When a novice Jedi is killed while trying to obtain the coordinates of a secretive, yet beneficial trade route, his former Master, Jedi archivist Mander Zuma, must enter the dangerous underworld of the Hutts to find the truth.
In the heart of crime-ridden Hutt Space, a Jedi Scholar searches for justice. While trying to obtain the coordinates of a secretive, peril-packed, but potentially beneficial trade route, a novice Jedi is killed—and the motive for his murder remains shrouded in mystery. Now his former Master, Jedi archivist Mander Zuma, wants answers, even as he fights to erase doubts about his own abilities as a Jedi. What Mander gets is immersion into the perilous underworld of the Hutts as he struggles to stay one step ahead in a game of smugglers, killers, and crime lords bent on total control. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
In the mist-shrouded haze of the past, long before the beginning of recorded time, there stood the world of Azeroth. Every kind of magical being strode the countryside among the tribes of man, and all was at peace -- until the arrival of the demons and horrors of the Burning Legion and their baneful Lord Sargeras, dark god of chaotic magic. Now Dragons, Dwarves, Elves, Goblins, Humans, and Orcs all vie for supremacy across the scattered kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of The Guardians of Tirisfal: a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted his soul, corrupting his innocence and turning to evil the powers that should have fought for good. Torn by two destinies, Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever. THE LAST GUARDIAN An original tale of magic, warfare, and heroism based on the bestselling, award-winning electronic game from Blizzard Entertainment.
Far in the future, 60,000 light-years from Earth, a loose confederacy of Terran exiles is locked in battle with the enigmatic Protoss and the ruthless Zerg Swarm in a war that may herald the beginning of mankind's greatest chapter--or foretell its violent, bloody end. Based on the bestselling computer game.
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.
When news of the death of his former apprentice reaches Jedi Master Mander Zuma, he is immediately suspicious. Toro Irana was on the trail of something big when he died--something involving a mysterious new drug. As the Jedi Master investigates further, he finds himself deeply involved in the political machinations of the Hutts, dealing with the sister of the deceased's desire for revenge, and the growing realization that there's more to being a Jedi than training and studying. A fun and exciting paperback original by Jeff Grubb.
High fantasy adventure gets a dose of mystery in the final title in the Finder’s Stone Trilogy by husband and wife duo Jeff Grubb and Kate Novak When the Harpers judged the Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless’ new trial dissolves in a string of disappearances and murder. It is up to the bard’s friends—Alias the swordswoman, Akabar the mage, Dragonbait the paladin, and Ruskettle the thief—to prove one enemy, the ancient god Moander the Darkbringer, is behind all the chaos. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.
A trio of dragon tales for the holiday season... The Knight, Before Christmas by Jeff Grubb A family celebrates their midwinter holiday with the poetic telling of the tale a bold knight who confronts a dreaded dragon on Christmas Eve. The Christmas Dragon by James M. Ward The holiday chimes of a small town incite the wrath of nearby dragon who adds to his horde by preying on their bounty, only to later discover the true meaning of the holiday season when his horde is coveted by an even darker and rapacious denizen. Wrathclaw's Wyrmtide, Or, The Secret of Treasure-Unlooked-For by Ed Greenwood A greedy old monster of a dragon reflects on wealth and mortality when confronting a mysterious and magical treasure that seems to reflect his own past. He comes to regret some of his decisions and desires, and in turn discovers a treasure far greater than gold, indeed, the legendary Treasure-Unlooked-For. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The epic historical saga of the most powerful nation in the Forgotten Realms— as told by the world's co-creators Aided and abetted by a powerful family of wizards, the Obarskyr family has ruled Cormyr since its inception one and a half millennia ago. Now, Cormyr's benevolent king, Azoun IV, lies overcome by a deadly malady from which he may not recover. When the vultures begin to circle, hoping to usurp the throne for their own, many question the loyalty of the king’s wizard and advisor, Vangerdahast. It is against this crisis of state that the history of the Forest Kingdom unfolds, relaying the previously untold story of a nation, its rulers, and its wizards.
The fate of one god hinges on the death of another—and the bravery of a rag-tag band of adventurers—in this classic Harpers novel When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom—and his very life—are at stake as the powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. Accompanied by freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There, Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death. Finder’s Bane is the fifteenth book in a series of loosely-connected novels about the Harpers. It is also the first book in the Lost Gods trilogy.
This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)
The first three StarCraft novels--"Libertys Crusade, Shadow of the XelNaga, Speed of Darkness"--and the eBook "Uprising" are collected in this single volume, making this an essential tome for the millions of StarCraft game players.
After the ice comes the peril The Ice Age has come to an abrupt end, but the world's troubles have not. Legions of undead still plague the living. The temporary peace in Kjeldor has come to an end, and an evil far more treacherous than Lim Dul has been unleashed upon the land. The ice has gone, but the evil remains.
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org
The Epic Historical Saga of the Most Powerful Nation in the Realms Cormyr has been ruled by the Obarskyr family since its inception one and a half millennia ago. Now its king, Azoun IV, lies on his deathbed, and the vultures are circling, hoping to usurp the throne for their own. Against this crisis of state, the history of the Forest Kingdom unfolds, relating the previously untold story of a nation, its rulers, and its wizards. Cormyr: A Novel is the epic historical saga of the most powerful nation in the Forgotten Realms fantasy world, as told by the world's co-creators.
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