The trilogy finale “that combines elements of Atlantis, alien-earth population theory, and King Arthur legends . . . Engrossing, suspenseful, and fun” (Booklist). Sixteen-year-old Corwin has been telepathically linked to mermyd Nia ever since she arrived on the shores of Wales. Their bond is also shared by Gobaith, the young Farworlder creature. Now, the time has come for Corwin to embrace his half-mermyd ancestry and follow his friends to a place beyond his imagination: Atlantis. The undersea city has been taken over by an evil mermyd king who has killed the reigning Farworlders and implanted the source of their alien powers into his own body. The wicked king’s ambition has grown beyond the confines of the sea, and dry-lander kingdoms are his next conquest. Only Nia, Corwin, and Gobaith can stop him. Their only hope to save Atlantis—and the world—rests in finding a magical sword. But to find this weapon of peace, they’ll have to wage war . . . Praise for the Water trilogy “Dalkey’s intriguing marine world brims with descriptions of Atlantis and mermyd life.” —Publishers Weekly on Ascension “An exotic undersea world is given vivid life . . . The exhilarating twists and turns carry readers gasping into a stunning cliffhanger that will leave them clamoring for the next installment.” —Kirkus Reviews on Ascension “Enjoyable. Buy it to hook readers into Arthurian fantasy.” —School Library Journal on Transformation
“Dalkey’s intriguing marine world brims with descriptions of Atlantis and mermyd life”—first in a captivating young adult series of ritual and romance (Publishers Weekly). Sixteen-year-old mermyd Nia has one wish: to gain glory for the noble Bluefin Clan by becoming an Avatar, one who rules Atlantis through a telepathic connection with an ancient alien race. But first she must be chosen as a candidate by her clan, and then pass the Trials. Nia is sure she can outswim and outwit anyone else in her family, which is why she is shocked when her bumbling cousin is chosen instead. At least her crush Cephan is competing in the Trials. Of the lowly Stingray clan, he toils in the Lower Depths of Atlantis and gives Nia a glimpse of her undersea city that changes everything she thought she knew. Secrets and lies are submerged in the heart of Atlantis, and the upcoming Trials will put Nia’s loyalty to her clan to the test, and bring her world crashing down around her . . . “An exotic undersea world is given vivid life . . . A detailed and refreshingly original submerged society, continually revealing deeper layers and hidden crannies that hint at a rich and complex history . . . The exhilarating twists and turns carry readers gasping into a stunning cliffhanger that will leave them clamoring for the next installment.” —Kirkus Reviews
In the second novel of “adventure, magic, and mystery” in the Water trilogy, only land-dwellers can save the undersea world, from the author of Ascension (VOYA). Sixteen-year-old Corwin has found himself a wanted man in fifth-century Wales, thanks to his former mentor, a trickster and thief. Reduced to searching for seashells to peddle, he finds an especially shiny one in the tentacles of a beached sea creature, a shell that will leave a mark on his palm, and in his mind. Plagued by visions all his life, Corwin now sees things with new eyes and senses, including the mysterious girl who comes to his rescue when he is captured by royal guards. Her name is Nia, and she, too, has the mark, and a strange story about an undersea world, an evil mermyd, and a lost prince. They have seven days to find the prince before his poison, now inside them both—destroys them all—and their one chance to save the lost city of Atlantis . . . Praise for Ascension “Dalkey’s intriguing marine world brims with descriptions of Atlantis and mermyd life.” —Publishers Weekly “An exotic undersea world is given vivid life . . . A detailed and refreshingly original submerged society, continually revealing deeper layers and hidden crannies that hint at a rich and complex history . . . The exhilarating twists and turns carry readers gasping into a stunning cliffhanger that will leave them clamoring for the next installment.” —Kirkus Reviews
The sea is the birthplace of legends. Nia, a young mermyd of the Bluefin clan, has had one wish all her life -- to be an Avatar in her beloved home of Atlantis. The ten Avatars rule the beautiful and peaceful undersea city alongside the ancient Farworlders, whose magic keeps their world alive. To be an Avatar is an honor and a great responsibility, and Nia dreams of taking her place among the noble ten. Now, at sixteen, Nia has a chance to see her dream come true. Atlantis is choosing its next Avatar, and Nia knows she is supremely qualified. But there is something Nia doesn't know -- if she gets her heart's desire, it could mean the end of her treasured world of Atlantis forever.
Author of the acclaimed fantasy novel "Little Sister", Kara Dalkey has created a new, epic historical fantasy novel that takes us on a harrowing journey through heart-breaking discoveries in a haunted, mysterious land. How far would you go to find out the truth? Erculeo Salamago, the finest sorcerous swordsmith in all of Alta Califia, has vanished. His young apprentice Filipo, and Coraza, who may be Salamago's daughter, find their fates bound together in a land drenched in dark magic. Guided by the blacksmith's last and most mystifying creation, a sword named Sorrow, they travel the countryside in search of the truth, in search of Erculeo. But the road to truth is not an easy one. While evading the holy servants of the Mariana church, and battling demons called tzinn, they are pulled into a war of forbidden magics, one in which Coraza and Filipo must risk their lives to discover their destiny, save their county and each other.
Throughout the twelfth century, two rival clans, the Minomoto and the Taira, struggled for supremacy in Imperial Japan. Each attempted a rebellion and, for a time, the Taira gained ascendancy. But their rule turned despotic and at last, during the Genpei War of 1179-1185, the Minomoto drove the Taira out of the capital and took control for themselves. At the final battle of Dan-no-ura, the Taira-born child-emperor and his family all jumped into the Inland Sea to avoid capture and drowned. With them was lost the Imperial Sword, never to be seen again. The Minomoto leader took control, moved the capital, and became the first Shogun of Japan. That much is history. But wherefore come the tales of superhuman strength, the incredible insight, the clandestine knowledge of the Genpei War's heroes? There has been much speculation throughout the generations. Some have called the Minomoto's rise to power destiny, others call it a deal between humans and spirits-since even in death, the eternal Japanese warrior's spirit cannot be laid to rest. How much is truth, how much legend? One can never tell, for there are older, stranger tales as well.... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The sea is the birthplace of legends. Corwin has spent all of his sixteen years scavenging the land for his next meal. But when he discovers a unique shell of exquisite beauty, he is convinced it will bring him the riches he's longed for. His hopes are dashed when the shell is stolen from him by evil King Vortigern's men. But the shell has left its mark. Corwin's head is filled with visions of a beautiful and mysterious girl. Soon, he comes face-to-face with the girl of his visions -- Nia, a mermyd from the ocean's depths, the lost city of Atlantis! Together, Nia and Corwin must search for the stolen shell, for it holds the key to the future of Atlantis and also to Nia's and Corwin's very survival.
Nia and Corwin have each fought their own battles. Now they are Joined together to face their most dangerous enemy yet: Ma'el, the evil Avatar. In order to defeat Ma'el, they must retrieve a magical sword from Atlantis. But after a treacherous journey through the sea, they are shocked to discover that the sword is nowhere to be found. As Nia and Corwin search for the sword, they realize that the good people of Atlantis are now enslaved by Ma'el. Worse still, Ma'el plans the same for Corwin's native land of Wales. Nia and Corwin must find the sword and stop Ma'el -- before it's too late.
Thirteen-year-old Fujiwara no Mitsuko, daughter of a noble family in the imperial court of twelfth century Japan, enlists the help of a shape-shifter and other figures from Japanese mythology in her efforts to save her older sister's life.
Here is the eagerly anticipated follow-up to the award-winning anthology Firebirds! Firebirds Rising takes readers from deep space to Faerie to just around the corner. It is full of magic, humor, adventure, and?best of all?the unexpected. The one thing readers can count on is marvelous writing. Firebirds Rising proves once again that Firebird is a gathering place for writers and readers of speculative fiction from teenage to adult, from the United States to Europe, Asia, and beyond.
When two house cleaners arrive at a client's home, they are shocked to discover a strange guitar, which actually speaks when strummed! It turns out to be their client, who is none too helpful in explaining her predicament. In their search for clues, the cleaning duo find that their client (now a guitar) had been performing bizarre musical experiments on her computer involving ancient Celtic manuscripts. What follows is an offbeat and humorous journey to locate the one man who can help restore their client's humanity. But he isn't so eager to do so!
Everyone in the kingdom is battling over control of the throne except young Prince Abderian, who becomes trapped in a web of political intrigue involving ghosts and goddesses, demons and dragons, heroes and heretics, and a powerful but senile wizard
A young English apothecary's apprentice sent to India and captured by the Inquisition reclaims his freedom by pretending to know the source of a mysterious power called the Rasa Mahadevi, which can raise the dead.
Entrusted with an important task that will take him into the perilous waters of East Africa and India, apothecary's assistant Thomas Chinnery is alarmed when the ship's captain turns pirate. Reprint.
An innocent half-human, half-demon child unknowingly bears the Cursemark, which ties the destiny of the kingdom to her emotions, and the slightest mood swing could destroy the world
Thomas, a young English apothecary's apprentice, has been sent to collect rare herbs in Africa and India. But during the perilous voyage he meets an alchemist who has possession of a mysterious powder -- a powder that can restore life to the dead. Thomas determines to discover its source, though the peril to his life and his soul are great. "Bijapur (is some) of the most original and fascinating fantasy ... being published today". -- Denver Post "Splendid characters, intriguing historical details, fascinating cultures, and agreeably restrained sorceries: a highly auspicious launch". -- Kirkus Reviews, pointer review, on Goa "This colorful novel brings a lost world convincingly to life, exotic and dangerous, worth exploring for itself even though the final conflict still remains". -- Locus on Bijapur "Dalkey skillfully combines political, historical and herbal intrigues in this richly rewarding middle volume of her fantasy trilogy set in 16th-century India.... The interactions between Dalkey's characters are fascinating and the tale is vastly entertaining". -- Publishers Weekly on Bijapur
In the second novel of “adventure, magic, and mystery” in the Water trilogy, only land-dwellers can save the undersea world, from the author of Ascension (VOYA). Sixteen-year-old Corwin has found himself a wanted man in fifth-century Wales, thanks to his former mentor, a trickster and thief. Reduced to searching for seashells to peddle, he finds an especially shiny one in the tentacles of a beached sea creature, a shell that will leave a mark on his palm, and in his mind. Plagued by visions all his life, Corwin now sees things with new eyes and senses, including the mysterious girl who comes to his rescue when he is captured by royal guards. Her name is Nia, and she, too, has the mark, and a strange story about an undersea world, an evil mermyd, and a lost prince. They have seven days to find the prince before his poison, now inside them both—destroys them all—and their one chance to save the lost city of Atlantis . . . Praise for Ascension “Dalkey’s intriguing marine world brims with descriptions of Atlantis and mermyd life.” —Publishers Weekly “An exotic undersea world is given vivid life . . . A detailed and refreshingly original submerged society, continually revealing deeper layers and hidden crannies that hint at a rich and complex history . . . The exhilarating twists and turns carry readers gasping into a stunning cliffhanger that will leave them clamoring for the next installment.” —Kirkus Reviews
The trilogy finale “that combines elements of Atlantis, alien-earth population theory, and King Arthur legends . . . Engrossing, suspenseful, and fun” (Booklist). Sixteen-year-old Corwin has been telepathically linked to mermyd Nia ever since she arrived on the shores of Wales. Their bond is also shared by Gobaith, the young Farworlder creature. Now, the time has come for Corwin to embrace his half-mermyd ancestry and follow his friends to a place beyond his imagination: Atlantis. The undersea city has been taken over by an evil mermyd king who has killed the reigning Farworlders and implanted the source of their alien powers into his own body. The wicked king’s ambition has grown beyond the confines of the sea, and dry-lander kingdoms are his next conquest. Only Nia, Corwin, and Gobaith can stop him. Their only hope to save Atlantis—and the world—rests in finding a magical sword. But to find this weapon of peace, they’ll have to wage war . . . Praise for the Water trilogy “Dalkey’s intriguing marine world brims with descriptions of Atlantis and mermyd life.” —Publishers Weekly on Ascension “An exotic undersea world is given vivid life . . . The exhilarating twists and turns carry readers gasping into a stunning cliffhanger that will leave them clamoring for the next installment.” —Kirkus Reviews on Ascension “Enjoyable. Buy it to hook readers into Arthurian fantasy.” —School Library Journal on Transformation
Throughout the twelfth century, two rival clans, the Minomoto and the Taira, struggled for supremacy in Imperial Japan. Each attempted a rebellion and, for a time, the Taira gained ascendancy. But their rule turned despotic and at last, during the Genpei War of 1179-1185, the Minomoto drove the Taira out of the capital and took control for themselves. At the final battle of Dan-no-ura, the Taira-born child-emperor and his family all jumped into the Inland Sea to avoid capture and drowned. With them was lost the Imperial Sword, never to be seen again. The Minomoto leader took control, moved the capital, and became the first Shogun of Japan. That much is history. But wherefore come the tales of superhuman strength, the incredible insight, the clandestine knowledge of the Genpei War's heroes? There has been much speculation throughout the generations. Some have called the Minomoto's rise to power destiny, others call it a deal between humans and spirits-since even in death, the eternal Japanese warrior's spirit cannot be laid to rest. How much is truth, how much legend? One can never tell, for there are older, stranger tales as well.... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
“Dalkey’s intriguing marine world brims with descriptions of Atlantis and mermyd life”—first in a captivating young adult series of ritual and romance (Publishers Weekly). Sixteen-year-old mermyd Nia has one wish: to gain glory for the noble Bluefin Clan by becoming an Avatar, one who rules Atlantis through a telepathic connection with an ancient alien race. But first she must be chosen as a candidate by her clan, and then pass the Trials. Nia is sure she can outswim and outwit anyone else in her family, which is why she is shocked when her bumbling cousin is chosen instead. At least her crush Cephan is competing in the Trials. Of the lowly Stingray clan, he toils in the Lower Depths of Atlantis and gives Nia a glimpse of her undersea city that changes everything she thought she knew. Secrets and lies are submerged in the heart of Atlantis, and the upcoming Trials will put Nia’s loyalty to her clan to the test, and bring her world crashing down around her . . . “An exotic undersea world is given vivid life . . . A detailed and refreshingly original submerged society, continually revealing deeper layers and hidden crannies that hint at a rich and complex history . . . The exhilarating twists and turns carry readers gasping into a stunning cliffhanger that will leave them clamoring for the next installment.” —Kirkus Reviews
Here is the eagerly anticipated follow-up to the award-winning anthology Firebirds! Firebirds Rising takes readers from deep space to Faerie to just around the corner. It is full of magic, humor, adventure, and?best of all?the unexpected. The one thing readers can count on is marvelous writing. Firebirds Rising proves once again that Firebird is a gathering place for writers and readers of speculative fiction from teenage to adult, from the United States to Europe, Asia, and beyond.
When two house cleaners arrive at a client's home, they are shocked to discover a strange guitar, which actually speaks when strummed! It turns out to be their client, who is none too helpful in explaining her predicament. In their search for clues, the cleaning duo find that their client (now a guitar) had been performing bizarre musical experiments on her computer involving ancient Celtic manuscripts. What follows is an offbeat and humorous journey to locate the one man who can help restore their client's humanity. But he isn't so eager to do so!
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