In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
The Ludocrats! The aristocrats of ludicrous! Defending reality from the encroaching forces of boredom while having a nice time. KIERON GILLEN (DIE, THE WICKED + THE DIVINE) and JIM ROSSIGNOL (Sir, You Are Being Hunted) write! JEFF STOKELY (The Spire) draws! TAMRA BONVILLAIN (Once and Future) colors! CLAYTON COWLES (Every excellent comic) letters! The universe screams in pleasure, writhing, finally satisfied, complete, joyous! COLLECTS THE LUDOCRATS #1-5
Drawing on interviews on the ground, the author considers the legacy of colonialism, the notion of citizenship in the Republic, the ongoing debates over burkinis, hijabs, etc.
This long awaited textbook, and its companion texts, from The Ola Grimsby Institute provide decades of clinical experience and reasoning, with both historical and current evidence, with rationale for active treatments in orthopaedic manual therapy. Practical guidelines for exercise rehabilitation are presented with this logical and exciting work. Incorporating experience and science, this book provides new approaches and treatment principles to make what you already do more effective. Extensive Content: Over 388 pages and 725 illustrations, photographs and tables Ola Grimsby and his co-authors have compiled a significant resource for the practicing physical therapist and manual therapist. Ideal for both the classroom and clinic.
Stay on the cutting edge of the e-serials world with this updated edition!This new edition of the seminal 1998 volume gives you a comprehensive overview of the world of e-serials in one compact volume! With new contributions and updated chapters from authorities in their respective fields, this book covers publishing, pricing, copyright, acquisitions and collection development, cataloging and metadata, preservation and archiving, projects and innovations, indexing, uniform resource identifiers, and citation.From editor Wayne Jones: “Most of the articles in the first edition have been retained, but because so much has happened with e-serials in the last three years, the authors have often had to completely restructure their work to reflect the current situation. There are new articles in this book too, exploring in more detail some topics which took up less room on the plate in the first edition--for example, experimentation by e-journal publishers and tracking titles in aggregator packages.”This essential volume: looks at the cost of building and maintaining an e-serials collection examines the perspectives of e-serials customers, intermediaries, and negotiators presents an updated who, what, why, and when for online serials collection development shows how AACR2 can be applied to electronic journals examines electronic journals indexing provides several case studies, including D-Lib Magazine and ScienceDirect includes extensive bibliographies and suggestions for additional reading and much, much more! E-Serials: Publishers, Libraries, Users, and Standards, Second Edition is an essential volume for everyone interested in the nuts and bolts of today’s e-serials!
During a 24- year playing career he was a member of the Hawick RFC team which won the last ever unofficial Championship and thereafter eight official Scottish Championships. He was capped 52 times for Scotland (a record at that time), scoring a hatful of tries (several of which appear on 'Best of ...' videos and are still shown regularly on television), penalties and drop-goals. He played for the British Lions in the first Test against South Africa in 1980 and is widely considered to have been unfortunate not to have played in more Tests at that level. A serial tourist in the amateur age, Renwick has witnessed and been part of many exciting and hilarious escapades. He has a naturally mischievous character and some of the high jinx in which he has been involved are the stuff of rugby legend. He has also met and made friends with a huge number of the great and good of rugby football across the globe in addition to many well-known characters from outside the game Now as revered for his repartee and after dinner speaking as he was for his incisive breaks on the park, Renwick's actions - both on and off the field - have made him one of the best known and popular figures in the rugby world. This intimate and revealing biography is sure to be one of the most entertaining sports biographies of recent years.
GROW MORE FOR LESS – SHEER LUNACY LEARN THE SECRETS OF MOON GARDENING. SUITABLE FOR ALL GARDENS. FROM POSTAGE-STAMP ALLOTMENTS TO COUNTRY ESTATESThis is not your average gardening book. In it you will discover how to increase your crop yield and grow healthier plants and better tasting food, while reducing work in your garden and forking out less on fertiliser. This seemingly impossible win-win is achieved by planting and reaping in tune with the phases of the moon. Lunar gardening has been around for as long as man has pulled food from the soil. It was practised by the Incas and the Native Americans, and is still followed by the Maoris and rural communities in Eastern Europe. Because it works. But with the mass adoption of fertilisers achieving quicker results for a need-it-now-generation, these techniques have been all but forgotten by the modern gardener. Until now. Head gardener at Cornwall's famous Tresillian Estate, John Harris has researched, studied and put in to practice the principles of gardening by the phases of the moon for more than forty years. The results he's achieved are nothing short of astonishing. He has never watered his garden (even during the drought of 1976), he only grows organically and yet he's won numerous show awards and prizes for the size, abundance and taste of his produce. In Moon Gardening, he shows you how you can do the same by following a few simple principles. Moon gardening is not some groundless fad. It's been followed for thousands of years with great success. Anyone who's met John Harris knows he's one of the most down-to-earth people you could wish to meet. This book, written in his own inimitable style, is packed full of tips that improve results, anecdotes that inspire and resources you can rely on. Its ultimate aim is to pass on John's treasure trove of horticultural knowledge to future generations, so that we can all get more from our garden. 'THE OLD WAYS STILL WORK THERE MAGIC – MARK DIACONO, DAILY TELEGRAPH
Pull back the curtain on the real history of magic – and discover why magic really matters If you read a standard history of magic, you learn that it begins in ancient Egypt, with the resurrection of a goose in front of the Pharaoh. You discover how magicians were tortured and killed during the age of witchcraft. You are told how conjuring tricks were used to quell rebellious colonial natives. The history of magic is full of such stories, which turn out not to be true. Behind the smoke and mirrors, however, lies the real story of magic. It is a history of people from humble roots, who made and lost fortunes, and who deceived kings and queens. In order to survive, they concealed many secrets, yet they revealed some and they stole others. They engaged in deception, exposure, and betrayal, in a quest to make the impossible happen. They managed to survive in a world in which a series of technological wonders appeared, which previous generations would have considered magical. Even today, when we now take the most sophisticated technology for granted, we can still be astonished by tricks that were performed hundreds of years ago. The Secret History of Magic reveals how this was done. It is about why magic matters in a world that no longer seems to have a place for it, but which desperately needs a sense of wonder.
The Year Book of Medicine brings you abstracts of the articles that reported the year's breakthrough developments in medicine, carefully selected from more than 500 journals worldwide. Expert commentaries evaluate the clinical importance of each article and discuss its application to your practice. There's no faster or easier way to stay informed! Sections are included on Rheumatology, Infectious Disease, Hematology and Oncology, Kidney, Water, and Electrolytes, Pulmonary Disease, Heart and Cardiovascular Disease, The Digestive System, and Endocrinology, Diabetes, and Metabolism.
Classical Guitarists fills a void in the special world of the classical guitar. Although this realm is inhabited by world-class musicians, much of what they think and feel has never been captured in print. The interviewees, including Julian Bream, John Williams, Sharon Isbin, Eliot Fisk, David Starobin and David Tanenbaum are a select group at the peak of their prowess who speak openly and thoughtfully about their opportunities, accomplishments, and lessons learned. Each has made important contributions from establishing significant academic programs to broadening the audience for the classical guitar. The author shares his reviews of their most important recordings and New York City concerts during the 1990s, as well as discographies of their recordings. There are also interviews with Harold Shaw, the most prominent artist manager in the history of the classical guitar and several of today's most important composers for the guitar, including Pulitzer Prize winners George Crumb and Aaron Jay Kernis. An introductory chapter provides an historical perspective on classical guitar and a postscript explains how to create a basic repertoire of recordings.
This 17th volume from the series of bibliographies of the 18th century is divided into sections on: printing and bibliographic studies; historical, social and economic studies; philosophy, science and religion; the fine arts; literary studies; and individual authors.
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