Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades 6-8: Building Mathematical Thinking Through Number and Algebraic Games and Puzzles shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. This third book in the series helps you engage students in grades 6-8 in discussions of mathematical ideas and deepen their conceptual understanding. It also helps you develop students' fluency with number systems; ratio and proportional relationships; expressions and equations, statistics and probability; and patterns, graphs, and functions. The twenty-five games and puzzles in Well Played, Grades 6-8 which have all been field-tested in diverse classrooms, contain: Explanations of the mathematical importance of each game or puzzle and how it supports student learning. Variations for each game or puzzle to address a range of learning levels and styles Classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades 6-8 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades K-2: Building Mathematical Thinking Through Number Games and Puzzles, shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, Grades K-2 , which have all been field-tested in diverse classrooms, contain: • Explanations of the mathematical importance of each game or puzzle and how it supports student learning • Variations for each game or puzzle to address a range of learning levels and styles • Classroom vignettes that model how best to introduce the featured game or puzzle The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms;game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades K-2 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades 3-5: Building Mathematical Thinking Through Number Games and Puzzles shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, Grades 3-5 which have all been field-tested in diverse classrooms, contain: Explanations of the mathematical importance of each game or puzzle and how it supports student learning Variations for each game or puzzle to address a range of learning levels and styles Classroom vignettes that model how best to introduce the featured game or puzzle The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades 3-5 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Uncover how to integrate the Common Core in mathematics with this easy-to-use guide. With a focus on secondary mathematics, this resource will leave teachers feeling empowered to construct their own lessons with easy-to-follow ideas and suggestions. Strategies and ideas are provided to help teachers deliver material while meeting the Common Core and other state standards. Instructional shifts in the Common Core State Standards are highlighted and examples of implementation are included with practical tips on how to integrate these standards in a lesson.
This text is a comprehensive coverage of concepts critical to the dvelopment of the nursing role: philosophy, nature of nursing, ways of knowing, influences on the development of the nursing profession, history and nature of nursing science, evolution of nursing practice and education.
Analyzes the practice and meanings of democratic decision making through an extended case study of school board meetings in one western U.S. community. Argues that for communication conduct in local governance bodies, reasonable hostility is a more promising ideal than civility"--Provided by publisher.
This beautifully illustrated book explores the considerable impact of fashions created by and for women by tracing a historical and conceptual lineage of female designers—from unidentified dressmakers in eighteenth-century France to contemporary makers who are leading the direction of fashion today. Stunning new photographs of exceptional garments from the unparalleled collection of The Metropolitan Museum of Art’s Costume Institute complement insightful essays that consider notions of anonymity, visibility, agency, and absence/omission, highlighting celebrated designers and forgotten histories alike to reveal women’s impact on the field of fashion. The publication includes garments from French houses such as Vionnet, Schiaparelli, and Mad Carpentier to American makers like Ann Lowe, Claire McCardell, and Isabel Toledo, along with contemporary designers such as Rei Kawakubo, Iris van Herpen, Simone Rocha, and Anifa Mvuemba. Situating the works within a larger social context, this overdue look at female-led design is essential reading for anyone interested in the history of fashion.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. This third book in the series helps you engage students in grades 6-8 in discussions of mathematical ideas and deepen their conceptual understanding. It also helps you develop students' fluency with number systems; ratio and proportional relationships; expressions and equations, statistics and probability; and patterns, graphs, and functions. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: explanations of the mathematical importance of each game or puzzle and how it supports student learning; variations for each game or puzzle to address a range of learning levels and styles; clear step-by-step directions; and classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades 6-8: Building Mathematical Thinking Through Number and Algebraic Games and Puzzles shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. This third book in the series helps you engage students in grades 6-8 in discussions of mathematical ideas and deepen their conceptual understanding. It also helps you develop students' fluency with number systems; ratio and proportional relationships; expressions and equations, statistics and probability; and patterns, graphs, and functions. The twenty-five games and puzzles in Well Played, Grades 6-8 which have all been field-tested in diverse classrooms, contain: Explanations of the mathematical importance of each game or puzzle and how it supports student learning. Variations for each game or puzzle to address a range of learning levels and styles Classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades 6-8 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played, Grades 3-5: Building Mathematical Thinking Through Number Games and Puzzles shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, Grades 3-5 which have all been field-tested in diverse classrooms, contain: Explanations of the mathematical importance of each game or puzzle and how it supports student learning Variations for each game or puzzle to address a range of learning levels and styles Classroom vignettes that model how best to introduce the featured game or puzzle The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played, Grades 3-5 will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Well Played: Building Mathematical Thinking Through Number Games and Puzzles, Grades 3-5 "This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers." - Kassia Omohundro Wedekind, from the foreword Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: - explanations of the mathematical importance of each game or puzzle and how it supports student learning; - variations for each game or puzzle to address a range of learning levels and styles; - clear step-by-step directions; and - classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.
Karen F. Stein University of Rhode Island, Kingston, USA Rachel Carson is the twentieth century’s most significant environmentalist. Her books about the sea blend science and poetry as they invite readers to share her celebration of the ocean’s wonders. Silent Spring, her graphic and compelling exposé of the damage caused by the widespread aerial spraying of persistent organic pesticides such as DDT, opened our eyes to the interconnectedness of all living beings and the ecological systems we inhabit. Carson’s work challenges our belief that science and technology can control the natural world, asks us to recognize our place in the world around us, and inspires us to treat the earth respectfully. She calls us to rekindle our sense of wonder at nature’s power and beauty, and to tread lightly on the earth so that it will continue to sustain us and our descendants. This book guides readers on a journey through Carson’s life and work, considers Carson’s legacies, and points to some of the continuing challenges to sustainability. It provides a listing of resources for reading, learning, or teaching about the environment, about nature writing, and about Carson and the crucial issues she addressed.
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