Even though the base was severely damaged and Callie had sustained a critical injury nearly costing her life, she would not take her condition as a sign to cease working. Joseph secured the only wheelchair on the base for her benefit, and it sat at the end of her bed waiting for that moment when she would wake, review her medical condition and insist she should supervise the medical centres repair and refurbishment. They would heal together, herself and her medical centre.
Mary and Younee leave for Australia in the 1840s to begin a new life. On the voyage, a murder is committed and the captain encourages Mary to solve the crime. An inspection of the deceaseds life portrays him as an unsavoury character with a sordid past. Mary establishes half the ship wants him dead and the other half have their own reasons to escape to Australia. A ship full of secrets! Mary has two days to solve the crime with its numerous twists and turns. But Mary has a secret. Her best friend Younee is a gremlin who can read her mind, run faster than any other creature on earth and hide on her shoulder, under her hair. On numerous occasions he has stopped her death on the streets of London with some humourous results but their meeting was not accidental. Someone or something is playing with their lives. Mary doesn't have a past (at least one that she can remember) causing Younee to ensure Mary undergoes a stage of self awareness. Once Mary reviewed her position in society (being a waif ranks awfully low), she realised that without money she didn't have a future and the effect of old money would be lessened by distance, so they emigrate to Australia. This novel is a witty and humorous look at human nature, solving crimes and unlikely friendships. By the time you finish the last page, you will have been witness to a dastardly murder in England, a devious death on the voyage, a shipwreck on a coral reef and the establishment of the Unique Detective Agency in Sydney and be ready to read book 2.
Mary, on her voyage to Australia in 1842, solves a complex murder on board ship. She does this with support from her best friend Younee who just happens to be a fl eet footed gremlin who communicates with Mary, telepathically. Their son Stanley, a gremlin, is born on the ship. Well not really her son genetically but adoption is a wonderful thing. (Book 1)Th e ship's captain lauds her abilities to the constabulary in Sydney who now regularly ask her to solve murders the constabulary are unable to, or in some cases unwilling to solve. Audrey seeks Mary's expert skills to solve her father's murder. Th eir journey has them fi nding three killers paid to extract information about a gold find thus sending them to the goldfields to solve his murder. In their quest they are supported by Annie, a witch, though she says she doesn't talk to ghosts they talk to her. (Apparently in Annie's mind there is a diff erence.) On the way to fi nd the gold they gather an entourage of killers, would be killers and men desperate to find gold to make their own troubles go away. As it must never be divulged that gremlins exist, Younee and Stanley fi nd remarkable ways to avoid their own detection whilst keeping Mary and Audrey safe.
Joseph is beaten senseless by thugs, not once but twice. The second time leaves him battered, destitute, homeless and in dire circumstances with little choice but to accept an invitation to a mysterious address. He is astonished to find he has become the new Master of an Order, an ancient society who has spent fifteen years scouring the earth for one such as himself. As recompense for his services he is bestowed a mansion and untold wealth. After signing the contract he realises it is enduring and only death will allow him to escape. Joseph is shocked when his new home, controlled by artefacts, notifies him of his impending death by the Order’s arch enemy - the League. With his life hanging in the balance, the members of the Order reveal their true selves. Joseph is surrounded by those skilled at repairing the timeline and incapable of death. All of this is overwhelming and with his death imminent and dominion of the Order challenged, they must journey to a castle in Germany to avoid his demise. At the castle, the battle for supremacy of the artefacts erupts. The League’s actions are devious and they are one step ahead of them at every turn compelling Joseph and William, a time traveller, to abandon this century. They take a perilous journey in a time when swords are the weapons of choice and life is rarely valued. Their quest: to locate lost artefacts to avert the Order’s annihilation and the League conquering the world.
Even though the base was severely damaged and Callie had sustained a critical injury nearly costing her life, she would not take her condition as a sign to cease working. Joseph secured the only wheelchair on the base for her benefit, and it sat at the end of her bed waiting for that moment when she would wake, review her medical condition and insist she should supervise the medical centres repair and refurbishment. They would heal together, herself and her medical centre.
Joseph is beaten senseless by thugs, not once but twice. The second time leaves him battered, destitute, homeless and in dire circumstances with little choice but to accept an invitation to a mysterious address. He is astonished to find he has become the new Master of an Order, an ancient society who has spent fifteen years scouring the earth for one such as himself. As recompense for his services he is bestowed a mansion and untold wealth. After signing the contract he realises it is enduring and only death will allow him to escape. Joseph is shocked when his new home, controlled by artefacts, notifies him of his impending death by the Order’s arch enemy - the League. With his life hanging in the balance, the members of the Order reveal their true selves. Joseph is surrounded by those skilled at repairing the timeline and incapable of death. All of this is overwhelming and with his death imminent and dominion of the Order challenged, they must journey to a castle in Germany to avoid his demise. At the castle, the battle for supremacy of the artefacts erupts. The League’s actions are devious and they are one step ahead of them at every turn compelling Joseph and William, a time traveller, to abandon this century. They take a perilous journey in a time when swords are the weapons of choice and life is rarely valued. Their quest: to locate lost artefacts to avert the Order’s annihilation and the League conquering the world.
Mary, on her voyage to Australia in 1842, solves a complex murder on board ship. She does this with support from her best friend Younee who just happens to be a fl eet footed gremlin who communicates with Mary, telepathically. Their son Stanley, a gremlin, is born on the ship. Well not really her son genetically but adoption is a wonderful thing. (Book 1)Th e ship's captain lauds her abilities to the constabulary in Sydney who now regularly ask her to solve murders the constabulary are unable to, or in some cases unwilling to solve. Audrey seeks Mary's expert skills to solve her father's murder. Th eir journey has them fi nding three killers paid to extract information about a gold find thus sending them to the goldfields to solve his murder. In their quest they are supported by Annie, a witch, though she says she doesn't talk to ghosts they talk to her. (Apparently in Annie's mind there is a diff erence.) On the way to fi nd the gold they gather an entourage of killers, would be killers and men desperate to find gold to make their own troubles go away. As it must never be divulged that gremlins exist, Younee and Stanley fi nd remarkable ways to avoid their own detection whilst keeping Mary and Audrey safe.
Mary and Younee leave for Australia in the 1840s to begin a new life. On the voyage, a murder is committed and the captain encourages Mary to solve the crime. An inspection of the deceaseds life portrays him as an unsavoury character with a sordid past. Mary establishes half the ship wants him dead and the other half have their own reasons to escape to Australia. A ship full of secrets! Mary has two days to solve the crime with its numerous twists and turns. But Mary has a secret. Her best friend Younee is a gremlin who can read her mind, run faster than any other creature on earth and hide on her shoulder, under her hair. On numerous occasions he has stopped her death on the streets of London with some humourous results but their meeting was not accidental. Someone or something is playing with their lives. Mary doesn't have a past (at least one that she can remember) causing Younee to ensure Mary undergoes a stage of self awareness. Once Mary reviewed her position in society (being a waif ranks awfully low), she realised that without money she didn't have a future and the effect of old money would be lessened by distance, so they emigrate to Australia. This novel is a witty and humorous look at human nature, solving crimes and unlikely friendships. By the time you finish the last page, you will have been witness to a dastardly murder in England, a devious death on the voyage, a shipwreck on a coral reef and the establishment of the Unique Detective Agency in Sydney and be ready to read book 2.
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