Written by a collection of scholarly experts, Crime Prevention presents significant issues related to contemporary crime prevention efforts. Interdisciplinary in its approach, the text is written for courses within a criminal justice or sociology curriculum. Co-Editor and author, David Mackey begins by emphasizing the importance of crime prevention as it relates to financial and social costs and introduces students to the theoretical models of crime prevention. The subsequent order of the chapters parallels the medical model of crime prevention moving from primary crime prevention, secondary crime prevention, and tertiary crime prevention efforts. Traditional areas of crime prevention are reflected in the chapters on family/schools, guns, policing, sentencing, and correctional programs, and additional chapters cover emerging areas now considered critical to crime prevention, such as technology, surveillance, and specific efforts to protect more vulnerable populations. Key Features: - Includes a comprehensive look at the many facets of crime prevention, merging both the theory and practice. - Provides a comprehensive discussion on a range of crime prevention topics while incorporating a theoretical foundation, a look at previous research, and existing policy analysis. - Includes the most recent data in the field, acknowledging the recent changes in crime prevention due to increased awareness of terrorism and advances in technological capabilities. Resources: - Instructor resources include a complete Test Bank and PowerPoint Lecture Outlines.
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Drawing on a range of research and media sources to provide an international perspective on the topic of prison violence, this book focuses on the impact of such violence on the individual both while he or she is incarcerated and upon his or her release from prison, as well as on society as a whole. With a special emphasis on comparisons of violence among incarcerated populations in the United States, Canada and the United Kingdom, Prison Violence: Causes, Consequences and Solutions explores the various systems that exist to combat the problem, whilst also considering public perceptions of offenders and punishment, as influenced by media and coverage of high-profile cases. Providing a comprehensive analysis of prison violence on national and international levels, this book examines the extent of the problem, theoretical understandings of the issue and concrete solutions designed to prevent and handle such violence. As such, it will be of interest to policy makers as well as scholars of sociology, criminology and penology.
Political Rock features luminary figures in rock music that have stood out not only for their performances, but also for their politics. The book opens with a comparative, cultural history of artists who have played important roles in social movements. Individual chapters are devoted to The Clash and Fugazi, Billy Bragg, Bob Dylan, Rage Against the Machine, Pearl Jam, Sinead O'Connor, Peter Gabriel, Ani DiFranco, Bruce Cockburn, Steve Earle and Kim Gordon. These artists have been chosen for their status as rock musicians and connections to political moments, movements, and art. The artists and authors show that rock retains a critical strain, continuing a tradition of rock politics that matters to fans, activists, and movements alike.
Drawing on a range of research and media sources to provide an international perspective on the topic of prison violence, this book focuses on the impact of such violence on the individual both while he or she is incarcerated and upon his or her release from prison, as well as on society as a whole. With a special emphasis on comparisons of violence among incarcerated populations in the United States, Canada and the United Kingdom, Prison Violence: Causes, Consequences and Solutions explores the various systems that exist to combat the problem, whilst also considering public perceptions of offenders and punishment, as influenced by media and coverage of high-profile cases. Providing a comprehensive analysis of prison violence on national and international levels, this book examines the extent of the problem, theoretical understandings of the issue and concrete solutions designed to prevent and handle such violence. As such, it will be of interest to policy makers as well as scholars of sociology, criminology and penology.
Written by a collection of scholarly experts, Crime Prevention presents significant issues related to contemporary crime prevention efforts. Interdisciplinary in its approach, the text is written for courses within a criminal justice or sociology curriculum. Co-Editor and author, David Mackey begins by emphasizing the importance of crime prevention as it relates to financial and social costs and introduces students to the theoretical models of crime prevention. The subsequent order of the chapters parallels the medical model of crime prevention moving from primary crime prevention, secondary crime prevention, and tertiary crime prevention efforts. Traditional areas of crime prevention are reflected in the chapters on family/schools, guns, policing, sentencing, and correctional programs, and additional chapters cover emerging areas now considered critical to crime prevention, such as technology, surveillance, and specific efforts to protect more vulnerable populations. Key Features: - Includes a comprehensive look at the many facets of crime prevention, merging both the theory and practice. - Provides a comprehensive discussion on a range of crime prevention topics while incorporating a theoretical foundation, a look at previous research, and existing policy analysis. - Includes the most recent data in the field, acknowledging the recent changes in crime prevention due to increased awareness of terrorism and advances in technological capabilities. Resources: - Instructor resources include a complete Test Bank and PowerPoint Lecture Outlines.
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
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