It is important that medicines are administered correctly, in order to provide correct drug doses, yet not all healthcare professionals are expert in the area. This accessible book provides a definitive guide to best practice in administering medicinal formulations. Acting as a quick reference handbook for administration techniques in both the simulated and real practice environment, the book enables readers to advise patients on the correct use of their formulation. It covers the following formulation types: oral topical ocular aural nasal inhaled transdermal patches vaginal rectal. A Practical Guide to Medicines Administration is a key resource for both student and practising pharmacists who counsel and advise patients on the use of their medicines. It will also be a useful reference for nurses, nursing associates, assistant practitioners and healthcare assistants.
It is important that medicines are administered correctly, in order to provide correct drug doses, yet not all healthcare professionals are expert in the area. This accessible book provides a definitive guide to best practice in administering medicinal formulations. Acting as a quick reference handbook for administration techniques in both the simulated and real practice environment, the book enables readers to advise patients on the correct use of their formulation. It covers the following formulation types: oral topical ocular aural nasal inhaled transdermal patches vaginal rectal. A Practical Guide to Medicines Administration is a key resource for both student and practising pharmacists who counsel and advise patients on the use of their medicines. It will also be a useful reference for nurses, nursing associates, assistant practitioners and healthcare assistants.
Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.