Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.
Taking baseball fans behind the microphone, into locker rooms, and through the most memorable season in Texas Rangers history, this firsthand account from announcer Josh Lewin is both insightful and entertaining. Recounting the Rangers' struggles during their pivotal 2010 season—when the Rangers team was up for sale, drugs and alcohol threatened the team's biggest star and their manager, and reaching the Fall Classic for the first time—Lewin's bird's-eye view of Rangers baseball reveals an intimate and surprising portrait of a team that went from league joke to a serious contender in the World Series. Witty and original, Josh Lewin provides an engaging but balanced account of one of baseball's elite franchises.
The 1988 World Series champion Los Angeles Dodgers are best remembered for Kirk Gibson's dramatic home run, Orel Hershiser's pitching dominance, and manager Tommy Lasorda's masterfully corny motivation, but there was much more that made the season memorable, bittersweet, and controversial, and this book explains it all. Using hundreds of hours of new interviews with players, coaches, broadcasters, and fans and combing through newspapers and magazines, Josh Suchon takes a new generation of Dodgers fans back to their memorable 1988 championship season. From the end of Don Sutton's Hall of Fame career and the memorable 46-day stretch of pitching by Hershiser that hasn't been equaled since to unlikely playoff heroes Mike Scioscia, Mickey Hatcher, and Mike Davis, "Miracle Men" encapsulates the fever and fervor that surrounded the team and the city of Los Angeles in the summer and fall of 1988.
Educating for Democracy reports the results of the Political Engagement Project, a study of educational practices at the college level that prepare students for responsible democratic participation. In this book, coauthors Anne Colby, Elizabeth Beaumont, Thomas Ehrlich, and Josh Corngold show that education for political development can increase students’ political understanding, skill, motivation, and involvement while contributing to many aspects of general academic learning.
Brad Meltzer and Josh Mensch, the bestselling authors of The First Conspiracy, which covers the secret plot against George Washington, now turn their attention to a little-known, but true story about a failed assassination attempt on the sixteenth president in The Lincoln Conspiracy. Everyone knows the story of Abraham Lincoln’s assassination in 1865, but few are aware of the original conspiracy to kill him four years earlier in 1861, literally on his way to Washington, D.C., for his first inauguration. The conspirators were part of a white supremacist secret society that didn’t want an abolitionist in the White House. They planned an elaborate scheme to assassinate the President-elect in Baltimore as Lincoln’s inauguration train passed through, en route to the nation's capital. The plot was investigated by famed detective Allan Pinkerton, who infiltrated the group with undercover agents, including Kate Warne, one of the first female private detectives in America. Had the assassination succeeded, there would have been no Lincoln Presidency and the course of the Civil War and American history would have forever been altered.
The 2024 Supplement contains excerpts from cases decided since the publication of the Fourth Edition of the authors’ casebooks. New to the 2024 Edition: 1. Trump v. United States 2. Consumer Financial Protection Bureau v. Community Financial Services Association of America 3. United States v. Rahimi
The richest volume ever compiled on the subject, this lavishly illustrated tribute to a century of baseball's Fall Classic features anecdotes, lore, historic photos-and all of the stats fans cherish. Newly revised and fully updated through the 2002 season, THE WORLD SERIES combines lively discussion with thorough statistics to tell the story of every World Series ever played, from the 1903 battle between the Pittsburgh Pirates and the Detroit Tigers to the Subway Series of 2000 that pitted the Yankees against the Mets as well as the eagerly awaited battle for the pennant in October 2002. The author's historical research uncovers all the little-known facts and stories from each game, along with baseball legends and unforgettable moments. In addition, detailed box scores and line scores include the statistics that baseball fans covet, with every number for every player who ever appeared in a World Series game. Beautiful photographs bring every game to life, illustrating the evolution of the game.
Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.
This will help us customize your experience to showcase the most relevant content to your age group
Please select from below
Login
Not registered?
Sign up
Already registered?
Success – Your message will goes here
We'd love to hear from you!
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.