This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1965.
This volume holds a collection of articles based on the talks presented at ICDEA 2007 in Lisbon, Portugal. The volume encompasses current topics on stability and bifurcation, chaos, mathematical biology, iteration theory, nonautonomous systems, and stochastic dynamical systems.
Land of Black Clay takes place largely in the rural township of Sap(r), a town in the northeast Brazilian state of Para ba, many hundreds of miles north-northeast of Rio de Janeiro. The main character, Jorge Elias, is a newspaper reporter from Rio de Janeiro who is assigned to cover a news story in Sap(r). A judge, Odilon Fernandes, has reopened the case of a farmworker union organizer whose murder local landowners ordered. The initial investigation into the murder was perfunctory, but now, the possibility of justice is given a second chance. Land of Black Clay is a political-adventure novel reminiscent of the material from which such Costa-Gavras movies as Z and Missing were made. Though this is a work of fiction, such union leaders as Jouo Pedro Teixeira and Margarida Maria Alves actually lived. The land barons and their friends are fictional, as are the events themselves. Boson Books also offers a translation of Childhood of the Dead by Jose Louzeiro. For an author bio and photo, reviews and a reading sample, visit bosonbooks.com.
Real time embedded systems have particularly strict requirements on accuracy, safety and reliability. A central question in the design of such systems is how to support concurrent processing without adversely affecting the timing requirements of the system. Concurrent processing is essential because the only way to successfully meet some tight real time constraints is to use multiple processors. This thesis focuses on the distributed scheduling problem. It proposes a distributed scheduling algorithm to allocate and schedule a set of tasks onto a collection of processors linked by a network. It further proposes a distributed software architecture for CAPS (Computer Aided Prototyping System) generated prototypes based on GLADE (GNAT Library for Ada Distributed Execution) . The new distributed CAPS architecture is applied to several prototype examples. The results show that it is possible to build distributed real time embedded systems under the distributed scheduling model, where sets of tasks run independently on each processor, using GLADE.
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