It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. Dracula's greed, however, knows no bounds, and his reach is long... Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player. - Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers. - The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it. - Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf. - Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder. - New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory. - New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them. - New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm. - New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight.
Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic – unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy... or reduce them to gibbering wrecks. This new supplement for Dracula's America: Shadows of the West introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America.
What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? This book tackles this question through an empirical study of the strategic constitution of a multinational.
This is the first new book in many years to provide a comprehensive review of the latest theory, research, and treatment of chronic headaches from a biopsychological perspective. It is designed to make the tools of assessment and therapy widely accessible, while placing them in the context of how the disorders arise. The physiology and psychology o
This compelling alternate history, brilliantly written by fourteen leading international authors, presents the great maybes of the Revolutionary and Napoleonic Wars The Napoleon Options focuses on some of the pivotal episodes of these catastrophic wars, giving them a resounding twist, and explores in detail an alternative sequence of historical events. Rooted firmly in reality, and projected from entirely factual events, these dramatic and plausible possibilities are played out as though they actually happened in vivid and dramatic narratives.The Napoleonic Options presents ten scenarios spanning the years between 1796 and 1815. These include a full-blown French invasion of Ireland, a very real danger in the 1790s; Napoleons successful conquest of Egypt and the Middle East; Junots victory at Vimerio; the Austrian invasion of Bavaria in 1809; the Russian success at Borodino, and what might have happened at Waterloo. Amongst the addition contributions in this new extended edition are alternative outcomes to the battles of Essling, Austerlitz, Fuentes d Ooro, and New Orleans.These captivating scenarios colourfully illustrate how alternate results might have radically re-shaped events and demonstrate the far-reaching consequences minor changes could have had upon the future course of history.
A century ago, horses were ubiquitous in America. They plowed the fields, transported people and goods within and between cities and herded livestock. About a million of them were shipped overseas to serve in World War I. Equine related industries employed vast numbers of stable workers, farriers, wainwrights, harness makers and teamsters. Cities were ringed with fodder-producing farmland, and five-story stables occupied prime real estate in Manhattan. Then, in just a few decades, the horses vanished in a wave of emerging technologies. Those technologies fostered unprecedented economic growth, and with it a culture of recreation and leisure that opened a new place for the horse as an athletic teammate and social companion.
How are events turned into news pictures that define them for the audience? How do events become commodified into pictures that both capture them and reiterate the values of the agencies that sell them? This book looks at every stage of the production of news photographs as they move to and from the ground and are sold around the world. Based on extensive fieldwork at a leading international news agency that includes participant observation with photographers in the field, at the agency’s local and global picture desks in Israel, Singapore, and the UK, in-depth interviews with pictures professionals, and observations and in-depth interviews at The Guardian’s picture desk in London, the findings in this book point to a wide cultural production infrastructure hidden from – and yet also nurtured and thus very much determined by – the consumer’s eye.
What better way to 'read' the momentous Battle of Waterloo than to follow the movements of the main military commanders on that fateful day (18 June 1815). For the British side of the action, we dog the footsteps, and learn about the decisions and actions of The Duke of Wellington. For the French perspective we follow both Napoleon Bonaparte and his right-hand man Marshal Ney, who in fact played the more critical role.
Drummer Richard Bentinck of the 23rd of Foot (Royal Welch Fusiliers) was a rarity: he survived many sanguinary experiences and recorded his adventures. His writings provide an evocative portrait of an ordinary soldiers perception of living with one of the most experienced Napoleonic infantry battalions. He was discharged in 1823 for ill health, but lived a full life, dying in 1878 as an old man. Jonathan Crook has meticulously researched his ancestors life, finding unpublished first-hand accounts from Bentinck of desperate conflict across the globe, from Copenhagen to Martinique, throughout the Peninsular Campaign and culminating at the battle of Waterloo. These accounts are drawn from interviews that Bentinck conducted with a journalist just before his death. The title of the book is taken from the Battle of Aldea de Ponte: Wellington identified a tactical vulnerability and called for infantry to conduct an immediate manoeuvre. On being informed that the 23rd of Foot was best disposed, he smiled and said, Ah, the very thing, demonstrative of his hard-earned confidence.
While the First, or 'Great', English Civil War of 1642-6 was largely contested at regional and county level, in often hard-fought and long-lasting local campaigns, historians often still continue to dwell on the well-known major battles, such as Edgehill and Naseby, and the prominent national leaders. To help redress this imbalance, To Settle The Crown: Waging Civil War in Shropshire, 1642-1648 provides the most detailed bipartisan study published to date of how the war was actually organized and conducted at county level. This book examines the practicalities, the 'nuts and bolts', of contemporary warfare by reconstructing the war effort of Royalists and Parliamentarians in Shropshire, an English county on the borderland of Wales - a region that witnessed widespread fighting. Shropshire was contested during the First Civil War - when it became one of the most heavily garrisoned counties in England and Wales - and experienced renewed conflict during the Second Civil War of 1648. Based on a Doctoral thesis, and therefore drawing primarily on contemporary sources revealing much new information, To Settle The Crown examines key aspects of the military history of the English Civil Wars: allegiance and motivation; leadership and administration; recruitment and the form of armed forces; military finance; logistics; and the nature and conduct of the fighting. Furthermore, while previous studies have tended to concentrate on the Parliamentarians, the comparatively plentiful evidence from Shropshire has allowed the Royalist war effort there to be reconstructed in rare detail. This book reveals for the first time the extent of military activity in Shropshire, describing the sieges, skirmishes and larger engagements, while reflecting on the nature of warfare elsewhere across Civil War England and Wales. In also providing a social context to the military history of the period, it explains how Royalist and Parliamentarian activists set local government on a wartime footing, and how the populace generally became involved in the administrative and material tasks of war effort. Extensively illustrated, fully referenced to an extensive bibliography, and including a useful review of Civil War historiography, To Settle The Crown: Waging Civil War in Shropshire, 1642-1648 is a significant fresh approach to the military history of the English Civil Wars.
Covering the entire spectrum of women’s healthcare , Berek & Novak’s Gynecology, 16th Edition, provides definitive information and guidance for trainees and practicing physicians. A newly streamlined design and brilliant, full-color illustrations highlight must-know content on principles of practice and initial assessment, including relevant basic science; preventive and primary care for women; and methods of diagnosis and management in general gynecology, operative gynecology, urogynecology and pelvic reconstructive surgery, early pregnancy issues, reproductive endocrinology, and gynecologic oncology.
‘Whether you are studying leadership, or doing leadership, this is a rollicking good read, and a fabulously rich book.’ - Ken Parry, Professor of Leadership Studies and co-Director of the Deakin Leadership Centre, Australia He came to France an immigrant and left an exile – but, in a career spanning just 35 years, he became general, consul and emperor. How did Napoleon’s name come to be synonymous with brilliance, legend and glory despite displaying opportunistic and manipulative tendencies, and repeatedly deserting those that followed him? 200 years after his defeat, what lessons can we learn from his successes and his failures? As the world marks the 200th anniversary of the Battle of Waterloo, this fascinating study on leadership and power tackles the questions that continue to intrigue and mystify. As now, power was gained and held by political manipulation, patronage, fear, putsch, charisma, popular vote and the new idea of meritocracy. Through the inclusion of Reflections and Questions, Jones and Gosling also highlight some important lessons for current and future managers and leaders.
THE INSTANT #1 NEW YORK TIMES BESTSELLER * New York Times Book Review Editors' Choice From New York Times bestselling coauthor of The Coddling of the American Mind, an essential investigation into the collapse of youth mental health—and a plan for a healthier, freer childhood. “Erudite, engaging, combative, crusading.” —New York Times Book Review “Words that chill the parental heart… thanks to Mr. Haidt, we can glimpse the true horror of what happened not only in the U.S. but also elsewhere in the English-speaking world… lucid, memorable… galvanizing.” —Wall Street Journal "[An] important new book...The shift in kids’ energy and attention from the physical world to the virtual one, Haidt shows, has been catastrophic, especially for girls." —Michelle Goldberg, The New York Times After more than a decade of stability or improvement, the mental health of adolescents plunged in the early 2010s. Rates of depression, anxiety, self-harm, and suicide rose sharply, more than doubling on many measures. Why? In The Anxious Generation, social psychologist Jonathan Haidt lays out the facts about the epidemic of teen mental illness that hit many countries at the same time. He then investigates the nature of childhood, including why children need play and independent exploration to mature into competent, thriving adults. Haidt shows how the “play-based childhood” began to decline in the 1980s, and how it was finally wiped out by the arrival of the “phone-based childhood” in the early 2010s. He presents more than a dozen mechanisms by which this “great rewiring of childhood” has interfered with children’s social and neurological development, covering everything from sleep deprivation to attention fragmentation, addiction, loneliness, social contagion, social comparison, and perfectionism. He explains why social media damages girls more than boys and why boys have been withdrawing from the real world into the virtual world, with disastrous consequences for themselves, their families, and their societies. Most important, Haidt issues a clear call to action. He diagnoses the “collective action problems” that trap us, and then proposes four simple rules that might set us free. He describes steps that parents, teachers, schools, tech companies, and governments can take to end the epidemic of mental illness and restore a more humane childhood. Haidt has spent his career speaking truth backed by data in the most difficult landscapes—communities polarized by politics and religion, campuses battling culture wars, and now the public health emergency faced by Gen Z. We cannot afford to ignore his findings about protecting our children—and ourselves—from the psychological damage of a phone-based life.
The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn Orders of battle for each side and any other information required to set up. rnContents :rnrn Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn 20 carefully devised scenarios of varying size and complexity.rn a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn Clear win/lose/draw conditions.
Since Dracula's rise to power a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumours abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic – unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy... or reduce them to gibbering wrecks. This new supplement for Dracula's America: Shadows of the West introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America.
It is 1875, and Count Dracula is President of the United States of America. In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency. Drawn by the shadows gathering across the nation, secretive cults and evil creatures emerge from their lairs to thrive in the darkness of the new regime. Fleeing from the oppression and menace of the East, hordes of pioneers head to the West, hoping for a new life. Dracula's greed, however, knows no bounds, and his reach is long... Dracula's America: Shadows of the West is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country – from bustling boom-towns to the most remote wilderness – as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival.
This supplement for Dracula's America: Shadows of the West contains a host of new rules and material and offers something for every player. - Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crimelords with an agenda as mysterious as the powers wielded by their enforcers. - The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it. - Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf. - Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder. - New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory. - New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them. - New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm. - New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight.
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