At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Topics covered in Discrete Mathematics have become essential tools in many areas of studies in recent years. This is primarily due to the revolution in technology, communications, and cyber security. The book treats major themes in a typical introductory modern Discrete Mathematics course: Propositional and predicate logic, proof techniques, set theory (including Boolean algebra, functions and relations), introduction to number theory, combinatorics and graph theory.An accessible, precise, and comprehensive approach is adopted in the treatment of each topic. The ability of abstract thinking and the art of writing valid arguments are emphasized through detailed proof of (almost) every result. Developing the ability to think abstractly and roguishly is key in any areas of science, information technology and engineering. Every result presented in the book is followed by examples and applications to consolidate its comprehension. The hope is that the reader ends up developing both the abstract reasoning as well as acquiring practical skills.All efforts are made to write the book at a level accessible to first-year students and to present each topic in a way that facilitates self-directed learning. Each chapter starts with basic concepts of the subject at hand and progresses gradually to cover more ground on the subject. Chapters are divided into sections and subsections to facilitate readings. Each section ends with its own carefully chosen set of practice exercises to reenforce comprehension and to challenge and stimulate readers.As an introduction to Discrete Mathematics, the book is written with the smallest set of prerequisites possible. Familiarity with basic mathematical concepts (usually acquired in high school) is sufficient for most chapters. However, some mathematical maturity comes in handy to grasp some harder concepts presented in the book.
Ages ago, when the world was young, people did not know as much of nature and its secrets as we do now. Moreover, they did not have the art of writing, or if known to them, it was used only by a few, and its value for handing down the facts of history was not clearly understood. Thus, two great fields of knowledge, the world of nature and the world of history, were known only in a dim and vague way. Yet men and women were even then anxious to find out the causes of what they saw about them in nature, as well as to know whence and how they came to their native lands, through what journeys and labors, who were their ancient leaders in war, the builders of their cities, the founders of their laws and customs, and the like. In this book, the editor tells us of Beowulf, Rip van Winkle, Odysseus, the Argonauts, King Arthur and many tales more.
So foundational is this invention to modern aesthetics, Koerner argues, that interpreting it takes us to the limits of traditional art-historical method. Self-portraiture becomes legible less through a history leading up to it, or through a sum of contexts that occasion it, than through its historical sight-line to the present. After a thorough examination of Durer's startlingly new self-portraits, the author turns to the work of Baldung, Durer's most gifted pupil, and demonstrates how the apprentice willfully disfigured Durer's vision. Baldung replaced the master's self-portraits with some of the most obscene and bizarre pictures in the history of art. In images of nude witches, animated cadavers, and copulating horses, Baldung portrays the debased self of the viewer as the true subject of art. The Moment of Self-Portraiture thus unfolds as passages from teacher to student, artist to viewer, reception, all within a culture that at once deified and abhorred originality.
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