You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners? There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy gaming is all about, this is the perfect introduction. This book, a twenty-sided die, and a few six-sided dice are all you need to return to the table, recall those halcyon days of heroism, and forge brand new legends! Welcome back!
This low-level adventure introduces the players to a contained wilderness environment known as Newville. It is designed to fit into most traditional fantasy campaigns. The open nature and local environment can extend the adventure across multiple sessions. So beware the danger behind the joyful cruelty of the enemies and their pathetic holiday slaves. It's up to a small band of brave heroes to save Christmas this year, and without their unwavering Christmas spirit and willingness to face the cruelties of both winter and a twisted aspect of the great Demon Prince, they'll never discover How Orcus Stole Christmas 5E
At the heart of every great story are great characters. The Adventurer's Companion for The One Ring Roleplaying Game(TM) is a guide and reference for players, designed to help them make those truly evocative characters. The Adventurer's Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with new character options and exciting new rules." -- Back cover.
South Along The Anduin, Beyond The Southernmost Tips Of The Misty Mountains, Lies The Land Of Rohan. It Is Here That The Rohirrim Dwell, Proud Warriors And Riders Who Are Defenders Of The Free Peoples Against The Barbaric Dunlendings And The Savage Orcs That Roam These Lands.This Supplement Details The Culture Of The Rohirrim, Including Their History And Lands, As Well As Providing Rules For Playing A Rider Of Rohan And For Handling Mounted Combat. As Well As The Lands Of Rohan, This Supplement Also Details The Forest Of Fangorn, Including The Ents And Huorns That Dwell There, And The Tower Of Isengard And The Machinations Of The White Wizard, Saruman. It Is An Indispensable Resource For Loremasters Looking To Take Their Game Into A Whole New Region.
It is the year 2965 of the Third Age and the Shadow is returning. Twenty-four years ago, an alliance of Elves, Men, and Dwarves defeated a horde of Orcs and Wild Wolves, under a sky darkened by Giant Bats, inaugurating a new era of prosperity for the Free Peoples. But twenty years is a long time for peace to last, and in many dark corners of the earth a shadow is lengthening once again. Rumours of strange things happening outside the borders of civilised lands are spreading with increasing regularity and, while they are dismissed by most as fireside-tales and children’s stories, they sometimes reach the ears of individuals who recognise the sinister truth they hide. These are restless warriors, curious scholars and wanderers, always eager to seek what was lost or explore what was forgotten. Ordinary people call them adventurers and, when they prevail, they hail them as heroes. But if they fail, no one will even remember their names.
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