In this book, the world's leading Flex 2 development professionals show off more than 200 real-world exercises for developing rich, interactive Web sites with Adobe Flex 2.
This book is your go-to guide to unlock the power of this amazing language. [Features]: learn the basics : expressions, variables, functions and more ; apply object-orientated programming and principles to structure reusable, dependable code ; master common data structures such as Strings, Arrays and Objects ; work with XML using the new E4X extensions ; take control of the powerful new event model to write interactive software ; discover new display types such as Shape and Sprite ; add sound, video, animation and effects ; debug, handle erros, and make you applications fault-tolerant ; read, write, and store data in binary format." - back cover.
Paintings by Renaissance masters Lucas Cranach the Elder, Albrecht Durer, and Hans Holbein the Younger are among the works featured in this lavish volume, the first to comprehensively study the largest collection of early German paintings in America. These works, created in the 14th through 16th centuries in the region that comprises present-day Germany, Austria, and Switzerland, include religious images - such as "Virgin and Child with Saint Anne" by Durer and the double-sided altarpiece "The Dormition of the Virgin" by Hans Schaufelein - as well as remarkable portraits by Holbein and the iconic "Judgment of Paris" by Cranach. In all, more than 70 works are thoroughly discussed and analyzed, making this volume an incomparable resource for the study of this rich artistic period.
This text examines how multiobjective evolutionary algorithms and related techniques can be used to solve problems, particularly in the disciplines of science and engineering. Contributions by leading researchers show how the concept of multiobjective optimization can be used to reformulate and resolve problems in areas such as constrained optimization, co-evolution, classification, inverse modeling, and design.
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
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