The short story "Better Than Home" is a mainstream short story about a father and son relationship - with just a touch of baseball ... Joe Hill is the New York Times bestselling author of NOS4A2, Horns, and Heart-Shaped Box, and the prize-winning story collection 20th Century Ghosts. He is also the co-author, with Stephen King, of In the Tall Grass.
This book contains classic material dating back to the 1900s and before. The content has been carefully selected for its interest and relevance to a modern audience.
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices
Through extensive interviews and archival research, Joe Clark has uncovered the engaging details of Australian baseball’s unique, and often turbulent, 125-year history, and for the first time the dynamic story of Australian baseball is told. Initially accepted only grudgingly in the late nineteenth century as an off-season substitute for cricket, baseball in Australia steadily rose in prominence. Starting with neighborhood games played between improvised teams, the sport grew to include state and national leagues and a spirited international competition. Both the shortcomings and the triumphs of Australian baseball are revealed in A History of Australian Baseball: Time and Game, from an ill-fated late-nineteenth-century baseball tour of America and the political firestorm surrounding the formation of the Australian Baseball League in the 1990s, to the amazing defeat of the powerhouse Cuban team in the Intercontinental Cup of 1999.
With forty eight Transistor radios in his suitcase, Joe, an Englishman, lands at Trichy Airport in the summer of 1965. The Custom's officer confronts him, but on hearing about Joe's mission, lets him go scot-free!
From the waterfalls of Kauai's Napali coast to the tests of the Appalachian Trail, 100 Trails, 5,000 Ideas highlights the preeminent hiking treks across the United States and Canada, including the best scenic overlooks, camping sites, and off-trail activities. This authoritative travel guide—the next in National Geographic's best-selling 5,000 Ideas series—takes you from the coast of Florida to the peaks of Wyoming on a series of epic hiking and walking adventures. So grab your hiking boots and get ready to explore 100 trails around all 50 states and Canada. In these informative pages, you'll find National Geographic's recommendations for superlative hikes, as well as tips for wildlife spotting, scenic picnic locales, routes with a view, camp sites, and off-trail activities nearby. Plus, you'll discover alternative routes to extend your trek or tackle shorter lengths of some of the country's most iconic journeys, like the Appalachian Trail. With each itinerary you'll find practical planning advice for when to go and what to expect when you arrive. Inspiring and comprehensive, this book offers something for everyone, from beginners looking for an easy day-hike (the tow path along the C&O Canal in Maryland) to advanced trekkers seeking multi-week excursions (the famed multi-state Continental Divide Trail). You'll also discover: Tips for exploring Washington's Elliott Bay Trail along the Seattle Waterfront Routes for hiking the Grand Canyon, rim to rim, in Arizona Advice for conquering Wisconsin's "Ice Age" Trail The fascinating history behind Georgia's Kennesaw Mountain Battlefield Trail The best way to see the falls along New York's Niagara Falls Gorge Trails How to trek the Plain of the Six Glaciers in Banff National Park And so much more!Both inspiring and practical, here is the ultimate keepsake for any hiker.
This richly illustrated book from the travel experts at National Geographic showcases the best travel experiences in every state, from the obvious to the unexpected. Sites include national parks, beaches, hotels, Civil War battlefields, dude ranches, out-of-the-way museums, and more. You'll discover the world's longest yard sale in Tennessee, swamp tours in Louisiana, dinosaur trails in Colorado, America's oldest street in NYC, and the best spot to watch for sea otters on the central California coast. Each entry provides detailed travel information as well as fascinating facts about each state that will help fuel your wanderlust and ensure the best vacation possible. In addition to 50 states in the U.S., the book includes a section on the Canadian provinces and territories.
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