This is a grab bag of quick games and audience activities designed to liven up any presentation or speech. The games have been selected and revised for any business professional making a speech or giving a presentation.
100 different games, activities, and exercises that have been used by some of America's most experienced and innovative trainers in teaching a variety of important business skills.
This book, first published under the title of What Every Supervisor Should Know, provides the very latest information and the most current points of view from authoritative sources.
Long considered the standard in its field, the sixth edition of this practical, point-by-point guide to every major supervisory issue is now available in paperback. It contains new discussions of such timely topics as the ways in which recent environmental trends and innovations affect productivity . . . the impact of competency guidelines, computer surveillance, and expanding employee rights . . . and more. 30 line drawings.
The fourth book in the acclaimed Games Trainers Play series includes a fresh collection of motivational activities for every training situation. New icebreakers, brain teasers, problem-solvers, and session closers are included, plus a host of exercises on today's hottest business topics. Each game has been field-tested and can be played in under 30 minutes.
This book is about supervision in the legal profession with a focus on the experience of novice lawyers. It is the first of its kind. Until now there have been a range of books dedicated to professional supervision in many disciplines, but not law. Supervision is an important link between formal university-based legal education and independent practice and is relevant to a range of contemporary legal practice issues including changes driven by technology, workplace culture, regulating law firm management, and well-being. This book aims to be scholarly and practical. It provides an overview of how supervision is positioned in the legal regulatory framework; it describes how supervision is conceived in the legal profession and practice management literature; and draws lessons from clinical legal education and other professional disciplines. By reporting on survey data, this book also provides insights into practitioners’ attitudes and perceptions about supervision in legal practice.
Break the ice at your next meeting with The Big Book of Business Games! In this exciting resource book, two of today's acknowledged games masters serve up a cookbook of activities that you can learn to use, guaranteed to generate a lively discussion, or simply give a group a "breather" from the monotony of a boring staff meeting or presentation. Each of the 75 group games and activities here is adapted from the best-selling Games Trainers Play series and shortened to suit the needs of managers and team leaders to use with their departments, staff, or committees.
Get any training session off the ground fastor jumpstart one whenever it lagswith the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: Break the ice and get participants acquainted Shake up outworn habits and perceptions Challenge with thought-provoking brainteasers Test learning and retention Develop communication and listening skills Bring out and involve participant-leaders Win back lethargic, distracted, low-energy groups Encourage creative problem-solving; Boost or reinforce a group's self-image Forge cohesive work teams that value group effort Facilitate transfer of training to the job
Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.
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