THE ULTIMATE INTERPRETER OF GUY BEHAVIOR Why doesn't my man get me flowers? Easy - because flowers don't do anything cool. Will I scare him off if I call him first? No way. Well, not unless he's actually terrified of his phone, in which case you likely have bigger problems. Why can't he just talk to me about our relationship? Yeah . . . and how come a gazelle never waits around to see if that lion is friendly? Men sometimes seem impossible to understand. But it turns out they're about as easy to read as coloring books - if you know what you're looking for. Manslations answers all these questions and more in this hilarious - and honest - guide to what men say, who they are, and why they behave the way they do. "When that guy told you - within thirty seconds of introducing himself at the bar - that he drives a hybrid because he cares about the environment, the manslation is that he was trying to work his way into your bikini areas." Manslations reveals the golden rule that helps you figure out what never to worry about (and what to lose sleep over), plus the two key questions that will help unlock the meaning behind even the most confusing male actions. Capped off by a man-to-woman phrasebook, this is the only relationship guide you'll ever need.
The Mac user’s guide to mass storage Version 2.3, updated July 7, 2023 This book demystifies storage on the Mac, from mechanical hard drives to solid-state disks, and covering topics such as network-attached storage (NAS), cloud storage, repairing and managing disks, encryption, filesystems (including APFS), and managing data. As the amount of data we store continues to grow, figuring out where to put it and how to access it becomes more complicated. It’s not just that we need to find space for our increasingly large collections of photos, videos, music, and apps—we want it to be available whenever we need it, and be sure that it’s safe from hackers and thieves. Every Mac includes internal storage in the form of a hard drive, SSD, or Fusion drive. But you may also have one or more external devices (such as hard drives, flash drives, SD cards, or RAID devices), not to mention network-attached storage (NAS) devices or cloud storage (like Dropbox or iCloud Drive). Making sense of all your options, managing your stored data, choosing new devices or services when you're running out of space, or even just figuring out what's where can drive anyone to distraction. Fortunately, Jeff Carlson has a book with all the answers! After decades of working with Macs and accumulating massive collections of photos and videos, Jeff has pulled together a wide-ranging book about Mac storage that contains just the help you're looking for. Among many other topics, this book covers: • How to choose a new (internal or external) hard drive, SSD, or hybrid drive • Determining how much storage space you need • What you need to know about APFS, Apple’s new filesystem • How to use APFS snapshots (a.k.a. Time Machine local snapshots) • Formatting and partitioning disks using Disk Utility • How to repair a misbehaving disk • RAIDs: what they are and how different types compare • How to tell when a hard drive is about to fail, and what to do about it • What to do with a hard drive when it has outlived its usefulness • When to use a flash drive or SD card • How to create and use disk images • Deciding among local, network, and cloud storage for various types of files • What a personal cloud is and why you might consider using one • Strategies for freeing up extra disk space NAS devices get special coverage, including: • Why you might want a NAS • How to choose a NAS—and when it's a better idea than an external hard drive • Using a NAS with your Mac for a wide variety of purposes • Special considerations when using a NAS for digital photos Jeff also digs into details about numerous storage-related technologies: • How to tell if your third-party SSD needs to have TRIM enabled (and what to do if the answer is yes) • How to create a software RAID using Disk Utility or SoftRAID • What you need to know about filesystems—and how to choose among APFS, Mac OS Extended, FAT, and ExFAT • Why and how to encrypt a disk using FileVault or the Finder • Using iCloud Drive's Optimized Mac Storage feature If you've ever been stumped at the difference between a volume and a partition, need help figuring out whether to buy a big external hard drive or a NAS for extra storage, or wonder whether Apple's new APFS filesystem is right for your needs, this book will tell you what you need to know.
You held off on moving to Mac OS X until your bread-and-butter applications made the jump, and now you're thinking of moving up to Tiger. This book is especially geared toward designers who've become comfortable working under Mac OS X and are ready now to make the Tiger transition. Designer and prepress pro Jeff Gamet focuses on the Mac OS X Tiger features that matter most to illustrators, designers, and other graphic professionals. He explains not only how things work in Mac OS X Tiger, but how Tiger enables users to work efficiently and effectively. In chapters devoted to fonts, printing, PDF, color management, networking, the Mac's built-in design tools, and much more, readers will learn how to: * Solve the nitty-gritty issues designers confront daily * Improve production workflow and avoid common problems * Optimize, maintain, and secure your network, whether you work in a complex office environment or a small graphics studio
The Mac OS X Lion Pocket Guide is an indispensable quick reference guide that is packed with bite-sized chunks of practical information for people who want to jump in and start working and playing with OS X Lion. The attractive price and accessible content make this the perfect learning companion and reference guide. Written by Mac expert Jeff Carlson, this essential guide features snappy writing, eye-catching graphics, and an elegant design that walks readers through the most common OS X Lion tasks. The Mac OS X Lion Pocket Guide covers all of the key new features of OS X Lion including Multi-Touch Gestures, Launchpad, Mission Control, the App Store, Mail, and much more.
Say HELLO to The Ultimate Mac Handbook. An insightful and witty book on what you DIDN'T know your Mac could do. Filled with life saving advice, fast facts, and tips and tricks, this handbook is designed to advance your level to expert status. WARNING: reading this book may also transform you into that person friends and family call for tech support!
Most of us know how to use an iPhone for some activities and a Mac for others, but the experience is much richer when our Apple products work together. Bypass the frustration of wrangling separate devices and tap into Apple’s hardware and software ecosystem. From streaming movies across devices to sharing music, apps, and calendars between friends and family members, Apple’s products are designed to work together, to your and your family’s benefit. Jeff and Dan show you how to Set up Family Sharing and designate a Family Organizer Share music, movies, and apps among family members Manage passwords and stay safe, including tips on creating good passwords and using Touch ID Share essential information, including calendars, contacts, reminders, maps, and files Control a family member’s screen remotely for easier longdistance troubleshooting Back up your irreplaceable data, whether it’s on iOS devices (iCloud and iTunes) or your Mac (Time Machine) Be smart (and safe!) and create a bootable Mac backup Welcome the newest member of the Apple family, the Apple Watch, and learn how it will extend your current devices Packed with full-color images and step-by-step instructions, this invaluable guide will quickly help you get Apple devices and apps working to their full potential for your family.
The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.
Visual QuickStart Guide–the quick and easy way to le arn! This full-color, amply illustrated, accessible book teaches readers the essential skills necessary for creating compelling movies with iMovie '09 and iDVD, Apple's consumer-friendly digital movie and DVD-burning software applications. Readers can follow the step-by-step instructions from the beginning to get a tour of the applications or look up specific tasks to learn just what they need to know. Longtime Macintosh and technology writer Jeff Carlson takes extra steps to ensure that readers understand all of the key aspects of digital movie making. Easy visual approach uses pictures to guide you through iMovie '09 and iDVD (and how they interact with the other iLife ’09 applications) and show you what to do. Concise steps and explanations let you get up and running in no time. Page for page, the best content and value around.
Seek first the kingdom of God and His righteousness. There are few dreams more spiritually intoxicating than the dream of being used by God to start a new community of Christ that skillfully brings the restorative gospel to a lost and broken city. Something which feels like a spiritual landslide that starts with lostness and ends in an avalanche of new congregations multiplying and transforming community after community into which they unmistakably seep. Authors Jeff Christopherson and Mac Lake call readers to imagine a movement that vividly remembers the insubstantial days of a mustard seed with a sense of awe and wonder when looking at the indescribable harvest that stands all around. Though the kingdom of God can't be forced by superficial methods, the good news is that when you move past the threshold of your competency and comfort, you find yourself in the very spot where God can use you like no other. What wouldn’t you sacrifice to be a part of something that only could be described as a God-honoring gospel movement?
This low-priced, pocket-sized, handy guide is packed with bite-sized chunks of practical information for people who want to jump in and master Snow Leopard, the fastest and most powerful Mac OS X to date. Written by Mac expert Jeff Carlson, this essential companion features snappy writing, eye-catching graphics, and a fresh design that walks readers through the most common Snow Leopard tasks.
-Shipping on every new Macintosh, iMovie 3 comes with a ready-made audience: the millions of Mac users eager to start making digital movie magic!-Loaded with tips and techniques gleaned from noted author Jeff Carlson's real-world iMovie digital video editing experience.-Amply illustrated with hundreds of screen shots--all updated to reflect iMovie 3's new interface.
Now adapted for Mac OS X, this bestseller shows photographers how to make their images pop with Photoshop Elements 8--Best-selling guide is fully updated to include all the new features in Photoshop Elements 8 for Mac OS X.-Loaded with tips and techniques this book covers all the new features including-Auto-analyzer, People Recognition, one-step color and lighting adjustments, and more.-Step-by-step instructions, accessible style, and low price point make this an ideal guide to Elements 8. Photoshop Elements is geared for business users, students, educators, and home users who want professional-looking images for their print and Web projects, but don't want or need the advanced power of Adobe Photoshop. With Photoshop Elements 8 for Mac OS X: Visual QuickStart Guide, readers can start with a tour of the interface and image-editing basics, or they can look up specific tasks to learn just what they need to know. This task-based, visual reference guide uses step-by-step instructions and plenty of screenshots to show readers how to capture and import photos, reduce red eye, enhance color, work with layers, and much more. Coverage includes: applying direct effects with the Adobe Smart Brush, softening surfaces and keeping edges crisp with a new filter, finding photos easily with keywords, and complete coverage of the new features including People Recognition, Auto-Analyzer, any-size photo recomposition, one-step color and lighting adjustments, multiple computer photo library synchronization, and more. Both beginning and intermediate users will find everything they need here--in straightforward language and with readily accessible examples.
Need to learn iMovie HD 6 and iDVD 6 fast? Try a Visual QuickStart! This best-selling reference’s visual format and step-by-step, task-based instructions will have you up and running with these great iLife applications in no time. Best-selling author and iLife expert Jeff Carlson uses crystal-clear instructions, full-color illustrations, and friendly prose to introduce you to everything from using themes, tools, and effects to timeline editing to video podcasts and blogs. You’ll also learn about everything new in iMovie HD 6 and iDVD 6, including motion-graphics themes, real-time effects, audio enhancements, sharing options, and more!
For anyone who’s taken photos, you know the frustration of trying to find and manage your snapshots on your iPhone, camera, or Mac. With Photos for OS X, Apple has made it possible to have at your fingertips all your photos. Photos for OS X replaces Apple’s iPhoto and Aperture applications and offers users the ability to organize, view, edit, and share photos from any OS X or iOS device. In the Photos for OS X and iOS book, best-selling author Jeff Carlson shows you how to tame your photo collection with Apple Photos for OS X app. He shows how to convert your existing iPhoto and Aperture libraries to Photos and how to import new photos from your iPhone and other sources. You’ll learn how to work with photos in the Apple iCloud service as well as edit images on your phone, Mac, and in the cloud. And to show off your snapshots, Jeff shows you how to share your photos through prints and photo books. Readers will learn how to: Import photos from your iPhone and other sources Organize your photos through albums, keywords, tags, collections, dates, and geotags Convert existing iPhoto and Aperture libraries to Photos for OS X Work with your photos in the iCloud Photo library Edit photos in the Photos application Make prints and photo books
Visual QuickStart Guide—the quick and easy way to le arn! This full-color, amply illustrated, accessible book teaches readers the essential skills necessary for creating compelling movies with iMovie and iDVD, Apple's consumer-friendly digital movie and DVD-burning software applications. Readers can follow the step-by-step instructions from the beginning to get a tour of the applications or look up specific tasks to learn just what they need to know. Longtime Macintosh and technology writer Jeff Carlson takes extra steps to ensure that readers understand all of the key aspects of digital movie making. Easy visual approach uses pictures to guide you through iMovie and iDVD (and how they interact with the other iLife ’08 applications) and show you what to do. Concise steps and explanations let you get up and running in no time. Page for page, the best content and value around. Companion Web site at www.jeffcarlson.com/imovievqs offers links mentioned in the book, sample movies, and ongoing news and information about iMovie, iDVD, and video editing.
Annotation This guide shows how to make your images pop with Photoshop Elements 10, Adobe's image-editing software for professionals and amateurs. It has been updated to reflect new features and is loaded with tips and techniques and illustrated with hundreds of screenshots.
Beginning iPhone 4 Development is here! The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple's Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action. Beginning iPhone 4 Development is a complete course in iOS 4 apps development. You’ll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you'll need, and how to create your first simple application. Next you’ll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn techniques to save and retrieve your data using SQLite, iPhone’s built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You'll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch. The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers Written in an accessible, easy-to-follow style Full of useful tips and techniques to help you become an iOS pro NOTE: For iPhone 4S or iOS 5 apps development, please instead check out the next edition of this book, Beginning iOS 5 Development - now available.
Inexpensive and to-the-point, The iPad Pocket Guide is a complete companion to all the features and functions of the iPad including: Facetime, HD Video, Mail, Safari, Photos and Video, App Store, iBooks, Maps, Notes, Calendar, Contacts, and more. It will help you get up-and-running with easy to understand instructions and then show you hidden gems and tips to make you a true iPad expert.
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1). You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode 6.1 and the iOS 8 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
A task-based guide that covers the basics of setting up and working with iChat such as: creating your Buddy List, sending instant messages, initiating audio and video chats, configuring Fire Wire Webcam, creating chat rooms, transferring files, and others. It shows how to take advantage of Mac OS X's Mail and Address Book applications.
Interested in iPhone and iPad apps development? Want to learn more? Whether you’re a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you. More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple’s latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone or iPad app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK. Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there’s something for everyone in More iOS 6 Development.
It is 1924, and the small town of Monticello, Indiana, offers little excitement to sixteen-year-old Emmett Trentham and fifteen-year-old Billy Mac Finch who usually have to create their own brand of entertainment. But when the teenagers stumble onto a decaying log cabin hidden deep in scrub, everything changes. As Emmo and Mackie explore the inside of the cabin, they hurl bricks at the fireplace, creating a large hole that reveals a secret room. After they slip into the tiny dark crack to investigate further, they are surprised by Maddie Miller, the great-granddaughter of the cabin's owner, who has arrived after hearing the loud noises. As soon as the three friends discover an old Indian tomahawk pipe and a hand-drawn treasure map, they begin unraveling a perplexing mystery that includes the great Shawnee leader Tecumseh and a real-life legend of buried Indian treasure. In this adventurous historical tale, Emmo, Mackie, and Maddie enter an unfamiliar world of ghosts, suspense, betrayal, and danger as they begin an unforgettable journey to help fulfill an ancient promise.
The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style
Adobe Photoshop Express Beta is a free Rich Internet Application (RIA) that allows users to store, sort and display digital photos with eye-catching effects. Photoshop Express Beta allows users to store up to 2 gigabytes of images online for free, and lets users make edits to their photos and share them online in creative ways. For example, users can download and upload photos to and from various social networking and image-hosting sites, including Facebook, PhotoBucket, and Picasa. In this handy, low-priced guide, best-selling author Jeff Carlson walks you through the key new features of this exciting new Adobe application. After taking you on a tour of the Photoshop Express Beta interface, Jeff shows you how to assemble your library, which includes uploading and transferring photos from online services, editing your photo's metadata, and creating an album. You'll then move on to adjusting your photos--from basic editing techniques, such as crop and rotate, auto correct, red-eye removal and exposure--to creating more advanced effects. Finally, you'll learn everything you need to know to share your photos with others, including creating a gallery, sharing albums, exporting edited photos, and more.
If you are looking to extend your iOS programming skills beyond the basics then More iPhone Development with Objective-C is for you. Authors Dave Mark, Jayant Varma, Jeff LaMarche, Alex Horovitz, and Kevin Kim explain concepts as only they can—with code snippets you can customize and use, as you like, in your own apps. More iPhone Development with Objective-C is an independent companion to Beginning iPhone Development with Objective-C. That is, it is a perfect second book, but it is also a great book for those looking to improve their skills who have already programmed for iOS. In particular it includes a series of chapters devoted to Core Data, the standard for Apple persistence. The authors carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won’t find anywhere else. More iPhone Development with Objective-C covers a variety of other topics, including Multipeer Connectivity’s relatively simple Bluetooth/WiFi peer-to-peer model, MapKit, and media library access and playback so that your applications can utilize media on your users’ computer. You’ll also find coverage of Interface Builder, Live Previews and Custom Controls and some advanced techniques for debugging your applications. The book is filled with useful topics that will bring your programs up-to-date with the new functionality built into iOS.
Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.
Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you’ve come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You’ll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.
The iPad is a game-changing product that reinvented the way we interact with digital content and the Web. Versitile, portable, powerful, ergonomically and functionally designed, it's the perfect companion for digital media. With Photos, music, movies, email, and hundreds of thousands of apps, the iPad helps you organize, explore, and maximize your digital world. The new iPad 2 includes a thinner/lighter design, a faster chip and superfast graphics performance, two cameras for Facetime video calling, hardware improvements, video mirroring, and much more. Inexpensive and to-the-point, The iPad 2 Pocket Guide is a complete companion to all the features and functions of the iPad including: Facetime, HD Video, Mail, Safari, Photos and Video, App Store, iBooks, Maps, Notes, Calendar, Contacts, and more. It will help you get up-and-running with easy to understand instructions and then show you hidden gems and tips to make you a true iPad expert.
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. For the latest version of this book for Swift, see Beginning iPhone Development with Swift, ISBN 978-1-4842-0410-8. For the latest version of this book for Objective-C, see Beginning iPhone Development: Exploring the iOS SDK, ISBN 978-1-4842-0200-5. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK
A guide for intermediate to advanced users demonstrates the operating system's upgraded features, covering installation, maintenance, and customization.
Sometimes its the best stuff that gets left out of books on consumer applications. Not with the iMovie Project Book! This book delivers the cool stuff in a fun and engaging format. It jumps over the manual part of what's covered in most books to get right to tips, projects, and how to be productive. The book starts off with a chapter on the essentials and then gets into the captivating cool stuff. To grab readers' attention and direct them to valuable information the book has many entry points for the reader on each page, such as tips and notes. Fun, engaging, lively, and information-rich, this project book is designed for a new generation of learners who want to move past boring text heavy documentation and build knowledge effortlessly.
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