The summer of the giants. They weren’t really giants, of course. Just nice young people who’d decided to camp outside the village for the summer. Ordinary - except they were all over six feet tall, a bit too well dressed, and didn’t mix with anyone. No one thought much about them. Until the Night. And then it was too late.
Includes One in Three Hundred: "McIntosh's best work and one of the most human science fiction stories by anyone." ~Anthony Boucher Flight from Rebirth: In this world, no one can hide for two hours. Benny Rice has been hiding for twenty years. For billions of people, the Rebirth Institute holds the key to eternal life. But only a tiny minority--less than 1 percent--are selected for rebirth. Benny Rice isn't one of them. True, he's got all the necessary traits: compassion, health, energy, potential for creativity. But intelligence tests show he's a moron--automatically disqualifying him. And then, in the midst of a crisis that threatens more than Benny's life, his intelligence scores must be reexamined... And he's not exactly who he says he is. Transmigration: One man's terrifying journey out of his mind--and into many others! Fletcher was dying. But it wasn't that simple. His mind refused to follow his body; instead, it moved from brain to brain: young, old, healthy, ill, men, women. But now he found himself in the brain of Charles Searle, the twisted scientist who had altered Fletcher's mind, leaving him a disembodied personality. Fletcher now shared his brain. And Searle was dying. One in Three Hundred: He held their lives in his hands. Earth was doomed. Only ten people of every 3,000 would be taken to Mars to begin a new colony. For the rest, there awaited only death. Bill Easson was a nice, pleasant, straightforward guy. But as one of the pilots for the Mars expedition, he had to handpick the ten who would accompany him. Mobs surged through the streets, murder and mayhem was rampant...and the names on Easson's list changed again and again. He had to stay alive, get out of the city with his passengers, and get them to Mars on an untested ship. And the authorities had given him only a 60 percent chance. Noman's Way: Some win. Some lose. Some die. To keep the planet's population figures stable, Noman authorities devised the Sports--each a test of nerves, skill, and physical fitness. Those found proficient receive medals. Those found wanting, die. Sixty million Nomans died each year in the Sports. Now a human telepath has been sent to Noman by the Universal Order Force. His assignment: Find out who's rigging the games. Before it's too late.
In this world, no one can hide for two hours. Benny Rice has been hiding for twenty years. For billions of people, the Rebirth Institute holds the key to eternal life. But only a tiny minority - less than 1 percent - are selected for rebirth. Benny Rice isn’t one of them. True, he’s got all the necessary traits: compassion, health, energy, potential for creativity. But intelligence tests show he’s a moron - automatically disqualifying him. And then, in the midst of a crisis that threatens more than Benny’s life, his intelligence scores must be reexamined . . . And he’s not exactly who he says he is.
One man’s terrifying journey out of his mind - and into many others! Fletcher was dying. But it wasn’t that simple. His mind refused to follow his body; instead, it moved from brain to brain: young, old, healthy, ill, men, women. But now he found himself in the brain of Charles Searle, the twisted scientist who had altered Fletcher’s mind, leaving him a disembodied personality. Fletcher now shared his brain. And Searle was dying.
Where do you go from Limbo? He has no name and no memory. Awakening in a clearing, he has no tools, weapons, or guide to his new home. As he explores, he finds six gateways. But what lies beyond each of them? He finds a name - Rex - and a companion: Regina. But even as he imagines he has found paradise, the engines of its destruction are beginning to rumble . . .
The earth is doomed! Only ten people out of every 3,000 will escape aboard space ships to begin a new colony on Mars. For the rest of humanity . . . inevitable destruction. Bill Easson is a conscientious, straightforward guy. But as pilot of one of the ships, he holds the power of life and death in his hands. As the time grows nearer, violent mobs swarm through the streets, and the ten names on Bill’s list change and change again. The authorities only give Bill a 60 percent chance of survival. He knows in his bones he’s got to lengthen the odds. Or die trying.
Some win. Some lose. Some die. To keep the planet’s population figures stable, Noman authorities devised the Sports - each a test of nerves, skill, and physical fitness. Those found proficient receive medals. Those found wanting, die. Sixty million Nomans died each year in the the Sports. Now a human telepath has been sent to Noman by the Universal Order Force. His assignment: Find out who’s rigging the games. Before it’s too late.
A threat that unites deadly enemies Two planets circled Brinsen’s Star: Mundis and Secundis. On one, a tiny colony of refugees from Earth struggles and begins to thrive. But seeds of destruction have been sown and taken root. Young people are growing impatient with the rule of their elders, and a schism in Mundian society threatens to consume it. Then, from the void between the two planets, a strange space ship brings a challenge more deadly than any the inhabitants of Mundis have ever known. Now, in the face of this deadly threat they must do the impossible: Join together.
The threat to civilization was so incredible, no one recognized it. It started with a simple experiment: heighten animal intelligence. When a few of the specimens escaped from their cages, people were amused by the strange creatures. But then they started breeding. And new generations combined sharpened intelligence with a natural hatred of mankind. And one man knows too much for his own safety.
A planet-wide plot! The stakes? All the world’s people. The million cities cover every inch of the Earth’s surface with a gleaming metal skin. They penetrate deep into the planet’s core. And billions of people crowd them, fast squandering the depleted resources of an aging world. The way forward for the human race lies in only one direction: outward to the stars. But only the Chartists are capable of building starships. And the government has outlawed them and subjected them to a vicious reign of terror. But the Chartists are not what they seem.
Visit Earth! The exciting birthplace of man! Now, courtesy of Starways, Inc., you can take your vacation anywhere . . . literally anywhere. Starting from the holiday planet of Paradiso, eager tourists can tavel to Mars, Venus, or more exotic planets scattered across the stars. But curiously, there’s one trip that Starways seems to discourage people from taking. And naturally that’s the one Ram Burrell is most interested in: a trip to Earth. Once Burrell finagles a ticket for the journey, he discovers why Earth is the least-visited planet in the galaxy . . . and why Starways aims to keep it that way.
The first visitor to paradise in three centuries! For 300 years, Utopia has been separated from the rest of the galaxy. Now, after intricate negotiations, a single visitor from the Other Worlds is permitted to travel to this strange planet. What Hardy Cronyn finds is stranger than he could have imagined: no marriage, few children, and a population that was effectively immortal. No death, no crime . . . a true paradise. But then Cronyn discovers the paralyzing fear shared by all Utopia’s inhabitants: If life is eternal, pain will last a long, long time.
For almost two centuries the huge spaceship had speared its way through the stars, bound for another two hundred years of travel before it would put down on a new planet, a new home for the Earth people. On board the metal-enclosed worldlet were four hundred people: the last survivors of Earth. It was up to them to start life anew, to correct the mistakes their ancestors made. But as the tenth generation neared maturity, the idle passengers found themselves face to face with these same problems - and this time there was no place to run and hide or to postpone their answers. For their miniature society was changing faster and faster. An the spaceship suddenly seemed destined to end as a star-bound coffin.
He held the power of life after the world's end! In four days the world was coming to an end! The exploding sun would burn every living thing on Earth to a cinder! In Simsville, it was Bill Easson who got the job of picking those fit to escape. He had to choose ten people - men, women, or children - out of its desperate, hysterical three thousand. Whom should he pick - the beautiful, the bold, or the clever? Did they really have a chance to reach a new world in the rickety, jerry-built, inadequate space boat that would be given them? Would cold and hostile Mars welcome them?
A sudden, savage, suicidal, senseless attack. Why are thousands of Tinkers ready, eager, and determined to die in an insane attack on their planetary neighbor, Shan? War consultant Ray Cottrell doesn’t really care; a beautiful young playmate has just jumped into his lap, one of many in a long line. But when he realizes what’s behind the Tinkers’ suicide, he realizes he’s going to have to step in. Because he alone can defeat the Space Sorcerers.
The battle for Earth is on! It was not an invasion from space. It was four invasions - simultaneous but each task force led by an Adamite naval commander and a beautiful dark-haired girl. It’s the girls, Tomi, Verne, Gilen, and Pariss, who count most of all in the balance of power. For they are the Cosmic Spies. Earth slept through the opening moves of the game. But when it awoke, battle was finally joined between the two great races of Man. To prove which was human.
A new race would inherit the Earth. Tormented by neuroses, psychoses, and instability, mankind changed, and two new breeds of humans were born: Normans - devoid of body hair, quiet, rational, hiding a strange new power. And Sexons - wild, animalistic, with lustful urges. And each one was convinced it was Earth’s true heir.
He held their lives in his hands. Earth was doomed. Only ten people of every 3,000 would be taken to Mars to begin a new colony. For the rest, there awaited only death. Bill Easson was a nice, pleasant, straightforward guy. But as on of the pilots for the Mars expedition, he had to handpick the ten who would accompany him. Mobs surged through the streets, murder and mayhem was rampant . . . and the names on Easson’s list changed again and again. He had to stay alive, get out of the city with his passengers, and get them to Mars on an untested ship. And the authorities had given him only a 60 percent chance.
“It’s not one thing, Bill . . . It’s the rain, and the winds, and the dust, and the heat . . . the food, things you can’t identify, things that taste like string. No milk. No coffee. No eggs. No meat . . . Being hot, cold, drenched, parched, tired, and restless, all within an hour or so. Oh I could scream!” Life on Mars was far from heavenly for the refugees of Earth. Joining the existing human colony on the Red Planet gave them life, but at what price? As time passes, Bill Easson will see first-hand the lengths to which humanity can be pushed . . . and the new frontiers on which it can survive.
The odds were against them every step of the way. “Drugged with figures, working more and more from sheer obstinacy, stubbornly trying everything I could think of to try, I came up with the conclusion that our chances of getting to Mars, when we left the soil of Earth, had been about a thousand to one against. And they weren’t very much better now.” Bill Easson has made it out of Earth’s doomed atmosphere in his lifeship - with ten Earthling expats in tow - but countless questions had followed them. Was Earth really doomed? How many more lives could they have saved with more time to prepare? Would there even be enough fuel to get to Mars? And to what lengths will they go to get themselves there?
CHART (Cartography Headquarters, Astro Research Trust) is Earth's galactic takeover bid. Knowledge is power, and the human race means to go on using painfully acquired knowledge of other worlds to remain top dog in the galaxy. But pioneers are not normal men. Blake is not a normal man; and Rachel, a lovely redhead, is not a lovely sexy redhead. In timeshift the CHART men drift off into a fantasy world; except Blake, who is condemned to repeat over and over again, agonisingly, the great trauma of his life. He doesn't know it, but this serves to prepare him for the second great crisis of his life - the weird, terrifying, sickening drama of his meeting with the Men of Crock.
Jasper Jett and his best friend Sam live in the small township of Marysville in Victoria, Australia. In a search of Jasper's lost grandfather, the boys discover that they possess special powers. They are Voltaric Travellers who can temporarily shed their mantles (outer bodies) and enter the Heartland, which lies beneath the surface of the earth. These adventures are interrupted, however, when the boys find themselves caught up in the evil plot of Pyrites. He is trying to breach the Six Great Crystals, which are the life force of earth, in his quest for power. Such a breach would be a disaster for Mankind. Will the boys be able to help save the Great Crystals? Will they be able to save themselves? Join Jasper on his journey beneath the earth as he travels to places far beyond his imagination and encounters one of the most evil creatures in the world.
Four centuries from now, Earth is in peril. The Terrans are drab and obedient. Instant exile is the punishment for non-conformity. Interplanetary visitors are restricted from interacting with the Terrans. But Burrell succeeds in breaking through, and is determined to shake the world of his ancestors out of its apathy.
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