This is the consolidated and unduplicated edition of three separate volumes on the armorial bearings of American families published between 1903 and 1923. All told, Matthews furnishes illustrations of some 1,500 coats of arms, complete with heraldic descriptions of the arms and crests.
First published in 1907, this book contains a list of many of the Americans with coats of arms. It includes biographical information, genealogical information, as well as a description of the arms, crest, and motto. Other information listed include clubs and societies the individual belonged to, and the persons' residences along with a list of Royal Warrant Holders. 358 pages and numerous images.
Drawing on extensive written records of the thought of John Adams and Adam Smith, the father of modern capitalism, Dr. John E. Hill argues that these two great men advocated a balanced, values-based, and just political economy.
A remarkable new work from one of our premier historians In his exciting new book, John F. Kasson examines the signs of crisis in American life a century ago, signs that new forces of modernity were affecting men's sense of who and what they really were. When the Prussian-born Eugene Sandow, an international vaudeville star and bodybuilder, toured the United States in the 1890s, Florenz Ziegfeld cannily presented him as the "Perfect Man," representing both an ancient ideal of manhood and a modern commodity extolling self-development and self-fulfillment. Then, when Edgar Rice Burroughs's Tarzan swung down a vine into the public eye in 1912, the fantasy of a perfect white Anglo-Saxon male was taken further, escaping the confines of civilization but reasserting its values, beating his chest and bellowing his triumph to the world. With Harry Houdini, the dream of escape was literally embodied in spectacular performances in which he triumphed over every kind of threat to masculine integrity -- bondage, imprisonment, insanity, and death. Kasson's liberally illustrated and persuasively argued study analyzes the themes linking these figures and places them in their rich historical and cultural context. Concern with the white male body -- with exhibiting it and with the perils to it --reached a climax in World War I, he suggests, and continues with us today.
Following the passage of the Confederate Ordinance of Secession in April 1861, pro-Union Virginians met in Wheeling and began the process that would lead to the formation of West Virginia as a separate state. Despite the new state's allegiance to the North, the population of West Virginia remained divided in its loyalties, as author John W. Shaffer has described in his other book, "Barbour County, A Clash of Loyalties: A Border County in the Civil War." In his latest effort, "Union and Confederate Soldiers and Sympathizers," Mr. Shaffer enumerates over 1,000 individuals who comprised the fractious community of Barbour County. Using official military records, the 1860 U.S. federal census, and a variety of other primary and secondary sources, the author lists 718 Union and 528 Confederate soldiers and sympathizers from Barbour County. These individuals are arranged by army and thereunder alphabetically. For each we learn the military unit (except for sympathizers), dates of service, duties, date of birth, names of parents, postwar occupation and other activities, and date of death. Mr. Shaffer's Introduction describes the background of the Civil War in Barbour County, while the Appendices specify the Union and Confederate units and military engagements in which Barbour citizens fought.
A major theme in American history has been the desire to achieve a genuinely republican way of life that values liberty, order, and virtue. This work shows us how new technologies affected this drive for a republican civilization - a question as vital now as ever.
Examines nineteenth century etiquette books to determine what manners were like during the period, and looks at their connection with class, ideology, and behavior.
When physicist Robert Goddard, whose career was inspired by H. G. Wells's War of the Worlds, published "A Method of Reaching Extreme Altitudes," the response was electric. Newspaper headlines across the country announced, "Modern Jules Verne Invents Rocket to Reach Moon," while people from around the world, including two World War I pilots, volunteered as pioneers in space exploration. Though premature (Goddard's rocket, alas, was only imagined), the episode demonstrated not only science's general popularity but also its intersection with interwar popular and commercial culture. In that intersection, the stories that inspired Goddard and others became a recognizable genre: science fiction. Astounding Wonder explores science fiction's emergence in the era's "pulps," colorful magazines that shouted from the newsstands, attracting an extraordinarily loyal and active audience. Pulps invited readers not only to read science fiction but also to participate in it, joining writers and editors in celebrating a collective wonder for and investment in the potential of science. But in conjuring fantastic machines, travel across time and space, unexplored worlds, and alien foes, science fiction offered more than rousing adventure and romance. It also assuaged contemporary concerns about nation, gender, race, authority, ability, and progress—about the place of ordinary individuals within modern science and society—in the process freeing readers to debate scientific theories and implications separate from such concerns. Readers similarly sought to establish their worth and place outside the pulps. Organizing clubs and conventions and producing their own magazines, some expanded science fiction's community and created a fan subculture separate from the professional pulp industry. Others formed societies to launch and experiment with rockets. From debating relativity and the use of slang in the future to printing purple fanzines and calculating the speed of spaceships, fans' enthusiastic industry revealed the tensions between popular science and modern science. Even as it inspired readers' imagination and activities, science fiction's participatory ethos sparked debates about amateurs and professionals that divided the worlds of science fiction in the 1930s and after.
[An] elucidating cultural history of Hollywood’s most popular child star…a must-read." —Bill Desowitz, USA Today For four consecutive years she was the world’s box-office champion. With her image appearing in periodicals and advertisements roughly twenty times daily, she rivaled FDR and Edward VIII as the most photographed person in the world. Her portrait brightened the homes of countless admirers, among them J. Edgar Hoover, Andy Warhol, and Anne Frank. Distinguished cultural historian John F. Kasson shows how, amid the deprivation and despair of the Great Depression, Shirley Temple radiated optimism and plucky good cheer that lifted the spirits of millions and shaped their collective character for generations to come.
Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.
This book presents three decades of writings by one of America's most distinguished historians. John Higham, renowned for his influential works on immigration, ethnicity, political symbolism, and the writing of history, here traces the changing contours of American culture since its beginnings, focusing on the ways that an extraordinarily mobile society has allowed divergent ethnic, class, and ideological groups to "hang together" as Americans. The book includes classic essays by Higham and more recent writings, some of which have been substantially revised for this publication. Topics range widely from the evolution of American national symbols and the fate of our national character to new perspectives on the New Deal, on other major turning points, and on changes in race relations after major American wars. Yet they are unified by an underlying theme: that a heterogeneous society and an inclusive national culture need each other.
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