The past has a way of catching up with you. If there's one thing that Tarot-reading magical artifacts hunter Sara Wilde has never been able to track down, it's the truth about her own past. But now a powerful new threat to the psychic community will take Sara back to where it all began: the last job she worked with Officer Brody Rooks as "Psychic Teen Sariah," the job that destroyed her life and sent her on the run. Because the enemy she fled all those years ago has returned... with a posse of demons as his personal entourage. Worse, Sara's infuriating mentor, the dangerously seductive Magician, is pushing her to stretch her abilities and explore the very deepest reaches of her magic. But every demand draws her further into the spell he's weaving around her. And every challenge tests her vow to keep him at arm's length. From the glittering chaos of Las Vegas to the Lost City of Atlantis, Sara must risk everything in a quest for vengeance that grows darker and more twisted with every step. To succeed she'll have to face the truth about her past, her abilities...and the impossible, unstoppable attraction she has to the Magician. A truth that will reveal her ultimate role in the war on magic. Life is full of surprises when you are Born to Be Wilde.
Be careful what you wish for. Tarot-reading Justice of the Arcana Council Sara Wilde has an avalanche of oppressed psychics crying out for her aid. How can she help them all? Despite the support of the formidable Magician, she’s only one woman. Worse, the Council’s biggest rival, the Shadow Court, taunts her at every turn, defying her efforts to discover the power behind their elite operation. Frustrated by the Council’s unwillingness to act, Sara is tempted to take matters into her own hands. Especially when she uncovers ancient, mysterious references to a vigilante-style enforcer, the night witch, who does what Justice can’t…or won’t. Then a new, mysterious ally emerges, a reclusive sheikh with tales of captured genies and impossible wishes who offers Sara his assistance—for a price. A price that may prove to be more than Sara ever expected to pay… Shadows dance and demons howl when The Night Witch comes to call.
Only in darkness can you see the stars... As the Tarot incarnation of Justice, tracking down the outlaws of the psychic community and delivering them to Judgment is Sara Wilde’s business...and business is good. Now a rival syndicate known as The Shadow Court seeks to impose their own brand of justice, restricting magic to only the richest and most influential psychics, while stripping power from all the “undesirables” along the way. Their top priority? Hit Sara Wilde, guiding light of psychics everywhere, where it hurts… Right in the heart. From the crackling fires of Burning Man to Sara’s even more incendiary high school reunion, the path is never more twisted than when you follow The Wayward Star.
Don’t you forget about me… She’s a Tarot-reading artifact hunter finally willing to own her supernatural abilities. He’s the all-powerful Magician of the Arcana Council who once loved her…but now doesn’t remember her, the result of a battle to defeat a terrifying enemy. Isolated and alone, Sara must race time to help the Magician uncover his ancient knowledge, but can she live with what she finds? Will his dark past destroy them both? Worse, a rival council, known only as the Shadow Court, has emerged to wage battle against the Arcana Council. And if Sara can’t help the Magician recall how to combat this insidious, mind-bending threat, the world will descend into devastating war. Love could be your last, best weapon when you confront The Shadow Court.
Swear not by the Moon, the inconstant Moon..." Night is falling on the world of the Arcana Council, and the darkest corners of the psychic community are stirring, eager for war no matter the cost. In a last-ditch effort to maintain the balance of magic, Justice Sara Wilde launches an all-out search for the Moon, one of the Council's most powerful missing members. With a team that includes the darkly formidable Magician, the tech-savant Fool and the incomparable Nikki Dawes...Sara likes her odds for finding her quarry in time. Unfortunately, she's not alone in the hunt. A cry for help from the depths of South America triggers Sara's oldest enemies, the cutthroat artifact hunters of the arcane black market. In a race to find the deeply secretive, elusive Moon, the winner is promised power beyond their wildest imagination. Are these claims pure lies and moonlit fantasy? Or a sign that when the Moon is in play, nothing is ever as it seems? The truth is deadlier than anyone expects. Even your shadow will betray you when you hunt The Untamed Moon.
The first three full-length novels of the fast-paced, high-adventure, international urban fantasy Immortal Vegas Series in one box set! Show up for the smart-mouthed jokes, stay for the adventure, and never bet against the house… Wilde Magic: Tarot-reading artifact hunter Sara Wilde has had her share of tough assignments, but this one just might take the cake. When her newest client hires her to steal a fertility idol from an Amazonian sex-and-death cult, she finds herself south of the equator and shoulder deep in true believers, while Rio de Janeiro gears up for the closing celebrations of Carnival. Stealing the idol is one thing, however. Keeping it is another. Getting Wilde: Using her well-worn Tarot deck, magical-artifacts hunter Sara Wilde can find anything--for a price. And the price had better be right, since she needs to finance her own personal mission to rescue several young psychics recently sold on the paranormal black market. Enter Sara's most mysterious client, the wickedly sexy Magician, with a job that could yield the ultimate payday. All she'll have to do is get behind Vatican walls... and steal the Devil himself. Wilde Card: When an antique gold show comes to Vegas, artifact-hunter Sara Wilde's job is simple: to locate and liberate a set of relics rumored to give their bearers access to an ancient, incredible power. Yet within the Connected community, whispers of a war against magic draw every psychic, mystic, warlock, and witch to Sin City. The most powerful Connected also covet the infamous relics, but no one wants them more than Sara's client—the insufferably arrogant, criminally sensual, and endlessly evasive Magician. Take the adventure with Sara Wilde and Immortal Vegas…where everything changes with a flip of a card.
t's the end of the world as we know it... The war on magic is here, and Mistress of the House of Swords Sara Wilde has done everything she can to prepare. The Arcana Council has recalled its most powerful members to hold the line, and the Houses of Magic are frantically strengthening their defenses. Then the first volley hits: a plague of demons freed to ravage the earth. Scrambling, Sara discovers that the war will be fought not on one front, but three--while new threats emerge at a breakneck pace. All the magic in the world may not be enough to save it. From an ancient coven in Chicago to the sunbaked streets of Vegas to the frozen ice fields of Antarctica, Sara rallies her closest friends and fiercest enemies to protect the earth from the gods and monsters raining down from the dark side of the veil. To succeed, Sara must confront the truths she's been avoiding her whole life, and take on forces that have kept the Connecteds powerless for far too long. But is she willing to make the ultimate sacrifice? When it comes to Armageddon, where there's smoke there's always Wilde Fire.
Using her well-worn Tarot deck, magical-artifacts hunter Sara Wilde can find anything--for a price. And the price had better be right, since she needs to finance her own personal mission to rescue several young psychics recently sold on the paranormal black market. Enter Sara's most mysterious client and occasional lover, the wickedly sexy Magician, with a job that could yield the ultimate payday. All she'll have to do is get behind Vatican walls... and steal the Devil himself. But play with the Devil and you're bound to get burned. Pressure mounts for Sara to join the Magician's ancient and mysterious Arcana Council, as militant forces unleashed by even darker powers seek to destroy all magic--including the young psychics Sara is desperate to keep safe. The Council may be their only hope. . . but it could also expose Sara's own dark past. From the twisting catacombs of Rome to the neon streets of Vegas, Sara confronts ancient enemies, powerful demigods, a roiling magical underworld about to explode... and immortal passions that might require the ultimate sacrifice. But oh, what a way to go. No matter how the cards play out, things are about to get Wilde.
Never play the game without an Ace up your sleeve. During her years of finding and selling artifacts on the arcane black market, Tarot reader Sara Wilde has made a bona fide killing. Now, as the recently appointed head of an ancient Connected syndicate, she's forced to take a truly deadly role in the war on magic. Within the House of Swords, every blade cuts deep. Usurpers and claimants attack from all sides, while the Magician's insidious pull on Sara becomes ever more twisted and beguiling. As she struggles to strengthen her position and manage her new, unwieldy abilities, Sara discovers her greatest challenge yet: a master warrior determined to deliver the syndicate and everyone it protects to its mortal enemy. Bolstered by an unexpected Ace and a mystical sword, and faced with a round-the-world race to outmaneuver friends and foes alike, Sara's future balances on a merciless edge. The cards can cut both ways when you play Aces Wilde.
Off the grid and on the run since she was a teen, Sara Wilde has made a name for herself as an artifact hunter with an edge—finding the most magical treasures on the planet with the flip of a Tarot card. But when she’s hired to steal a powerful fertility idol on the last night of Carnival, Sara discovers her rough-and-tumble skills are no match for the new, mysterious buyer she’s attracted. Rich, demanding, and sexy as sin, this Magician promises to be nothing but trouble. Yet, for what he’s willing to shell out for her services, Sara can afford the risk. Or so she thinks. As the danger—and the payoffs—mount, the power of Tarot leads Sara from the rollicking party of Rio de Janeiro to the grand historical cemeteries of Savannah, then on to the ostentatious museum halls of New York City. Meanwhile, the relentless Magician weaves an ever more seductive spell, hinting at a world she’s barely glimpsed. To keep from getting burned by passion, power, or betrayal, Sara’s going to need some Wilde Magic. -- Wilde Magic is the new series starter for the Immortal Vegas Series, which continues next with Getting Wilde. The opening adventure of Wilde Magic was previously published as the novella One Wilde Night. That story has been changed and expanded here, and leads Sara to all-new adventures to introduce the world of Immortal Vegas.
None of us is without Sin... After serving untold millennia as the leader of a demon special ops team with a brutal reputation for efficiency, Warrick of the Syx has seen it all, done it all, killed it all. Penance for his own damnation? Sure. But with the world running black with blood and magic, his skills are definitely in high demand. This time, though...there's a catch. And her name is Maria Santos. Beautiful, badass, and out for blood, Maria's wrestling with her own dark secrets. The kind of secrets that call to Warrick's twisted soul. A call he knows better than to answer. Unfortunately, the dangerously tempting undercover cop is Warrick's only ticket into the lockdown hellhole where a particularly vicious demon faction is boiling over, ready to unleash a new Armageddon on earth. If he wants them, he's going to have to take Maria with him. But the second she gets caught in the crossfire between Warrick and the scum of eternity, well... Hell hath no fury like a Demon Unbound.
Come away, O human child… No matter the job, no matter the client, Tarot-reading magical artifacts hunter Sara Wilde has only one hard-and-fast rule: protect the children. But the newest strain of technoceutical drugs—specifically designed to alter psychic children's DNA—has thrown the arcane black market into a frenzy. As mistress of the House of Swords, Sara pits the power of her worldwide criminal syndicate against insidious enemies and even more treacherous allies to combat the threat, but it's not enough. To destroy these drugs at their source, she must break her cardinal vow and put a child at risk. Guided by a boy altered by technoceuticals, Sara races to derail the modernization of an ancient ritual devoted to a malevolent god. Except the children aren’t her only responsibility any longer. The Magician of the Arcana Council and her own House demand her focus as the war on magic erupts violently in several hot spots around the globe. Sara’s pretty sure things can’t get more complicated, until she discovers who is leading one of the other four fabled mortal Houses of Magic…a discovery that brings her face-to-face with the mother she’s never known. Family skeletons just won’t stop dancing when you’re a Wilde Child.
Hell hath no fury... Tarot reader Sara Wilde has spent her whole life finding the lost with the use of her trusty cards--from missing kids to shifty criminals to ancient, arcane artifacts. But when her newest assignment sends her straight to Hell, she discovers more than she bargained for. The journey through Dante's playground forces Sara to endure a client's bitter loss, fall victim to a vicious betrayal by her own kind, and come face-to-face with the woman she might have been--a soul capable of deep and relentless brutality. Not even Sara's blossoming love for the darkly sensual Magician is safe in the underworld. She's tested in ways she never fathomed, ways that could drive her mad or utterly destroy her. But time waits for no artifact hunter. Back in Vegas, the war on magic takes a fatal turn, with the worst of the dark practitioners focusing on all Sara holds dear. If she doesn't escape the bonds of the underworld, scores of psychics will die. To flee Hell for good, however, the final sacrifice Sara must make may be more than she can bear. Nothing's ever easy when you're Wicked And Wilde.
It's not about the cards you're dealt... Mistress of the House of Swords Sara Wilde finds herself the newest star of Interpol's Most Wanted list--accused of acts of supernatural terrorism and psychic manipulation, a new category of offenses clearly created just for her. Unwilling to drag her friends into danger, Sara's on the run, desperate to find solutions to the coming war on magic while keeping one step ahead of the authorities. Interpol isn't Sara's only problem, however. While shoring up relations with old allies and updating her intel on the gods and monsters of the Connected black market, she unexpectedly acquires tools of world-ending power...tools that place her squarely in opposition with the Magician, the one being on earth she truly loves. Worse, everywhere Sara turns, she encounters fierce young psychics who seem to know more about her actions than she does...and whose inside information comes with the hint of devastating betrayal. As Sara struggles to master both her own abilities and those of the extended Connected community, she realizes everything she thought she knew...about the Arcana Council, the Houses of Magic, the Magician, and especially herself...was spectacularly wrong. How you play your hand can kill you when the game is Running Wilde.
Never get between a dragon and his gold... When an antique gold show comes to Vegas, Tarot-reading artifact hunter Sara Wilde's job is simple: to steal a set of relics rumored to give their bearers access to an ancient, incredible power. With rumors of a war on magic rustling in the wind, every psychic, mystic, warlock, and witch is being drawn to Sin City...until even a dragon can't stay away. Gods, monsters and fabulous beasts may covet the infamous relics, but no one wants them more than Sara's client--the insufferably arrogant, criminally sensual, and endlessly evasive Magician. And what the Magician wants...
You say witch like it’s a bad thing… Former fallen angel, current smokin’ hot enforcer, and all-around demon most likely to get the girl, Stefan of the Syx knows women better than they know themselves. He should, because once upon a time, one of them caused his brutal damnation. All these millennia later, however, Stefan still can’t resist a pretty smile. So when he learns his chance at redemption entails pairing up with a gorgeous redheaded spitfire, he’s ready to rock—until the other pitchfork drops. Because the bold, impulsive Cressida Frain’s not only a woman, she’s a witch. And a hookup between witches and demons is one of the few hard stops in Stefan’s book of Go. Unfortunately, this is one offer Stefan can’t refuse. To keep her new position as high priestess for her coven, Cressida must lead her people in an ultimate showdown against evil. To help her succeed, Stefan must allow Cressida to take him, break him and bind him to her—body and soul. But neither of them are prepared for what happens next… It’s out of the cauldron and into the fire when you’re a Demon Bewitched.
A gritty, fast-talking mercenary teams up with the last of the Demon Enforcers to defeat her own family...a cabal of one-percenter psychics threatening to take over the world. As the castoff, unmagical daughter of one of the most powerful psychic families on earth, I learned a long time ago to make my own path, becoming a discreet and brutally effective operative-for-hire for the Shadow Court. Little do those elitist assholes know, I’m this close to taking them out for good. Then I get tangled up with Raum of the Syx, who also has the Shadow Court in his sights. He’s not like any knuckle-dragging, goop-drooling demon I’ve ever met. He’s got the voice of an angel, the body of a Greek god, and a mystical voodoo eye trick that mesmerizes everyone who looks at him. He also thinks I shouldn’t shoot quite so many people. I mean, fair. I don’t trust Raum, and I can’t—especially since, despite our synced-up missions, he’s also destined to kill me. Good thing I definitely won’t be falling for him…much. Your heart will only destroy you when you face a Demon Beloved. Demon Beloved is book 6 of 6, and concludes the Demon Enforcers paranormal romance series. Set in the same world as Immortal Vegas and Wilde Justice, it's perfect for fans of urban fantasy, high-adventure supernatural suspense, slow-burn romance, and wise-cracking humor.
Katana Midland can’t catch a break. She finally sells her first big graphic novel—complete with the scorching hot guardian angel who’s been haunting her dreams—only to have her apocalyptic tale come to life. Now there are magic bombs dropping on New York, demons running through the streets, and a deadly cabal of sorcerers gunning for her and her angel. Has she finally met the perfect hero only to lose him? Hugh of the Syx, the most devious demon of an elite squad of brutal enforcers, has a problem. His one shot at redemption is to convince a human female that he’s—wait for it—an angel, because she’s more psychic than a box of Magic 8 Balls and the Syx’s only chance at fixing a world gone mad. From the moment Hugh jumps off the page and into Kat’s life, she triggers emotions he didn’t know he could feel—and desires he wants more than anything to be real. But every step they get closer to the end of Katana’s twisted tale is one step closer to their story ending, forever. The truth will never set you free when you’re a Demon Betrayed.
Nothing lasts forever...if you're lucky. Life has never been smoother for Tarot-reading artifact hunter Sara Wilde. With a worldwide organization at her beck and call, she can finally secure the safety of the youngest and most vulnerable members of the psychic community. Sure, she's been banged up a little, and the Magician's most recent attempts to heal her have resulted in her turning temporarily immortal...but otherwise, things are looking up. Then Sara discovers a series of psychic children whose DNA has been dangerously altered, making them the hottest targets on the planet. A new strain of technoceutical drugs has hit the arcane black market, and powerful Connecteds, the Arcana Council, and even Interpol is intent on discovering its source. The ensuing hunt takes Sara places she never expected, causing her to question everything she knows about her new House, the Council, and her own deeply-buried motivations for fighting the war on magic. To make matters worse, Sara must partner with the Magician for her latest Council assignment, to find and retrieve the elusive Hanged Man. Working together far too close for comfort, Sara learns a series of startling truths about her mercurial, exasperating, and manipulative employer--including a secret that could finally give her the answers she craves from the Magician... if it doesn't destroy her first. The hits just keep on coming when you're Forever Wilde.
It's beginning to look a lot like Christmas... It's not easy being the wittiest, sexiest, most devilishly handsome member of his elite team of Demon Enforcers, but Finn of the Syx has worked it his entire existence. The existence he can remember, anyway. While his fellow demons can recall their lives as Fallen angels--and the sins that got them condemned--Finn's memory is a blank slate. Which means his Sin was so horrible, not even the mind of a demon can handle it. Outstanding. Now Finn is given his last chance for redemption, on Christmas Eve, no less: twenty-four hours to find an encrypted list of mortals marked for death. Unfortunately, the only person who can help him is Dana Griffin--the gritty, passionate, fiercely independent security expert who's far more than she thinks she is, and definitely more than Finn deserves. Not to mention she's being hunted by the worst of his kind. Finn knows Dana is the key to his future and his past, but she'll also be a dead woman if he can't remember how to save them both before the clock strikes midnight on Christmas Eve. No pressure, though. The life you've lost is all that can save you when you're a Demon Forsaken.
You’re always stronger in the broken places... Angela Stanton has it all—the brilliant mind, the political job that can make a real difference, the townhouse full of strays she attracts wherever she goes. She’s also got a secret that nearly destroyed her when she was a child. A secret she’s buried so deep, it can’t hurt anyone anymore. Until now. Gregori of the Syx, a gifted empath, has avoided all human emotion since he became a demon. Now he must convince Angela to trust him with her deepest pain, revealing a truth that could change the role of demons on earth forever. Unfortunately, the intensity of this particular human connection might also shatter what’s left of his soul. But this time, he won’t turn away. Falling in love can utterly end you when you’re a Demon Ensnared.
Hello darkness, my old friend... Still recovering from an explosive family get-together, Tarot-reading mistress of the House of Swords Sara Wilde isn't ready to return to the war on magic. Then the Magician of the Arcana Council uses Sara to summon an ancient Greek deity for his own devious purposes, and Sara's suddenly up to her elbows in oversized egos and millennia-old conflicts. Conflicts that imperil the delicate balance of power between the most formidable mortals on earth and the gods who wait beyond the veil. To keep both gods and monsters where they belong, Sara is forced to put out the first call to arms of the four Houses of Magic since the fall of Atlantis, a call that brings ancient enemies into the open and reveals truths about the Council--and the Magician himself--she would have preferred not to know. Worse, a brutal resurgence of violence rocks the Las Vegas Connected community and has Sara questioning everything she knows about her closest allies, while a heightened interest from Interpol starts out as a nuisance but quickly evolves into a far more insidious threat. Sara's done her best to become a team player, but with friends like these... Better pray it's a wrong number when you get the Call of the Wilde.
Not all who wander are lost. As Justice of the Arcana Council and an experienced artifact hunter, Tarot-reading Sara Wilde prefers to track down the missing on her own. With her latest case, unfortunately, everyone's dying to help her out. Determined to locate the Lost Queen, a witch destined to fulfill a dark and twisted prophecy, Sara finds herself corpse-blocked at every turn. Not even the electric, provocative, and deeply powerful Magician of the Arcana Council--whose newest arcane pursuits test Sara's emotional and sensual boundaries--can help her find her mark. Worse, Sara isn't the only hunter on the case. From the shadowy labyrinths of Budapest to the ancient churches of Moscow to the glittering lights of Los Angeles, the world's most powerful male witches are gunning for the Lost Queen, demanding her as their rightful consort. Right before they end up dead, each more gruesomely than the last. There's definitely a pattern here...and one Sara needs to break, before her own mercurial Magician becomes the prophecy's next target. Better hope you don't find what you're looking for when you hunt The Lost Queen.
The world is full of magical things… With a day job that requires her to hunt down psychics who use their metaphysical gifts as weapons, Tarot-reading Justice of the Arcana Council Sara Wilde has no time for fairy tales. So when her newest case pleads for her assistance against brownies, sprites, and pixie dust, she’s more than ready to file it under “not a chance.” But these Neo-Celts mean business, with a boldly charismatic leader who vows to return the world to the iron-fisted rule of the ancient gods. That plan infuriates the fiercest member of the Arcana Council, Death, whose deep Irish roots hide more secrets than Sara ever realized, and draws the focus of the dark-eyed, seductive Magician, deftly weaving his ever more twisted schemes. At the Council’s behest, Sara plunges headlong into Irish folklore, fantasy, and the very real, very frightening truth of the spaces between worlds, where the darkest memories go to hide… Memories that could upend everything Sara’s finally claimed as her own. Travelers beware! The fairies will all come out to play when you chase The Hallowed Knight.
A Sin so great it cannot stand... It's not easy being the wittiest, sexiest, most devilishly handsome member of his elite team of Demon Enforcers, but Finn of the Syx has worked it his entire existence. The existence he can remember, anyway. While his fellow demons can recall their lives as Fallen angels-and the sins that got them condemned-Finn's memory is a blank slate. Which means his Sin was so horrible, not even the mind of a demon can handle it. Outstanding. Now Finn is given his last chance for redemption: twenty-four hours to find an encrypted list of mortals marked for death. Unfortunately, the only person who can help him is Dana Griffin-the gritty, passionate, fiercely independent security expert who's far more than she thinks she is, and definitely more than Finn deserves. Not to mention she's being hunted by the worst of his kind. Finn knows Dana is the key to his future and his past, but she'll also be a dead woman if he can't remember how to save them both before the clock strikes midnight on Christmas Eve. No pressure, though. The life you've lost is all that can save you when you're a Demon Forsaken.
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