? Whatever answers lie ahead, the great Ainz will have his bony hands full with the antics of his loyal servants!
Lord Ainz has made great progress moonlighting as the indomitable hero Momon, but what should be a moment of triumph is shattered--by news of rebellion. He vows to find out what has happened and to defend the honor of his guild and home--Ainz Ooal Gown.
War with the Nation of Darkness is inevitable—or so the Theocracy’s leaders believe with every part of their beings. With such an obvious threat on their borders, there’s no time to waste on lesser concerns, so they decide to eliminate the elf king who has been a thorn in their sides for too long! Meanwhile, Ainz sets out for the elf country on what he’s decided to call a paid vacation. His real goal is to create an opportunity for Aura and Mare to make some friends their age—even as the Theocracy armies march on the capital! The twins know their wise ruler has his hopes pinned on them and won’t stop until they bring this forest under the control of Ainz Ooal Gown!
The lizardman conflict comes to a decisive and bloody end as Ainz turns his attention north towards the humans once more. The Re-Estize Kingdom's princess has beauty, intelligence, and kindness in spades. She's guarded by a fiercely loyal young man-who also carries a secret torch for her. His vow to protect her will take him from courtly intrigue deep down into the underbelly of the country. Will the steadfast youth be able to protect his golden princess...?
At last, Demiurge’s schemes in the kingdom begin bearing fruit...Between Jaldaboath and a powerful fighter capable of manipulating insects, the beleaguered humans have no choice but to rely on the Blue Roses!
As the Eight Fingers' evil plans move ever forward, Sebas seems to deviate further from his original orders. When he finds an abandoned woman behind a brothel, his conflicting feelings of duty and justice are put to the ultimate test...Will the disciplined butler go as far as to sacrifice his loyalty to Ainz in order to save a mere human?
The dust has settled after the final battle with the Elder Lich, but it's only the calm before the storm. When the overlord returns bearing the full weight of his army, the Lizardmen know this is truly the end. For the denizens of Nazarick, though, the outcome is more uncertain. Cocytus has grown to respect the brave tribal warriors--it would be such a shame to kill them all...
The Great Tomb of Nazarick has never been busier, with a rib-tickling showdown underway and a Don't Laugh Challenge featuring your favorite characters-a cross-dressing Sebas, a lovestruck-succuvus-turned-actress Albedo, and your awkward guardian, Pandora's Actor-just to name a few! Join the cast under the almighty Lord Ainz Ooal Gown to give a warmhearted twist to the mega-popular series, Overlord!
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