This text is designed for an introductory probability course at the university level for sophomores, juniors, and seniors in mathematics, physical and social sciences, engineering, and computer science. It presents a thorough treatment of ideas and techniques necessary for a firm understanding of the subject.
This book explores four real-world topics through the lens of probability theory. It can be used to supplement a standard text in probability or statistics. Most elementary textbooks present the basic theory and then illustrate the ideas with some neatly packaged examples. Here the authors assume that the reader has seen, or is learning, the basic theory from another book and concentrate in some depth on the following topics: streaks, the stock market, lotteries, and fingerprints. This extended format allows the authors to present multiple approaches to problems and to pursue promising side discussions in ways that would not be possible in a book constrained to cover a fixed set of topics. To keep the main narrative accessible, the authors have placed the more technical mathematical details in appendices. The appendices can be understood by someone who has taken one or two semesters of calculus.
Probability theory, like much of mathematics, is indebted to physics as a source of problems and intuition for solving these problems. Unfortunately, the level of abstraction of current mathematics often makes it difficult for anyone but an expert to appreciate this fact. Random Walks and electric networks looks at the interplay of physics and mathematics in terms of an example—the relation between elementary electric network theory and random walks —where the mathematics involved is at the college level.
This text is designed for an introductory probability course at the university level for undergraduates in mathematics, the physical and social sciences, engineering, and computer science. It presents a thorough treatment of probability ideas and techniques necessary for a firm understanding of the subject.
This book explores four real-world topics through the lens of probability theory. It can be used to supplement a standard text in probability or statistics. Most elementary textbooks present the basic theory and then illustrate the ideas with some neatly packaged examples. Here the authors assume that the reader has seen, or is learning, the basic theory from another book and concentrate in some depth on the following topics: streaks, the stock market, lotteries, and fingerprints. This extended format allows the authors to present multiple approaches to problems and to pursue promising side discussions in ways that would not be possible in a book constrained to cover a fixed set of topics. To keep the main narrative accessible, the authors have placed the more technical mathematical details in appendices. The appendices can be understood by someone who has taken one or two semesters of calculus.
Annotation This book is a very timely exposition of part of an important subject which goes under the general name of "inverse problems". The analogous problem for continuous media has been very much studied, with a great deal of difficult mathematics involved, especially partial differential equations. Some of the researchers working on the inverse conductivity problem for continuous media (the problem of recovering the conductivity inside from measurements on the outside) have taken an interest in the authors' analysis of this similar problem for resistor networks. The authors' treatment of inverse problems for electrical networks is at a fairly elementary level. It is accessible to advanced undergraduates, and mathematics students at the graduate level. The topics are of interest to mathematicians working on inverse problems, and possibly to electrical engineers. A few techniques from other areas of mathematics have been brought together in the treatment. It is this amalgamation of such topics as graphtheory, medial graphs and matrix algebra, as well as the analogy to inverse problems for partial differential equations, that makes the book both original and interesting.
The affine Kac-Moody algebra $A_1 DEGREES{(1)}$ has served as a source of ideas in the representation theory of infinite-dimensional affine Lie algebras. This book develops the calculus of vertex operators to solve the problem of constructing all the standard $A_1 DEGREES{(1)}$-modules in the homogeneou
This volume collects together papers presented at the 1985 Conference in Function Estimation held at Humboldt State University. The papers focus especially on various types of spline estimations and convolution problems. The use of estimation and approximation methods as applied to geophysics, numerical analysis, and nonparametric statistics was a special feature of this conference.
For over twenty years, an alarming trend has emerged in the world's fisheries: there are too many fishers chasing too few fish. This book provides a broad overview and fundamental reassessment of fisheries management policies around the world.
This textbook explains Deep Learning Architecture, with applications to various NLP Tasks, including Document Classification, Machine Translation, Language Modeling, and Speech Recognition. With the widespread adoption of deep learning, natural language processing (NLP),and speech applications in many areas (including Finance, Healthcare, and Government) there is a growing need for one comprehensive resource that maps deep learning techniques to NLP and speech and provides insights into using the tools and libraries for real-world applications. Deep Learning for NLP and Speech Recognition explains recent deep learning methods applicable to NLP and speech, provides state-of-the-art approaches, and offers real-world case studies with code to provide hands-on experience. Many books focus on deep learning theory or deep learning for NLP-specific tasks while others are cookbooks for tools and libraries, but the constant flux of new algorithms, tools, frameworks, and libraries in a rapidly evolving landscape means that there are few available texts that offer the material in this book. The book is organized into three parts, aligning to different groups of readers and their expertise. The three parts are: Machine Learning, NLP, and Speech Introduction The first part has three chapters that introduce readers to the fields of NLP, speech recognition, deep learning and machine learning with basic theory and hands-on case studies using Python-based tools and libraries. Deep Learning Basics The five chapters in the second part introduce deep learning and various topics that are crucial for speech and text processing, including word embeddings, convolutional neural networks, recurrent neural networks and speech recognition basics. Theory, practical tips, state-of-the-art methods, experimentations and analysis in using the methods discussed in theory on real-world tasks. Advanced Deep Learning Techniques for Text and Speech The third part has five chapters that discuss the latest and cutting-edge research in the areas of deep learning that intersect with NLP and speech. Topics including attention mechanisms, memory augmented networks, transfer learning, multi-task learning, domain adaptation, reinforcement learning, and end-to-end deep learning for speech recognition are covered using case studies.
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Comprising the proceedings of a June 1997 DIMACS workshop held in Princeton, New Jersey, the 11 articles in this volume survey emerging topics in discrete probability including Markov chains, random trees, distributional estimates, and Poisson processes, and reconstructing random walk from scenery. Lacks an index. Annotation copyrighted by Book News, Inc., Portland, OR.
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