This book revisits the concept of reputation, bringing it up to date with the era of social media and demonstrating the significance of a good reputation for making sustainable business. Using an easy-to-follow approach, the authors present all key aspects business leaders should know about reputation in the age of the communication revolution and clearly demonstrate how a good reputation can be a company’s permit to do business, its raison d’être and a guarantor of trust.
This book revisits the concept of reputation, bringing it up to date with the era of social media and demonstrating the significance of a good reputation for making sustainable business. Using an easy-to-follow approach, the authors present all key aspects business leaders should know about reputation in the age of the communication revolution and clearly demonstrate how a good reputation can be a company’s permit to do business, its raison d’être and a guarantor of trust.
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.
This volume analyses the societal legacy of Lutheranism in Finland by drawing on a multidisciplinary perspective from the social sciences and humanities. Involving researchers from a wide range of such fields has made it possible to provide fresh and fascinating perspectives on the relationship between Lutheranism and Finnish society. Overall the book argues that Lutheranism and secular Finnish society are deeply intertwined. This volume addresses different societal areas which have been significantly influenced by Lutheranism, but also demonstrate how Lutheranism and its institutions have themselves adapted to society. As part of an ongoing religious turn in humanities and social sciences research in Finland and other countries, this book argues that it is necessary to take religion into greater account to more fully understand current societies and cultures, as well as their futures.
This book provides a complete exposition of equidistribution and counting problems weighted by a potential function of common perpendicular geodesics in negatively curved manifolds and simplicial trees. Avoiding any compactness assumptions, the authors extend the theory of Patterson-Sullivan, Bowen-Margulis and Oh-Shah (skinning) measures to CAT(-1) spaces with potentials. The work presents a proof for the equidistribution of equidistant hypersurfaces to Gibbs measures, and the equidistribution of common perpendicular arcs between, for instance, closed geodesics. Using tools from ergodic theory (including coding by topological Markov shifts, and an appendix by Buzzi that relates weak Gibbs measures and equilibrium states for them), the authors further prove the variational principle and rate of mixing for the geodesic flow on metric and simplicial trees—again without the need for any compactness or torsionfree assumptions. In a series of applications, using the Bruhat-Tits trees over non-Archimedean local fields, the authors subsequently prove further important results: the Mertens formula and the equidistribution of Farey fractions in function fields, the equidistribution of quadratic irrationals over function fields in their completions, and asymptotic counting results of the representations by quadratic norm forms. One of the book's main benefits is that the authors provide explicit error terms throughout. Given its scope, it will be of interest to graduate students and researchers in a wide range of fields, for instance ergodic theory, dynamical systems, geometric group theory, discrete subgroups of locally compact groups, and the arithmetic of function fields.
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