This is the story of how some Roman aristocrats grew so competitive in their political rivalries that they destroyed their Republic, in the late second to mid-first century BCE. Politics had always been a fractious game at Rome as aristocratic competitors strove to outshine one another in elected offices and honors, all ostensibly in the name of serving the Republic. And for centuries it had worked - or at least worked for these elite and elitist competitors. Enemies were defeated, glory was spread round the ruling class, and the empire of the Republic steadily grew. When rivalries grew too bitter, when aristocrats seemed headed toward excessive power, the oligarchy of the Roman Senate would curb its more competitive members, fostering consensus that allowed the system—the competitive arena for offices and honors, and the domination of the Senate—to continue. But as Rome came to rule much of the Mediterranean, aristocratic competitions grew too fierce; the prizes for winning were too great. And so, a series of bitter rivalries combined with the social and political pressures of the day to disintegrate the Republic. This is the story of those bitter rivalries from the senatorial debates of Fabius and Scipio, to the censorial purges of Cato; from the murders of Tiberius and Gaius Gracchus, to the ultimate rivalry of Caesar and Pompey. A work of historical investigation, Rivalries that Destroyed the Roman Republic introduces readers not only to the story of the Republic's collapse but the often-scarce and problematic evidence from which the story of these actors and their struggles is woven.
The fascinating biography of the ancient Roman military commander and politician who led the Siege of Syracuse during the Second Punic War. The military exploits of Marcus Claudius Marcellus were largely unmatched in the Roman Middle Republic. As a young soldier in the First Punic War, he won a reputation for his skill in single combat. In his first consulship, he slayed the Gallic chieftain Britomartus in single combat, thus earning the spolia opima, an honor which had only been earned twice before, once by Romulus himself. Marcellus defeated the hitherto-invincible Hannibal in a small battle, then led an army to conquer Syracuse in an epic two-year siege—which was achieved despite the ingenious defensive measures of the inventor Archimedes. Yet, despite his great success as a warrior and commander, Marcellus met with considerable political opposition in Rome. This thrilling biography offers an insightful perspective on the military and political struggles of the Roman Middle Republic and the role of military successes in the aristocratic culture of the time. Sword of Rome was previously published as Sword of the Republic.
The history of the Fabii Maximii is in many ways that of the Roman Republic. In the legends and historical scraps that survived the Republic, the members of the Fabius clan were, more often than not, the hammers that forged the empire. Few families contributed more to the survival and success of the Republic and for so many centuries. Few could boast such great glories; perhaps none could match the record of Fabian offices and honours in the Republic. Though the bloodline sank into obscurity in the early empire, the name still carried memories of great achievements past.A historical detective work, this book explores the facts and fables of the Republics most distinguished family. Chapters investigate not only the lives and careers of the Fabii Maximi, but the critical military and political contexts of their days. As a result, readers get not only the story of the Roman Republics rise and domination of an empire, but a closer look at a family of Romans who made it possible.
Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games. Topics include: Talking to administrators, parents, and students about the educational value of teaching with historical video games. Selecting games that are aligned to curricular goals by considering the genres of historical games. Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups. Employing instructional strategies to help students learn to play and engage in higher level analysis Identifying and avoiding common pitfalls when incorporating games into the history class. Developing activities and assessments that facilitate interpreting and creating established and new media. Gaming the Past also includes sample unit and lesson plans, worksheets and assessment questions, and a list of historical games currently available, both commercial and freely available Internet games.
This is the story of how some Roman aristocrats grew so competitive in their political rivalries that they destroyed their Republic, in the late second to mid-first century BCE. Politics had always been a fractious game at Rome as aristocratic competitors strove to outshine one another in elected offices and honors, all ostensibly in the name of serving the Republic. And for centuries it had worked - or at least worked for these elite and elitist competitors. Enemies were defeated, glory was spread round the ruling class, and the empire of the Republic steadily grew. When rivalries grew too bitter, when aristocrats seemed headed toward excessive power, the oligarchy of the Roman Senate would curb its more competitive members, fostering consensus that allowed the system—the competitive arena for offices and honors, and the domination of the Senate—to continue. But as Rome came to rule much of the Mediterranean, aristocratic competitions grew too fierce; the prizes for winning were too great. And so, a series of bitter rivalries combined with the social and political pressures of the day to disintegrate the Republic. This is the story of those bitter rivalries from the senatorial debates of Fabius and Scipio, to the censorial purges of Cato; from the murders of Tiberius and Gaius Gracchus, to the ultimate rivalry of Caesar and Pompey. A work of historical investigation, Rivalries that Destroyed the Roman Republic introduces readers not only to the story of the Republic's collapse but the often-scarce and problematic evidence from which the story of these actors and their struggles is woven.
In this original and revealing work, Jeremiah B. McCall challenges the generally accepted view of the Roman cavalry and explores the fundamental connections between war and society in republican Rome, c.300-100 BC. McCall describes the citizen cavalry's equipment, tactics, and motivation in battle, and argues for its effectiveness in the field. This success is proof that it cannot finally have been disbanded for purely military reasons; he shows that victories in the law-courts, and lavish displays of wealth, came to supersede cavalry service as a way of building the reputations of the Roman elite. The clear structure and fresh approach of the book, combining insights from both Roman military and social history, will be useful to readers at all levels of study.
A dive into the authenticity of battle scenes in epic films set in the Greco-Roman world—from Stanley Kubrick’s Spartacus to Ridley Scott’s Gladiator. The battles and sieges of the Classical world have been a rich source of inspiration to film makers since the beginning of cinema and the sixties and seventies saw the golden age of the “swords and sandals” epic, with films such as Spartacus. Ridley Scott’s Gladiator led a modern revival that has continued with the release of films like 300, The Eagle and Centurion and HBO’s mini-series Rome. While Hollywood interpretations of Classical battle continue to spark interest in ancient warfare, to casual viewers and serious enthusiasts alike they also spark a host of questions about authenticity. What does Hollywood get right and wrong about weapons, organization, tactics and the experience of combat? Did the Spartans really fight clad only in their underpants and did the Persians have mysterious, silver-masked assassins in their armies? This original book discusses the merits of battle scenes in selected movies and along the way gives the reader an interesting overview of ancient battle. It should appeal to the serious student of ancient warfare, movie buffs and everyone in between. “Jeremiah McCall impresses us with detail on the motion pictures relevant to ancient history . . . an honest and informative style.” —UNRV.com “The author has managed to produce a readable, informative, and credible perspective. His work is entertaining and his conclusions have an authoritative feel to them. Enjoy.” —FIRE Project
USA TODAY and WALL STREET JOURNAL best seller! No matter your age or current circumstances, God wants you to move forward! Join bestselling author Dr. David Jeremiah in a masterclass on how to live fearlessly and discover that it’s never too late to find your purpose. Beloved Bible teacher and bestselling author Dr. David Jeremiah reveals ways for people of any age to live a life that's meaningful and find the presence and purpose of God in your future. In Forward, strong Bible teaching coupled with incredible real-life stories of people moving forward to a better future will give you practical, biblical insight into the “what’s next” in your life! Learn how God wants to: Expand your dreams Give you divine direction Plant within you a life purpose Equip you with tools to overcome fear Grant you great personal accomplishment Find a mission that will outlive your life Don’t get stuck in your past failures or sins or allow present circumstances to keep you from fulfilling God’s purpose for your life. Let Forward be the step-by-step plan of action you’ve needed to move past where you are to where you want to be. Find joy in pursuing the next steps God has for you…and move FORWARD!
New Age philosophy is really ancient paganism repackaged for modern consumption. David Jeremiah shows how this new spirituality is flooding our culture with teachings and terminology that clearly contradict the Christian Gospel.
Humans and animals are not the only creatures that migrate. Plants also do. This book is a comprehensive and analytical account of the migration of an Old World plant, water hyacinth (also known to botanists as Eichhornia Crassipes) from the Amazon Basin and surrounding areas to Africa through human agency from about 1800 to the present. As an integrative work, which benefits from methodologies and conceptual approaches drawn from limnology, botany, biology, geography, history, ecology and other social sciences and humanities, the book further explores the political, economic, and ecological consequences of the spread of water hyacinth from its native habitat through European botanical gardens to Africa rivers, lakes, dams, and wetlands. In part, as a narrative of Western tinkering with African ecologies gone awry, the study has strong lessons for environmental historians, and social scientists as well as contemporary foundations, aid workers, development experts and African governments. Although it may appear to be a micro-history of a single plant, water hyacinth, it illuminates broader issues in the history of the modern environment in Africa and similar studies worldwide. This study is primarily rooted on the histories of colonialism, bioinvasion, environmental realities and experiences in Africa. The highly visible pathways of hyacinth’s spread across international frontiers along watercourses and communication networks means that not only is this a trans-boundary environmental affair, but one which directly involves bilateral relations between African states.
In the New York Times best-selling book, What in the World Is Going On?, Dr. David Jeremiah answers the hard questions, including these: "How is prophecy playing out in modern Europe?" "Why does Israel matter?" "How are oil reserves and Islamic terrorism related?" "Does the United States play a role in prophecy?" "How should we live in the end times?" The Bible has plenty to say about end times. But until now, there has been no other book that—in straightforward prose that’s easy to understand —gathers ten scriptural prophecies, lays out a chronological checklist, and offers a guideline for sorting it all out. In What in the World Is Going On? Dr. David Jeremiah answers the hard questions, including these: "How is prophecy playing out in modern Europe?" "Why does Israel matter?" "How are oil reserves and Islamic terrorism related?" "Does the United States play a role in prophecy?" "How should we live in the end times?" Events unfolding in today’s world are certainly unsettling, but they need not be confusing or frightening. Now you can know the meaning behind what you see in the daily news—and understand what in the world is going on! “A clear, compelling primer on God’s heart for Israel and the dramatic Bible prophecies that will unfold in these last days. What I loved most is that David Jeremiah unashamedly examines and explains the biggest global trends of our day through the Third Lens of Scripture. And his description of Jesus’ unconditional love and compassion for Jews and Muslims is alone worth the read!” —Joel C. Rosenberg, New York Times best-selling author, The Last Jihad and Epicenter: Why the Current Rumblings in the Middle East Will Change Your World
Recounts the rise and fall and rise again of the award-winning chef who revolutionized modern American cooking, including his job at Chez Panisse, his international success, and his opinions regarding his competitors.
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
The fascinating biography of the ancient Roman military commander and politician who led the Siege of Syracuse during the Second Punic War. The military exploits of Marcus Claudius Marcellus were largely unmatched in the Roman Middle Republic. As a young soldier in the First Punic War, he won a reputation for his skill in single combat. In his first consulship, he slayed the Gallic chieftain Britomartus in single combat, thus earning the spolia opima, an honor which had only been earned twice before, once by Romulus himself. Marcellus defeated the hitherto-invincible Hannibal in a small battle, then led an army to conquer Syracuse in an epic two-year siege—which was achieved despite the ingenious defensive measures of the inventor Archimedes. Yet, despite his great success as a warrior and commander, Marcellus met with considerable political opposition in Rome. This thrilling biography offers an insightful perspective on the military and political struggles of the Roman Middle Republic and the role of military successes in the aristocratic culture of the time. Sword of Rome was previously published as Sword of the Republic.
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