Dealing with digitality is one of the most urgent challenges of the present. The increasing importance and spread of computer technology not only challenges societies and individuals - this development also puts pressure on the concept of digitality, which tries to grasp the totality and peculiarity of the conditions and consequences of electronic digital computing (in all its forms). However, precisely because digitality is commonplace, so should be its critique, its analysis and assessment. How can an analysis do justice to both fundamental characteristics and changing concrete forms, infrastructures, and practices? How do the developments of a digitalization that programmatically encompasses forms of networking, embedding, and autonomization shape media, cultures, and societies? How do "artificial intelligence" and "algorithmic government" relate to each other, how does the immateriality of "the digital" fit with the materiality of computers? How does the changing status and scope of this technology mediate itself? This book introduces ongoing debates and develops its own approach to the critique of digitality, asking about forms of interfaces and processes of governance. This book is a translation of the original German 1st edition Kritik der Digitalität by Jan Distelmeyer, published by Springer Fachmedien Wiesbaden GmbH, part of Springer Nature in 2021. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.
It has become something of a cliché within the field of narratology to assert the commercial, aesthetic, and sociocultural relevance of narrative representations, but the fact remains that narratives are everywhere. Whenever we read a novel or a comic, watch a film or an episode of our favorite television series, or play the latest video game, we are likely to engage with narrative media. Similarly, the intermedial adaptations and transmedial entertainment franchises that have become increasingly visible during the past few decades are, at their core, narrative forms. Since a significant part of contemporary media culture is defined by the narratives we tell each other via various media, the media studies discipline needs a genuinely transmedial narratology. Transmedial Narratology and Contemporary Media Culture focuses on the intersubjective construction of storyworlds as well as on prototypical forms of narratorial and subjective representation. It provides not only a method for the analysis of salient transmedial strategies of narrative representation in contemporary films, comics, and video games but also a theoretical frame within which medium-specific approaches from literary and film narratology, from comics studies and game studies, and from various other strands of media and cultural studies may be employed to further our understanding of narratives across media. Jan-Noël Thon is a research associate in the Department of Media Studies at the University of Tübingen, Germany. He is the coeditor of a number of books on narrative and media studies, including From Comic Strips to Graphic Novels: Contributions to the Theory and History of Graphic Narrative and Storyworlds across Media: Toward a Media-Conscious Narratology (Nebraska, 2014).
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