Welcome, Sorcerer's Apprentice! Before you lies the fabulous Wizarding World from the Harry Potter universe, with its many mysterious secrets awaiting your discovery! As a member of the Ministry of Magic, your task now is to seek out and banish the magical Artifacts and Creatures that have suddenly appeared all over the Muggle world. A daunting task, no doubt. But fear not–you're not alone! Now you have The Unofficial Wizards Unite Handbook to accompany you on your quest to meet the Challenges of the Wizarding World. Step by step, fellow adventurers Kevin Kyburz and Pascal Landolt will walk you through the game's basic features to help you maximize your resources and rapidly strengthen your magical powers. Full of valuable tips and tricks, this unofficial game guide uses screenshots and videos for easier learning so that you can waste no time advancing to higher levels. We'll show you the best way to brew potions, how to make the most of your gold, and how you and your friends can defeat the dangerous Creatures you'll face in those all-important Fortress battles. So don't go it alone! Let us help you through the wilds of the wayward world of Wizards Unite!
The Red Dragon has fallen. The White Dragon was slain. The star from the north holds tenuously to his crown. An uneasy peace has settled across Moirai. The nations lick their wounds and begin to rebuild. Ambition, lust for power, revenge and a desire for a respite from war all allows a shadow of darkness to creep across the land. The Black Dragon is now able to rise to power. As the prophecy nears its conclusion, the Pale Dragon is unleashed upon the world. Can the Khor, Elrathi and the Human population of Moirai survive, or will the Pale Dragon rip Moirai apart and remake it in his own image?
Would you want to know why Wicca is the fastest growing religion in America and experience the many great things it has to offer, cast your own spells and manifest your own reality the way you want it as you practice Wicca? And have you been aspiring to learn about Wicca, to satisfy your deep curiosity about the religion and or perhaps eventually join the community to be a practicing Wiccan? If you've answered YES, keep reading…. You Are About To Discover How Exactly You Can Venture Into The World Of Wicca, To Understand The Ins And Outs Of The Practice And More! As you may have heard, Wicca is a religion and a practice that has countless spiritual, emotional and physical benefits. I imagine that by coming here, you already know that it's not the stereotypical evil, satanic form of witchcraft depicted in many novels, movies and documentaries- often featuring a shabby, grim-faced old woman riding on a broom. Wicca is uplifting, restorative, powerfully protective, spiritual and intellectual. Joining Wicca would afford you an intimate connection to nature, help you bend and mold your way into a healthier, happier lifestyle, help you understand yourself as you turn inward and get enlightened on things around you, enable you to practice magic and make many of your intimate wishes come true and so much more. But great as it is, it's admittedly not always the easiest thing to get started with. Like many people around the world, you might have a strong desire to understand and get absorbed into Wicca, but then you keep wondering: How do I get started? What exactly do I need to do? Would it be dangerous or harmful at some point? How exactly does Wicca work? How exactly would I benefit by joining Wicca? How do you practice Wicca? What is it about all the spells and how do you start casting spells? If such questions sound familiar, then all you've ever needed is this comprehensive book that has all the facts and details about Wicca- geared towards helping you make a more informed decision about joining Wicca and teaching you some of the most amazing things you probably didn't know existed in religion. Here's a snapshot of what you'll learn from this book: What Wicca is, the nature of the practice and its different forms The beliefs of Wiccans about nature and the universe; the difference between witches and Wiccans The divinity of Wicca including the goddess (mother, maiden and crone), her depictions and the God What the Wiccan wheel of the year is, how it works, as well as the ins and outs of the different Wiccan seasons and holidays The nature, source and role of the Wiccan ethics and practices and personal connection with the deity What it's like being a Wiccan How Wiccans view death and the afterlife Assessing your decision to join Wicca; how to join Wicca and what you need to know before you join Wicca The principles of the Wiccan belief The nature of the Wiccan God and Goddess The meaning and nature of witchcraft Important tips you need to learn as an aspiring Wiccan to be successful in Wicca …And so much more! Ever thought your life needed a change? That you need to be more in touch with your desires and intentions; become more positive and determine your fate perhaps? If you've answered yes, this concise beginners' book will take you through Wicca to show you how you can achieve that and more in no time through Wiccan practices. Scroll up and click Buy Now With 1-Click or Buy Now to get started!
This first novel in a new trilogy finds 14-year-old cousins Gwen and Vic accidentally transported through a magical crystal door to the island Elantya. They are soon caught in a tempest of ancient magic and fierce battles all connected to ancient feuds and the cousins' own mysterious roots.
Literary Depictions of Dangerous Reading explores how selected American and European literary texts, from the classic to the contemporary, represent reading as a dangerous endeavor. It investigates how the texts being read or the conditions of reading may produce danger and considers the various qualities of the dangers depicted: literal or metaphorical, real or imagined, minor or mortal. Whereas readers can readily imagine being depressed or bored by a book, or even perhaps corrupted in some moral fashion, readers typically assume that the mere words on a page cannot directly affect their health. Nevertheless, literature can and does stage readings in which readers suffer actual harm from the magical or supernatural qualities of a given text. Such impossibly dangerous reading fascinates, the author argues, by exaggerating the dangers that may inhabit certain real experiences of reading.
Villains have all the fun—everyone knows that—and this anthology takes you on a wild ride through the dark side! The top villains from seventeen urban fantasy series get their own stories—including the baddies of New York Times bestselling authors Jim Butcher, Kevin Hearne, Kelley Armstrong, Seanan McGuire, and Jonathan Maberry. For every hero trying to save the world, there’s a villain trying to tear it all down. In this can’t-miss anthology edited by Joseph Nassise (The Templar Chronicles), you get to plot world domination with the best of the evildoers we love to hate! This outstanding collection brings you stories told from the villains' point of view, imparting a fresh and unique take on the evil masterminds, wicked witches, and infernal personalities that skulk in the pages of today’s most popular series. The full anthology features stories by Jim Butcher (the Dresden Files), Kelley Armstrong (Cainsville), Seanan McGuire (October Daye), Kevin Hearne (The Iron Druid Chronicles), Jonathan Maberry (Joe Ledger), Lilith Saintcrow (Jill Kismet), Carrie Vaughn (Kitty Norville), Joseph Nassise (Templar Chronicles), Domino Finn (Black Magic Outlaw), Steven Savile (Glasstown), Caitlin Kittredge (Hellhound Chronicles), Jeffrey Somers (The Ustari Cycle), Sam Witt (Pitchfork County), Craig Schaefer (Daniel Faust), Jon F. Merz (Lawson Vampire), Faith Hunter (Jane Yellowrock), and Diana Pharaoh Francis (Horngate Witches).
Kevin Wilks, a strong-willed child, finds himself unexpectedly immersed in a world of magic and mystery. Gifted with an unwavering spirit, Kevin questions the validity of all he’s taught, seeking evidence to support the claims presented to him. Unbeknownst to Kevin, his older brother, who is three years his senior, is already a part of this enigmatic realm. It is through his brother’s discovery that Kevin learns of his own latent magical abilities. As Kevin enters his senior school, his life takes a dramatic turn when he discovers the existence of this hidden world, and he is thrust into its midst. Despite the initial challenges in comprehending the nature of his new reality, Kevin must learn to embrace it as an integral part of his life. Under the guidance of the master wizard Merlin, Kevin embarks on a series of quests, seeking to uncover a mysterious object of great importance. His determination and unique perspective prove invaluable as he strives to succeed in the tasks set before him. Join Kevin on his extraordinary journey as he navigates the magical world, grows into his own, and becomes a central figure in the captivating saga that bears his name.
The continent is at war and the most powerful army lays in shambles. The Elrathi march across the land to seize their destiny; domination of Moirai and its inhabitants. Simon continues his quest for power, making new enemies as he goes. With a final push into the icy Tzin Wasteland, Simon and Azuron take on a horde of trolls to retrieve the last weapon that Simon believes he will ever need. However, in Simon's quest for power to keep his beloved safe, an ancient evil is unleashed. With his new-found armament, Simon must lead his Weavers to defeat the mighty armies of the Elrathi before he is consumed by the very evil he has freed. Facing betrayal and death, Simon finds that all the power in the world may not be able to save Moirai or the woman he loves. If he succeeds in defeating the Elrathi, the cost may be his very soul. If he fails, hundreds of thousands will die humanity may become extinct.
Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.
The thrilling conclusion to Kevin Anderson and Rebecca Moesta's Crystal Door's trilogy finds cousins Gwen and Vic and their three friends forging the magical Ring of Might and defending all of the worlds beyond the crystal doors in their final battle with the dark sage, Azric. When their friend Sharif is called back home by his father, the Sultan, Gwen, Vic and their friends travel to the flying city of Irrakesh. When they return, they find that the Sultan is dying, with Sharif the next in line to be Sultan. Soon he will have to choose between duty and destiny, but before he can do so, Irrakesh is attacked and the city is taken hostage by dark wizards evil army. In their previous battles, they faced Azric by land and sea, now they take to the skies for the climactic showdown with the evil wizard and all of his dark forces.
What happens when your father accidentally transports you through a magical doorway? From New York Times bestselling authors Rebecca Moesta and Kevin J. Anderson. Fourteen-year-old cousins Gwen and Vic have lived together ever since the mysterious deaths of Gwen’s parents and the disappearance of Vic’s mother. When Vic’s scientist father accidentally transports them through a magical doorway to the island of Elantya, the challenges begin. Elantya—wonder-filled place of magic as well as steampunk technology. Vic and Gwen are soon caught in a tempest of ancient magic, bizarre gadgets, vicious creatures, and fierce battles in a territorial feud with the sea-dwelling merlons, an age-old conflict between the bright and dark sages ... and Gwen and Vic’s own mysterious roots.
The Dictionary of Louisiana French (DLF) provides the richest inventory of French vocabulary in Louisiana and reflects precisely the speech of the period from 1930 to the present. This dictionary describes the current usage of French-speaking peoples in the five broad regions of South Louisiana: the coastal marshes, the banks of the Mississippi River, the central area, the north, and the western prairie. Data were collected during interviews from at least five persons in each of twenty-four areas in these regions. In addition to the data collected from fieldwork, the dictionary contains material compiled from existing lexical inventories, from texts published after 1930, and from archival recordings. The new authoritative resource, the DLF not only contains the largest number of words and expressions but also provides the most complete information available for each entry. Entries include the word in the conventional French spelling, the pronunciation (including attested variants), the part of speech classification, the English equivalent, and the word's use in common phrases. The DLF features a wealth of illustrative examples derived from fieldwork and textual sources and identification of the parish where the entry was collected or the source from which it was compiled. An English-to-Louisiana French index enables readers to find out how particular notions would be expressed in la Louisiane .
d20 combat is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head. How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder provides a complete and comprehensive system for critical hits in any d20 game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind.Torn Asunder pulls no punches; it provides a realistic and effective injury system for d20, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons to powerful and essential magical devices.Don't just beat your opponents into submission, tear them limb from limb.
The decolonization of Indonesia, the world's most populous Muslim country, was seen by up to half of the population as a religious struggle. Utilizing a combination of oral history and archival research, Kevin W. Fogg presents a new understanding of the Indonesian revolution and of Islam as a revolutionary ideology.
What if someone came along and offered you a chance to take the 'road less travelled', the chance to live a dream? It began as a day no different than any other. Three men are brought together by circumstances that will forever change their lives. Each one are from a different walk of life but become connected through one particular event and little did they know that their day was about to be a whole lot different. A strange man arrives, claiming to be a wizard, talking of magic and of a different world. He offers the three "an offer you will find very hard to refuse". What they discover is a world where magic thrives! Where races thought to be of folklore and one's imagination are actually real! It is a world threatened by a witch bent on vengeance! The three are asked to help in a quest for three stones, which, when united can provide the power to stop the approaching darkness. Fighting their own disbelief's, the witch's minions, and even those they are asked to lead, the three need to find a way to overcome them all and in doing so, perhaps prove not only to those who have asked for their help, but to themselves that they are the 'heroes' this strange world has been looking for. With a little luck, they might even show that there is a little bit of 'hero' in all of them.
Offering preparation for students aiming to take their USMLE Steps 2 & 3, this book features 60 clinical cases, 10 new to this edition & 50 revised & updated. Easch case consists of a clinical vignette followed by thought questions & discussion, & ends with a question & answer review & bibliographic references. Blueprints Clinical Cases in Neurology, Second Edition offers third- and fourth-year medical students valuable preparation for clerkships and the USMLE Steps 2 and 3. The book features 60 clinical cases, 10 new to this edition and 50 revised and updated from the first edition. Each case consists of a clinical vignette followed by thought questions and discussion, and ends with a question-and-answer review and a listing of suggested additional reading. A question-and-answer section at the end of the book contains 100 USMLE-format multiple-choice questions and detailed answer explanations. Blueprints Clinical Cases in Neurology, Second Edition offers third- and fourth-year medical students valuable preparation for clerkships and the USMLE Steps 2 and 3. The book features 60 clinical cases, 10 new to this edition and 50 revised and updated from the first edition. Each case consists of a clinical vignette followed by thought questions and discussion, and ends with a question-and-answer review and a listing of suggested additional reading. A question-and-answer section at the end of the book contains 100 USMLE-format multiple-choice questions and detailed answer explanations.
A darkly funny, wonderfully original detective tale."--Kelley Armstrong Single Dead Detective Seeks Clue Ever since the Big Uneasy unleashed vampires, werewolves, and other undead denizens on the world, it's been hell being a detective--especially for zombie P.I. Dan Chambeaux. Taking on the creepiest of cases in the Unnatural Quarter with a human lawyer for a partner and a ghost for a girlfriend, Chambeaux redefines "dead on arrival." But just because he was murdered doesn't mean he'd leave his clients in the lurch. Besides, zombies are so good at lurching. Now he's back from the dead and back in business--with a caseload that's downright unnatural. A resurrected mummy is suing the museum that put him on display. Two witches, victims of a curse gone terribly wrong, seek restitution from a publisher for not using "spell check" on its magical tomes. And he's got to figure out a very personal question--Who killed him? For Dan Chambeaux, it's all in a day's work. (Still, does everybody have to call him "Shamble"?) Funny, fresh, and irresistible, this cadaverous caper puts the P.I. in R.I.P. . ..with a vengeance. "Wickedly funny, deviously twisted and enormously satisfying. This is a big juicy bite of zombie goodness. Two decaying thumbs up!"--Jonathan Maberry "Anderson has become the literary equivalent of Quentin Tarantino in the fantasy adventure genre."--The Daily Rotation "An unpredictable walk on the weird side. Prepare to be entertained." --Charlaine Harris
Meet Dan Chambeaux—a.k.a. Dan Shamble—zombie detective, a persistent hardboiled gumshoe (or maybe that’s something more sinister on the bottom of his shoe…) Even being murdered doesn’t keep a good detective down, and in the Unnatural Quarter—inhabited by ghosts, vampires, werewolves, mummies, and all sorts of creatures that go bump (or thud!) in the night—a zombie P.I. fits right in. Dan Shamble solves a string of madcap cases with his ghost girlfriend Sheyenne, his Best Human Friend Officer Toby McGoohan, and his firebrand lawyer partner Robin Deyer. And first on the list: finding out who murdered him. This Zomnibus contains the complete first Dan Shamble novel, Death Warmed Over, plus the seven individual cases showcased in the collection Working Stiff, together in one volume. It’s a perfect way to dig up the dirt on a lot of things that would rather stay buried. Dan Shamble puts the PI in RIP.
A zombie detective faces feral chickens, a serial-killer demon, redneck vampires, and more, in this humorous mystery by a New York Times–bestselling author. Dan Shamble, zombie PI faces his most fowl case yet, when a flock of murderous feral chickens terrorizes the Unnatural Quarter. Also in the caseload, Dan deals with the sinister spokesman for Monster Chow Industries, a spreading contamination that drives vampires berserk, a serial-killer demon from the Fifth Pit of Hell, a black-market blood gang led by the nefarious Ma Hemoglobin, a ghost fighting a hostile takeover of his blood bars . . . and a cute little vampire girl who may, or may not, be his daughter. With his ghost girlfriend Sheyenne, his bleeding-heart lawyer partner Robin, and his best human friend Officer Toby McGoohan, Dan Shamble is back from the dead and back on the case. The feathers will fly as he goes face-to-beak with the evil peckers. Bonus: Includes the short story “Road Kill.” Praise for Tastes Like Chicken “A rollicking detective yarn, with villains galore, and a story you can sink your teeth into. While this Dan Shamble, Zombie PI series doesn’t have the same level of brutality as The Walking Dead, some of the things in Tastes Like Chicken are truly horrific. The humor and fun characters help balance the horror with great storytelling.” —Fresh Fiction
Together in one volume, two frighteningly hilarious Dan Shamble, Zombie P.I. adventures. SLIMY UNDERBELLY: There’s something fishy going on in the Unnatural Quarter. Bodies are floating face-down, the plumbing is backing up, and something smells rotten—even to a zombie detective like Dan Shamble. Diving into the slimy underbelly of a diabolical plot, Dan comes face-to-tentacles with an amphibious villain named Ah’Chulhu and his snap-happy gang of gator-guys. While feuding weather wizards kick up storms and a gang of thieving lawn gnomes continues their reign of terror, Dan Shamble is running out of time before the whole stinking city goes down the drain. TASTES LIKE CHICKEN: Shamble faces his most fowl case yet, when a flock of murderous feral chickens terrorizes the Unnatural Quarter. Also in the caseload, Shamble deals with the sinister spokesman for Monster Chow Industries, a spreading contamination that drives vampires berserk, a serial-killer demon from the Fifth Pit of Hell, a black-market blood gang led by the nefarious Ma Hemoglobin, a ghost fighting a hostile takeover of his blood bars...and a cute little vampire girl who may, or may not, be his daughter. With his ghost girlfriend Sheyenne, his bleeding-heart lawyer partner Robin, and his Best Human Friend Officer Toby McGoohan, Dan Shamble is back from the dead and back on the case. The feathers will fly as he goes face-to-beak with the evil peckers.
On the planet Talamh, in the year 1310 of the second Common Era a young woman, who just lost her father, started a long and dangerous journey of her life. She and a newly formed adventuring companys made an attempt by sail west to open a new Sea trade route to ports of the kingdoms of the East, from the port city of Fair Haven in the kingdom of West Thorne.
The timely follow up to Dr. Martin's "The Kingdom of the Cults," takes his comprehensive knowledge and dynamic teaching style and forges a strong weapon against the world of the Occult.
Malthus Kierin always dreamed of adventuring, of making his mark upon the world of Kalan. After he earns his robe and staff, rewards for passing the tests required to become a wizard, the door to his dreams stands open. But he finds a nightmare on the other side, a black-hearted wizard who, along with his vile undead minions, systematically assassinates all of Kalan's heroes, then hunts Malthus down. Malthus and his small band of companions survive many trials, including imprisonment deep in an enchanted wood, and meet a loremaster who claims an artifact, a sphere of stone created by the immortal Zoral, can repel the undead that hunt them, and turn back the tide of evil. But can they survive long enough to find the stone? Or will Kalan fall into an age of darkness?
Two decaying thumbs up!"--Jonathan Maberry Flushing Out Evil There's something fishy going on in the Unnatural Quarter. Bodies are floating face-down, the plumbing is backing up, and something smells rotten--even to a zombie detective like Dan Shamble. Diving into the slimy underbelly of a diabolical plot, Dan comes face-to-tentacles with an amphibious villain named Ah'Chulhu (to which the usual response is "Gesundheit!"). With his snap-happy gang of gator-guys--former pets flushed down the toilet--Ah'Chulhu wreaks havoc beneath the streets. While feuding weather wizards kick up storms and a gang of thieving lawn gnomes continues their reign of terror, Dan Shamble is running out of time--before the whole stinking city goes down the drain. . . Includes Bonus Story! Praise for the Dan Shamble Novels "Darkly funny, wonderfully original."--Kelley Armstrong "The Dan Shamble books are great fun." --Simon R. Green "Prepare to be entertained."--Charlaine Harris "Smart, savvy, incredibly clever!" --Heather Graham
This volume is the publication and analysis of the tomb of pharaoh Seneb-Kay (ca. 1650-1600 BCE), and a cemetery of associated tombs at Abydos, all attributable to a group of kings of Egypt's Second Intermediate Period. The tomb of Seneb-Kay has provided the first known king's tomb of pharaonic Egypt that included decorated imagery in the burial chamber. That evidence, presented in full-color and discussed in detail in the volume, allows us to identify this previously unknown ruler along with a group of seven similar tombs that can be attributed to an Upper Egyptian Dynasty that survived for approximately half a century during a period of pronounced territorial fragmentation in the Nile Valley. The book examines the architecture and artifacts associated with these tombs as well as presents an osteological analysis of the bodies of Seneb-Kay and the other anonymous individuals buried at South Abydos. Seneb-Kay's skeletonized mummy was recovered inside his tomb and provides a rare opportunity to examine the body of a king of this era. He is the earliest substantially preserved body of an Egyptian king to survive in the archaeological record, and the first known Egyptian pharaoh whose skeletal remains show that he died in battle. The analysis of his death in a military encounter, along with insights from the other skeletal remains indicates a line of kings whose rise to power was associated with their social background as members of the military elite. The book examines the wider implications of these bodies in terms of the pronounced militarization of society in the Second Intermediate Period. Seneb-Kay's tomb has also provided extensive evidence, through its use of reused blocks bearing decoration, of earlier elite and royal monuments at Abydos. The combination of evidence provides a new archaeological and historical window into the political situation that defined Egypt's Second Intermediate Period.
Epilepsy is the most common neurological disorder of childhood, occurring both in children whose physical and cognitive states are otherwise normal as well as being a facet of a more generalised and severe brain disease. There are many manifestations of epilepsy and, therefore, a diversity of factors in underlying pathology, responses to treatment and prognosis. Full understanding requires knowledge of the basic science that underlies epilepsy and its causes, and an appreciation of cognitive, psychiatric and social factors. This book is a comprehensive and up-to-date review of all aspects of childhood epilepsy for the specialist neurologist or paediatrician with an interest in this area. The first edition was praised for its valuable clinical approach to examining the nature of epileptic syndromes and for its appropriate and readable coverage of the underlying basic science, features that are retained and expanded upon in this revision. Particular updates include full coverage of new developments in epidemiology, genetics, classification, imaging, drug therapy and other treatments. Several new chapters have been added, covering eyelid myoclonia, Rasmussen's syndrome, cognitive and behavioural manifestations of epilepsy, and vagal nerve stimulation. This book is essential reading for paediatric neurologists, epileptologists and paediatricians, and will continue to provide invaluable support for any physician confronted by a child with epilepsy.
Ryan Columbus O'Grady was found dead in his crib when he was four months old. There was no sound, no struggle. A postmortem failed to show an adequate cause of death. This book is an account of the profound effects his death had on the author's life, telling in graphic detail the results of buried emotion on family, friends and business relationships. It is a painful and sometimes desperate story of his struggle to move out of mediocrity into a life deeply searching for soul purpose. It is about a father's pain, a father's deep, core wound. It is a man's struggle, because he has documented in this book the ruinous effect this old male approach to grief had on his life, and in doing so, hopes it goes some way to healing the malaise, the mediocrity, the buried pain, the unforgiven, the unsaid, the hidden hurt in fathers, mothers and all those left behind after the death of a loved one. If you have been touched by grief, sadness, suicide, depression, loss or abandonment, this book may help you make sense of life and death. It may help you find who you are and why you are here! Join the author in this epic voyage from the pain and sorrow of a father's grief, to the new world of forgiveness, empowerment and love.
A tale of a young knight; Arthur who searching for his love is transported to another world to fight the cruel wizard Zabkarnak who is responsible for his lovers disappearance. Aided by the magic of his house Arthur meets strange and wonderful men and women who have suffered at the hands of the evil wizard. The fight is taken across the worlds as Dramadrin a hybrid battles Arthur and his allies at every step he can. Melissa referred to as a goddess who moves from another realm, she brings together warriors of strength, cunning and bravery in the hope that she can aid Arthur in his journey to defeat Zabkarnak and his newly acquired apprentice. But on Arthur's home world of Tamead a new force is emerging, as a trusted man takes the throne of conTune for himself and the strange new religion appears... The rise of Hannon.
3D: Daily Dose of Discernment: 2017 contains 365 daily quotations for insight and inspiration. • How To Develop Awareness • How To Increase Your Mental Capability • How To Exercise and Improve Your Mind • How To Exercise and Improve Your Thinking • How To Increase Insight through Discernment Themes & Topics • Mental health counseling, self-help, General Semantics, Eastern psychology, and philosophy. More Topics • Coping, ego, identity, performance, psychology, science, skill, society, spirituality, creativity, and talent. • Explorations on the nature of human sensing, feeling, thinking, and behaving are included. • A specific focus might be on the nature of wisdom or how roles and professions get caught in ego games. • Other frequent topics included ego-talk, one-human nature, problems with science, nondoing, self as inner space, and the limitations of thought. Stop Wasting Time • Now, you can use this book for contemplation and introspection whenever you have a moment. • Start living today! • Accept no excuses!
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