A darkly funny, wonderfully original detective tale."--Kelley Armstrong Single Dead Detective Seeks Clue Ever since the Big Uneasy unleashed vampires, werewolves, and other undead denizens on the world, it's been hell being a detective--especially for zombie P.I. Dan Chambeaux. Taking on the creepiest of cases in the Unnatural Quarter with a human lawyer for a partner and a ghost for a girlfriend, Chambeaux redefines "dead on arrival." But just because he was murdered doesn't mean he'd leave his clients in the lurch. Besides, zombies are so good at lurching. Now he's back from the dead and back in business--with a caseload that's downright unnatural. A resurrected mummy is suing the museum that put him on display. Two witches, victims of a curse gone terribly wrong, seek restitution from a publisher for not using "spell check" on its magical tomes. And he's got to figure out a very personal question--Who killed him? For Dan Chambeaux, it's all in a day's work. (Still, does everybody have to call him "Shamble"?) Funny, fresh, and irresistible, this cadaverous caper puts the P.I. in R.I.P. . ..with a vengeance. "Wickedly funny, deviously twisted and enormously satisfying. This is a big juicy bite of zombie goodness. Two decaying thumbs up!"--Jonathan Maberry "Anderson has become the literary equivalent of Quentin Tarantino in the fantasy adventure genre."--The Daily Rotation "An unpredictable walk on the weird side. Prepare to be entertained." --Charlaine Harris
After terrible atrocities by both sides, the religious war between Tierra and Uraba has spread and intensified, irreparably dividing the known world. What started as a series of skirmishes has erupted into a full-blown crusade. Now that the Uraban leader, Soldan-Shah Omra, has captured the ruined city of Ishalem, his construction teams discover a priceless ancient map in an underground vault -- a map that can guide brave explorers to the mysterious Key to Creation. Omra dispatches his adoptive son Saan to sail east across the uncharted Middlesea on a quest to find it. In Tierra, Captain Criston Vora has built a grand new vessel, and sets out to explore the great unknown and find the fabled land of Terravitae. But Criston cannot forget his previous voyage that ended in shipwreck and disaster . . . and the loss of his beloved wife Adrea, who -- unbeknownst to him -- fights to survive against palace intrigues and constant threats against her life in far-off Uraba. For Adrea is now the wife of the soldan-shah and mother of his adopted son . . . The Map of All Things continues Kevin J Anderson's epic fantasy of sailing ships, crusading armies, sea monsters and enchanted islands.
An “ingenious” science-fiction fantasy about a man who body swaps, and the lengths he must go to get his life back, from a New York Times–bestselling author (Kirkus Reviews). For a fee, Eduard Swan will swap bodies with people in distress—those facing surgeries, emotional crises, moments of unpleasantness, or discomfort they can’t or would rather not deal with. Eduard will experience the suffering for them. It’s a lucrative business, and in a society in which you can hopscotch from body to body, there is no end of clients seeking to avoid pain. But someone doesn’t want to play by the rules. Someone doesn’t want to return Eduard’s body. And, unfortunately for Eduard, that someone is one of the world’s most powerful men. Now Eduard has no choice but to steal back his life. He has the perfect alibi, or so he thinks. On the run with the only friends he can trust—Eduard struggles to find the meaning of identity in a culture in which appearances mean everything—and nothing. Where everything is relative . . . even murder. “Hopscotch is cracking good—swift, sure storytelling, with more plot twists than a snake and twice the bite.” —Gregory Benford, author of Eater “Kevin J. Anderson is in top form in Hopscotch, a rousing tale that charges hard into territory where nobody has gone before. This one may be the most original book of the year.” —Jack McDevitt, author of Infinity Beach
Terra Incognita -- the blank spaces on the map, past the edge of the world, marked only by the words "here be monsters." Two nations at war, fighting for dominion over the known, and undiscovered, world, pin their last hopes at ultimate victory on finding a land out of legend. Each will send their ships to brave the untamed seas, wild storms, sea serpents, and darker dangers unknown to any man. It is a perilous undertaking, but there will always be the impetuous, the brave and the mad who are willing to leave their homes to explore the unknown. Even unto the edge of the world. . . Kevin J. Anderson's spectacular fantasy debut is a sweeping tale of adventure on the high seas, as two warring kingdoms vie for the greatest treasure of them all.
From a New York Times–bestselling author, a short story set during the turn of the century about movie director with a taste for capturing the grotesque. A hard-edged horror tale. For a shady filmmaker in the early days of Hollywood, it seems like a great opportunity when a disgraced samurai offers to commit seppuku before the cameras. But the cameras are rolling.
The Road to Dune is a treasure trove of essays, articles, and fiction that every reader of Dune will want to add to their shelf. Includes never-before-published chapters from Dune and Dune Messiah, original stories, and a new short novel by Brian Herbert and Kevin J. Anderson Frank Herbert's Dune is widely known as the science fiction equivalent of The Lord of the Rings, and The Road to Dune is a companion work comparable to The Silmarillion, shedding light on and following the remarkable development of the bestselling science fiction novel of all time. Herein, the world's millions of Dune fans can now read---at long last---the unpublished chapters and scenes from Dune and Dune Messiah. The Road to Dune also includes the original correspondence between Frank Herbert and famed editor John W. Campbell, Jr.; excerpts from Herbert's correspondence during his years-long struggle to get his innovative work published; and the article "They Stopped the Moving Sands," Herbert's original inspiration for Dune. The Road to Dune features newly discovered papers and manuscripts of Frank Herbert, and also "Spice Planet," an original sixty-thousand-word short novel by Brian Herbert and Kevin J. Anderson, based on a detailed outline left by Frank Herbert. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
At Fermi National Accelerator Laboratory in Illinois--Fermilab--Nobel candidate Georg Dumenco is bombarded with enough radiation to kill him within days. FBI Special gent Craig Kreident knows it was no accident--but he has to prove it. Only Dumenco knows enough to track down his own killers. If he lives long enough...
The thrilling conclusion to Kevin Anderson and Rebecca Moesta's Crystal Door's trilogy finds cousins Gwen and Vic and their three friends forging the magical Ring of Might and defending all of the worlds beyond the crystal doors in their final battle with the dark sage, Azric. When their friend Sharif is called back home by his father, the Sultan, Gwen, Vic and their friends travel to the flying city of Irrakesh. When they return, they find that the Sultan is dying, with Sharif the next in line to be Sultan. Soon he will have to choose between duty and destiny, but before he can do so, Irrakesh is attacked and the city is taken hostage by dark wizards evil army. In their previous battles, they faced Azric by land and sea, now they take to the skies for the climactic showdown with the evil wizard and all of his dark forces.
#1 international bestselling author Kevin J. Anderson demonstrates his versatility and imagination with a second full volume of his best SF tales. These 16 stories extend from the far corners of space to the edge of time. With this collection, Anderson demonstrates why he has tens of millions of readers worldwide.
Eternity’s Mind is the climactic final book in Kevin J. Anderson’s Saga of Shadows Trilogy, which began with the Hugo nominee The Dark Between the Stars. The Saga of Shadows, as well as its predecessor series, the international bestselling Saga of Seven, are among the grandest epic space operas published in this century. Two decades after the devastating Elemental War, which nearly destroyed the cosmos, the new Confederation restored peace and profitable commerce among the peoples and worlds of the Spiral Arm. The ambitious, innovative Roamers went back to their traditional business of harvesting the vital stardrive fuel ekti from the clouds of gas giant planets, and the telepathic green priests of Theroc provided instantaneous galaxy-wide communication via their connection to the powerful and sentient worldtrees. The alien Ildiran Empire rebuilt their grand Prism Palace under the light of their seven suns, and their Mage-Imperator declared a new age of expansion and discover. But peace was not to last. The malevolent Klikiss robots soon found an ally in the ancient and near-omnipotent Shana Rei, destructive creatures who are the personification of darkness and chaos ... awakened after millennia of slumber to destroy all sentient life in the universe. The Confederation and the Ildiran Empire fought in every way possible, but the Spiral Arm itself seemed doomed. All across the transportal network, space is tearing apart, the links between the gateways are breaking down, the fabric of space unraveling. The worldtrees are dying, entire planets are englobed in impenetrable black barriers erected by the Shana Rei, and the murderous taint has infiltrated the Ildiran race as well as Mage-Imperator Jora’h himself. Desperate for stardrive fuel to power the military and all space travel, the industrialist Lee Iswander has been extracting ekti—the blood of the cosmos—from mysterious giant nodules found floating in empty space, draining these “bloaters” dry by the thousands. But in doing so, is he weakening the only ally that all of civilization may have against the Shana Rei? A breathtakingly large canvas with a huge cast of characters, Eternity’s Mind is the grand finale of a story as complex as any Science Fiction epic you will ever read. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Dark Between the Stars is space opera on a grand scale. Twenty years after the elemental conflict that nearly tore apart the cosmos in The Saga of Seven Suns, a new threat emerges from the darkness, and the human race must set aside its own inner conflicts to rebuild their alliance with the Ildiran Empire for the survival of the galaxy. Praise for THE SAGA OF THE SEVEN SUNS: 'Sure-footed, suspenseful and tragic ... an exhilarating experience' Locus 'Space opera at its most entertaining' Starlog 'THE SAGA OF THE SEVEN SUNS is worthy of mention in the same breath as Asimov's Foundation series and Hamilton's Nightdawn trilogy. This is science fiction on the grandest of scales, a modern classic' The Alien Online 'A realm of wondrous possibilities ... A fascinating series' Brian Herbert 'A space opera to rival the best the field has ever seen' SF Chronicle
Create rich, complex fictional settings with tips from a New York Times–bestselling author and Nebula, Hugo, and Bram Stoker Award nominee. International bestselling author Kevin J. Anderson has created many extensive fictional universes, ranging from sweeping galactic empires to complex steampunk fantasies, to humorous monster-filled cities. He has become known for his skill in worldbuilding. Now, in Worldbuilding: From Small Towns to Entire Universes, he describes the techniques he uses in creating a rich fictional setting, leading writers through the countless questions and topics one must consider. Whether it’s geography, climate, politics, economics, society, religion, science, arts, or history, all of these ingredients form the basis for a believable setting for your story to unfold—and the expertise provided in this book by a prolific master of science fiction, fantasy, and horror with over twenty million of copies in print will show you how to create universes of your own.
Is your kingdom bothered by a pesky dragon problem? Need any giant monsters slain? Are your own knights in shining armor unreliable or—worse—cowards? Young Cullin, wanting to see the world, joins a band of renowned knights errant who will slay your dragon for a price. Satisfaction guaranteed! The only problem is, it’s all a scam. The “dragon” is no more than rumors and tall tales spread by Cullin and his gang, giant three-toed footprints stomped into the ground near strategically burned-down huts and charred skeletons (procured from the local graveyard). It’s a great con job, so long as Cullin and company can take the money and run, move on to the next kingdom before anyone catches on. But even con men can be caught in their own game. Clever, spunky Princess Affonyl doesn’t want any part of the arranged marriage to an evil duke from a neighboring kingdom. And she realizes that a fearsome dragon, even an imaginary one, is the perfect cover for her escape. It’s one caper after another as these medieval dirty, rotten scoundrels try to outsmart one another. And they discover that the dragon business is more than just a game...especially if a real dragon might be involved.
The Last Days of Krypton is the epic story of the destruction of the planet Krypton, an explosive event that sent Superman and his legacy to earth. Written by award-winning science fiction writer Kevin J. Anderson, author of the international bestselling Dune prequels, The Last Days of Krypton tells of the marriage of Superman's parents, their struggle to save their planet, and the menace of General Zod, future arch-enemy of Superman. It's the story science fiction and Superman fans have been waiting for!
Humans may be used to ruling their world, but in Nebula Award winning author, Kevin Anderson's galaxy, they find themselves at the bottom of the food chain. In our galaxy's distant future, humans are one of three known intelligent races. Having had the ability to navigate star travel for only a few centuries, we are considered "the new kids on the block" in a long-established universe. The second intelligent race is the Ildirans, who are ruled by their Mage-Imperator; and the third race, the Klikiss, seems to have vanished and left behind a world full of artifacts and remarkable technology, which humans are now beginning to find and utilize. One such piece of technology is a device that has the power to turn a gaseous and useless supergiant planet into a small sun, thereby creating a new solar system in which humans can live. But when the device is tried for the first time, it awakens the wrath of a previously unsuspected fourth race, the Hydrogues -- and a galaxy-spanning war that threatens all life begins.
What do writers give for the holiday season? They give the gift of stories that take the reader away to fantastical times or place, tales that can be blood-curdling or heart-warming, adventures that capture the heart of the season.
When a disease-ravaged body is found in the burned ruins od a federally funded genetic research lab, Agents Fox Mulder and Dana Scully fear that a deadly, man-made plague is on the loose. As the FBI agents investigating the "X-files" bureau cases labeled unsolvable- Mulder and Scully pursue the truth wherever it leads, even into the labyrinthine corridors of their own agency ... and beyond.
Investigating the death of nuclear weapons researcher Dr. Gregory, agents Mulder and Scully encounter dead ends and closed security clearances until they uncover the victim's illegal project. Reprint.
“[A] fun read….Batman and Superman meet in this retro-flavored novel set amid the Cold War sensibilities of the 1950s.” —USA Today The Dark Knight meets the Man of Steel in Enemies & Allies—the thrilling story of the first-ever meeting between Batman and Superman, brilliantly imagined by New York Times bestselling author Kevin J. Anderson. One of today’s most popular writers pits the iconic superheroes against Lex Luthor and the Soviets—and each other—in a spellbinding story of destiny and duty set against the backdrop of America’s Cold War era.
From a New York Times bestseller, “firmly planted in the steampunk genre, an epic-scale story . . . with beautiful illustrations” based on the album from Rush(Booklist). A remarkable collaboration that is unprecedented in its scope and realization, this exquisitely wrought novel represents an artistic project between the bestselling science fiction author Kevin J. Anderson and the multiplatinum rock band Rush. Rush’s concept album, Clockwork Angels, sets forth a story in Neil Peart’s lyrics that has been expanded by Peart and Anderson into this epic novel. In a young man’s quest to follow his dreams, he is caught between the grandiose forces of order and chaos. He travels across a lavish and colorful world of steampunk and alchemy with lost cities, pirates, anarchists, exotic carnivals, and a rigid Watchmaker who imposes precision on every aspect of daily life. The mind-bending story is complemented with rich paintings by the five-time Juno Award winner for Best Album Design, Hugh Syme. “Stands on its own merits as a grand adventure tale woven with threads of various themes enough to keep it fresh, exciting and engaging. Ultimately, Clockwork Angels is one of the most human of stories.” —Book Reporter “A fine piece of dystopian fiction, and it will appeal to readers young and old.” —Booklist
From NY Times Bestselling author Kevin J. Anderson (Over 28 million copies of books in print). *** The rise and fall of a cursed town in rural Wisconsin, Tucker's Grove, where legends and nightmares lurk in the shadows, a place where the dead don't necessarily stay dead, where preachers collect demons rather than cast them out, where haunted trains and a shadowy circus exist side by side with ancient gods and prehistoric echoes seeping up from the ground.
Book 2 in the Gamearth Trilogy Gameplay: It was written in the Rules-Save the World! Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves-all had come alive. And now there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself and both the inside and the outside worlds.
The New York Times–bestselling co-authors of Island Realm continue their YA fantasy adventure as Gwen and Vic face their magical enemies underwater. Fourteen-year-old cousins Gwen and Vic are still celebrating their victory in the battle with the merlons when they learn that Vic’s father has finally made it through the crystal doors to the magical island of Elantya. However, their victory is short-lived when they and their friends are kidnapped by their enemies. Taken deep beneath the sea, they soon learn of a scheme that could bring Elantya to ruins. Now they must escape their underwater captivity in time to save the island from destruction?
A fantasy role-playing game has unexpected results when the mythical, magical world created by David, Tyrone, Scott, and Melanie comes to life and its inhabitants refuse to vanish with the end of the game
From a New York Times–bestselling author, seven hilarious mystery stories starring a zombie detective who won’t let death stop his pursuit of justice. Even being murdered doesn’t keep a good detective down, and in the Unnatural Quarter—inhabited by ghosts, vampires, werewolves, mummies, and all sorts of creatures that go bump (or thud) in the night—a zombie P.I. fits right in. Dan Chambeaux, a.k.a. “Shamble,” solves a string of madcap cases with his ghost girlfriend Sheyenne, his Best Human Friend Officer Toby McGoohan, and his firebrand lawyer partner Robin Deyer. Working Stiff contains seven cases from the files of Chambeaux & Deyer Investigations. Dan Shamble must solve the mystery of a stolen deck of fortune-telling cards and the undeath-defying feats of a vampire trapeze artist, finds himself sealed in a coffin in the back of a truck with no idea where he’s being taken, and is even hired by Santa Claus to find his lost “naughty and nice” list. Being trapped in an unbreakable monster-proof crypt, deciphering a string of mysterious zombie graffiti, investigating the murder of a costumed fan at a science fiction convention where the monsters are the normal attendees, or tracking down a kidnapped hellhound for legendary vigilante werewolf cop Hairy Harry—it’s all in a day’s work for Dan Shamble, Zombie P.I.
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