In this book, the author draws from finance, psychology, economics, and other disciplines in business and the social sciences, recognising that personal finance and investments are subjects of study in their own right rather than merely branches of another discipline. Considerable attention is given to topics which are either ignored or given very little attention in other texts. These include: the psychology of investment decision-making stock market bubbles and crashes property investment the use of derivatives in investment management regulation of investments business. More traditional subject areas are also thoroughly covered, including: investment analysis portfolio management capital market theory market efficiency international investing bond markets institutional investments option pricing macroeconomics the interpretation of company accounts. Packed with over one hundred exercises, examples and exhibits and a helpful glossary of key terms, this book helps readers grasp the relevant principles of money management. It avoids non-essential mathematics and provides a novel new approach to the study of personal finance and investments. This book will be essential for students and researchers engaged with personal finance, investments, behavioural finance, financial derivatives and financial economics. This book also comes with a supporting website that includes two updated chapters, a new article featuring a behavioural model of the dot com, further exercises, a full glossary and a regularly updated blog from the author.
Draftsmen can't fight dragons. Then again, that's usually no problem - they generally don't have to. But Lafayette O'Leary does. When an accidental overdose of self-hypnosis wrenches him out of the dull (but safe) Mrs. MacGlint's Clean Rooms and Board and deposits him in the feudal, bedragoned world of Artesia, it takes him a little while to catch on, even with the attentions of the beautiful Princess Adoranne. Then he decides that he likes this new life of his - except for the part where he's supposed to get killed...
An updated edition of the acclaimed field guide to the spectacular birds of the West Indies Birds of the West Indies is the first field guide that covers and depicts all birds known to occur in the region, including infrequently occurring and introduced forms. Now fully updated and expanded, this stunningly illustrated book features detailed accounts of more than 600 species, describing identification field marks, range, status, voice, and habitat. There are more than 100 beautiful color plates that depict plumages of all species—including those believed to have recently become extinct—as well as distribution maps, a color code for endemic birds, and an incisive introduction that discusses avifaunal changes in the West Indies in the past fifteen years and the importance of conservation. Covers more than 60 new species, including vagrants, introductions, and taxonomic splits Updates the status of every species Features illustrations for all new species and improved artwork for warblers and flycatchers Color codes endemic species confined to one or just a few islands Includes many new and enhanced maps Provides bird weights for each species Compact and easy to use in the field
Retief's latest assignment is on Zany-Doo, a wild, undeveloped planet whose residents have a marked dislike for Terrans. The caterpilleroid natives seem to have something to hide, but neither Ambassador Spoilsport nor Retief's ineffable boss, Ben Magnan, can figure out what it might be. Then Retief and Magnan stumble into an idyllic enclave unlike anything else they've seen - and realize just how special Zany-Doo is. The planet is at the center of a trans-temporal flux where the very nature of reality can be transformed by a thought. But even in a world where reality is subject to whim, honor, courage and determination will carry the day. After all, Retief is just a state of mind...
“Fever House and The Devil by Name are exciting, suspenseful, horrifying, and written at a flurry-of-punches pace. Read them now and you can thank me later.”—STEPHEN KING No one expected the apocalypse would be broadcast via phone call. But in this chilling sequel to Fever House, anyone who managed to survive that doomsday call has a harrowing answer to the question, “Where were you when the Message came through?” Five years after the event that drove most of the global population to madness, the world is overrun with the “fevered”—once-human, zombielike creatures drawn indiscriminately to violence and murder. In a campaign to restabilize the country, the massive corporation known as Terradyne Industries has merged with the U.S. government in a partnership of dubious motives, quarantining major American cities behind towering walls and corralling the afflicted there with the hope, they say, of developing a vaccine. In Portland, where it all began, guilt-ridden detective John Bonner scours the city’s darkest corners for clues to humanity’s redemption. In New England, Katherine Moriarty mourns the devastating losses of her husband and son while in hiding from Terradyne. And across the ocean in France, a sixteen-year-old girl named Naomi Laurent discovers she has a disturbing and powerful gift—which may just be the key to the world’s salvation. Equal parts gruesome and beautiful, The Devil by Name is a heart-stopping, breakneck saga of survival. As its characters’ paths inevitably collide across the ravaged landscape of a post-apocalyptic America, they are united by the desire to not just escape death but to carve out some way to live anew. Everything starts and ends in the fever house.
John Keith Laumer (1925–1993) was an American science fiction author. Prior to becoming a full-time writer, he was an officer in the United States Air Force and a diplomat in the United States Foreign Service. This collection containes 9 classic tales...more than 400 pages of great reading! Included are: GREYLORN THE FROZEN PLANET GAMBLER’S WORLD THE YILLIAN WAY IT COULD BE ANYTHING END AS A HERO A BAD DAY FOR VERMIN A TRACE OF MEMORY DOORSTEP If you enjoy this ebook, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see more of the 280+ volumes in this series, covering adventure, historical fiction, mysteries, westerns, ghost stories, science fiction -- and much, much more!
Natalie Cordova is a victim. Bullied and belittled by classmates and family alike, she is an outcast. Her life has been a nightmare from kindergarten through her senior year of high school. Having no friends to call her own, nor able to seek comfort in her family, she accepts her place in life; to live and die alone. Dreams mean nothing to her…until she has one; and within that one dream, she finds her strength. She will no longer merely deal with her fear, she will use it. As fear turns to anger, anger gives way to rage, and rage burns into hate; her way forward is clear. In order to end her suffering, she must end those who caused it. “This is the end. The end of my pain, the end of my torment, and the end of my past. A past I did not want, but had forced upon me. Your hatred, abuse, and treatment of me, led me to this. And while I will burn in hell for this, it was well worth it.” Natalie Cordova
The Internet Joke Book - Volume Four is a collection of newfangled jokes, idiosyncratic stories, and scintillating satire gathered from throughout the United States and abroad. This book is composed of even more hilarious jokes of old and new. Various content may not be appropriate for younger readers.
Retief is an officer of the distinguished Corps Diplomatique Terrestrienne, a supra-national organization devoted to keeping the peace - or more accurately, to maintaining a state of tension short of armed conflict. Retief is not exactly in the mainstream of current Galactic diplomacy, as expounded by such giants of the C.D.T. as Crodfoller, Hidebinder, Straphanger, and his own immediate superior, Magnan. Deviously sincere, uncompromisingly venal, fearlessly cowardly, these great, dedicated public servants will seem curiously familiar as they strive to keep the peace seven hundred years in the future. But when Retief's on the scene things have a way of coming right in the end... Contents: Ultimatum Saline Solution The Brass God The Castle of Light Wicker Wonderland Native Intelligence The Prince and the Pirate Courier Protest Note
The boys are back! It's 1970 Detroit: Tucker Knox and Willie Hoyt are still cruising Woodward Ave. in the GTO and Duster 340 - but their evil nemesis is back! Kent Rager has a new Mustang Boss 429 and a new sidekick with a Challenger R/T. Together, they're hell-bent on winning back the crown as the fastest ride on Woodward.
This new collection of works by a master of science fiction adventure includes two complete novels--"Planet Run," on which he collaborated with Gordon R. Dickson, and "A Trace of Memory." Original.
Ancient heroes from Irish mythology and folklore come to life in the modern world in this dark, atmospheric story. At once a thrilling chase novel and a wry reimagining of Ireland’s oldest epic, it is sure to enthrall readers of Neil Gaiman and Cassandra Khaw. Everybody is after the girl in the bog. One morning in a field in Connemara, a farmer unearths the body of a young woman, two thousand years old, preserved under layers of peat. Later that evening, she awakens in unfamiliar modern Ireland, ripping a hole through space and time and setting awhirl old animosities and long-held grudges. Shadowy figures follow her from the pagan past, and each emerges with a claim on the girl from the bog. With help from a trio of wannabe teenage witches, she goes on the run. Joining in the chase is an American archaeologist who wants to keep the discovery for herself and two befuddled farmers trapped in the plot. Hosts of fairies out for the night work their magic and mischief, and in the blue hour before sunrise, the saga unfolds in a battle for the ages. Part fantasy, part mystery, part thriller, part send-up, this comic and poignant love song to Irish literature and the gift of gab does not merely bend genres; it braids them into Celtic knots.
The national bestseller is now in paperback. "George Wallace and Don Keith take you to the heart of the action as America fights a secret battle in a brilliantly portrayed South American setting. A great tale."--W.E.B. Griffin.
In the literary fiction Gutterweeds, Tommy Jackson is the typical outsider who believes he is a failure at everything - sports, popularity, finding a girlfriend - while his younger brother Johnny handles adolescent trials with a certain grace. As they grow up, Tommy continually tries to fit in and develops self-destructive behaviors that could be to blame for what eventually happens to his brother. In a battle to prove himself, Tommy forgets what really matters until it is too late. Gutterweeds explores the phases and sensitivity experienced on that journey before adulthood as well as the friendship between two brothers. Through the memories of the main character, the troubled misfit actively recalls his intentions with humor, sincerity, and cynicism.
Kaeti branches out, moves farther from her beloved London. In the process she makes a whole range of new, intriguing friends; and lands herself in some scrapes startling even by her standards. The shadows she sprays on the pavement of a Thames Valley town come alive to haunt her; later, the magic Tiger Sweater she acquires does more than haunt the subjects of her wrath. While for a time her latest experience of France also looks like being her last. In a Thames-side hotel she conjures Hell on request; on a deserted airfield, and in the Green Palace, Glasgow, Hell returns to haunt her. In the West Country, she meets an eighteenth century benefactress; or is she? Certainly the experience lands Kaeti in hospital; for a while it seems she's about to cross the Bridge of Dreams herself. Finally she circles back to London' but a London neither you nor she has never seen... But it's all in a day's work for Kaeti, the Bow Bells actress who is in touch with things magical and eternal.
Even good guys need to be bad sometimes . . . FBI agent Nate McIver hasn’t been able to get sexy, impetuous Maddie Worth out of his mind since the last time he saw her at a wedding. If only she wasn’t his best friend and colleague’s sister. That’s about the only thing that gave him the strength to back away from the steamy encounter they shared. But now take-no-prisoners Maddie wants his professional help. And with her life on the line, all bets are off . . . Maddie’s overprotective brother may have had her blackballed from getting into the FBI, but he can’t stop her from conducting her own undercover operation—whether it’s between the sheets with unforgettable Nate and his abs of steel—or on the streets, trapping a notorious drug lord. And when she combines the two, the result is explosive for everyone involved . . .
Across the galaxies, against wrongdoers and rogues! Only Retief - the indomitable champion of the underdog and 27th-century diplomacy - can seal the peace between the battling earthlings and the lobster-like aliens known as the Haterakans. In constant peril, the daring spacewarrior must join a pirate band, cross the fatal boundaries of the Terran Defense League, and take on his arch rivals Foulbrood and Bloodblister. Facing certain torture, double-dealing, and ruthless espionage, he passes within inches of death. But he must emerge victorious - or the Hatracks will waste no time in executing their berserk plan to raise earthlings as a food supply!
Fans of the Alaskan classic ONE MAN’S WILDERNESS will enjoy reading this memoir of how its author, Sam Keith, and its subject, Dick Proenneke, first met. After serving as a US Marine during World War II and attending college on the GI Bill, Sam Keith decided to seek adventure and acceptance in Alaska. He arrived on Kodiak Island in July, 1952, where he secured a job as a laborer on the Adak Navy base. He befriended a group of like-minded men there, including Dick Proenneke, who shared a love of the outdoors, hard work, and self-reliance. Keith explored the wilds of South Central Alaska while working on the Navy base, and later as a Stream Guard and Enforcement Patrolman. In his hunting and fishing trips with Dick and his friends, Keith found almost everything he sought. But at the end of three years, Keith decided to go Outside to pursue other dreams. Dick Proenneke tells him, “Sam, you know right well you don’t want to leave this country. Don’t give up on it. Me and you got to figure something out.” In 1973, Keith went on to write ONE MAN'S WILDERNESS: AN ALASKAN ODYSSEY, based on his dear friend’s journals and photography. It was reissued in 1999 and won a National Outdoor Book Award (NOBA). In 2003, portions of text from the book and some of Proenneke's 16mm movies were used in Alone in the Wilderness, which began appearing on US public television stations. The documentary follows Proenneke as he builds a log cabin with only hand tools, and includes reflections on wildlife, weather, and the natural scenery he sees around him. Sam Keith passed away in 2003. But in 2013, his son-in-law, children’s book author/illustrator Brian Lies, discovered in an archive box in their garage a book manuscript, originally written in 1974 after the publication of ONE MAN’S WILDERNESS. FIRST WILDERNESS is the story of Keith’s own experiences, at times harrowing, funny, and fascinating. Along with the original manuscript are photos and excerpts from his journals, letters, and notebooks, woven in to create a compelling and poignant memoir of search and discovery.
Icy Genes is the story of dramatic struggles and love lives of scientists who discover genes that add new skills and improve physical and mental capacities in adult humans.
In the 1970s, Northern Soul held a pivotal position in British youth culture. Originating in the English North and Midlands in the late-1960s, by the mid-1970s it was attracting thousands of enthusiasts across the country. This book is a social history of Northern Soul, examining the origins and development of this music scene, its clubs, publications and practices. Northern Soul emerged in a period when working class communities were beginning to be transformed by deindustrialisation and the rise of new political movements around the politics of race, gender and locality. Locating Northern Soul in these shifting economic and social contexts of the English North and Midlands in the 1970s, the authors argue that people kept the faith not just with music, but with a culture that was connected to wider aspects of work, home, relationships and social identities. Drawing on an expansive range of sources, including oral histories, magazines and fanzines, diaries and letters, this book offers a detailed and empathetic reading of a working class culture that was created and consumed by thousands of young people in the 1970s. The authors highlight the complex ways in which class, race and gender identities acted as forces for both unity and fragmentation on the dancefloors of iconic clubs such as the Twisted Wheel in Manchester, Blackpool Mecca, the Torch in Stoke-on-Trent, the Catacombs in Wolverhampton and the Casino in Wigan. Marking a significant contribution to the historiography of youth culture, this book is essential reading for those interested in popular music and everyday life in in postwar Britain.
Everyday conversations including gossip, boasting, flirting, teasing, and informative discussions are highly creative, improvised interactions. Children's play is also an important, often improvisational activity. One of the most improvisational games among 3- to 5-year-old children is social pretend play--also called fantasy play, sociodramatic play, or role play. Children's imaginations have free reign during pretend play. Conversations in these play episodes are far more improvisational than the average adult conversation. Because pretend play occurs in a dramatized, fantasy world, it is less constrained by social and physical reality. This book adds to our understanding of preschoolers' pretend play by examining it in the context of a theory of improvisational performance genres. This theory, derived from in-depth analyses of the implicit and explicit rules of theatrical improvisation, proves to generalize to pretend play as well. The two genres share several characteristics: * There is no script; they are created in the moment. * There are loose outlines of structure which guide the performance. * They are collective; no one person decides what will happen. Because group improvisational genres are collective and unscripted, improvisational creativity is a collective social process. The pretend play literature states that this improvisational behavior is most prevalent during the same years that many other social and cognitive skills are developing. Children between the ages of 3 and 5 begin to develop representations of their own and others' mental states as well as learn to represent and construct narratives. Freudian psychologists and other personality theorists have identified these years as critical in the development of the personality. The author believes that if we can demonstrate that children's improvisational abilities develop during these years--and that their fantasy improvisations become more complex and creative--it might suggest that these social skills are linked to the child's developing ability to improvise with other creative performers.
This book is the first in a three-novel series featuring Dan Currie, a smart, loyal and successful gambler. Etta Lee, a beautiful young madam brought the first women into a booming gold mining town with the unlikely name of "Nowhere." Her parlor house was wildly successful and she quickly became Nowhere's most prominent figure, known far and wide as "The First Lady of Nowhere." Unfortunately, Etta was kidnapped at gunpoint by a vicious, dangerous renegade who intended to torture and murder her. She knew that to survive she'd have to escape. But how?
Since late evening cartoons first aired in 1960, prime-time animated series have had a profound effect on American television and American culture at large. The characters and motifs from such shows as The Flintstones and The Simpsons are among the best-known images in world popular culture; and tellingly, even series that have not done well in prime time—series like The Jetsons, for instance—have yielded similarly iconic images. The advent of cable and several new channels devoted exclusively to animated programming have brought old series back to life in syndication, while also providing new markets for additional, often more experimental animated series. Even on the conventional networks, programs such as The Flintstonesand The Simpsons, not to mention Family Guy and King of the Hill, have consistently shown a smartness and a satirical punch that goes well beyond the norm in network programming. Drawn to Television traces the history of prime-time animation from The Flintstones initial extension of Saturday mornings to Family Guy and South Park's late-night appeal in the 21st century. In the process, it sheds a surprising light on just how much the kid inside us all still has to say. Drawn to Television describes the content and style of all the major prime-time animated series, while also placing these series within their political and cultural contexts. It also tackles a number of important questions about animated programming, such as: how animated series differ from conventional series; why animated programming tends to be so effective as a vehicle for social and political satire; what makes animated characters so readily convertible into icons; and what the likely effects of new technologies (such as digital animation) will be on this genre in the future.
Includes interviews with band members and fans, from countries ranging from the UK and US to Israel and Sweden, this book demonstrates the power and subtlety of an often surprising and misunderstood musical form. It draws on first-hand research to explore the global extreme metal scene.
When Marl Judson, fleeing a rapacious government that wanted not just his fabulous wealth but his life, crash-landed on a uninhabited planet, he thought he was marooned without hope of rescue, so he prepared himself to live out his remaining years as best he could amidst the planet's weird hallucinogenic flora. But head-twistting flowers (which Judson learned to avoid) were only part of the planet's weirdness: it was possessed of some sort of field effect which made time play strange tricks; temporal anomalies sometimes resulted in cause preceding effect and bizarre compressions and expansions of the normal pace of events. In such an environment time had no meaning; has Jusdson lived centuries alone, or only decades? Or is it years? Or all of the above? He doesn't quite know, but when another ship crashes the strange time effects allow(ed) him to conduct an experiment aimed at producing a perfect society, a veritable Judson's Eden. The the Snake arrives in the form of the government that marooned him - and the Snake wants Judson's Eden for itself.
The amazing adventures of Marvel Comics' Spider-Man continue in this all-new novel. A new designer drug with physically altering side effects sweeps through New York, leaving behind utter chaos. As Spider-Man stumbles onto the drug's origin, he almost must face one of his most fearsome enemies. Original.
A fugitive on the run tries to escape his dark past by joining the fight against the aliens in this military sci-fi series. Wolfgang Hauser was a privileged and pampered aristocrat—until the day aliens invaded his world and took everything from him. Now he’s an outcast accused of cowardice and murder. Without a family or a home, he’s on the run. And the only chance he has to escape his enemies is to join the Fifth Foreign Legion. But the Legion demands a high price from the misfits who flock to his banner in search of a new life. Wolfgang must now surrender his name, his beliefs, and his very identity to become a Legionnaire. But after losing so much already, can he bare the cost of hope?
Blast you, Retief! Your violent ways are the disgrace of Earth’s diplomatic corps—but your salty jokes are worse! Before becoming a science fiction writer Laumer was an officer in the United States Air Force and a diplomat in the Foreign Service, adding a note of realism to many of his stories. One of science fiction’s true luminaries
The Internet Joke Book - Volume Three comes jam-packed with blooming jokes, queer stories, and the most facetious of satires gathered from throughout the United States and abroad, collected and compiled specifically for your enjoyment. Beyond the books jacket, (cover) you will come across page after zany page of amusing, hilarious, and gut-wrenching witticisms. The jokes within this book being of brand-new, and, of course, age-old are nonetheless hilarious and ludicrous! This book was not tailor-made for younger readers, and various content may be inappropriate. After all, any book of this nature should forever rest with the judgement of the parent or guardian. I myself being a single parent, would recommend that some of the contents of this book not be disclosed to any reader under the age of sixteen. In any event, there are parents who chose to allow children as young as fourteen or fifteen to take in the contents of this book. Again, this is not recommended by the author. I can only hope that all my readers enjoy and receive as much delight from this book as we, my daughter and I had, while assembling it. My daughter, Angila and I, are now working hard to see that our series, Internet Joke Book, continues to bring world wide enjoyment.
Ross is dead, and Blake, Sim, and Kenny are furious. To make it right, they steal Ross’s ashes and set out from their home on the English coast for the tiny village of Ross in southern Scotland, a place their friend had always wanted to go. What follows is an unforgettable journey with illegal train rides, bungee jumping, girls, and high-speed police chases—all with Ross’s ashes along for the ride. As events spin wildly out of control, the three friends must take their heads out of the sand long enough to answer the question: What really happened to Ross? Keith Gray is an award-winning author from the United Kingdom, making his U.S. debut with this action-packed and darkly humorous novel about friendship and loss.
SPECIAL DOUBLE-ACTION EDITION CARRIER joins forces with SEAL TEAM SEVEN! Book Sixteen in the Acclaimed Naval Aviation Series While Admiral Tombstone and his men are enjoying a little R & R in Hawaii, China prepares their Rising Sun vessel for a surprise attack on U.S. soil—or rather, sand. The beach explodes into devastation—and the Carrier team can’t handle it alone. But as Tombstone and his fleet take charge of the air, Lieutenant Murdock and his SEALs are called in to work ashore. With this kind of pickup team, China doesn’t have a chance. And the Rising Sun is going to set and sink—once and for all…
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.