Tales from the Jolly Gale is a collection of stories as told by an old sailor to a young boy. The stories deal with pirates, rumrunning,naval missions, and a variety of nautical adventure themes. References are occasionally made to actual historical events and locations. The characters in the stories each deal with various personal issues such as loyalty, camaraderie through adversity, meeting challenges, and many more.
The Mormon faith may seem so different from aspirations to transcend the human through technological means that it is hard to imagine how these two concerns could even exist alongside one another, let alone serve together as the joint impetus for a social movement. Machines for Making Gods investigates the tensions between science and religion through which an imaginative group of young Mormons and ex-Mormons have found new ways of understanding the world. The Mormon Transhumanist Association (MTA) believes that God intended humanity to achieve Mormonism’s promise of theosis through imminent technological advances. Drawing on a nineteenth-century Mormon tradition of religious speculation to reimagine Mormon eschatological hopes as near-future technological possibilities, they envision such current and possible advances as cryonic preservation, computer simulation, and quantum archeology as paving the way for the resurrection of the dead, the creation of worlds without end, and promise of undergoing theosis—of becoming a god. Addressing the role of speculation in the anthropology of religion, Machines for Making Gods undoes debates about secular transhumanism’s relation to religion by highlighting the differences an explicitly religious transhumanism makes. Charting the conflicts and resonances between secular transhumanism and Mormonism, Bialecki shows how religious speculation has opened up imaginative horizons to give birth to new forms of Mormonism, including a particular progressive branch of the faith and even such formations as queer polygamy. The book also reveals how the MTA’s speculative account of God and technology together has helped to forestall some of the social pressure that comes with apostasy in much of the Mormon Intermountain West. A fascinating ethnography of a group with much to say about crucial junctures of modern culture, Machines for Making Gods illustrates how the scientific imagination can be better understood when viewed through anthropological accounts of myth.
Fully cross-referenced and source-referenced, this dictionary contains over 1200 entries consisting of terms concerning laws, theories, hypotheses, doctrines, principles, and effects in early and contemporary psychological literature. Each entry consists of the definition/description of the term with commentary, followed by a number of cross-referenced, related terms, and by chronologically-ordered source references to indicate the evolution of the term. An appendix provides supplementary material on many laws and theories not included in the dictionary itself and will be helpful to students and scholars concerned with specialty areas in psychology.
A killer adventure fantasy follow-up to HOPE AND RED, set in a fracturing empire spread across savage seas, where two young people from different cultures find common purpose. Red is being trained as a cold-blooded assassin by the biomancers. As he becomes increasingly embroiled in palace politics, he learns that even life among the nobility can be deadly. While terrorizing imperial ships as the pirate Dire Bane, Hope stumbles onto a biomancer plot of such horrifying scope that it makes even the massacre of her childhood village seem small in comparison. With the biomancers tightening their grip of fear over the empire, Hope and Red struggle to fill their new roles and responsibilities, but the cost will be greater than any of them realize.
Finalist for the AEJMC James A. Tankard Book Award Donald Trump's presidency was marked by angry attacks on journalists, an extraordinary ability to capture the media spotlight, a flood of disinformation from the White House, and bitter partisanship reflected in the media. Trump's dysfunctional relationship with the press affected how the United States dealt with the crises of COVID-19, climate change, social unrest due to systemic racism, and efforts to overturn the 2020 election. But Trump's troubled relationship with the press didn't happen by chance. Clash explores the political, economic, social, and technological forces that have shaped the relationship between U.S. presidents and the press during times of crisis. In addition to Trump's presidency, Clash examines those of John Adams, Abraham Lincoln, Woodrow Wilson, Franklin Roosevelt, Richard Nixon, Ronald Reagan, Bill Clinton, George W. Bush, and Barack Obama. Some of these presidents faced military or international crises. Others were challenged by economic downturns or political scandals. And sometimes the survival of America's system of government was at stake. By examining what happened between presidents and the press during these pivotal times, Clash helps us understand how we arrived at our current troubled state of affairs. It concludes with recommendations for strengthening the role the press plays in keeping presidents accountable.
Los Angeles Times Bestseller This riveting tour through 1960s Los Angeles is a “history from below, in the very best sense” as it celebrates the “grassroots heroes and struggles” of the social movements of the era (Barbara Ehrenreich, author of Natural Causes). “Authoritative and impressive.” —Los Angeles Times “Monumental.” —Guardian Los Angeles in the sixties was a hotbed of political and social upheaval. The city was a launchpad for Black Power—where Malcolm X and Angela Davis first came to prominence and the Watts uprising shook the nation. The city was home to the Chicano Blowouts and Chicano Moratorium, as well as being the birthplace of “Asian American” as a political identity. It was a locus of the antiwar movement, gay liberation movement, and women’s movement, and, of course, the capital of California counterculture. Mike Davis and Jon Wiener provide the first comprehensive movement history of L.A. in the sixties, drawing on extensive archival research and dozens of interviews with principal figures, as well as the authors’ storied personal histories as activists. Following on from Davis’s award-winning L.A. history, City of Quartz, Set the Night on Fire is a historical tour de force, delivered in scintillating and fiercely beautiful prose.
3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use the 3ds Max toolset without relying on third-party models. Watch the progression of the models through hundreds of screen captures, also available in full color on the companion DVD. Take advantage of the book’s learn-as-you-go approach to creating a variety of intricate robotic models with 3ds Max. Companion DVD includes full color, expanded chapter demonstrating how to model an android, ten hours of video tutorials including a 17-part tutorial from 3-d Palace on modeling a sentinel bot from the movie The Matrix, and full-color versions of the images in the book.
There’s blood in the water… Fargo is working as a scout along the Red River when he comes across a trio of butchered bodies who were delivering supplies to the reservations. And while most think Indian renegades are to blame, Fargo has a hunch that someone on the river has been playing pirate. And when he finds them, the Trailsman is going to blow them out of the water…
The accidental discovery of a mysterious ancient civilization threatens to destabilize the world order, sending its religions and governments into an era of global chaos, violence and human annihilation. A deep chasm in the middle of a Mesopotamian desert holds unfamiliar secrets as to the origins of mankind. Christianity, Judaism, Islam and the secular religions of Evolution and Atheism stand in lock-step to make certain the world never knows the truth.stories contained in ancient scriptures are true. but not the same truths taught in churches, synagogues and mosques. America sends a team of scientific explorers, Team Babelus, to secure otherworldly technologies in a desperate race against despotic tyrants and religious radicals seeking unlimited power and world domination. What they find astounds the world. This journey into the ancient past reveals real truths of human origins.changing the course of history forever.
The campaign that led to the first Battle of Newbury in 1643 represents a vital phase in the English Civil War, yet rarely has it received the attention it deserves. In this compelling and meticulously researched new study, Jon Day shows how the campaign was critical to the outcome of the war and the defeat of Charles I. The late summer 1643 was the military high tide for the king and his armies, yet within two months the opportunity had been squandered. The Royalists failed first to take the Parliamentarian stronghold of Gloucester and then to defeat the Earl of Essex's army at Newbury. If the Civil War had a tipping point, this was surely it.
Prince Dakkar and his mentor Count Oginski discover a plot by arch-enemy Cryptos to kill Napoleon. Arriving on their revolutionary submersible to intercept Cryptos, they glimpse a terrifying monster that seems to escape back into the bowels of the Earth. It leads them to discover an amazing underground world, and a plan more nefarious than they could ever have believed - even from Cryptos.The stage is set for an epic showdown complete with a giant reptilian cavalry and the Battle of Waterloo, in another breathlessly paced and endlessly inventive adventure for fans of Percy Jackson.
On August 7, 1942, U.S. Marines landed on the island of Guadalcanal, northeast of Australia, launching the first major Allied offensive against Japan. In one of the best-known campaigns of World War II's Pacific Theater, the Marines and then the U.S. Army endured a bitter six-month struggle for the island.
Enhance your knowledge of motion graphic design aesthetics and history with this authoritative look at the evolution of the art form. Motion Graphic Design, Third Edition provides a historical and critical overview of how the language of traditional graphic design is combined with the dynamic visual language of cinema in film, television, and interactive media. It features works from highly acclaimed animators and motion graphics studios from across the globe. This new edition has been updated to include: Thorough analysis of motion graphics designed for websites, informational kiosks, desktop and mobile touchscreen applications, DVD menus, and games Inspiring examples of how motion graphics continue to shape our visual landscape by transforming interior and exterior spaces into more engaging, immersive environments Coverage of conventional frame-by-frame animation techniques including stop-motion, cutout, and freehand by contemporary animators and motion design studios Instruction in how to create continuity or discontinuity and maintain the interest of viewers with frame mobility and rhythmic editing Discussion of pictorial and sequential aspects of motion graphics compositions and how they are choreographed to enhance messages and enrich stories downloadable resources featuring new professional and student work from around the globe, as well as figures from the textbook This is a must-have whether you are a student who is learning the principles of motion graphics or a professional in need of inspiration and new ways to impress your clients. Anyone working in or aspiring to work in the motion media industry will benefit greatly from this valuable resource.
Includes: Atlantic (Bahamas, Turks & Caicos, Bermuda, Florida Keys); Caribbean (Barbados, Bonaire, British Virgin Islands, Cayman Islands, Cozumel, Curacao, United States Virgin Islands); Central America (Belize); South America (Brazil); Pacific (Channel Islands Marine Sanctuary, Santa Catalina, Galapagos, Hawaii).
Fargo protects a passel of pretty pioneers! In the rugged mountains of the Northwest, Fargo comes across a group of unlikely travelers—five mail-order brides making their way through forbidding Hell’s Canyon. With warring Indians on all sides, it’s no place for a group of greenhorn girls to be on their own. And when he learns they’re headed for a town that doesn’t even exist, Fargo knows that whoever ordered the brides has something far more sinister than marriage in mind. Now, facing off against a gang of murderous dogs who want the women to satisfy their own depraved desires, the Trailsman is going to hold his own bloody version of a shotgun wedding…
Native Americans make up less than one per cent of the total US population but represent half the nation's languages and cultures. Here, in one grand sweep, is the full story of Native American society, culture and religion. Here is everything from the land-based spirituality of their early creation myths and the late rise of Indian Pride, to the 88 uses to which the Sioux put the flesh and bones of the buffalo and the practice of berdache (men adopted as women). The book offers a chronological history of America's indigenous peoples. It covers their dramatic early entry into North America, out of the now submerged continent of Beringia, then in more recent times the 'forgotten wars' of the 16th and 17th centuries, which wiped many tribes from the face of the East Coast, and finally describes to the last struggles of the Cheyenne and the Comanche. Celebrating these peoples' way of life rather than focusing narrowly on the manner of their genocide, it does not ignore uncomfortable facts of the Amerindian past - including the cannibalism believed to have been practised by some tribes and the Native Americans' part in the decimation of North America's buffalo herds.
Offers an investigation of aesthetic principles and their application to motion graphics. This work includes: a color-packed survey of graphic and communication design principles and techniques; an exploration of how leading designers formulate ideas, solve problems, and achieve artistic expression; and, a companion DVD.
Behind the internet's viral "Universe 25" experiment and Robert C. O'Brien's iconic novel, Mrs. Frisby and the Secret of NIMH, was one scientist who set out to change the way we view our fellow man — using rats . . . After the Civil War and throughout the twentieth century, cities in northern American states absorbed a huge increase in populations, particularly of immigrants and African Americans from southern states. City governments responded by creating new regulations that were often segregationist — corralling black Americans, for example, into small, increasingly overcrowded neighborhoods, or into high-rise “projects.” The situation intensified after World War II, as rising crime and racial unrest swept the nation, and blame fell on the crowded conditions of city life. The hardest-hit populations were left marginalized and voiceless. Enter John B. Calhoun, an ecologist employed by the National Institute of Mental Health to study the effects of overcrowding on rats. From 1947 to 1977, Calhoun built a series of sprawling habitats in which a rat’s every need was met—except space. The results were cataclysmic. Did a similar fate await our own teeming cities? Rat City is the first book to tell the story of Calhoun’s experiments, and their extraordinary influence — an enthralling record of urban design and dystopian science. Meticulously researched, it follows Calhoun’s struggle to solve the problem of crowding before America’s cities drain into the behavioral sink. And as the “war on rats” continues around the world, and our post-pandemic society reevaluates the necessity of urban living, the riveting story of Rat City is more relevant than ever.
In recent years, the executive branch's ability to maneuver legislation through Congress has become the measure of presidential success or failure. Although the victor of legislative battles is often readily discernible, debate is growing over how such victories are achieved. In The President in the Legislative Arena, Jon R. Bond and Richard Fleisher depart dramatically from the concern with presidential influence that has dominated research on presidential-congressional relations for the past thirty years. Of the many possible factors involved in presidential success, those beyond presidential control have long been deemed unworthy of study. Bond and Fleisher disagree. Turning to democratic theory, they insist that it is vitally important to understand the conditions under which the executive brance prevails, regardless of the source of that success. Accordingly, they provide a thorough and unprecedented analysis of presidential success on congressional roll-call votes from 1953 through 1984. Their research demonstrates that the degree of cooperation between the two branches is much more systematically linked to the partisan and ideological makeup of Congress than to the president's bargaining ability and popularity. Thus the composition of Congress "inherited" by the president is the single most significant determinant of the success or failure of the executive branch.
The Coalition Trilogy By: Jon David Vandenburg The Coalition Trilogy begins simply, in current times, with two young people making their way through life before meeting a stranger not meant to be there and in need of help. The next part examines a possible future as Humans expand into our own star system and realize they are far from alone, not to mention in the middle of harm’s way. The final chapter looks at what the various species may think or feel about each other from their own views. These stories will inspire hope that Humans have a place and destiny if they work to achieve it. They always have.
Oregon and Washington have been leaders in the craft beer boom that began in the 1980s. The number of craft breweries and brewpubs in the U.S. has increased dramatically in recent years--almost 4700 were doing business as of mid-2016. Much of this growth has taken place in the metropolitan areas of Portland and Seattle and in sizable cities like Eugene, Salem, Spokane and Tacoma. Yet many breweries have opened in villages and small towns. The author visits more than three dozen in this exploration of the vibrant craft brew scene along the coast of the Pacific Northwest. Profiles of brewers and owners and descriptions of breweries and their settings are provided, along with tasting notes on more than 200 beers.
Death is a core topic in ancient history/late antiquity courses Death is of perennial academic and sociological interest Comprehensive analysis from ancient near east to Christian martyrs Fills a gap in the market - nothing written on this topic.
The Second Hill is a historical, futuristic novel that takes the reader from September 11, 2001 to June 7, 2043. The settings are Washington, D.C., London, San Francisco, New Orleans, Manhattan, and Paris. The unusual tale begins on that infamous day when terrorism reached Americas shore and ends almost forty-two years later with a startling revelation about the Creators reaction to (1) the carnage of 9/11 and (2) the evil that caused it. The Second Hill examines the eternal conflicts between good and evil, theism and atheism, moral absolutism and moral relativism, individualism and collectivism, capitalism and socialism, and honesty and deceit conflicts that, in the final analysis, are about the same thing. The main characters speak and behave much unlike ordinary people. That is as it should be; extraordinary individuals do not carry on in ordinary fashion. The protagonists are uncommonly intellectual, but they are by no means elitist. They are not of the intelligentsia. Though danger and death continually threaten them, Christa Joyner, Jack Joyner, Alan John, and their cohorts never cower. They are as valiant as they are brilliant. They are as fearless as they are pure. The Second Hill is atypical of fiction in that it contains copious historical and expository endnotes. Endnotes are requisite here because the narrative is grounded in history, and explanation is absolutely necessary to help the reader understand the philosophical, theological, and political aspects of the plot. Essentially, The Second Hill is about Western civilization, Western values, and Western heroes. Hopefully, it will cause most of those who peruse its pages to think deeply about where the world is and where it most certainly will wind up if it continues down the slippery slope of relativism. Many will see this compelling novel as a conservative manifesto. That is what it is.
Before establishing himself as the "master of disaster" with the 1970s films The Poseidon Adventure and The Towering Inferno, Irwin Allen created four of television's most exciting and enduring science-fiction series: Voyage to the Bottom of the Sea, Lost in Space, The Time Tunnel and Land of the Giants. These 1960s series were full of Allen's favorite tricks, techniques and characteristic touches, and influenced other productions from the original Star Trek forward. Every science-fiction show owes something to Allen, yet none has equaled his series' pace, excitement, or originality. This detailed examination and documentation of the premise and origin of the four shows offers an objective evaluation of every episode--and demonstrates that when Irwin Allen's television episodes were good, they were great, and when they were bad, they were still terrific fun.
Fly with the best in Top Gun: 50 Years of Naval Air Superiority—the definitive, highly illustrated, in-depth look at the Navy's famous fighter unit, including its history, technology, and culture. Top Gun: 50 Years of Naval Air Superiority begins with a fascinating behind-the-scenes account of the blockbuster film that helped America shake off the trauma of the Vietnam War and once again take pride in its military. The book then launches into the even more incredible story of why and how such men consistently capture the imagination of children, adults, pilots, and audiences around the world. Chapters spotlight pivotal military movies and television shows that presaged the movie Top Gun, including edge-of-the-seat vignettes and anecdotes of pilots and their lifestyles, the origin of the Navy’s fighter pilot program and its rigorous training, and how it inspired the Air Force’s counterpart, Red Flag. Other chapters highlight what it takes to be a pilot in other branches of the armed forces, and takes a look back in time at the most notorious (and feared) pilots of World War I and World War II from all around the globe. Fast forward to the jet age, when the first aces flew hair-raising missions over Korea and Vietnam, and learn how past and contemporary aerial dogfighting really works. The book also reveals the many technological advances that transformed aerial combat from the dangerous, unsynchronized machine guns that bounced bullets off propellers in World War I to today, where air-to-air missiles are launched by pilots who have no visual contact with an adversary, and finally illustrates how drones are adding a new dimension to the meaning of Top Gun. Finish with an in-depth look at Naval Station Fallon, one of the most modern and renowned American naval stations, located outside Fallon, Nevada. Top Gun: 50 Years of Naval Air Superiority concludes with a look at Top Gun 2, the highly anticipated sequel to one of the biggest action movies of all time and the one that made Tom Cruise a worldwide superstar. Featuring over 200 photos, new interviews and stories from aces, engineers, commanders, and more, and written by best-selling author and president of the Military Writers Society of America, Dwight Zimmerman, Top Gun: 50 Years of Naval Air Superiority is the must-have guide to the fastest, deadliest, most storied aerial combat squadron the world has ever known.
ndr Frogmorton is an Earth Mage on long range reconnaissance when he lands a bit too close to a black hole. Angel his sentient ship computer dives into the gravity well in an attempt to slingshot back out and transits to an alternative universe, they arrive in an area adjacent to a deep space trade route which obviously goes somewhere. They set up a forward base on a convenient asteroid and monitor the trade rote. One day while monitoring they observe a vessel acting suspiciously, and eventually identify that it has attacked a vessel as it enters space on the trade route, they assume that this is not appropriate conduct and go to the assistance of the vessel. After taking out the attacker they identify six survivors in the aft compartment, they haul the hulk clear of the vessel and transfer the survivor to provide them with medical aid. Whilst they are providing the aid ndr is able to thought read them to acquire information on their system and its language; which allows Angel to become reasonably conversant with the structure of the language. They also discover that the survivors were captives held hostage on the vessel to ensure it had not been sabotaged. ndr recruits them as base staff and angel contacts the vessel which turns out to be a tube runner carrying passengers in transit from the Faal system to the Clondone system. They inform the captain that they are about to tow the hulk back to their base and will return later to see if he needs further assistance. Once they have and installed their new staff the Faal agree to see if they can do provisional repairs on the vessel and improve the base whilst ndr returns to assist the tube runner. When ndr arrives back he identifies that they need a tow back to their port of origin in Faal system which ndr agrees to provide. When he finally enters Terminus space (the Faal port of origin) he is intercepted by Geet- tem-fin a Faal Mage on patrol guarding the entry point. Angel rapidly establishes contact with Geet-tems inboard sentient and establishes that it is also female personality as is its Bio; Angel and Faal-doe hit it of big time, and patch Geet-tem through to ndr; once it has been established that they are both Mages they agree to mind link and ndr explains the situation to Geet-tem who promptly arranges backup and clears him to tow the Runner in. Once they have reached their rendezvous with the Med ship the Taan (medics) request access to the re.gen to treat persons injured in the attack, ndr accompanied by Geet-tem tow the runner to parking orbit at Terminus Space Port where personal can be evacuated. On the way in they are met by the Ccin pop news vid crews and ndr claims that he is an Earth system salvage operator, the Ccin are suspicious about this but they get away with it. Once the passengers are disembarked ndr and Geet-tem go down to Space Port by Boat leaving Faal doe and Angel in orbit. ndr clears things with Admiral Bel-tam-den the Bel Fleet commander Terminus, and they stay at the Mage centre overnight. The Following day Geet-tem takes ndr to Prime centre to meet the High Mage and Geet-tem is detailed off to brief ndr on Faal System while the High Mage clears things with Faal Prime Council They clear an office and lecture room with the duty Aal (administrator) and then to go through basic readers. By the time they have achieved this it is the end of working day and they retire to their rooms to prepare for evening meal. When it is time Geet-tem collects ndr and they head for the duty bar to join the other Mages at base for evening social and introduce ndr to them when they arrive at the Bar they greet the other mages and Geet-tem orders her usual Fizz-bomb which is her usual drink ndr follows suit without realising that Fizz-bombs are lethal which results in him becoming slightly tipsy before anybody realizes that he is not acquainted with Faal social liquids, to the consternation of Geet-tem, and he is t
In the year 1264 three young people come into information that the Earth will be destroyed by collision with an interstellar planet in a thousand years. They also learn that in the next year a leading reformer, the father of one of the three, will die in battle, setting back the progress of human history by 400-500 years, a margin great enough to enable people a thousand years later to save Earth. They must cause the battle to go the other way, and use that to launch still greater reforms that will set history on a fast course to planetary defense. Two of the three have superior abilities, but not superpowers. They have revelations, but must work out the details for themselves. They have opportunities that existed in their time and never before or since. In this book the reader will meet many interesting characters, many from history, although as history takes a different course, it also changes the characters and the roles they play.
Francis Ford Coppola's The Godfather, Part II (1974) is a magisterial cinematic work, a gorgeous, stylized, auteur epic, and one of the few sequels judged by many to be greater than its predecessor. This despite the fact that it consists largely of meetings between aspiring 'Godfather' Michael Corleone and fellow gangsters, politicians and family members. The meetings remind us that the modern gangster's success is built upon inside information and on strategic planning. Michael and his father Vito's days resemble those of the legitimate businessmen they aspire or pretend to be. Jon Lewis's study of Coppola's masterpiece provides a close analysis of the film and a discussion of its cinematic and political contexts. It is structured in three sections: “The Sequel,” “The Dissolve,” and “The Sicilian Thing” – accommodating three avenues of inquiry, respectively: the film's importance in and to Hollywood history, its unique, auteur style and form; and its cultural significance. Of interest, then, is New Hollywood history, mise-en-scene, and a view of the Corleone saga as a cautionary capitalist parable, as a metaphor of the corruption of American power, post-Vietnam, post-Watergate.
Step 1: Turn off the TV, the PC, the PS3, the Wii... Step 2: Open up The Mammoth Book of Boy's Own Stuff and get into boyhood like it's meant to be ... A guide to life, the universe and pretty much everything The Mammoth Book of Boy's Own Stuff is full of fun as well as important facts on how to be top and an all round great person - from essential Latin to making your own volcano, from SAS survival skills to basic movie making. Read about heroes of war and exploration, find out how to make secret ink, check ALL the capitals of the world, learn and adhere to the 10 virtues, discover the means to make your brain go faster. There are even stories by such cool writers as Rider Haggard and Edgar Rice 'Tarzan' Burroughs. Amaze your friends, impress your teachers (and even girls)! And included for no extra cost - the world's official funniest joke. 100% guaranteed against boredom!! Contents include: SAS Survival Skills; 10 Books Every Boy Should Read before Age 12; How to make invisible ink; Comic Book Superheroes, Villains and Their Inventors; A Boy Hero: Jack Travers VC; The World's 12 Decisive Battles; The Plains Indians of America; How to perform a banana kick; and much much more ...
The face of 1980s television was shaped by a man who stayed behind the scenes. Stephen Cannell's reluctant white knights--put-upon private eye James Rockford, World War II fly-boys the Black Sheep Squadron, hapless superhero Ralph Hinckley, fugitive mercenaries the A-Team, and maverick cop Hunter--traversed the television landscape from the 1970s to the 1990s. Cannell changed the face of the action-adventure genre, updating the crime-show format with a hybrid of rebellious morality, juvenile wit, intelligent sarcasm, and radical conservatism. This book discusses in detail the programs of the writer-producer and lists every episode of his award-winning productions from the early 1970s to the early '90s. The book features publicity photos and descriptions of unsold pilots.
A rollicking tour of the history of the high seas with Blackbeard, Captain Kidd, 'Calico Jack' Rackham, Anne Bonney and other figures of maritime legend. Includes Francis 'The Scourge of Spain' Drake's audacious night-time treasure raid on Nombre de Dios; Alexander Exquemelin's fly-on-the-wall account of the 'wicked order of pirates, or robbers of the sea'; the journal of William Dampier, found stashed in a hollow bamboo tube, and much more. Witness skulduggery and malice, terror and excitement -- a colourful and always entertaining collection.
Uses simple experiments to describe the properties of sound and demonstrate how sounds are formed and how they travel, why animals can hear sounds that humans cannot, listening in stereo, and more.
A bind-up of the best in the ten books in the Science Factory series. It provides an excellent introduction to practical application and experimentation -- a vital and exciting part of the scientist's world. Each chapter contains a carefully planned series of projects and experiments that can be readily made by the reader. Each project is designed to help the understanding of a given scientific principle such as flight, sound, chemical reactions, and electricity. Bright ideas are also suggested to help the reader examine and working and applications of each project.
When the Circus Bolsillo lands in Larde, orphan Miles Wednesday and his angel-friend Little join its wondrous and chaotic show. They soon fall in with Doctor Tau-Tau, a mysterious and bumbling fortune-teller who once knew Miles's parents and claims Miles's father is very much alive. Miles sets out in secret with Doctor Tau-Tau, but to his surprise the search for his father quickly turns into a hunt for a much coveted and powerful Tiger's Egg—a stone fabled to contain the soul of a tiger. No one knows its true whereabouts, and as Miles and Little begin to puzzle the bits together, they uncover its curious connection to Miles's parents. Could the Egg be the key to the secrets of Miles's own past? Jon Berkeley's second novel in The Wednesday Tales continues the fantastical and often comical story of Miles Wednesday, as he sets forth on another strange adventure in pursuit of the truth.
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