Kaleb has been battling an anxiety disorder for quite some time. After meeting a woman who he falls in love with, he begins to question the validity of his relationship due to the fact that he is medicated. Watching over Kaleb is a silent hero, who keeps his well being in check. After a drastic decision is made, Kaleb finds himself confronted by a dark character waiting for the chance to consume him.
During Mile's in-school suspension, he finds himself in a fierce battle with a classmate turned insidious termite who is determined to destroy books and the Black and Brown history they contain, and only Miles can stop him.
Twelve-year-old Robert Jacklin comes face-to-face with bigotry, racism, and brutality when he is uprooted from England and moves to Zimbabwe with his family. Robert is enrolled in one of the country's most elite boys' boarding schools. Newly integrated, the school is a microcosm of the horrible problems faced by the struggling new country in the wake of a bloody civil war. The white boys want their old country back and torment the black Africans. Robert must make careful alliances. His decision to join the ranks of the more powerful white boys has a devastating effect on his conscience and emerging manhood.
After the Supreme Court ruled school segregation unconstitutional in 1954, southern white backlash seemed to explode overnight. Journalists profiled the rise of a segregationist movement committed to preserving the "southern way of life" through a campaign of massive resistance. In Defending White Democracy, Jason Morgan Ward reconsiders the origins of this white resistance, arguing that southern conservatives began mobilizing against civil rights some years earlier, in the era before World War II, when the New Deal politics of the mid-1930s threatened the monopoly on power that whites held in the South. As Ward shows, years before "segregationist" became a badge of honor for civil rights opponents, many white southerners resisted racial change at every turn--launching a preemptive campaign aimed at preserving a social order that they saw as under siege. By the time of the Brown decision, segregationists had amassed an arsenal of tested tactics and arguments to deploy against the civil rights movement in the coming battles. Connecting the racial controversies of the New Deal era to the more familiar confrontations of the 1950s and 1960s, Ward uncovers a parallel history of segregationist opposition that mirrors the new focus on the long civil rights movement and raises troubling questions about the enduring influence of segregation's defenders.
People feel angry and let down by their leaders, as well as by the institutions that dominate their lives: political parties, government bureaucracy, and corporations. Yet the cause of this malaise, according to political -- advisor -- turned -- tech -- CEO Steve Hilton, is not being addressed by politicians on the left or the right. Hilton argues that much of our daily experience -- from the food we eat, to the governments we elect, to the economy on which our wealth depends, to the way we care for our health and well -- being -- has become too big, too bureaucratic, and too distant from the human scale. More Human sets out a radical manifesto for change, aimed at the root causes of our problems rather than just the symptoms. Whether it's using the latest advances in neuroscience to inform the fight against poverty and inequality, or applying lessons from America's most radical schools to transform our children's education, this book is an agenda for rethinking and redesigning the outdated systems and structures of our politics, government, economy, and society to make them more suited to the way we want to live our lives today. To make them more human.
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.