Following a heated argument between two students, a teacher demonstrates how one person can inspire change. In this book, students in a futuristic classroom learn about topics like individual racism and how people like Colin Kaepernick and George Floyd impacted Americans' perspective on race. Take a Stand is set in the future, during a time of true equality. In this future, a teacher takes his students back in time--to our past and present--to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
Two best friends with different backgrounds are introduced to the history of segregation in American schools. They are surprised as they learn about the long and bumpy journey toward true integration and equality. In this book, students in a futuristic classroom learn about topics like interpersonal racism, and how the stories of children like Ruby Bridges affected students of every age and grade level. Breaking Down Walls is set in the future, during a time of true equality. In this future, a teacher takes his students back in time--to our past and present--to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
Marches are organized to celebrate and recognize greatness, as well as to raise awareness and fight inequality. Throughout history, inspirational leaders have come forward as heroes for their cause, inspiring others to join them. In this book, students in a futuristic classroom learn about topics like structural inequality, about the battles fought from the Civil Rights era through the Black Lives Matter movement, and how stories of people like George Floyd can move people to action. On the March is set in the future, during a time of true equality. In this future, a teacher takes his students back in time--to our past and present--to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
Historical archaeologists are in a unique position to analyze both historical documents and archaeological data in order to generate hypotheses and draw conclusions. In this work, the data not only provided the history of the ship "Catharine" but also the economic, social and political environments in which the ship was built and employed. This work focuses not only on the shipwreck and the wrecking event, but on the history and archaeology of a single ship. With this expanded view, the research also delves into: *International shipbuilding; *The struggle for dominance in the ship trade in the 19th century. This book will be of interest to underwater, historical and cultural archaeologists, social historians, cultural heritage managers and archaeologists working in the southeastern United States.
What's a picnic in the park without a packed basket? Cookie Monster doesn't want to find out! So he's got all his buddies looking for his missing snacks. You'll find this giggly story, starring lots of favorite neighborhood friends, in issue #2 of this series of all-original Sesame Street comics. In more silly stories, Bert & Ernie face off in a paper airplane-flying contest, Super Grover learns that cooperation is key, and Abby Cadabby uses imagination (and magic!) to guess what's for lunch. Plus...a page of tips for reading comics with kids.
What does it take to be a fuzzy and adorable superhero? Super Grover has some tips for Elmo...and all young readers of this first book in a series of all-original Sesame Street comics. This issue includes six stories starring so many of your favorite friends from the neighborhood: Cookie Monster, Ernie and Bert, The Count, Oscar, and more. Catch these characters in all-new art, in stories about courage, heart, getting along, helping out, and imagination. Plus...a page of hints for how to read comics with kids.
AutPlay® Therapy Play and Social Skills Groups provides practitioners with a step-by-step guide for implementing a social skills group to help children and adolescents with autism improve on their play and social skills deficits in a fun and engaging way. This unique 10-session group model incorporates the AutPlay Therapy approach focused on relational and behavioral methods. Group setup, protocol, and structured play therapy interventions are presented and explained for easy implementation by professionals. Also included are parent implemented interventions that allow parents and/or caregivers to become co-change agents in the group process and learn how to successfully implement AutPlay groups. Any practitioner or professional who works with children and adolescents with autism spectrum disorder will find this resource to be a unique and valuable guide to effectively implementing social skills groups.
Going beyond other bullying prevention resources, this book presents an approach grounded in evidence-based best practices, together with concrete guidance for weaving it sustainably into the fabric of a school. The authors describe a range of ways to support the development of prosocial skills in K–12 students, make data-based decisions to respond to bullying, and build partnerships across students, staff, and families. Of crucial importance, the book explains how to ensure that bullying prevention efforts are implemented with fidelity and do not fade away over time. An in-depth case study illustrates what effective implementation looks like in the school setting. The large-size format facilitates photocopying; reproducible tools to support implementation can be downloaded and printed for repeated use. This book is in The Guilford Practical Intervention in the Schools Series, edited by Sandra M. Chafouleas.
As Frog Boy and the Disco Queens battle their enemies at the jam-packed Moonwalk Stadium, the people of Pop City will be forced to come to terms with a new reality: Hybrids exist. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
After 17 years trapped in the prison-like Tin Can at the heart of Pop City, the human/animal hybrid Frog Boy orchestrates his own escape in hopes of securing his freedom. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Upon meeting the bank-robbing Disco Queens, Frog Boy finds himself entangled in a government conspiracy where he is forced to track down other hybrids just like him. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Betrayed by his friends, Frog Boy ventures off alone only to learn the truth about the Disco Queens--they too were born as hybrids inside the Tin Can. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
With the assault on the Tin Can drawing to a close, Frog Boy will have to make a decision--become a frog, adapt to be fully human, or remain the hybrid he has always been. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
Re-visit the tale of The Three Little Pigs through the eyes of Dr. Gnome-It-All, a STEM scientist and internet influencer. Find out how the fable has a basis in scientific reality, from building codes to air pressure but entertains as a magical story. Includes colorful, engaging illustrations, a glossary, and a bibliography for further reading.
Following a heated argument between two students, a teacher demonstrates how one person can inspire change. In this book, students in a futuristic classroom learn about topics like individual racism and how people like Colin Kaepernick and George Floyd impacted Americans’ perspective on race. Take a Stand is set in the future, during a time of true equality. In this future, a teacher takes his students back in time—to our past and present—to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
Re-visit the tale of The Goats Gruff through the eyes of Dr. Gnome-It-All, a STEM scientist and internet influencer. Find out how the fable has a basis in scientific reality, from bridge building to technology through time but entertains as a magical story. Includes colorful, engaging illustrations, a glossary, and a bibliography for further reading.
Re-visit the tale of Hansel and Gretel through the eyes of Dr. Gnome-It-All, a STEM scientist and internet influencer. Find out how the fable has a basis in scientific reality, from basic nutrition to survival skills but entertains as a magical story. Includes colorful, engaging illustrations, a glossary, and a bibliography for further reading.
Re-visit the tale of Rapunzel through the eyes of Dr. Gnome-It-All, a STEM scientist and internet influencer. Find out how the fable has a basis in scientific reality, from plant life cycles to hair growth but entertains as a magical story. Includes colorful, engaging illustrations, a glossary, and a bibliography for further reading.
Two best friends with different backgrounds are introduced to the history of segregation in American schools. They are surprised as they learn about the long and bumpy journey toward true integration and equality. In this book, students in a futuristic classroom learn about topics like interpersonal racism, and how the stories of children like Ruby Bridges affected students of every age and grade level. Breaking Down Walls is set in the future, during a time of true equality. In this future, a teacher takes his students back in time—to our past and present—to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
Re-visit the tale of The Frog Prince through the eyes of Dr. Gnome-It-All, a STEM scientist and internet influencer. Find out how the fable has a basis in scientific reality, from amphibian life cycle to precious metals but entertains as a magical story. Includes colorful, engaging illustrations, a glossary, and a bibliography for further reading.
Marches are organized to celebrate and recognize greatness, as well as to raise awareness and fight inequality. Throughout history, inspirational leaders have come forward as heroes for their cause, inspiring others to join them. In this book, students in a futuristic classroom learn about topics like structural inequality, about the battles fought from the Civil Rights era through the Black Lives Matter movement, and how stories of people like George Floyd can move people to action. On the March is set in the future, during a time of true equality. In this future, a teacher takes his students back in time—to our past and present—to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
Turning their backs on the government, Frog Boy and the Disco Queens look to take down the organization behind the Tin Can. But first, they must dig into their own uncomfortable pasts. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
The idea that every citizen’s vote counts is one deeply valued in America. But the right to vote is not automatic for all people. Long lines, unequal access, and misinformation often keep people of color from voting. In this book, students in a futuristic classroom learn about topics like institutional racism, how people like Ida B. Wells and Stacey Abrams have fought for change, and how systems with racist roots can impact people of color today. To the Polls is set in the future, during a time of true equality. In this future, a teacher takes his students back in time—to our past and present—to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
After finding a pair of sneaker bots, Krish Banerjee finds himself becoming a local basketball hero. But Krish is soon in the middle of a rivalry that goes much deeper than the game of basketball.
This indispensable practitioner's guide helps to build the capacity of school psychologists, administrators, and teachers to use data in collaborative decision making. It presents an applied, step-by-step approach for creating and running effective data teams within a problem-solving framework. The authors describe innovative ways to improve academic and behavioral outcomes at the individual, class, grade, school, and district levels. Applications of readily available technology tools are highlighted. In a large-size format for easy photocopying, the book includes learning activities and helpful reproducible forms. The companion website provides downloadable copies of the reproducible forms as well as Excel spreadsheets, PowerPoint slides, and an online-only chapter on characteristics of effective teams. This book is in The Guilford Practical Intervention in the Schools Series, edited by Sandra M. Chafouleas.
Re-visit the tale of Jack and the Beanstalk through the eyes of Dr. Gnome-It-All, a STEM scientist and internet influencer. Find out how the fable has a basis in scientific reality, from meteorology to plant growth but entertains as a magical story. Includes colorful, engaging illustrations, a glossary, and a bibliography for further reading.
Krish and his teammates take on The Dubious Dunkers in the finals, but first Krish learns something surprising. His basketball skills are put to the test in the biggest game of his life.
Can you imagine what Elmo finds when he digs for dino bones? Hint: It's really BIG! Join Elmo and his Sesame Street friends as they apply simple science and math to dig deep into the past in issue #3 of this series of all-original Sesame Street comics. In three more fun stories, Snuffy meets his shadow, a Sesame cowpoke learns to measure with the help of his 10-gallon hat, and Elmo helps Abby and Oscar meet in the middle – somewhere between smelly socks and rainbows and unicorns. Plus...a page of tips for reading comics with kids.
Determined to get his sneaker bots back, Dr. Fink sends an army of mechanical basketballs to ransack Krish’s study session and bring his prized possessions home.
What do you get when the whole neighborhood teams up to make a great game? A hole in one very fun golf course, of course! Elmo and Big Bird star in the first of four terrific stories inside issue #4 of this series of all-original Sesame Street comics. Fans of classic characters will will love spotting Herb the dinosaur and Captain Breakfast, while Grover and Cookie pop up with other favorite friends in spoofs of popular superhero and sci-fi hits – "The Walking Tired" and "The Avegetables" – with slyly funny, Sesame-style messages promoting healthy habits. Plus...a page of tips for reading comics with kids.
The idea that every citizen's vote counts is one deeply valued in America. But the right to vote is not automatic for all people. Long lines, unequal access, and misinformation often keep people of color from voting. In this book, students in a futuristic classroom learn about topics like institutional racism, how people like Ida B. Wells and Stacey Abrams have fought for change, and how systems with racist roots can impact people of color today. To the Polls is set in the future, during a time of true equality. In this future, a teacher takes his students back in time--to our past and present--to learn about times of prejudice and change. This graphic novel contains discussion topics, thought-provoking questions, and actions students can take to be allies in the continuing fight for equality.
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