[CALL OF CTHULHU ROLEPLAYING] The Keeper's Companion is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of The Keeper's Compendium, somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!
When faced with the horrors of the Cthulhu Mythos, investigators need all the help that they can get. This essential player's aid for Call of Cthulhu provides it. The 1920s Investigator's Companion is split into four sections. "The Roaring Twenties" details life in the 1920s, from a general historical overview to listing of favorite songs, books, and films of the era. "On Becoming An Investigator" details the trials of becoming an investigator, offers 140 different occupations, and annotates the use of skills in the 1920s. "The Tools of the Trade" lists resources investigators may use for research, describes various forms of transport and transportation, and also catalog other equipment and weapons. "Words of Wisdom" brings the book to a conclusion by offering advice to the intrepid investigator. Now, for the first time, everything a 1920s investigator needs is gathered in one place.
The first of three World of Darkness role-playing games to be novelized, the Vampire world features Gothic-punk storytelling where each character must strive to control the beast within. Already an 80,000-copy bestselling game.
Where the Sane Fear to Tread In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny. However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction. Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness. MANSIONS OF MADNESS is a new collection of five independent tales set in the 1920s. Of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night; others will require several nights to complete. They can readily be used as plot twists, interesting diversions or red herrings.
[CALL OF CTHULHU ROLEPLAYING] The Keeper's Companion is an invaluable resource for gamemasters. The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of The Keeper's Compendium, somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!
Disenchanted with the mainstream environmental movement, a new, more radical kind of environmental activist emerged in the 1980s. Radical environmentalists used direct action, from blockades and tree-sits to industrial sabotage, to save a wild nature that they believed to be in a state of crisis. Questioning the premises of liberal humanism, they subscribed to an ecocentric philosophy that attributed as much value to nature as to people. Although critics dismissed them as marginal, radicals posed a vital question that mainstream groups too often ignored: Is environmentalism a matter of common sense or a fundamental critique of the modern world? In The Ecocentrists, Keith Makoto Woodhouse offers a nuanced history of radical environmental thought and action in the late-twentieth-century United States. Focusing especially on the group Earth First!, Woodhouse explores how radical environmentalism responded to both postwar affluence and a growing sense of physical limits. While radicals challenged the material and philosophical basis of industrial civilization, they glossed over the ways economic inequality and social difference defined people’s different relationships to the nonhuman world. Woodhouse discusses how such views increasingly set Earth First! at odds with movements focused on social justice and examines the implications of ecocentrism’s sweeping critique of human society for the future of environmental protection. A groundbreaking intellectual history of environmental politics in the United States, The Ecocentrists is a timely study that considers humanism and individualism in an environmental age and makes a case for skepticism and doubt in environmental thought.
A high-powered, dangerous campaign aboard a dimension-traveling ship of unknown origin. Rogue Mistress features eight chapters of comprehensive listings of new weapons, additional races, illustrations, plans, and diagrams.
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