Two sisters. Two choices. One crucial moment in history.1913. Clara and Nancy work with imprisoned suffragettes who are on hunger strike. Seeing the struggles of these women is going to force them to decide whether fighting for what you believe in is worth giving up your freedom.A novel exploring the pain it can take to live your truth, told by a masterful storyteller.
A gorgeously written account of a freeborn black boy sold into slavery during the Civil War; think 12 Years a Slave for young adults. Well-mannered Samuel and his mischievous younger brother Joshua are free black boys living in an orphanage during the end of the Civil War. Samuel takes the blame for Joshua's latest prank, and the consequence is worse than he could ever imagine. He's taken from the orphanage to the South, given a new name -- Friday -- and sold into slavery. What follows is a heartbreaking but hopeful account of Samuel's journey from freedom, to captivity, and back again.
The Wild Cards universe has been thrilling readers for over 25 years. In Walter Jon Williams's "Prompt. Professional. Pop!" shows that to make it in Hollywood, it's not enough to be beautiful and talented, you've also got to take advantage of every opportunity that pops up. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A simple, resonant, and utterly heart-shattering debut about greed, love, trust and what matters most when your world falls apart. A war-torn country... only one way out.Ten-year-old Malik's world is falling apart. Soldiers have invaded town, and his mother is missing, leaving Malik with his grandfather, Papa. Along with a thousand other refugees, their hope for escape to a new life lies in gaining passage aboard one ship -- but the demand for tickets is high, and so is the cost. Can they make it on? And will they find Mama before the ship departs? When things don't go as planned, Malik must summon all of his courage and resourcefulness to survive.A heart-wrenching and suspenseful story of sacrifice and resilience, Close to the Wind confronts the realities of war in a timeless and accessible way.
In a frigate stolen from his own navy, Captain Favian Markham races to New Orleans with the dispatches he’s captured from a British warship— dispatches making it clear that the city will soon be the target of a British fleet and an invading army. But Favian finds New Orleans a city of intrigue, where Creoles conspire against the Americans, where streetfighters cloak their murders under the Code Duello, the pirate Jean Laffite battles the Navy, and a cabal of elite soldiers conspire to hand the city to the enemy— and where two sensuous Creole women, Eugenie and Campaspe, vie for his favor. In order to resist the coming invasion, Favian must fight his way clear of conspiracy and unite the divided city, and soon discovers that in order to buy time for the defenders, he must sacrifice his own ship, and his own career, in a hopeless fight against an overwhelming power . . .
“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.” --Junot Díaz, Pulitzer Prize-winning author Game designer Dagmar Shaw is skilled at creating vast online entertainments with millions of players. But Dagmar is haunted by her past, and by memories of a burning city, and of the friends who died as a bloody vengeance plot played to its conclusion around her. Dagmar is an expert at manipulating the online players known as the Group Mind. But when an acquaintance appears with the plan to manipulate an entire Middle Eastern country, to stage a revolution and make the people think it was all their own idea, Dagmar is both appalled and intrigued. Can she crash the Deep State? And can she do it without creating another bloodbath? This is no longer a game. The bullets, the tanks, and the spies are real, and so is the danger as Dagmar plunges into the task of gaming an entire state. When it first appeared, Deep State gained a modest amount of infamy as the novel that predicted the Arab Spring, and appeared the very week the Egyptians occupied Tahrir Square. “And since this is an intrigue thriller, there are undercurrents and deceptions and hidden agendas and secret loyalties and unexpected betrayals, deeper states of operation and deeper games being played for higher (or lower) stakes. Dagmar faces not only the normal perils of an elaborate and delicate con, but those of the deep state of international politics, where you don’t know who has been bought or intimidated, who might be a plant, who has a history that will blow up at the worst possible moment.” --Russel Letson, Locus “Williams has crafted a slick, intelligent techno-thriller that never allows the melodramatic storyline to swamp the cast of sympathetic characters.” --Eric Brown, the Guardian “Both prescient and utterly of the moment, featuring an ingeniously concocted and elaborated plot and a compelling cast of characters, Deep State is a success on every level . . . if ever one of Williams’ books had crossover potential . . . this is it. ” . . . The biggest plot coupon of all . . . is really the card on which the whole hand turns, and Williams does not blow the trick. On the contrary, he weaves this bit of scientific or pseudo-scientific legerdemain very deftly into the warp and weft of his plot, giving the novel that satisfies both logically and emotionally. Like his doughty heroine, Williams is absolutely at the top of his game here.” ---Paul Witcover, Locus
Nebula Award-winning author Walter Jon Williams returns to the sweeping space opera adventure of his Praxis universe with Impersonations, an exciting new novel featuring the hero of Dread Empire's Fall! Having offended her superiors by winning a battle without permission, Caroline Sula has been posted to the planet Earth, a dismal backwater where careers go to die. But Sula has always been fascinated by Earth history, and she plans to reward herself with a long, happy vacation amid the ancient monuments of humanity's home world. Sula may be an Earth history buff, but there are aspects of her own history she doesn't want known. Exposure is threatened when an old acquaintance turns up unexpectedly. Someone seems to be forging evidence that would send her to prison. And all that is before someone tries to kill her. If she's going to survive, Sula has no choice but to make some history of her own. Reviews: "Well told with story plot, well-drawn characters, and excellent wordsmithing...It feels like Williams is having a great time with Impersonations." — Locus "Readers will savor this intriguing glimpse into the life of a woman who struggles with her own identity and the price of her action." — Publishers Weekly At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
They call it Black Mind. Using this covert technology, Reno has written his own consciousness over that of Albrecht Roon, one of Earth’s greatest enemies. A saboteur surrounded by enemies, he must act quickly, and without giving himself away, in order to turn the Orbital oppressors against each other and bring down their entire system. He’s living in a labyrinth of paranoia, surrounded by bodyguards and treacherous rivals. And then he discovers that Black Mind is not a complete success--- Roon still lives inside him, and Roon is mad. This novella is the long-awaited sequel to Walter Jon Williams’ classic novel Hardwired.
THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world. That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light. To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information. You'd better have the information handy. ARGs combine video, text adventure, radio plays, audio, animation, improvisational theater, graphics, and story into an immersive experience. Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
“Well-developed characters, an intriguing plot and a clear-eyed view of the double-edged sword called change make [AMBASSADOR OF PROGRESS] an engrossing book...” LIBRARY JOURNAL “Williams has an above-average knack for fast pacing, gritty realism, and high-tech details.” BOOKLIST An interstellar catastrophe has left humanity scattered on dozens of primitive worlds. Fiona is an emissary to one such world, charged with helping the inhabitants of Echidne rise from barbarism. But once she’s arrived on the planet, she finds herself in the middle of a war... the Brodaini, the world’s most ferocious warriors, have risen in revolt against their overlords. The combat soon threatens to become a war of extermination. Fiona is a neutral. But Echidne is proving a perilous place for neutrals...
“Walter Jon Williams is a visionary of tremendous power and originality . . . He kills every damn time.” --Junot Díaz, Pulitzer Prize-winning author Dagmar Shaw is back in Hollywood, with a plan to lasso a series of emerging technologies into a revolutionary new form of entertainment. Sean Makin is a washed-up child actor clinging to life on reality television, until Dagmar offers him the chance to be a star. Sean’s past, however, holds the darkest of secrets, and now it looks as if that secret threatens to break loose in a new cycle of violence and murder. Sean’s determined to succeed, even if the path to stardom is splashed with blood. But the ultimate secret is Dagmar’s, and Sean has to decide how much to pay in order to find out what’s on the other side of the fourth wall. “ . . . the blending of mystery-thriller, SF, and traditional Hollywood-story elements is hugely successful. It’s one of those ambitious, genre-bending books in which you keep seeing, as you read, ways the story could fall apart under its own weight—but it never does. Surely the best of the Dagmar Shaw series and one of the author’s finest novels.” --Booklist (starred review) “This is an ambitious novel, blending elements of science fiction, thriller and Hollywood epic into one wildly inventive narrative. It’s the kind of genre-bender that you can spend a lot of time trying to describe, or you can simply say: go read it, right now.” --David Pitt, Winnipeg Free Press
When word came to "Old" Walnut Ridge that the railroad was coming, Col. Willis Miles Ponder moved the entire settlement a few miles, cleared a site for a depot, and platted the new town in 1874. Not long after, Hoxie was formed when Henry and Mary Boas offered a right-of-way for another railroad through their land just south of Walnut Ridge. Born by the railroads, the towns have been joined at the hip ever since. By 1889, there was a mule-drawn streetcar connecting the two towns, replaced by an electric streetcar in 1904. Hit hard by the Depression, the towns were saved in part when Walnut Ridge was selected as the home of a World War II Army Air Field, resulting in an influx of 4,000 people. This facility is now used as a city airport, industrial park, and home of Williams Baptist College. Images of America: Walnut Ridge and Hoxie illustrates the boom times and the struggles of these towns through their first 100 years.
Soon to be a show on Hulu! Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. Since a strange alien virus created the superhuman beings known as Aces and Jokers four decades ago, they have struggled for respect and recognition. Now they are key players in a presidential convention torn by hatred and dissent. Assassins stalk the halls of the convention and one of the candidates plans to use his secret Wild Card power for evil. Travel on a journey of intrigue and adventure in this collaborative novel edited by #1 New York Times bestselling author George R. R. Martin and written by five of science fiction's most imaginative talents: Stephen Leigh, Victor Milan, Walton Simons, Melinda M. Snodgrass, and Walter Jon Williams. "Delicious. Everything I hoped for. The character interactions and plot twists have exactly the complexity, surprise, and unsentimental realism I'd expect out of a George R. R. Martin project." —Austin Grossman, author of Soon I Will be Invincible on Inside Straight The Wild Cards Universe The Original Triad #1 Wild Cards #2 Aces High #3 Jokers Wild The Puppetman Quartet #4: Aces Abroad #5: Down and Dirty #6: Ace in the Hole #7: Dead Man’s Hand The Rox Triad #8: One-Eyed Jacks #9: Jokertown Shuffle #10: Dealer’s Choice #11: Double Solitaire #12: Turn of the Cards The Card Sharks Triad #13: Card Sharks #14: Marked Cards #15: Black Trump #16: Deuces Down #17: Death Draws Five The Committee Triad #18: Inside Straight #19: Busted Flush #20: Suicide Kings The Fort Freak Triad #21: Fort Freak #22: Lowball #23: High Stakes The American Triad #24: Mississippi Roll #25: Low Chicago #26: Texas Hold 'Em At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A Philip K Dick Award-nominated novel. Eight hundred years ago Doran Falkner gave humanity the stars, and he now lives with his regrets on a depopulated Earth among tumbledown ruins and ancient dreams brought to life by modern technology. But word now comes that alien life has been discovered on a distant world, life so strange and impossible that the revelation of its secrets could change everything. A disillusioned knight on the chessboard of the gods, Doran must confront his own lost promise, his lost love, and his lost humanity, to make the move that will revive the fortunes both of humans and aliens . . . "Knight Moves is an engrossing and evocative read, a tale of immortality and love and death rendered in a style that reminds me more than a little of the early Roger Zelazny. Williams’ people are intriguing and sympathetic, and his portrait of an Earth left transformed and empty by a humanity gone to the stars, where aliens dig among ancient ruins for old comic books while the creatures of legends stir and walk again, will linger in my memory for a long time. Williams is a writer to watch, and– more importantly– to read." –--George R.R. Martin, author of Game of Thrones "Knight Moves uses an unmatched cast of characters, human and otherwise, to tell an intriguing story." –-- Fred Saberhagen, author of the Book of Swords Trilogy
Devastated by the loss of his family, Gideon Markham has retreated to his ship and the life of the sea. Heir to a privateering tradition, he brings his schooner into the Gulf of Mexico to wage unremitting war on the British who threaten America’s freedom. But the puritanical Gideon finds the Gulf a strange and threatening place, and soon he must face Jean Laffite’s pirates, a mutiny, an attack by Red Stick Creeks, and a British invasion . . . none of which he finds as baffling and alarming as Maria-Anna de Suarez, an attractive widow who gambles at cards, brandishes a pair of pistols, and plans to lead an expedition into the heart of enemy territory, with Gideon as her guide and pawn. Originally published as The Yankee, this is one of the action-packed historical novels with which Walter Jon Williams began his career.
Captain Favian Markham, USN, is a man surrounded by secrets. Secrets that will be revealed when he is court-martialled for losing his ship. Secrets held by his mistress Caroline. The secrets of enemy spies signaling to British ships over the horizon. And the greatest secret of the War of 1812, a secret which will be revealed once Favian breaks the enemy blockade in The Macedonian, a frigate stolen from his own government . . . The Macedonian, originally published as by "Jon Williams," is one of the works of historical fiction with which Walter Jon Williams began his career.
“Walter Jon Williams has succeeded in creating the perfect contemporary space opera, revved up and ready to take the SF genre by force with all the artistry and panache one could ask for.” --Enigma “This is a hugely fun ride. It has empires crashing, civil wars, aliens, humans, scheming clans, plucky young heroes and villains fighting battles in huge starships--- what more can you ask for?” --Alien Online “Walter Jon Williams has been compared to writers as diverse as Patrick O’Brian and Jane Austen; both comparisons, bizarrely, make sense. This is classic space opera, elegantly written and beautifully plotted.” --Guardian For millennia the alien Shaa have ruled their empire with a merciless hand. But soon their rule will end, and their subject species are already beginning to bid for power. Will their ruthless competition lead to bloody chaos, or a tyranny even worse than that of the Shaa? Cadet Caroline Sula is a brilliant, beautiful, brittle officer with a deadly secret that could bring her career crashing in ruins. Lt. Gareth Martinez is a provincial who struggles for recognition by the glittering lords of the empire. Together they discover that one of the empire’s subject races is planning a murderous conquest that will leave humanity helpless, and soon they’re in a fight against overwhelming odds to save humanity’s last hope from extinction.
The universe has fallen into bloody chaos now that the dread empire of the tyrannical Shaa is no more -- at the mercy of the merciless insectoid Naxid, who now hunger for domination. But the far-flung human descendants of Terra have finally tasted liberty, and their warrior heroes will not submit. Separated by light-years, Lord Gareth Martinez and the mysterious guerrilla fighter Caroline Sula each pursue a different road to victory in tomorrow's ultimate battle -- for the new order will be far more terrible than the old ... unless one last, desperate stratagem can hold a shattered galaxy together.
THIS IS NOT A GAME is a novel built around the coolest phenomenon in the world. That phenomenon is known as the Alternate Reality Game, or ARG. It's big, and it's getting bigger. It's immersive and massively interactive, and it's spreading through the Internet at the speed of light. To the player, the Alternate Reality Game has no boundaries. You can be standing in a parking lot, or a shopping center. A pay phone near you will ring, and on the other end will be someone demanding information. You'd better have the information handy. ARGs combine video, text adventure, radio plays, audio, animation, improvisational theatre, graphics, and story into an immersive experience. Now, one of science fiction's most acclaimed writers, Walter Jon Williams, brings this extraordinary phenomenon to life in a pulse-pounding thriller. This is not a game. This is a novel that will blow your mind.
Favian Markham is a rising young American officer in during the War of 1812. As commander of the small, slow brig Experiment, he must break the British blockade and take his outgunned vessel on a daring raid into the Narrow Seas of England. On his desperate journey he faces duels, rivalries, ambitious politicians, yardarm-to-yardarm combat, and the deadly beauty of a foreign courtesan. Yet his greatest battle is not with the enemy, but with his own divided nature . . . Brig of War (originally published as The Raider) is one of the historical novels with which Walter Jon Williams began his career.
IMAGINE A GAME WITH NO BOUNDARIES - WAITING IN A PARKING LOT, SITTING AT YOUR COMPUTER, WALKING DOWN THE STREET. YOU COULD BE CALLED AT ANY MOMENT - AND YOU'D BETTER BE READY. THIS IS NOT A GAME. THIS IS A NOVEL OF GREED, BETRAYAL, AND SOCIAL NETWORKING.
Fantascienza - racconto lungo (26 pagine) - Da un maestro delle ucronie una divertente variazione sul mito del grande Elvis Presley Il ragazzo sa di avere avuto un fratello che era proprio come lui, se non per il fatto che è un angelo. Erano gemelli – gemelli identici, infatti i loro alluci avevano le stesse impronte digitali – e il più vecchio visse mentre il più giovane era nato morto. La madre del ragazzo dice che questo fatto lo rende speciale, che persino prima di nascere aveva reso suo fratello un angelo. Inizia così (in realtà c’è un breve brano introduttivo prima), con queste frasi toccanti e intriganti, uno dei migliori racconti di storia alternativa di Walter Jon Williams, che sarà poi ripreso anche nella classica raccolta annuale fatta da Gardner Dozois dei migliori titoli apparsi nell’anno precedente (si era nel 1994). Williams è sempre stato un amante del “what if”, delle infinite possibilità offerte dalle ucronie alla fantasia degli autori di fantascienza. Stavolta ci presenta un ritratto umano e affascinante di un Elvis Presley assai diverso da quello che abbiamo conosciuto.... Apparso sulla prestigiosa antologia Alternate Outlaws, curata dal compianto Mike Resnick, Elvis il Rosso è uno dei nuovi racconti di Walter Jon Williams che abbiamo acquisito e che pubblicheremo in questa collana, dopo Emersione, Elegia per angeli e cani e Il giorno dell’incarnazione, La Piramide Sommersa della Dinastia Tang, Argonautica. Nato nel 1953 a Duluth nel Minnesota, Walter Jon Williams si è laureato in letteratura inglese all'università del Nuovo Messico, dove attualmente vive e lavora. Autore di una ventina di romanzi, tra cui ricordiamo Hardwired (1986), La voce del vortice (1987), Stazione Angelica (1989), Aristoi (1992), Metropolitan (1995), di sceneggiature cinematografiche e televisive e di numerosi racconti, ha vinto due volte il premio Nebula, la prima nel 2001 con il racconto Daddy's world e, successivamente, nel 2004, con L'era del flagello (The Green Leopard Plague), pubblicato in Italia nella collana Odissea Delos. Autore eclettico e dotato, Walter Jon Williams ha attraversato varie fasi nella sua carriera. Dopo un inizio influenzato da Roger Zelazny, è poi diventato uno degli esponenti di spicco del cyberpunk degli inizi degli anni novanta con il gradevole I guerrieri dell'interfaccia (Hardwired), per poi raggiungere la piena maturità con opere come La voce del vortice, Stazione Angelica, Aristoi.
A classic work from Walter Jon Williams, “Daddy’s World” earned the Nebula Award in 2001. Little Jamie lives with his family in an eerily perfect environment, entertained by characters from literature, sung to sleep at night by the Woman in the Moon. But cracks begin to appear in Jamie’s world that reveal rifts within his family, and he begins to see the terrifying reality behind the walls of his life, and to understand that perfection has its price . . .
Jane Austen meets P.G. Wodehouse--- IN SPACE!" After years of struggle, Drake Maijstral has been rated Number One Burglar by the Imperial Sporting Commission. Surely by now he deserves a vacation— and he fully intends to take one, on Earth. But valuable items keep disappearing, and it’s clear that Maijstral, the master thief to end all master thieves, is being preyed upon by another expert burglar. Maijstral would very much like to solve this mystery, but unfortunately people keep challenging him to duels, and he’s become enmeshed in conspiracies laid by two very attractive, very dangerous ladies. And to make things worse, the corpse of Maijstral’s father has been stolen— a corpse that is dead, but still senile. Rock of Ages is the third hilarious Drake Maijstral adventure by the New York Times best-selling author Walter Jon Williams.
Loren Hawn is a traditional Western peace officer walking the streets of 21st Century New Mexico, and seemingly unaware that times have changed. And when a dying man named Randal falls out of a bullet-riddled car and dies in Loren’s arm, Loren finds he isn’t the only man living in the wrong time--- because he remembers pulling Randal’s dead body out of a wrecked car twenty years before. He knows the car belongs to a scientist who works at the high-security laboratory built on the outskirts of town, and he knows that if he doesn’t work fast, all evidence of a crime will disappear into national security vaults. In order to bring justice back to his community, Loren will have to risk everything, his life, his job, his faith, and his family. The Chicago Sun-Times said, "This is a novel that works marvelously on a variety of levels--- as an adventure story, a trek through personal entanglements, a study in detailed police techniques and an elightening lesson in theoretical science. And if that isn't enough, it also offers a totally unexpected ending.
The Rift would be a very good beach book, if you could put it down long enough to get into the water." —— The San Diego Union Tribune FRACTURE LINES PERMEATE THE CENTRAL UNITED STATES. Some comprise the New Madrid fault, the most dangerous earthquake zone in the world. Other fracture lines are social—— economic, religious, racial, and ethnic. What happens when they all crack at once? Caught in the disaster as cities burn and bridges tumble, young Jason Adams finds himself adrift on the Mississippi with African-American engineer Nick Ruford. A modern-day Huck and Jim, they spin helplessly down the river and into the widening faults in American society, encountering violence and hope, compassion and despair, and the primal wilderness that threatens to engulf not only them, but all they love... " A breakout book that you'll swear the author lived" —— SF Age "I don't like disaster novels. I would not have even glanced at The Rift if it weren't backed by Walter Jon Williams' reputation for excellence. And I definitely would not have kept reading if Williams hadn't demonstrated on every page that he deserves his reputation. The result? I was so engrossed in—— and engaged by ——The Rift that I forgot that I don't like disaster novels. This book is an impressive achievement.” —— Stephen R. Donaldson, New York Times bestselling author of The Chronicles of Thomas Covenant "The Rift is bloody wonderful! Williams brings an historic disaster back for an encore and metaphorically flattens it again. This is the stuff for which sleep is lost--and awards are made." —— Dean Ing "The Rift shakes up the world like it's never been shaken before." —— Fred Saberhagen "[For fans of the disaster novel] Williams delivers the requisite thrills and setpieces—— but he also, to paraphrase Conrad, offers a bit of that truth for which they forgot to ask." —— Locus
From Walter Jon Williams, the author of Hardwired and Implied Spaces, comes this bleeding-edge collection of SF stories, including the Nebula-winning "Daddy's World" and "The Green Leopard Plague." Other stories include "Lethe," "The Last Ride of German Freddie," "Pinocchio," and "Incarnation Day." So high-powered is this collection that three stories were nominated for Nebula Awards, one for a Hugo, and one for a Sidewise Award. The collection includes extensive annotations by the author and an introduction by Charles Stross. From a STARRED REVIEW in Publisher's Weekly: "In this provocative, entertaining collection of nine reprints, Williams (Implied Spaces) brings together tales of the College of Mystery as well as other explorations of the gray region where psyche and technology meet. Standouts include the Nebula-winning Daddy's World, in which a young boy finds himself trapped in a nightmare not of his making; The Last Ride of German Freddie, an alternate history in which Friedrich Nietzsche meets Wyatt Earp; Incarnation Day, wherein humanity raises its children as computer programs; and the title story, another Nebula winner, about a utopian society's birth and psychological effects. Coupled with extensive notes from the author, these stories invite readers to share and enjoy Williams's extensive knowledge of history, psychology, and culture.
Hardwired, the acknowledged inspiration for the games Cyberpunk Red and Cyberpunk 2077, is now available in a deluxe edition for its thirtieth anniversary, with new content by the author. Earth lies prostrate beneath the lash of the Orbital powers, and Earth’s Balkanized nations have no choice but to let the Orbitals plunder their remaining wealth. Below the zone of Orbital control, buttonheads, panzerjocks, dirtgirls, and hustlers scramble for their ticket out of the gravity well. But now, if the criminal underworld and the guerrilla underground can join forces, there is a chance to shift the balance of power— in a war fought on the ground by hardwired commandos, in the air by high-flying deltajocks, and by genius hackers in the neural interface. As Roger Zelazny said, “Hardwired is a tough, sleek juggernaut of a story, punctuated by strobe light movements, coursing to the wail of jets and the twang of steel guitars— glittering, nasty, and noble— and told in a style perfectly suiting its content. It has all of my favorite things— blood, love, fire, hate and a high ideal or two. I wish I’d written this one.” The Thirtieth Anniversary Edition of this cyberpunk classic includes essays by the author devoted to the origin of the novel, the unexpected source of the term “panzerboy,” and an amused guide through some of the oddities of the first German edition. “Williams' use of language is as explosive and as techno-tinged as the world he describes. Reading the book is like taking a jet ride across a futuristic America, with acceleration forcing you back in your seat all the way.” Rockland Courier-Gazette “Cowboy is no Rambo; he is a thoughtful, intelligent hero. He and Sarah are two of the many good things about HARDWIRED. Another is the world they inhabit--- an incredibly detailed future of personality transfers, bizarre drugs, cybernetic implants, and complex political and economic power maneuvers . . . It is one of the best SF novels I have read in years; I heartily recommend it.” Fantasy Review “The story moves with the speed of a hovercraft, the climax has all the action and excitement of Star Wars and the ending has a delightful twist.” Providence Sunday Journal “Hardwired is his best book to date...as the parallel plotlines of a hotshot contraband flyer and a sleek bodyguard/assassin develop and gradually intersect, the book takes on a life of its own.” Locus
Four award-winning authors. Four amazing alternate histories. In this collection of novellas, four masters of alternate history turn back time, twisting the facts with four excursions into what might have been. Bestselling author Harry Turtledove imagines a different fate for Socrates (now Sokrates); S. M. Stirling envisions life "in the wilds of a re-barbarized Texas" after asteroids strike the earth in the 19th century; Sidewise winner Mary Gentle contributes a story of love (and pigs) set in the mid-15th century, as European mercenaries prepare to sack a Gothic Carthage; and Nebula nominee Walter Jon Williams pens a tale of Nietzsche intervening in the gunfight at the O.K. Corral.
Nominated for both the Hugo and Nebula Award, City on Fire returns to the world-city of Metropolitan, a city dominated by plasm, the magical substance capable of both creation and destruction. With her help, Aiah’s lover Constantine has established himself in the metropolis of Caraqui, a nation dominated by corrupt officials, gangsters, and the genetically altered known as the “twisted.” Here they hope to create a revolution in the cosmic order--- but first they must fend off treachery, war, and the threat of Taikoen, the “hanged man,” a deadly creature that lives within plasm itself. Aiah must fight not only for her revolution and for her place in the world, but for Constantine’s very soul.
As our 88th issue was coming together, I noticed that we have a pair of jungle adventure novels—the first Bomba the Jungle Boy story, as well as Tarzan and the Lost Empire. So I’m going to bill it as a “Special Jungle Warrior Issue” and just add that it’s a fun one. #88 also includes two original mysteries (Mark Thielman, N.M. Cedeño) plus a bunch of other great modern and classic stories (Fritz Leiber! Day Keene! George O. Smith!). I would have gladly bought Anna Tambour’s story for Weird Tales when I was editing WT—don’t forget to check it out. (It falls somewhere between fantasy, crime, and Rod Serling’s the Twilight Zone. And we are super happy to welcome back Acquiring Editor Cynthia Ward, who brings us the Walter Jon Williams tale this time. We look forward to many more selections from her. Here’s the complete lineup: Mysteries / Suspense / Adventure: “License to Kill,” by Mark Thielman [Michael Bracken Presents short story] “The Case of the Burgled Bushels,” by Hal Charles. [Solve-It-Yourself Mystery] “Short-Term Murder,” by N.M. Cedeño [Michael Bracken Presents short story] “Dead Men Do Tell Tales,” by Day Keene [short story] Bomba the Jungle Boy, by Roy Rockwood [novel] Science Fiction & Fantasy: “Lethe,” by Walter Jon Williams [Cynthia Ward Presents short story] “I Killed for a Lucky Strike,” by Anna Tambour [short story] “Atomic Bonanza,” by George O. Smith “Martians Keep Out!” by Fritz Leiber [short novel] Tarzan and the Lost Empire, by Edgar Rice Burroughs [novel]
The time of reckoning is close at hand. Events in the New York Times bestselling Star Wars The New Jedi Order series take a decisive turn, as the heroes of the New Republic prepare for their most volatile clash yet with the enemy—from without and within. In the war against the ruthless Yuuzhan Vong, the fall of Coruscant leaves the New Republic divided by internal strife, and on the verge of bowing to conquest. But those who steadfastly refuse to consider surrender—Luke Skywalker, Han Solo, Leia Organa Solo, and their children and comrades-in-arms—are determined to seize victory against overwhelming odds. And now, finally, there are signs that the tide may be turning in the New Republic’s favor. After capturing crucial Yuuzhan Vong intelligence, Jedi fighter-pilot Jaina Solo prepares to lead a daring surprise strike against an enemy flagship. Meanwhile, Jaina’s brother Jacen—liberated from the hands of the enemy and newly schooled in an even greater mastery of the Force by the Jedi Knight Vergere—is eagerly poised to bring his unique skills to bear against the invaders. And on Mon Calamari, the New Republic’s provisional capital, the retired, ailing hero Admiral Ackbar has conceived a major tactical plan that could spell the beginning of a swift end for the Yuuzhan Vong. Yet even as opposing squadrons face off in the depths of space, intrigue runs rampant: in the heated political race for Chief of State . . . in the shadows where Yuuzhan Vong spies plot assassinations . . . and in the inscrutable creature Vergere, a Jedi Knight whose allegiance is impossible to predict. And as Luke Skywalker sets about reestablishing the Jedi Council, the growing faction opposed to the ways of the Force unveil a terrifying weapon designed to annihilate the Yuuzhan Vong species. But in doing so, they may be dooming the New Republic to becoming the very thing it has sworn to fight against—and unleashing the power of the dark side. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
ORPHANS OF DEEP SPACE . . . They’re outlaws now. Created to serve a function grown obsolete, haunted by the holographic ghost of their father, Ubu and Maria have lived their entire lives skating along the edge of extinction. Now they and their ship Runaway are in flight both from the law and from a predatory clan of competitors. They’re going to come back rich, or not at all. But what they find in the depths of space isn’t wealth, but a secret so startling that Ubu and Maria will need every last reserve of guile, cunning, and intelligence just to survive . . . “No one can accuse Williams of failing to grow with each new major work . . . Straight-forward space adventure with a strong picaresque flavor. The pacing is brisk, the high-tech details vivid, the rewards to readers considerable.” ---Booklist “Williams colorfully invokes the life of the trader families and their honkeytonk space stations. With its emphasis on youth, beauty, sex, and mischief, [ANGEL STATION] also conjures a contemporary mood agreeably distinct from its futuristic settings.” --Publishers Weekly “Williams has it all.” --Analog “Williams is a skillfully literate addition to the stylish new generation of science fiction writers.” ---Chicago Tribune
“Space opera the way it ought to be [...] Bujold and Weber, bend the knee; interstellar adventure has a new king, and his name is Walter Jon Williams.” -- George R.R. Martin Following The Praxis, Walter Jon Williams’ critically-acclaimed mix of space opera and military science fiction, the conflict grows for the fate of humanity…and the universe. The Dread Empire of the Shaa is no more, following the death of the last oppressor. But freedom remains elusive for the myriad sentient races enslaved for ten centuries, as an even greater terror arises. The Naxids—a powerful insectoid species themselves subjugated until the recent Shaa demise—plan to fill the vacuum with their own bloody domination, and have already won a shattering victory with superior force and unimaginable cruelty. But two heroes survived the carnage at Magaria: Lord Gareth Martinez and the fiery, mysterious gun pilot Lady Caroline Sula, whose courageous exploits are becoming legend in the new history of galactic civil war. Yet their cunning, skill, and bravery may be no match for the overwhelming enemy descending upon the loyalist stronghold of Zanshaa, as the horrific battle looms that will determine the structure of the universe—and who shall live to inhabit it—for millennia to come.
An original collection of interwoven short stories set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones An alien virus ravages the world, with effects as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Croyd Crenson is the Wild Card’s greatest failure—and its greatest success. Dubbed “The Sleeper,” he randomly undergoes hibernations that can span days, weeks, or even months. After each hibernation, he awakens with a new appearance and set of powers—sometimes a joker, sometimes an ace, and sometimes a combination of both—until exhaustion claims him and his next inevitable sleep shuffles the cards anew. Ever since his initial infection in 1946, he’s awoken in a singular body—until now. His latest awakening has left him split into six different incarnations, each of them a self-contained piece of the original and each with a unique look and ability. One of them, at least, recognizes this for the disaster that it is, and tasks the clever and elusive Tesla—a joker with ace powers—to locate and gather the remaining five versions of himself before sleep claims them again and leaves Croyd permanently fractured. What follows is a journey through Croyd’s long and colorful life, through the lens of some who have encountered the world’s most unusual wild carder. And as Tesla delves deeper into the investigation, he’ll have to work fast, because not every Croyd is as amiable as the first—and they’ll do whatever it takes to survive. Featuring stories from: Christopher Rowe • Carrie Vaughn • Cherie Priest • William F. Wu • Walter Jon Williams • Stephen Leigh • Mary Anne Mohanraj • Max Gladstone • Edited by George R. R. Martin • Assisted by Melinda M. Snodgrass
Soon to be a show on Hulu! Rights to develop Wild Cards for TV have been acquired by Universal Cable Productions, the team that brought you The Magicians and Mr. Robot, with the co-editor of Wild Cards, Melinda Snodgrass as executive producer. George R. R. Martin's Wild Cards classic adventure, in trade paperback for the first time: a dangerous superpowered gang rises to power and threatens the citizens of New York City Bloat, the boy-governor of the Rox, wanted to make Ellis Island a safe haven for Jokers, and made a choice to recruit the Jumpers, superpowered teen outcasts who could steal a man's body in the blink of an eye. But under the leadership of Dr. Tachyon's psychotic grandson, the Jumpers grow more vicious and uncontrollable every day, becoming the greatest threat the Wild Cards have ever faced.... Edited by #1 New York Times bestselling author George R. R. Martin, Jokertown Shuffle features the writing talents of Walton Simons, Chris Claremont, Lewis Shiner, William F. Wu, Victor Milan, Stephen Leigh, Melinda M. Snodgrass, and John Jos. Miller, along with previously unpublished stories from Carrie Vaughn and Cherie Priest. The Wild Cards Universe The Original Triad #1 Wild Cards #2 Aces High #3 Jokers Wild The Puppetman Quartet #4: Aces Abroad #5: Down and Dirty #6: Ace in the Hole #7: Dead Man’s Hand The Rox Triad #8: One-Eyed Jacks #9: Jokertown Shuffle #10: Dealer’s Choice #11: Double Solitaire #12: Turn of the Cards The Card Sharks Triad #13: Card Sharks #14: Marked Cards #15: Black Trump #16: Deuces Down #17: Death Draws Five The Committee Triad #18: Inside Straight #19: Busted Flush #20: Suicide Kings The Fort Freak Triad #21: Fort Freak #22: Lowball #23: High Stakes The American Triad #24: Mississippi Roll #25: Low Chicago #26: Texas Hold 'Em
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