Computer programming is a skill that can bring great enjoyment from the creativity involved in designing and implementing a solution to a problem. This classroom-tested and easy-to-follow textbook teaches the reader how to program using Python, an accessible language which can be learned incrementally. Through an extensive use of examples and practical exercises, students will learn to recognize and apply abstract patterns in programming, as well as how to inspect the state of a program using a debugger tool. Features: contains numerous examples and solved practice exercises designed for an interactive classroom environment; highlights several patterns which commonly appear in programs, and presents exercises that reinforce recognition and application of these patterns; introduces the use of a debugger, and includes supporting material that reveals how programs work; presents the Tkinter framework for building graphical user interface applications and event-driven programs; provides helpful additional resources for instructors at the associated website: http://cs.luther.edu/~leekent/CS1. This hands-on textbook for active learning in the classroom will enable undergraduates in computer science to develop the necessary skills to begin developing their own programs. It employs Python as the introductory language due to the wealth of support available for programmers.
Programming Languages: An Active Learning Approach introduces students to three programming paradigms: object-oriented/imperative languages using C++ and Ruby, functional languages using Standard ML, and logic programming using Prolog. This interactive textbook is intended to be used in and outside of class. Each chapter follows a pattern of presenting a topic followed by a practice exercise or exercises that encourage students to try what they have just read. This textbook is best-suited for students with a 2-3 course introduction to imperative programming. Key Features: (1) Accessible structure guides the student through various programming languages. (2) Seamlessly integrated practice exercises. (3) Classroom-tested. (4) Online support materials. Advance praise: “The Programming Languages book market is overflowing with books, but none like this. In many ways, it is precisely the book I have been searching for to use in my own programming languages course. One of the main challenges I perpetually face is how to teach students to program in functional and logical languages, but also how to teach them about compilers. This book melds the two approaches very well.” -- David Musicant, Carleton College
This clearly written textbook provides an accessible introduction to the three programming paradigms of object-oriented/imperative, functional, and logic programming. Highly interactive in style, the text encourages learning through practice, offering test exercises for each topic covered. Review questions and programming projects are also presented, to help reinforce the concepts outside of the classroom. This updated and revised new edition features new material on the Java implementation of the JCoCo virtual machine. Topics and features: includes review questions and solved practice exercises, with supplementary code and support files available from an associated website; presents an historical perspective on the models of computation used in implementing the programming languages used today; provides the foundations for understanding how the syntax of a language is formally defined by a grammar; illustrates how programs execute at the level of assembly language, through the implementation of a stack-based Python virtual machine called JCoCo and a Python disassembler; introduces object-oriented languages through examples in Java, functional programming with Standard ML, and programming using the logic language Prolog; describes a case study involving the development of a compiler for the high level functional language Small, a robust subset of Standard ML. Undergraduate students of computer science will find this engaging textbook to be an invaluable guide to the skills and tools needed to become a better programmer. While the text assumes some background in an imperative language, and prior coverage of the basics of data structures, the hands-on approach and easy to follow writing style will enable the reader to quickly grasp the essentials of programming languages, frameworks, and architectures.
This textbook explains the concepts and techniques required to write programs that can handle large amounts of data efficiently. Project-oriented and classroom-tested, the book presents a number of important algorithms supported by examples that bring meaning to the problems faced by computer programmers. The idea of computational complexity is also introduced, demonstrating what can and cannot be computed efficiently so that the programmer can make informed judgements about the algorithms they use. Features: includes both introductory and advanced data structures and algorithms topics, with suggested chapter sequences for those respective courses provided in the preface; provides learning goals, review questions and programming exercises in each chapter, as well as numerous illustrative examples; offers downloadable programs and supplementary files at an associated website, with instructor materials available from the author; presents a primer on Python for those from a different language background.
This is the most comprehensive guidebook to the state of Utah, with information on historic attractions, festivals, cultural events, outdoor activities, accommodations, and restaurants. 139 photos. 9 maps.
Based on the needs of business, marketing and social science students, this book provides an accessible and easy-to-follow guide to survey data analysis. The book avoids the more usual statistics-driven perspective. Rather, it provides an intuitive feel for handling survey data by emphasising that data analysis is more about understanding the research objectives, what kinds of data have been collected, how quantitative data were generated by the process of measurement, how to create a data matrix and how to transform raw data before thinking about appropriate statistical calculations. The author begins by considering what data are, the different kinds of data that surveys generate, and the tripartite format of all quantitative data. The processes of measurement and the errors that may arise are carefully explained. Coverage of the creation and analysis of a data matrix using SPSS is then provided. The author then reviews what kinds of statistical procedure are required for what kinds of data and for what purposes. The book concludes by giving a review of strategies for coping with all the kinds of practical problems that arise in survey research. Reader-friendly throughout, Data Analysis: A Guide to Market and Social Research provides numerous worked examples, end-of-chapter questions and points for further discussion to help reinforce concepts learnt. A data diskette containing the worked examples in SPSS is also provided in the back of the book. Also available is a companion website with extra features to accompany the text, please take a look by clicking below - http://www.palgrave.com/business/kent/index.asp
This Civil War biography chronicles the life of the brave Union artillery officer who refused to retreat from Pickett’s Charge at the Battle of Gettysburg. Lieutenant Alonzo Hereford Cushing may be the most famous lieutenant to be killed during the Civil War. Two years out of West Point, the young artillery officer commanded Battery A of the 4th US Artillery at Gettysburg. Despite severe wounds, Cushing defended his position at Cemetery Ridge against the fearsome Confederate infantry assault. The story of Cushing’s heroic final moments were witnessed and recorded by a battlefield correspondent for The New York Times, who said “the gallantry of this officer is beyond praise.” In 2014, President Barak Obama awarded Cushing a posthumous Medal of Honor. In this biography, Kent Brown presents a lively narrative based on extensive research, including a cache of Cushing’s letters.
This clearly written textbook provides an accessible introduction to the three programming paradigms of object-oriented/imperative, functional, and logic programming. Highly interactive in style, the text encourages learning through practice, offering test exercises for each topic covered. Review questions and programming projects are also presented, to help reinforce the concepts outside of the classroom. This updated and revised new edition features new material on the Java implementation of the JCoCo virtual machine. Topics and features: includes review questions and solved practice exercises, with supplementary code and support files available from an associated website; presents an historical perspective on the models of computation used in implementing the programming languages used today; provides the foundations for understanding how the syntax of a language is formally defined by a grammar; illustrates how programs execute at the level of assembly language, through the implementation of a stack-based Python virtual machine called JCoCo and a Python disassembler; introduces object-oriented languages through examples in Java, functional programming with Standard ML, and programming using the logic language Prolog; describes a case study involving the development of a compiler for the high level functional language Small, a robust subset of Standard ML. Undergraduate students of computer science will find this engaging textbook to be an invaluable guide to the skills and tools needed to become a better programmer. While the text assumes some background in an imperative language, and prior coverage of the basics of data structures, the hands-on approach and easy to follow writing style will enable the reader to quickly grasp the essentials of programming languages, frameworks, and architectures.
This easy-to-follow and classroom-tested textbook guides the reader through the fundamentals of programming with Python, an accessible language which can be learned incrementally. Features: incudes numerous examples and practice exercises throughout the text, with additional exercises, solutions and review questions at the end of each chapter; highlights the patterns which frequently appear when writing programs, reinforcing the application of these patterns for problem-solving through practice exercises; introduces the use of a debugger tool to inspect a program, enabling students to discover for themselves how programs work and enhance their understanding; presents the Tkinter framework for building graphical user interface applications and event-driven programs; provides instructional videos and additional information for students, as well as support materials for instructors, at an associated website.
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