The original plan was to establish a small commercial vineyard in Andalucia in southern Spain but a combination of circumstances dictated that it finished up being fifteen hundred miles away on an island off the North Wales coast. The first few vines had actually been planted on a gardening whim in our field in Anglesey a few years before but they were totally mismanaged and eventually produced a small amount of unremarkable wine. Despite this somewhat insipid achievement the idea for the Andalucian project was spawned (surely it would be easier in a better climate!). Well, the climate in Spain is definitely better suited to producing grapes but the regulations weren't! Undaunted by the disappointments there and now more determined, I learned a bit more about this delightful, infuriating profession and then thought that I could, in fact, probably do it properly in Anglesey. So Red Wharf Bay Vineyard became unexpectedly into existence. You would have to say that it's a bit of an unlikely tale, indeed it became a bit of a saga. Then I thought I wanted to tell people about it because I think there's a story worth telling and I like telling stories, because I have enjoyed it (am enjoying it) and because I think it's a good story (but you must be the judge of that). Here you are then, the tale of how it all unfolded.
Eternity’s Mind is the climactic final book in Kevin J. Anderson’s Saga of Shadows Trilogy, which began with the Hugo nominee The Dark Between the Stars. The Saga of Shadows, as well as its predecessor series, the international bestselling Saga of Seven, are among the grandest epic space operas published in this century. Two decades after the devastating Elemental War, which nearly destroyed the cosmos, the new Confederation restored peace and profitable commerce among the peoples and worlds of the Spiral Arm. The ambitious, innovative Roamers went back to their traditional business of harvesting the vital stardrive fuel ekti from the clouds of gas giant planets, and the telepathic green priests of Theroc provided instantaneous galaxy-wide communication via their connection to the powerful and sentient worldtrees. The alien Ildiran Empire rebuilt their grand Prism Palace under the light of their seven suns, and their Mage-Imperator declared a new age of expansion and discover. But peace was not to last. The malevolent Klikiss robots soon found an ally in the ancient and near-omnipotent Shana Rei, destructive creatures who are the personification of darkness and chaos ... awakened after millennia of slumber to destroy all sentient life in the universe. The Confederation and the Ildiran Empire fought in every way possible, but the Spiral Arm itself seemed doomed. All across the transportal network, space is tearing apart, the links between the gateways are breaking down, the fabric of space unraveling. The worldtrees are dying, entire planets are englobed in impenetrable black barriers erected by the Shana Rei, and the murderous taint has infiltrated the Ildiran race as well as Mage-Imperator Jora’h himself. Desperate for stardrive fuel to power the military and all space travel, the industrialist Lee Iswander has been extracting ekti—the blood of the cosmos—from mysterious giant nodules found floating in empty space, draining these “bloaters” dry by the thousands. But in doing so, is he weakening the only ally that all of civilization may have against the Shana Rei? A breathtakingly large canvas with a huge cast of characters, Eternity’s Mind is the grand finale of a story as complex as any Science Fiction epic you will ever read. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In the tradition of the works of Raymond Carver and Richard Ford, this fiction debut shines with verbal brilliance. Disturbing yet compellingly readable, the stories in this collection explore the gap between disappointment and hope, between life as it could be and life as it is.
The titanic conflict continues between galactic civilizations and the life-destroying force of sentient shadows... After the events in the Hugo-nominated The Dark Between the Stars, the humans and Ildirans have narrowly escaped annihilation by the Shana Rei and their alien robot allies. But civilization in the Spiral Arm is at the risk of extinction from the deadly black clouds that absorb all life. The last few survivors of the mysterious Gardeners, whose worlds were smothered by the Shana Rei millennia ago, raise countless questions of their own, and these alien refugees may be a disaster in disguise. What is their true intent? A desperate alliance among empires tests a provocative new weapon that may be powerful enough to combat the deadly shadows ... but its horrible failure could bring the human race and its allies to the brink of annihilation. An epic space opera filled with intertwined plots, colorful ideas, a large cast of characters, and dozens of solar systems, alien races, and strange creatures.
The Dark Between the Stars is space opera on a grand scale. Twenty years after the elemental conflict that nearly tore apart the cosmos in The Saga of Seven Suns, a new threat emerges from the darkness, and the human race must set aside its own inner conflicts to rebuild their alliance with the Ildiran Empire for the survival of the galaxy. Praise for THE SAGA OF THE SEVEN SUNS: 'Sure-footed, suspenseful and tragic ... an exhilarating experience' Locus 'Space opera at its most entertaining' Starlog 'THE SAGA OF THE SEVEN SUNS is worthy of mention in the same breath as Asimov's Foundation series and Hamilton's Nightdawn trilogy. This is science fiction on the grandest of scales, a modern classic' The Alien Online 'A realm of wondrous possibilities ... A fascinating series' Brian Herbert 'A space opera to rival the best the field has ever seen' SF Chronicle
The destructive hydrogues continue their war against humans and the fiery entities, the faeros - a struggle that kills planets and extinguishes whole stars. Newly crowned Mage-Imperator Jora'h, the leader of the ancient and vast Ildiran Empire, struggles with new knowledge he has learned: an ancient bargain and long-standing treachery that may finally bring peace with the hydrogues . . . though it could mean the extermination of the human race. In the Terran Hanseatic League, Chairman Basil Wenceslas continues his red-herring war against the Roamer clans, eager to achieve a decisive victory, even against a supposed enemy that poses no threat. Their homes destroyed, the wandering Roamers scatter into hiding, trying to keep their culture and government intact, even when faced with enemies from all sides. Cesca Peroni, leader of the Roamers, finds herself stranded on a small icy outpost where miners have uncovered a hibernating army of alien Klikiss robots. Once released, these robots trigger another dark and ancient plot, one that could lead to a massacre across all human-inhabited planets . . .
The alien hydrogues have been defeated, driven back into the cores of their gas-giant planets by an alliance of the Earth Defence Forces, the ancient Ildiran Empire, the gypsy-like Roamer clans and gigantic living 'treeships'. The various factions try to recover - but the deep-seated wounds may prove fatal. The Hansa's brutal Chairman Basil Wenceslas struggles to crush any resistance even as King Peter breaks away to form his own new Confederation among the green priests on Theroc, the Roamer clans and an ever-growing number of colonies who have declared their independence. Like jackals smelling wounded prey, swarms of ancient black robots built by the lost insectoid Klikiss race continue their depredations on helpless worlds with stolen Earth battleships. A race of terrifying fiery elementals, the faeros, has joined with an Ildiran madman to declare war against all life. And the original, voracious Klikiss race - long thought to be extinct - have returned, intent on conquering their former worlds and willing to annihilate anyone who happens to be in the way.
Discover life-changing worlds, old and new, with this eBook collection of seventeen excerpts from Del Rey and Bantam Books, featuring many of the biggest names and most exciting voices in science fiction and fantasy today. Maybe you’re finally ready to take the plunge into an epic saga such as George R. R. Martin’s A Song of Ice and Fire or Diana Gabaldon’s Outlander. Maybe your inner Star Wars fan lights up at the thought of new novels that expand the canon of the original trilogy. Maybe you’ve been waiting for a sneak peek at the triumphant return of Robin Hobb or Peter F. Hamilton. Or maybe you’re curious about one of the exciting debuts, genre-bending trilogies, or short-story collections that come along every so often and upend everything you think you know about fiction. There’s really no good reason not to check out this sampler. Ranging from space opera and high fantasy to alternate history and twisted fairy tales, this one-of-a-kind eBook includes excerpts from: THE ABYSS BEYOND DREAMS by Peter F. Hamilton CLASH OF EAGLES by Alan Smale THE DARWIN ELEVATOR by Jason M. Hough FOOL’S ASSASSIN by Robin Hobb A GAME OF THRONES by George R. R. Martin HALF A KING by Joe Abercrombie THE LIES OF LOCKE LAMORA by Scott Lynch OLD VENUS, edited by George R. R. Martin & Gardner Dozois OUTLANDER by Diana Gabaldon RED RISING by Pierce Brown ROGUES, edited by George R. R. Martin & Gardner Dozois A STUDY IN SILKS by Emma Jane Holloway STAR WARS: HEIR TO THE JEDI by Kevin Hearne STAR WARS: LORDS OF THE SITH by Paul S. Kemp STAR WARS: A NEW DAWN by John Jackson Miller STAR WARS: TARKIN by James Luceno UPROOTED by Naomi Novik
Published in November 1984, the MacBride Principles were nine proposals aimed at eliminating religious discrimination in the employment practices of United States corporations with subsidiaries in Northern Ireland. The federal constitution of the United States allowed states and cities to pass their own corporate legislation incorporating the MacBride Principles and to use their pension fund investments to pressurise corporations into adopting the Principles. Using devolved legislation, the MacBride Campaign broke the stranglehold on the discussion of Irish issues maintained by the US, UK and Irish governments in the Congress. Instead, these issues were debated in state legislatures and city councils, and Irish America was given an opportunity to participate in a non-violent campaign to further social justice in Northern Ireland." "Using interviews with key personalities involved and hitherto unpublished and inaccessible archives of the Department of Foreign Affairs, Dublin, as well as papers obtained using the Freedom of Information Acts of the United States and the United Kingdom, Kevin McNamara maps out the evolution and eventual success of the MacBride Campaign." --Book Jacket.
After many years of hardship and bravery, the human race faces its greatest challenge. The sweeping war between titanic races -- a conflict that has obliterated planets, extinguished entire stars, exterminated whole races -- is reaching its end game. Allies become betrayers, strangers become fast friends, and enemies clash in a struggle that will rock the galaxy. For years, the alien Klikiss robots have pretended to be humanity's friends, but their seeming "help" has allowed them to plant an insidious Trojan Horse throughout the Earth Defence Forces, and the sudden rebellion of Earth's own companies leaves millions dead and the Terran Hanseatic League defenceless. In a desperate attempt to save his own race, the Ildiran Mage-Imperator Jora'h is forced into a devil's bargain with the evil hydrogues, which will require him to ambush and destroy what remains of the human race. But the gypsy Roamer clans and the green priests of the towering worldforest -- scattered stepchildren of humanity -- have found innovative ways to fight, as well as strange allies of incomprehensible power. As the climactic battle is engaged, the Ildiran Solar Navy, the Earth Defence Forces, the Roamers, green priests, Klikiss robots, and hydrogue warglobes collide in a fury that will destroy many and change the landscape of the Spiral Arm forever.
It has been five years since humanity's heady expansion among the stars came to an abrupt, and violent, halt. The emergence of the Hydrogues, an immensely powerful alien race dwelling within gas-giant planets, has placed the scattered colonies of the Terran Hanseatic League in jeopardy. With space travel heavily curtailed, and supplies of fuel dwindling, young King Peter and Chairman Basil Wenceslas, the harsh power behind the throne, have no choice but to impose strict rationing. But the Hydrogues are not the only enemies of humanity. The scheming Mage-Imperator, leader of the ancient Ildiran Empire, attempts to forge tangled alliances among all combatants in order to protect his failing civilization. The mysterious Klikiss robots, only remnants of an extinct race, continue to work their sinister plans while pretending to be friends and advisors to the Hanseatic League. And archaeologists Margaret and Louis Colicos -- whose discovery of an ancient alien weapon accidentally triggered the Hydrogue conflict -- have vanished on the abandoned world of Rheindic Co. Rlinda Kett and Davlin Lotze, sent to investigate the disappearance, soon realise that the Colicos' discoveries may lead to an incredible new way to travel between worlds... or to the awakening of enemies even more fearsome than the Hydrogues. Something of inestimable power must have been required to destroy the Klikiss race. Will humanity be next?
The allied factions of humanity, along with the waning Ildiran Empire and the powerful water elementals and sentient trees, have defeated the near-invincible alien race of the hydrogues, driving them back into the depths of gas-giant planets. But before peace can heal the wounds between the races, two ancient enemies return: the capricious fiery elementals, the faeros, who mean to burn all those who fought alongside their mortal enemies. And the lost hive race of the Klikiss, who intend to reclaim all the worlds they inhabited 10,000 years earlier, worlds that are now home to many human colonies. Meanwhile, the leader of the Terran Hanseatic League, Chairman Basil Wenceslas, intends to pull all of humanity's unruly stepchildren into his iron grip - even if it means he has to hold the Ildiran Mage-Imperator hostage, risking renewed war with an entire alien civilization. THE ASHES OF WORLDS brings to a thrilling conclusion the myriad storylines of galactic warfare and personal betrayals, starlost romances and titanic alien conflicts.
Humans may be used to ruling their world, but in Nebula Award winning author, Kevin Anderson's galaxy, they find themselves at the bottom of the food chain. In our galaxy's distant future, humans are one of three known intelligent races. Having had the ability to navigate star travel for only a few centuries, we are considered "the new kids on the block" in a long-established universe. The second intelligent race is the Ildirans, who are ruled by their Mage-Imperator; and the third race, the Klikiss, seems to have vanished and left behind a world full of artifacts and remarkable technology, which humans are now beginning to find and utilize. One such piece of technology is a device that has the power to turn a gaseous and useless supergiant planet into a small sun, thereby creating a new solar system in which humans can live. But when the device is tried for the first time, it awakens the wrath of a previously unsuspected fourth race, the Hydrogues -- and a galaxy-spanning war that threatens all life begins.
Contemporary debates on free will are numerous and multifaceted. According to compatibilists, it is possible for an agent to be determined in all her choices and actions and still be free. Incompatibilists, on the other hand, think that the existence of free will is incompatible with the truth of determinism. There are also two dominant conceptions of the nature of free will. According to the first, it is primarily a function of being able to do otherwise than one in fact does. The second approach focuses on issues of sourcehood, holding that free will is primarily a function of an agent being the source of her actions in a particular way. This book guides the student through all these debates, demarcating the different conceptions of free will, exploring the relationships between them, and examining how they relate to the debate between compatibilists and incompatibilists. In the process, it addresses a number of other views, including revisionism and free will scepticism. This is the ideal introduction to the contemporary debates for students at all levels.
The titanic war between the elemental alien hydrogues and faeros continues to sweep across the Spiral Arm, extinguishing suns and destroying planets. Chairman Wenceslas and King Peter must now unify the human race with iron-fisted policies in a final bid to stand together -- or face total annihilation. But disparate civilizations are forging new alliances that threaten the old order. The Roamer and Theron clans will not yield their independence, and the new Mage-Imperator Jora'h now faces a threat that no other Ildiran leader has ever seen -- a civil war that could break apart the entire Empire.
Two friends, zero preparation, one dream. From the author of the beloved bestseller The Emerald Mile, a rollicking and poignant account of an epic 750-mile odyssey, on foot, through the heart of America’s most magnificent national park and the grandest wilderness on earth. A few years after quitting his job to follow an ill-advised dream of becoming a guide on the Colorado River, Kevin Fedarko was approached by his best friend, the National Geographic photographer Pete McBride, with a vision as bold as it was harebrained. Together, they would embark on an end-to-end traverse of the Grand Canyon, a journey that, McBride promised, would be “a walk in the park.” Against his better judgment, Fedarko agreed to the scheme, unaware that the small cluster of experts who had completed the crossing billed it as “the toughest hike in the world.” The ensuing ordeal, which lasted more than a year, revealed a place that was deeper, richer, and far more complex than anything the two men had imagined—and came within a hair’s breadth of killing them both. They struggled to make their way through the all but impenetrable reaches of its truest wilderness, a vertical labyrinth of thousand-foot cliffs and crumbling ledges where water is measured out by the teaspoon and every step is fraught with peril—and where, even today, there is still no trail along the length of the country’s best-known and most iconic park. Along the way, veteran long-distance hikers ushered them into secret pockets, invisible to the millions of tourists gathered on the rim, where only a handful of humans have ever laid eyes. Members of the canyon’s eleven Native American tribes brought them face-to-face with layers of history that forced them to reconsider myths at the center of our national parks—and exposed them to the impinging threats of commercial tourism. Even Fedarko’s dying father, who had first pointed him toward the canyon more than forty years earlier but had never set foot there himself, opened him to a new way of seeing the landscape. And always, there was the great gorge itself: austere and unforgiving but suffused with magic, drenched in wonder, and redeemed by its own transcendent beauty. A Walk in the Park is a singular portrait of a sublime place, and a deeply moving plea for the preservation of America’s greatest natural treasure.
A hugely entertaining history of baseball and New York City, bursting with larger-than-life figures and fascinating stories from the game’s beginnings to the end of World War II. Baseball is “the New York game” because New York is where the diamond was first laid out, where the bunt and the curveball were invented, and where the home run was hit. It’s where the game’s first stars were born, and where everyone came to play or watch the game. With nuance and depth, historian Kevin Baker brings this all vividly back to life: the still-controversial, indelible moments—Did the Babe call his shot? Was Merkle out? Did they fix the 1919 World Series? Here are all the legendary players, managers, and owners, in all their vivid, complicated humanity, on and off the field. In Baker’s hands the city and the game emerge from the murk of nineteenth-century American life—driven by visionaries and fixers, heroes and gangsters. He details how New York and its favorite sport came to mirror one another, expanding, bumbling through catastrophe and corruption, and rising out of these trials stronger than ever. From the first innings played in vacant lots and tavern yards in the 1820s; to the canny innovations that created the very first sports league; to the superb Hispanic and Black players who invented their own version of the game when white baseball sought to exclude them. And all amidst New York’s own, incredible evolution from a raw, riotous town to a new world city. The New York Game is a riveting, rollicking, brilliant ode to America’s beloved pastime and to its indomitable city of origin.
The Rev. Jonah Dove is the son of a legendary Harlem minister, and a man troubled in both mind and spirit. He feels himself unworthy and incapable of taking up the burden of running his church from the larger–than–life figure who is his father. He is haunted both by his own, shameful history of "passing" as a white man in college, and by the prospects for his people in the harsh, new, racist age he fears the world is entering. Malcolm Little –– better known as Malcom X –– is a teenage hustler from Lansing, Michigan by way of Boston, a young man on the make, trying always to be something bigger, tougher, savvier, and more confident than he really is. On his way to New York, Malcolm happens to come to the rescue of Jonah and his wife, Amanda, when they are attacked by some drunken soldiers on the train. From then on, their paths cross repeatedly as they each go about trying to find what they really want out of the roiling, wartime city, until the moment when Harlem finally erupts around them, as a people driven beyond endurance strikes out blindly at all the forces keeping it entrapped in misery and hopelessness. Stranded on the streets of a rioting city, Jonah and Malcolm meet each other once more, as they come to grips with what they are and what the future will hold for them.
The cigar is back! For the millions of aficionados who knew the cigar was never gone, and for those just recently acquainted with this glorious emblem of the good life, here is a celebration of cigars and cigar smoking that will enhance an evening by the fireside with a good cigar.The Good Cigar offers almost everything there is to know about cigar smoking: how cigars are made, the major cigar-producing countries, and the authors' evaluations of the best cigars in quality and value. Also included are fascinating notes on the history of cigar smoking, and the cigar in literature and the arts. An "honor roll" of famous cigar smokers past and present rounds out this marvelous book. (7 x 8, 224 pages, color photos, b&w photos, illustrations, charts)H. Paul Jeffers is a newspaper columnist and radio newsman, as well as the author of numerous mystery novels and other books. He lives and smokes the best cigars he can find in New York City.Kevin Gordon is a professional portrait painter whose work is displayed in prominent art galleries worldwide, as well as a former radio news anchorman. He, too, lives in New York.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.