Read minds! Make objects disappear and then reappear! One of the great magicians of all time reveals how to perform 200 masterful deceptions without training or special equipment to audiences of all sizes.
Marvelous treasury of card magic presents exact details of 155 professional card tricks that anyone can learn. Card wizard John Scarne reworked these tricks to eliminate the need for sleight-of-hand. Simple instructions and clear diagrams illustrate Houdini's "Card on the Ceiling," Blackstone's "Card Trick Without Cards," Milton Berle's "Quickie Card Deal," more.
A classic in its field, this is the essential, all-inclusive guide to today's card games, including poker, bridge, baccarat, solitaire, and dozens of others, as well as histories and variations in the games, odds, and tips on how to detect cheating.
Cheating and deception are terms often used but rarely defined. They summon up unpleasant connotations; even those deeply involved with cheating and deception rationalize why they have been driven to it. Particularly for Americans and much of Western civilization, official cheating, government duplicity, cheating as policy, and conscious, contrived deception, are all unacceptable except as a last resort in response to threat of extinction. As a distasteful tool, deception is rarely used to achieve national interests, unless in relation to the deployment of military force. As an area of study, it has by and large been ignored. Intrigued by attitudes toward cheating and deception, the authors decided to analyze its roots, structure, and process. They asked fundamental questions: are there categories of deception, general steps in the process of deception, and ways to evaluate its results across time and in different modes? The book that results is a typology of kinds of deception, beginning with military deception, but extending into other categories and stages. In his introduction to this new edition, Bell outlines how the book came to be written, describes the mixed emotions toward the subject displayed by govenmental and nongovernmental funding sources, and speculates about its critical and commercial reception. He discusses widespread new interest in the subject, the research that has been undertaken since this book was first published, and its limitations. This book provides a general overview of this complex subject, creating a framework for analysis of specific instances of cheating or deception. It will be of particular interest to political scientists, those interested in military affairs and strategy, and psychologists. The general reader will find the book written with a light touch, drawing examples of cheating and deception in the pursuit of love and money. The specialist reader will be intrigued by its broad-ranging examples drawn from policy and politics, wars and rumors of wars.
What two things could be more different than numbers and stories? Numbers are abstract, certain, and eternal, but to most of us somewhat dry and bloodless. Good stories are full of life: they engage our emotions and have subtlety and nuance, but they lack rigor and the truths they tell are elusive and subject to debate. As ways of understanding the world around us, numbers and stories seem almost completely incompatible. Once Upon a Number shows that stories and numbers aren't as different as you might imagine, and in fact they have surprising and fascinating connections. The concepts of logic and probability both grew out of intuitive ideas about how certain situations would play out. Now, logicians are inventing ways to deal with real world situations by mathematical means -- by acknowledging, for instance, that items that are mathematically interchangeable may not be interchangeable in a story. And complexity theory looks at both number strings and narrative strings in remarkably similar terms. Throughout, renowned author John Paulos mixes numbers and narratives in his own delightful style. Along with lucid accounts of cutting-edge information theory we get hilarious anecdotes and jokes; instructions for running a truly impressive pyramid scam; a freewheeling conversation between Groucho Marx and Bertrand Russell (while they're stuck in an elevator together); explanations of why the statistical evidence against OJ Simpson was overwhelming beyond doubt and how the Unabomber's thinking shows signs of mathematical training; and dozens of other treats. This is another winner from America's favorite mathematician.
Did biblical characters gamble in casting lots? Did reliance on casting lots encourage gambling? Do all risk-taking decisions have a gambling element? Are Stock Exchange investments a form of gambling? As more and more Christians are buying lottery tickets, Lotto: Is the Lottery Fun or Folly? examines and argues cogently the biblical, theological, historical, and ethical dimensions of lotteries. It provides up-to-date information on many of the increasingly popular forms of gambling, including charity gambling, but with particular emphasis on lotteries. It explores theological issues and examines biblical and historical viewpoints often overlooked by other works. This book is highly readable style and nonjudgmental in its approach. It offers practical and pastorally sensitive advice on the control of gambling, and each chapter concludes with discussion questions to prompt further study.
The second edition of a comprehensive introduction to machine learning approaches used in predictive data analytics, covering both theory and practice. Machine learning is often used to build predictive models by extracting patterns from large datasets. These models are used in predictive data analytics applications including price prediction, risk assessment, predicting customer behavior, and document classification. This introductory textbook offers a detailed and focused treatment of the most important machine learning approaches used in predictive data analytics, covering both theoretical concepts and practical applications. Technical and mathematical material is augmented with explanatory worked examples, and case studies illustrate the application of these models in the broader business context. This second edition covers recent developments in machine learning, especially in a new chapter on deep learning, and two new chapters that go beyond predictive analytics to cover unsupervised learning and reinforcement learning.
Would you believe that you could ask a full-grown man to hold a penny for you and then tell him to drop it and finds he can’t, hard as he may try? In what is undoubtedly the most original magic book of our time, John Fisher shows the reader how, with minimal practice, he can use the marvels of the human body to entertain and mystify friends and family, small and large audiences. This book is first of all a delight to read because of the instant education it provides us with about the unknown powers we have in our hands, our eyes, our noses, and our incredible nervous system. In each case, Mr. Fisher shows the easy-to-grasp principle first and then how to put the principle to work in actual tricks. Most magic books require a great deal of study and dexterity. This one enables you to entertain people even before you have finished the book. Moreover, you never have to worry about being prepared, because you always have with you all the miraculous things you need—your hands, your eyes, and the rest of your body.
A high school dropout at 15, and deported from Canada at 17, John Barbour is recognized as "the godfather of reality TV" for his role as the creator, producer, co-host, and writer of the trendsetting hit Real People. He won the first of his five Emmys as the original host of AM LA in 1970, where he interviewed controversial anti-war guests like Mohammed Ali, Cesar Chavez, and Jane Fonda. He was the first in America to do film reviews on the news, winning three more consecutive Emmys as KNBC's Critic-At-Large. He spent ten years as Los Angeles Magazine's most widely read and quoted critic and early in his career, he made stand-up comedy appearances on The Dean Martin Show, The Tonight Show, and others. In 1992 he wrote and directed the award-winning The Garrison Tapes, which Director Oliver Stone heralded as "the perfect companion piece to my movie, JFK." In 2017 he wrote and directed part two: The American Media and the Second Assassination of President John F. Kennedy, which was applauded as "the definitive film on JFK and the rise of Fake News." In this highly entertaining, deeply informative autobiography, readers will discover what a multifaceted storyteller Barbour is.
Mind-exercising and thought-provoking."—New Scientist If playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type—games of chance, games of skill, games of chance and skill, and automatic games. Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strategy? How can you tell if a puzzle is unsolvable? How large a role does luck play in games like golf and soccer? This book examines each of these issues and many others, along with the general principles behind such classic puzzles as peg solitaire and Rubik's cube. Lucid, instructive, and full of surprises, it will fascinate mathematicians and gamesters alike.
Scarne was often proclaimed by experts, magicians and editors of the time as the greatest card manipulator of all time. He was an expert at poker, blackjack, backgammon and any other game played at casinos. Scarne's famous card trick was "Scarne's Aces". Taking a spectator's shuffled deck of cards and then cutting to all four aces.
During WW2, soldiers and sailors enjoyed playing dice, but were often fleeced by con men and cheaters. Magician John Scarne came to their rescue, offering advice for playing as well as for spotting tricks and cheats in his columns in Yank Magazine. This book was first published in 1945. See CoachwhipBooks.com for guides: dominoes, backgammon, more.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
Read minds! Make objects disappear and then reappear! One of the great magicians of all time reveals how to perform 200 masterful deceptions without training or special equipment to audiences of all sizes.
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