Admiral John “Black Jack” Geary may have saved the Alliance only to destroy it, in this thrilling and eagerly awaited continuation of the New York Times bestselling series, now in paperback. Geary believed in the Alliance. Even when he uncovered overwhelming evidence that the highest echelons of the government and fleet command were involved in secret programs and prison camps, he believed it was worth saving. And that his duty was to see that justice was served even though some factions feared that revealing the truth would cause the Alliance to crumble. But after narrowly surviving an assassination attempt when he brings evidence of the misdeeds to the capital star system, Geary realizes that some have decided the easiest way to make the Alliance’s problems disappear is to get rid of him. He finds himself ordered to undertake a perilous new assignment outside the reaches of human-occupied space while the Senate clashes over the evidence. Geary’s warships must escort a diplomatic and scientific mission across the dangerous, disintegrating remnants of the Syndicate Worlds empire. But even if he can make it to Midway Star System, the gateway to alien-controlled space, Geary will face former Syndic officials who have rebelled and regard the Alliance with deep suspicion. And that will be the easy part. . . .
New York Times bestselling author John G. Hemry’s concludes his dramatic sci-fi JAG in Space series with a mission that will push a young officer to the edge. After surviving several harrowing adventures on his extended tour as Legal Officer aboard the USS Michaelson—newly promoted full Lieutenant Paul Sinclair is looking forward to some sorely deserved shore leave. Unfortunately, as has happened so many times before, duty intervenes. A violent group of religious fanatics has hijacked an asteroid that could cause an extinction-level event on Earth. Soon, the largest armada in history with starships from several world powers in uneasy cooperation converges on the killer rock. Then, the tension explodes when the South Asian Alliance opens fire, leading to an all-out massacre—and raising Sinclair’s well-honed suspicions. During the engagement, the Alliance acted as if they had the Michaelson’s rules of engagement. But how? Sinclair’s instincts are proven right when he’s tasked to go undercover for NCIS and find a traitor. Now, with no law or court to back him, Sinclair is the only one who can see justice done. “Hemry’s real-world experience gives the investigation and subsequent courtroom scenes a convincing feel. If you crave a legalistic space-Hornblower, you’ll enjoy this one.” —Analog “Hemry concludes an exceptionally thoughtful and intelligent series on a strong note.” —SF Reviews
New York Times bestselling author Jack Campbell continues his JAG in Space series as a young Legal Officer seeks justice as others try to corrupt it. Newly commissioned Lieutenant Junior Grade Paul Sinclair is acclimating himself both to his duties aboard USS Michaelson and to his growing relationship with fellow sailor Jen Shen. Both situations require serious consideration. But when a fiery explosion rips through the Forward Engineering section, Sinclair doesn’t think, he acts—leading his people into the fire. And though he and his people survive, others do not. The brass want answers. Unfortunately, Paul suspects the blame for the disaster lands on a fast-rising officer whose incompetence is covered up by high-ranking connections. Worse still, Shen’s fiercely protective father—a captain of his own ship—exonerates the accused in the initial investigation. Now, Sinclair must walk a razor’s edge between seeing justice done and watching his entire life go down in flames. “Absorbing and credible...Outstanding suspense, realism, and characterization...First-rate military SF.”—Booklist “A rock-solid courtroom drama...[Campbell] builds the story's suspense expertly...This one will keep you turning the pages with the proverbial bated breath.”—SF Reviews
The New York Times–bestselling author of the Lost Fleet series tells tales of an alien ambush, time-traveling cavalrymen, and a military lawyer in space. In his New York Times bestselling Lost Fleet series, author Jack Campbell has taken readers and Captain “Black Jack” Geary on a fast-paced journey of conquest across vast reaches of space. Now, in the three novellas contained in Swords and Saddles, first in a series of short fiction collections from Jack Campbell, readers can explore the entire universe of Campbell’s fiction. A new author’s note accompanies each story. Begin by entering “The Rift.” Answering a distress call from a colonized planet, a combat team finds themselves ambushed. They manage to scrabble their way to a remote research facility in the countryside, joining a group of schoolchildren that have holed up with the researchers—three groups united in fear that their lives will last only as long as they can avoid discovery by the aliens that have come to their planet. When the aliens do come, it becomes clear that despite all the years of research, the humans’ understanding of the aliens is woefully incomplete. “Swords and Saddles” is one of several alternate history stories that Jack Campbell has written. When lightning strikes Captain Ulysses Benton and his U.S. Cavalry Fifth Regiment, they recover to find an ancient structure in the desert that they’ve never seen before—and writing in a language none of them recognize. When the next find themselves skirmishing with soldiers wearing armor more appropriate to Roman centurions than 1870s Kansas, it becomes clear that wherever it is they are, it isn’t Kansas. But where are they, then? And how do they make their way home? The Lost Fleet isn’t the only Jack Campbell series full of outer space intrigue. “Failure to Obey” is a novella in his Paul Sinclair series. When Lieutenant Jen Shen saves the day after a terrorist attack on a space station, she gets a medal, but Ivan Sharpe, a fellow officer and Paul’s former master-at-arms, gets a court martial. In a classic court martial scene that rivals the best in American literature, Paul must work behind the scenes to save Ivan’s military career.
A Nominee for the 2022 Dragon Award for Best Military Science Fiction or Fantasy Admiral John “Black Jack” Geary must battle dangers both within and without the Alliance, in this exciting continuation of the New York Times bestselling series. Geary knows that some political factions in the Alliance were just trying to get rid of him when he was assigned to escort a diplomatic and scientific mission to the far reaches of humanity’s expansion into the galaxy . . . and beyond. But he views his mission as both a duty and an opportunity to make things better wherever he can. And when a crippled Rift Federation ship tumbles out of jump space, Geary leaps into action. But the survivors’ story isn’t completely adding up. As Geary investigates, he soon finds himself fending off spies and assassins while leading the fleet as it fights its way across space controlled by the mysterious and hostile aliens whom humans call enigmas. Challenges arrive at every turn, including an unknown alien species that invites the fleet to visit one of their star systems. With little information to go on, Geary must weigh the benefits of potential new allies against the possibility of a trap. The fate of the fleet—and perhaps even the future of humanity—will depend on him making the right decision. If he can stay alive long enough to do that.
Lieutenant Selene Genji has one last chance to save the Earth from destruction in this pulse-pounding science fiction adventure, from the author of the New York Times bestselling Lost Fleet series. Earth, 2180 Genetically engineered with partly alien DNA, Lieutenant Selene Genji is different from ordinary humans. And they hate her for it. Still, she’s spent her life trying to overcome society’s prejudice by serving in the Unified Fleet while Earth’s international order collapses into war. Genji is stationed on a ship in orbit when humanity’s factional extremism on the planet reaches a boiling point, and she witnesses the utter annihilation of Earth. When the massive forces unleashed by Earth’s death warp space and time to hurl her forty years into the past, Genji is given a chance to try to change the future and save Earth—starting with the alien first contact only she knows will soon occur. Earth, 2140 Lieutenant Kayl Owen’s ship is on a routine patrol when a piece of spacecraft wreckage appears out of nowhere. To his shock, there is a survivor on board: Selene Genji. Once her strange heritage is discovered, though, it becomes clear that Genji is a problem Earth Guard command wants to dispose of—quietly. After learning the horrifying truth, Owen helps her escape and joins her mission. Together, they have a chance to change the fate of an Earth doomed to die in 2180. But altering history could put Genji’s very existence in danger, and Owen wonders if a world without her is one worth saving. . . .
A young fleet officer and a Marine must stand together to defend their neighbors and their colony in this return to the powerful and action-packed Genesis Fleet saga from New York Times bestselling author Jack Campbell. The recently colonized world of Glenlyon has learned that they're stronger when they stand with other star systems than they are on their own. But after helping their neighbor Kosatka against an invasion, Glenlyon has become a target. The aggressive star systems plan to neutralize Glenlyon before striking again. An attack is launched against Glenlyon's orbital facility with forces too powerful for fleet officer Rob Geary to counter using their sole remaining destroyer, Saber. Mele Darcy's Marines must repel repeated assaults while their hacker tries to get into the enemy systems to give Saber a fighting chance. To survive, Glenlyon needs more firepower, and the only source for that is their neighbor Kosatka or other star systems that have so far remained neutral. But Kosatka is still battling the remnants of the invasion forces on its own world, and if it sends its only remaining warship to help will be left undefended against another invasion. While Carmen Ochoa fights for the freedom of Kosatka, Lochan Nakamura must survive assassins as he tries to convince other worlds to join a seemingly hopeless struggle. As star systems founded by people seeking freedom and autonomy, will Kosatka, Glenlyon and others be able to overcome deep suspicions of surrendering any authority to others? Will the free star systems stand together in a new Alliance, or fall alone?
Jack M. Campbell (1916–1999) was elected governor of New Mexico in 1962 and reelected in 1964, the first New Mexico governor in twelve years to win a second term. In this engaging autobiography, Campbell traces his life story across major historical events in the country and New Mexico. From humble beginnings on the plains of Kansas through his career as an FBI agent and his first days practicing law in Albuquerque, Campbell writes of his early attraction to the beauty and culture of New Mexico. After serving in the US Marine Corps in World War II, he returned to New Mexico and devoted himself to improving the state’s political and economic circumstances as a legislator, governor, and private citizen. Through a series of impressive accomplishments, he succeeded in bringing the state fully into the twentieth century. Campbell truly was New Mexico’s first modern governor.
Jack Campbell returns to the world of the New York Times bestselling Lost Fleet novels with an action-packed military science fiction series that explores the founding of the Alliance...and the men and women who fought to create it. Earth is no longer the center of the universe. After the invention of the faster-than-light jump drive, humanity is rapidly establishing new colonies. But the vast distances of space mean that the old order of protection and interstellar law offered by Earth has ceased to exist. When a nearby world attacks, the new colony of Glenlyon turns to Robert Geary, a young former junior fleet officer, and Mele Darcy, a onetime enlisted Marine. With nothing but improvised weapons and a few volunteers, Geary and Darcy must face down warships and armored soldiers—or die trying. As battles rage and pirates take an increasing toll throughout the colonies, the only hope for lasting peace lies with Carmen Ochoa, a “Red” from the anarchic world of Mars, and Lochan Nakamura, a failed politician. They have a plan: to lay the groundwork for mutual defense that could someday grow into an alliance. But if their efforts don’t succeed, the growing power of aggressor worlds could turn regions of space founded on freedom into battlefields between the first interstellar empires....
In Jack Campbell’s New York Times bestselling Lost Fleet series, Campbell takes his readers through a grand adventure in space. In Borrowed Time, seven stories take readers on an equally grand journey through time. A new author’s note accompanies each story. The centerpiece of Borrowed Time is “Betty Knox and Dictionary Jones in the Mystery of the Missing Teenage Anachronisms.” When you’ve traveled through time and are stuck in the body of your 15-year-old self, it isn’t the best time to have some other time travelers looking to kill you. Especially when the person who’s supposed to be keeping an eye out for the bad guys is stuck in his own 15-year-old body. And it’s 1964: when you’re both 15 and your parents don’t want you spending time alone, how are you going to save your lives? SFRevu called this story “one of the most enjoyable reads I’ve had in a long time.” In four interlinked short stories, Temporal Interventionists Tom and Pam meet cute, then work together to solve some of history’s greatest mysteries. Discover the real origin of the Spanish Flu. Learn why a massive and mysterious explosion in 1908 happened to occur in the world’s least-inhabited region. Consider the possibility that the development of ironclad warships by both the South and the North at the exact same time during the American Civil War might have been more than coincidence. And why don’t we know exactly who fired the Shot Heard Round the World, the lone gunshot that started the American Revolution? In “Joan,” Kate is a time-traveling researcher who’s gotten a little too close to Joan of Arc both in time and emotionally. With no distance, scientific or otherwise, what will happen when she has a chance to rescue Joan from being burnt at the stake? Our journey through time concludes with “Crow’s Feat,” when a skeptical writer goes back to Elizabethan England to discover the true author of Shakespeare’s plays. Borrowed Timeis the second in a series of short story collections from Jack Campbell.
From the New York Times bestselling author of the epic Lost Fleet series comes a story of a nightmarish America that could have been—and the Civil War that would set her free once more... America, 1863: the dream of the Founding Fathers has become a nightmare. The ideals of freedom and individualism have fallen to tyranny, corruption and greed. Wealthy industrialists of the North and slave-holding plantation owners of the South now hold power through the might of the military and puppet politicians—and all who defy them are declared traitors to the United States of America. Condemned for daring to speak against the government, Prof. Joshua Chamberlain is on his way to a penal plantation when his prison train is captured by the Army of the New Republic—a growing force of courageous soldiers who wish to restore the United States to its original righteous path. Joining a company of heroes with names such as Hancock, Longstreet and Armistead, Chamberlain finds himself joining the fight for freedom. But to win that freedom—and keep it—the rebellion needs a leader who is not a soldier, but a living symbol of the cause with the wisdom and fortitude to lead America back into the light. Chamberlain knows exactly where to find such a leader. A man who is currently being held in the most secure and dangerous prison in the country, where his treasonous ideals cannot be heard. A man whose refusal to bow to those who proudly claim slavery as a way of life has already made him a legend. A man they must rescue at all costs... A man called Lincoln.
Working to form allegiances with new star systems in spite of the toxic legacy of Syndicate rule, President Iceni and General Drakon must also confront threats from invading alien warships and a once-trusted advisor who has turned saboteur.
New York Times best-selling author Jack Campbell's epic series, The Pillars of Reality, reaches its exciting conclusion. The Great Guilds, fearing the loss of their control of the world of Dematr, have gathered their power and joined it with the relentless legions of the Empire. The full might of that host will fall upon the fortress city of Dorcastle. If Dorcastle falls, the revolt led by Master Mechanic Mari and Mage Alain will fail, and their world will soon descend into chaos. Only Mari, believed to be the daughter of an ancient prophecy, can inspire the people and lead the defense of Dorcastle. The prophecy says she has a chance to win, but it doesn't say she will survive. Alain will stand by her, both willing to die for the other, but neither one knows if their sacrifices will mean victory. As they battle the Imperial legions and see friends fall, Mari and Alain face their greatest challenges. And if they somehow win in the face of impossible odds, neither one can be certain what sort of world that victory will produce.
Jack Campbell’s New York Times bestselling The Lost Fleet sci-fi adventure series has transported legions of fans out of this world and into the heat of battle. Now, readers will discover how it all began—not only for John “Black Jack” Geary and his descendant Commander Michael Geary, but for those who fought and sacrificed so much alongside them. Spanning from before the Alliance/Syndicate war to the devastating initial conflagration that would lead to decades of unremitting conflict and beyond into full-blown war, from the Geary’s own epic heroics to where their surviving compatriots found their own fates, this volume reveals the triumphs, tragedies, and life-altering events that made these warriors living legends in their universe. Packed with high-stakes military action and drama as well as humor and humanity, this volume explores the foundations of The Lost Fleet series as well as past exploits of its most popular characters—and also includes the novelization of the Lost Fleet graphic novel Corsair, which was praised as “a Tom Clancy thriller in space” (Publishers Weekly). Praise for The Lost Fleet novels: “Some of the best military science fiction on the shelves today.”—SF Site “If there’s ever a space war, the Lost Fleet series could well be the military’s manual.”—Audible “The whole series is worth a read...Fast paced adventure.”—SFRevu
The Lost Fleet continues its perilous journey home. Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.
From the author of the New York Times–bestselling Lost Fleet series comes 11 action-packed stories of space exploration. In Jack Campbell’s Lost Fleet series, Campbell’s hero Captain “Black Jack” Geary explores the furthest reaches of space. Here, Campbell explores what kinds of problems mankind might face as our horizons expand. The third in a series of collections of Campbell’s short stories includes some of Campbell’s favorite stories, and some of his earliest. A brand-new author’s note accompanies each story. “Lady Be Good” is one of Campbell’s most popular stories, winner of Analog magazine’s “AnLab” reader poll for Best Short Story and cited in Gardner Dozois’s Year’s Best SF. The Lady Be Good is an old ship, running obscure routes (not all on the right side of the law), with her loyal first officer Kilcannon and reclusive captain. When Kilcannon decides to rescue the survivors of an attack on a Vestral Company ship, a mysterious new passenger thanks him by asking difficult questions about the Lady, with unexpected answers. In “Kyrie Eleison,” the Verio shipwrecked centuries ago on an out-of-the-way planet, and the descendants of the ship’s survivors have gotten along as well as they can by following the orders that were passed on to them. But those orders weren’t intended to govern life on the planet’s surface, and when the Bellegrange arrives on a rescue mission, her captain will have to reckon with the unexpected social order on the planet. In “Do No Harm”, a ship is so technologically advanced that it can repair itself—but turning over the keys might not be the best idea. And in “Down the Rabbit Hole,” a series of failed attempts at faster-than-light travel lead to a novel approach: sending an untested Naval captain out in a space ship to see if he can figure out what’s gone wrong. With eleven stories in all, Ad Astra is the most multi-faceted introduction to the short fiction of Jack Campbell, and an essential complement to his bestselling book-length work.
As war continues to rage between the Alliance and Syndicate Worlds, Captain "Black Jack" Geary is promoted to admiral-even though the ruling council fears he may stage a military coup. His new rank gives him the authority to negotiate with the Syndics, who have suffered tremendous losses and may finally be willing to end the war. But an even greater alien threat lurks on the far side of the Syndic occupied space.
The war-weary Alliance First Fleet, commanded by Admiral John "Black Jack" Geary, is scores of lightyears from human-controlled space. After narrowly escaping the deadly enigma race they were sent to evaluate, the fleet is facing a second, even more hostile, alien species in an unknown star system. Geary is determined to make it home before danger can strike humanity again. To fight his way out of the alien trap, all he has to do is hold the fleet together, despite everything that threatens to break it apart.
DEFENDING THE ALLIANCE. The search for two missing lieutenants leads Admiral Geary and the crew of Dauntless on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed—leaving Geary to face the most profound moral dilemma of his life. As strains on the Alliance grow, Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a shrewd and powerful enemy that could finally force the Alliance to its knees. Praise for Jack Campbell's The Lost Fleet series: "Once again, the visceral action comes fast and furious... Well up to the high standards established by this intriguing series." Kirkus Reviews "One of the best military science fiction series on the market." Monsters and Critics
Captain John “Black Jack” Geary races to save a group of Alliance POWs from certain death in this gripping novel in New York Times bestselling author Jack Campbell's Lost Fleet series. Alliance prisoners of war are being held at a labor camp in the Heradao star system, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, “Black Jack” Geary orders the fleet to strike hard and fast to rescue the POWs with minimal Alliance losses. The raid is successful, but victory is short-lived. Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all—but he doesn’t know where the enemy is located. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos...
The first novel in the New York Times bestselling Lost Fleet series! The Alliance has been fighting the Syndics for a century—and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief.... Captain John “Black Jack” Geary’s exploits are known to every schoolchild. Revered for his heroic “last stand” in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns and reluctantly takes command of the Alliance Fleet as it faces annihilation by the Syndics. Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend....
Captain John "Black Jack" Geary woke from a century of survival hibernation to take command of the Alliance fleet in the final throes of its long and bitter conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people and enmity of politicians convinced that a living hero can be a very dangerous thing. Geary is charged with command of the newly christened First Fleet. Its first mission: to probe deep into the territory of the mysterious alien race. Geary knows that members of the military high command and the government fear his staging a coup, so he can't help but wonder if the fleet is being deliberately sent to the far side of space on a suicide mission.
New York Times bestselling author Jack Campbell continues his “series of fast-paced adventure” (SFRevu) as The Lost Fleet: Beyond the Frontier continues... Admiral John “Black Jack” Geary and the crew of Dauntless have safely escorted important alien representatives to Earth. But before they can depart for home, two of Geary’s key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed—leaving Geary to face the most profound moral dilemma of his life. To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees...
Outnumbered by the superior forces and firepower of the Syndicate Worlds, the Alliance Fleet continues its dangerous retreat across the enemy star system. Led by legendary Captain John "Black Jack" Geary, the Alliance is desperately trying to return home with its captured prize: the key to the Syndic hypernet.
Dematr is a world ruled by the diametrically opposed Mage and Mechanic Guilds. For centuries, the two Great Guilds have been bitter rivals. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind to stop the Storm. Mari is a brilliant young Mechanic, just out of the Guild Halls, where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other's Guild are frauds. But when their caravan is destroyed, they must join forces. Their union could save the world from the approaching Storm, but it could also upend the Great Guilds who will stop at nothing to preserve their power. Mari and Alain will have to choose between protecting their lives and their Guilds, or risking everything to protect Dematr from the coming Storm.
Admiral Geary’s First Fleet of the Alliance has survived the journey deep into unexplored interstellar space, a voyage that led to the discovery of new alien species, including a new enemy and a possible ally. Now Geary’s mission is to ensure the safety of the Midway Star System, which has revolted against the Syndicate Worlds empire—an empire that is on the brink of collapse. To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also with Invincible, a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet’s journey back grueling and perilous. And even if Geary escorts Invincible and the Dancers’ representatives home unharmed, the Syndics’ attempts to spread dissent and political unrest may have already sown the seeds of the Alliance’s destruction...
The Lost Fleet continues its perilous journey home. Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.
The wait is over. New York Times bestselling author Jack Campbell continues his action-packed spin-off to The Lost Fleet series as the Syndicate's civil war threatens to spread even farther into the final frontier ... President Gwen Iceni and General Artur Drakon have successfully liberated the Midway Star System-but the former rulers of the Syndicate Worlds won't surrender the region without a fight. The dictatorial regime has ordered the ex-Syndicate CEOs terminated with extreme prejudice and the system's citizens punished for their defiance. Outnumbered and led by junior officers hastily promoted in the wake of the uprising, Midway's warships are no match for the fleet massing and preparing to strike. But the Syndicate isn't the only threat facing Iceni and Drakon. Another former CEO has taken control of the Ulindi Star System, the first calculated move toward establishing his own little empire. With Drakon's ground forces dispatched to Ulindi, Midway erupts in violence as Syndicate agents and other, unknown enemies stoke a renewed revolt against Iceni's power-leaving both her and Drakon vulnerable to trusted officers just waiting for an opportune moment to betray them ..."--
Legendary war hero Captain “Black Jack” Geary fights to stay ahead of his enemies in the fourth novel in Jack Campbell’s New York Times bestselling military science fiction series. Deep within Syndicate World space, the Alliance fleet continues its dangerous journey home under the command of Captain John “Black Jack” Geary—revived after a century spent in suspended animation. Geary’s victories over the enemy have earned both the respect—and the envy—of his fellow officers... Geary has made many risky decisions as commander of the Alliance fleet, but ordering them back to the Lakota Star System where the Syndics nearly destroyed them has his officers questioning his sanity. It’s a desperate gamble that may buy the fleet just enough time to prepare for the Syndics’ inevitable return. Even as he struggles to give the fleet a fighting chance at survival, Geary faces dissent from within. An unknown number of officers want a change of command, but Geary knows that the Alliance fleet must stand together, or else the Syndic forces will tear them apart...
The legacy of Mari and Alain blazes ahead in this brand-new sequel to The Pillars of Reality series. The Great Guilds had conspired for centuries to keep Dematr unchanged. The Mechanics Guild kept secret the technolgy for steam locomotion, rifles, and far-talkers, leaving most people to live in a world of oil lamps, crossbows, and horse cavalry, while the Mages treated all others as if they were nothing — until Master Mechanic Mari, dragon slayer and pirate queen, and Master of Mages Alain raised the army of the new day to free their world. Kira of Pacta Servanda, the daughter of the two greatest heroes of her world, was six years old the day she stood on a battlement in Dorcastle, kept safe from the nearby crowds by bodyguards as she stared up at a statue of her mother. As the morning sun cast the shadow of Mari’s statue over Kira, she realized that she would spend the rest of her life in that shade. Then the world of Dematr learned that a new kind of ship had left the far-distant world of Urth. The ship would take just 10 years to cover the immense distances between stars. Of all the colony worlds, the ship was coming to Dematr. But for what purpose? Kira was 16 when the ship from Urth arrived, and she discovered that her world still needed heroes.
The Alliance has been fighting the Syndic for a century, and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is Captain John "Black Jack" Geary - a man who has emerged from a century-long hibernation to find himself heroically idealized beyond belief. Now, he must live up to his own legend.
Jack Campbell, the author behind the Lost Fleet novels, is now bringing his best-selling sci-fi series to comics. The Lost Fleet: Corsair features all the engaging character elements that have helped make the Lost Fleet novels such an incredible success – but this time, the series’ epic space battles are brought to stunning life thanks to incredible visuals from Andrew Siregar (Sevara), complimented by color work by Sebastian Cheng (Orphan Black, The X-Files). Imprisoned by the Syndics, Michael Geary’s one chance lies in Destina Aragon – determined commander of a regiment of hardened soldiers now caught up in a wide scale rebellion within Syndic space. Seeking to escape both their prison and Syndic space, will Geary and Aragon join forces to get home – or will the hatreds stirred by a decades-old war kill them both?
View our feature on Jack Campbell's The Lost Fleet: Beyond the Frontier: Dreadnaught. The New York Times bestselling series that delivers "edge-of- your-seat combat" (Elizabeth Moon, author of the Vatta's War series). The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people-and the enmity of politicians convinced that a living hero can be a very inconvenient thing. Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear his staging a coup-so he can't help but wonder if the newly christened First Fleet is being deliberately sent to the far side of space on a suicide mission.
The world feels oddly strained, like a line pulled too taunt and apt to snap, smashing everything in its path. Master Mechanic Mari and Mage Alain have survived every attempt to stop them, but their enemies are determined to kill Mari, the only one who can save her world from a storm of destruction. As armies begin to gather and cities seethe with tension, Mari, Alain, and their friends must prepare to confront the storm in the place it first appeared: the broken kingdom of Tiae. The dangers facing them demand perilous raids, tough battles, and more than a little piracy. Beating the Mechanics Guild and the Mage Guild that have controlled the world of Dematr for centuries will require an unprecedented alliance under Mari's command of rebellious Mechanics, Mages, and common folk who know that together they can change the world, but separately they will all lose.
The New York Times bestselling author of The Lost Fleet returns to the “strong saga”* of a rebellion against a totalitarian regime and the determination of two people to create a better future in the farthest reaches of the colonized galaxy... The Syndicate Worlds continue to splinter as more star systems pledge allegiance to President Gwen Iceni, General Artur Drakon, and the new government they’re establishing at Midway. But the toxic legacy of Syndicate rule continues to undermine their efforts as the rebels encounter difficulty trusting one another and believing their new leaders’ promises of freedom from tyranny. Before Iceni and Drakon can put their house in order, they must deal with an even greater threat. An enigma warship has appeared and vanished near a Syndic colony. If the aliens are capable of jumping into other human-occupied star systems, then billions of people could be vulnerable to a hostile invasion fleet anywhere they choose to strike. But an even greater vulnerability lies with Iceni and Drakon, as a once-trusted adviser-turned-saboteur plans revenge... *Genre Go Round Reviews
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