The Ball and the Cross is a novel by G. K. Chesterton. The title refers to a more worldly and rationalist worldview, represented by a ball or sphere, and the cross representing Christianity. The first chapters of the book were serialized from 1905 to 1906 with the completed work published in 1909. The novel's beginning involves debates about rationalism and religion between a Professor Lucifer and a monk named Michael. A part of this section was quoted in Pope John Paul I's Illustrissimi letter to G. K. Chesterton. Much of the rest of the book concerns the dueling, figurative and somewhat more literal, of a Jacobite Catholic named Maclan and an atheist Socialist named Turnbull
This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.
Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.
It all revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til three o'clock this morning. It's a fun book. It's a book of iterative experiments, generative design. Each author does four experiments. Each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so. Follow the fmc site link for more information.
Written by an experienced rugby coach, Coaching Youth Rugby is an essential guide for all coaches, parents and teachers. This one-stop practical resource will give a new coach everything they need to deliver fun, dynamic, player-centred practice sessions and guidance on how to run a team. Coaches at all levels of the game will find material and ideas aimed at helping them to formulate simple strategies to suit their level of player ability. Contents include: practical small-team games and drills, enabling coaches to run active and fun sessions for young players; ideas for teaching fundamental rugby skills, from passing and handling to tackling, kicking, scrum and lineout; coaching theories explained in an uncomplicated and easy-to-understand manner.With field-tested, age-specific information to help you learn how to communicate with players, parents, other coaches and officials, Coaching Youth Rugby will help you manage your team on match days and provide measures for ensuring player safety. Includes full details on the new RFU Continuum. A one-stop practical resource that is fully illustrated with 60 colour photographs and 100 diagrams.
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
This book provides a detailed review of much of the existing research on visual perception and sports performance. It summarises and integrates the findings of up to five hundred articles from areas as diverse as cognitive and ecological psychology.
With more than 20 years of coaching and teaching experience, UK authors Anthony Dowson and Keith Morris have realized that children's encounters with sporting activities need to be creative, entertaining and fun. Children can be encouraged to engage in physical activity through fun games that stimulate both body and mind. Fun games keep children healthy and active now as well as contribute to a more positive attitude towards physical activity for life. In response to numerous requests from teachers and coaches, the authors have developed and adapted an array of activities and games from their own everyday use when teaching children. The book contains a range of warm-up ideas, games, skill practices and sport-specific activities to motivate children and encourage active participation. The games use only common sport equipment and are supported by easy-to-follow instructions and illustrations. Useful in both planning and providing physical education lessons and recreational experiences, this book makes it easy to create a varied and exciting program. The text includes more than 30 multi-sport games suitable for children of ages 5 to 16. There are sport-specific games for cricket, striking and fielding, rugby, soccer, tennis, badminton and hockey, as well as parachute games. All activities are designed to improve children's skills in specific sports through the use of enjoyable games to promote learning. Each game offers multiple variations designed to suit a wide range of ages and abilities. With childhood obesity becoming increasingly common, children's physical activity is becoming more important. Healthy, active young people now mean a future generation of adults less affected by the health problems associated with obesity and inactive lifestyles. Anyone who has the responsibility of organizing activities for young people will find the ideas in Fun and Games invaluable. Through the practical games in this book, children will develop new skills as they participate in fun and enjoyable activities.
Wellington Square is designed to meet the needs of children aged 7-13+ who are having difficulty in learning to read. It provides straightforward progression through all 5 levels of the scheme, from wordless picture books to storybooks with full-text.
Statistical pattern recognition relates to the use of statistical techniques for analysing data measurements in order to extract information and make justified decisions. It is a very active area of study and research, which has seen many advances in recent years. Applications such as data mining, web searching, multimedia data retrieval, face recognition, and cursive handwriting recognition, all require robust and efficient pattern recognition techniques. This third edition provides an introduction to statistical pattern theory and techniques, with material drawn from a wide range of fields, including the areas of engineering, statistics, computer science and the social sciences. The book has been updated to cover new methods and applications, and includes a wide range of techniques such as Bayesian methods, neural networks, support vector machines, feature selection and feature reduction techniques.Technical descriptions and motivations are provided, and the techniques are illustrated using real examples. Statistical Pattern Recognition, 3rd Edition: Provides a self-contained introduction to statistical pattern recognition. Includes new material presenting the analysis of complex networks. Introduces readers to methods for Bayesian density estimation. Presents descriptions of new applications in biometrics, security, finance and condition monitoring. Provides descriptions and guidance for implementing techniques, which will be invaluable to software engineers and developers seeking to develop real applications Describes mathematically the range of statistical pattern recognition techniques. Presents a variety of exercises including more extensive computer projects. The in-depth technical descriptions make the book suitable for senior undergraduate and graduate students in statistics, computer science and engineering. Statistical Pattern Recognition is also an excellent reference source for technical professionals. Chapters have been arranged to facilitate implementation of the techniques by software engineers and developers in non-statistical engineering fields. www.wiley.com/go/statistical_pattern_recognition
Plant engineers are responsible for a wide range of industrial activities, and may work in any industry. This means that breadth of knowledge required by such professionals is so wide that previous books addressing plant engineering have either been limited to only certain subjects or cursory in their treatment of topics. The Plant Engineering Handbook offers comprehensive coverage of an enormous range of subjects which are of vital interest to the plant engineer and anyone connected with industrial operations or maintenance.This handbook is packed with indispensable information, from defining just what a Plant Engineer actually does, through selection of a suitable site for a factory and provision of basic facilities (including boilers, electrical systems, water, HVAC systems, pumping systems and floors and finishes) to issues such as lubrication, corrosion, energy conservation, maintenance and materials handling as well as environmental considerations, insurance matters and financial concerns. One of the major features of this volume is its comprehensive treatment of the maintenance management function; in addition to chapters which outline the operation of the various plant equipment there is specialist advice on how to get the most out of that equipment and its operators. This will enable the reader to reap the rewards of more efficient operations, more effective employee contributions and in turn more profitable performance from the plant and the business to which it contributes.The Editor, Keith Mobley and the team of expert contributors, have practiced at the highest levels in leading corporations across the USA, Europe and the rest of the world. Produced in association with Plant Engineering magazine, this book will be a source of information for plant engineers in any industry worldwide.* A Flagship reference work for the Plant Engineering series* Provides comprehensive coverage on an enormous range of subjects vital to plant and industrial engineer* Includes an international perspective including dual units and regulations
Designed to be motivating to the student, this title includes features that are suitable for individual learning. It covers the AS-Level and core topics of almost all A2 specifications.
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game. For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself. Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential question: What were they thinking? Combining behavioral science and interviews with executives, managers, and players, Keith Law analyzes baseball’s biggest decision making successes and failures, looking at how gambles and calculated risks of all sizes and scales have shaped the sport, and how the game’s ongoing data revolution is rewriting decades of accepted decision making. In the process, he explores questions that have long been debated, from whether throwing harder really increases a player’s risk of serious injury to whether teams actually “overvalue” trade prospects. Bringing his analytical and combative style to some of baseball’s longest running debates, Law deepens our knowledge of the sport in this entertaining work that is both fun and deeply informative.
* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.
Get in Control! - In-depth analysis of every play - Statistical information on every team - Hard-hitting defensive and offensive tactics - Strategies for managing your dynasty - Easy-reference player rosters and ratings - Codes to unlock the secret hidden teams
BradyGames' ESPN NBA 2K5 Official Strategy Guide includes the following: Team Analysis: We cover all 30 NBA teams in the kind of detail that wins rings. Not just the statistics, we show you how to maximize each team's strengths. Offense: Dunks, lay-ups, midrange shots, long range bombs from downtown, alley-oops, and devastating moves out of the post are all ways to get the ball into the basket. We'll show you who excels in these areas, and how you can make your team into a scoring monster. Defense: Superior defense wins championships. We not only reveal stats for the league leaders in rebounds, blocks steals, and forcing bad shots, but also tell you how to take your team deep into the playoffs by dominating in these categories. Playcalling: This comprehensive section provides a comparison of the teams and what plays they run, then gives you in depth analysis and descriptions of every play in the playbooks. Franchise Management: Weekly preparation tips for dealing with The Association. Manage injuries, increase team chemistry, and hire the right assistants to improve your franchise. Platform: PlayStation 2 and Xbox Genre: Sports This product is available for sale in U.S. and Canada only.
Stay Up to Date on the Latest Issues in Maintenance Engineering The most comprehensive resource of its kind, Maintenance Engineering Handbook has long been a staple for engineers, managers, and technicians seeking current advice on everything from tools and techniques to planning and scheduling. This brand-new edition brings you up to date on the most pertinent aspects of identifying and repairing faulty equipment; such dated subjects as sanitation and housekeeping have been removed. Maintenance Engineering Handbook has been advising plant and facility professionals for more than 50 years. Whether you're new to the profession or a practiced veteran, this updated edition is an absolute necessity. New and updated sections include: Belt Drives, provided by the Gates Corporation Repair and Maintenance Cost Estimation Ventilation Fans and Exhaust Systems 10 New Chapters on Maintenance of Mechanical Equipment Inside: • Organization and Management of the Maintenance Function • Maintenance Practices • Engineering and Analysis Tools • Maintenance of Facilities and Equipment • Maintenance of Mechanical Equipment • Maintenance of Electrical Equipment • Instrumentation and Reliability Tools • Lubrication • Maintenance Welding • Chemical Corrosion Control and Cleaning
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