It's a very special holiday in Wonderland--the one day a year when everyone can take a break from Alice. In celebration, the Queen of Hearts is throwing a grand bash, and everyone in Wonderland is invited! Everyone except Alice, that is. Outraged when the Hatter abandons him for the festivities amidst reassurances that absolutely no one is bold enough to break the rules and come after him, Alice knows well enough that he'll never be so lucky. But even Alice is surprised when, of all people, the Jack of Hearts attempts to abduct him!
(Volume 5)With Alice and Hatter distracted, the traitorous Dormouse sets off with the Queen of Hearts in his crosshairs. In his urgency to stop the traitor, Hatter makes the mistake of leaving Alice alone with the Cheshire Cat-an error that has proved near-fatal in the past. And when the Regret formerly known as the 88th Alice confronts Alice, it becomes clear that the Dormouse wasn't the only traitor in their midst! Now Alice must fight to keep his position...lest his name-and his life-be forfeit!
After the Alice Fixed Holiday, Alice is ready to return to the task at hand: killing the White Rabbit. But Hatter, determined to break his fealty to the Queen of Hearts and get his time moving again, has other ideas. He leaves Alice in the hands of a courtly armed stranger with a horse-drawn carriage ready to take Alice to the Land Through the Looking-Glass... as its queen?! When Alice and Hatter meet again through the looking-glass not long after, will bodyguard and ward still be on the same page?
With the game to kill the White Rabbit abandoned, the remaining denizens of Wonderland set out to escort the White Rabbit to the final page of the story. But this is easier said than done because it's no longer only Lewis Carroll's interference with which they have to contend. As "Probably" Alice and his ragtag group of allies undertake their first and last mission, they vow to uphold the sole rule of this new game-no matter who is sacrificed, there is no looking back...
A boy who has discarded all his dreams loses his way in 'Wonderland', where he discovers that he possesses the name of 'Alice', one that is vital to the 'Kill the White Rabbit Game'. In this mad tale, common sense is out the window, and all are bound by both the rules of the 'game' and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.
With Hatter's true identity revealed and his name reclaimed, he renews his determination to retrieve Alice--the real Alice, that is--and break free of Wonderland. It quickly becomes apparent that he has no qualms about destroying anyone or anything that stands in his way. Now, the ever impetuous "probably" Alice must decide for himself if Hatter is still his ally--or the ultimate enemy.
A boy who has discarded all his dreams loses his way in 'Wonderland', where he discovers that he possesses the name of 'Alice', one that is vital to the 'Kill the White Rabbit Game'. In this mad tale, common sense is out the window, and all are bound by both the rules of the 'game' and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.
A boy who has discarded all his dreams loses his way in 'Wonderland', where he discovers that he possesses the name of 'Alice', one that is vital to the 'Kill the White Rabbit Game'. In this mad tale, common sense is out the window, and all are bound by both the rules of the 'game' and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.
When Lewis Carroll took in a little black cat for Alice Liddell, he most likely never imagined that it would be the sole witness to his final throes of madness. Nor could he have fathomed just how much a cynical alley cat could make of his discarded characters. So spins the tale of how the Cheshire Cat came to be--and how he may yet come to be Lewis Carroll's undoing.
Having fled Lewis Carroll's destruction of their world, the remaining characters of Wonderland hole up in Caterpillar Alley. Now that the story has a new villain, this group of enemies-turned-allies must conceive a plan to put a stop to Carroll for good. But while they're plotting, Carroll is getting ever closer to the Alice he seeks--the real Alice.
The traitorous Dormouse had the Queen of Hearts in his crosshairs!! But once the Hatter wises up to the Dormouse's game, he makes the mistake of leaving Alice alone with the Cheshire Cat - an error in judgment that proved fatal in the pas - in his urgency to keep his sovereign from coming to harm. It soon becomes clear to Alice that the Dormouse wasn't the only traitor to be reckoned with! Now Alice must fight to keep his position...lest his name - and his life - be forfeit!
The traitorous Dormouse had the Queen of Hearts in his crosshairs!! But once the Hatter wises up to the Dormouse's game, he makes the mistake of leaving Alice alone with the Cheshire Cat - an error in judgment that proved fatal in the pas - in his urgency to keep his sovereign from coming to harm. It soon becomes clear to Alice that the Dormouse wasn't the only traitor to be reckoned with! Now Alice must fight to keep his position...lest his name - and his life - be forfeit!
Having fled Lewis Carroll's destruction of their world, the remaining characters of Wonderland hole up in Caterpillar Alley. Now that the story has a new villain, this group of enemies-turned-allies must conceive a plan to put a stop to Carroll for good. But while they're plotting, Carroll is getting ever closer to the Alice he seeks--the real Alice.
With the game to kill the White Rabbit abandoned, the remaining denizens of Wonderland set out to escort the White Rabbit to the final page of the story. But this is easier said than done because it's no longer only Lewis Carroll's interference with which they have to contend. As "Probably" Alice and his ragtag group of allies undertake their first and last mission, they vow to uphold the sole rule of this new game-no matter who is sacrificed, there is no looking back...
After the Alice Fixed Holiday, Alice is ready to return to the task at hand: killing the White Rabbit. But Hatter, determined to break his fealty to the Queen of Hearts and get his time moving again, has other ideas. He leaves Alice in the hands of a courtly armed stranger with a horse-drawn carriage ready to take Alice to the Land Through the Looking-Glass... as its queen?! When Alice and Hatter meet again through the looking-glass not long after, will bodyguard and ward still be on the same page?
A boy who has discarded all his dreams loses his way in 'Wonderland', where he discovers that he possesses the name of 'Alice', one that is vital to the 'Kill the White Rabbit Game'. In this mad tale, common sense is out the window, and all are bound by both the rules of the 'game' and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.
(Volume 5)With Alice and Hatter distracted, the traitorous Dormouse sets off with the Queen of Hearts in his crosshairs. In his urgency to stop the traitor, Hatter makes the mistake of leaving Alice alone with the Cheshire Cat-an error that has proved near-fatal in the past. And when the Regret formerly known as the 88th Alice confronts Alice, it becomes clear that the Dormouse wasn't the only traitor in their midst! Now Alice must fight to keep his position...lest his name-and his life-be forfeit!
It's a very special holiday in Wonderland--the one day a year when everyone can take a break from Alice. In celebration, the Queen of Hearts is throwing a grand bash, and everyone in Wonderland is invited! Everyone except Alice, that is. Outraged when the Hatter abandons him for the festivities amidst reassurances that absolutely no one is bold enough to break the rules and come after him, Alice knows well enough that he'll never be so lucky. But even Alice is surprised when, of all people, the Jack of Hearts attempts to abduct him!
It's a very special holiday in Wonderland--the one day a year when everyone can take a break from Alice. In celebration, the Queen of Hearts is throwing a grand bash, and everyone in Wonderland is invited! Everyone except Alice, that is. Outraged when the Hatter abandons him for the festivities amidst reassurances that absolutely no one is bold enough to break the rules and come after him, Alice knows well enough that he'll never be so lucky. But even Alice is surprised when, of all people, the Jack of Hearts attempts to abduct him!
With Hatter's true identity revealed and his name reclaimed, he renews his determination to retrieve Alice--the real Alice, that is--and break free of Wonderland. It quickly becomes apparent that he has no qualms about destroying anyone or anything that stands in his way. Now, the ever impetuous "probably" Alice must decide for himself if Hatter is still his ally--or the ultimate enemy.
Hoping to prove his loyalty and thereby gain entrance to Caterpillar Alley so as to continue his quest to kill the White Rabbit, Alice submits to accompanying the Queen of Hearts as the monarch of Wonderland tours the realm and keeps the peace. But when the Queen turns his scythe on three young children who are guilty of disobeying royal orders, Alice instinctively steps in. By defying the Queen, will Alice lose his chance to become the real Alice in Wonderland...and lose his head as well?!
A boy who has discarded all his dreams loses his way in 'Wonderland', where he discovers that he possesses the name of 'Alice', one that is vital to the 'Kill the White Rabbit Game'. In this mad tale, common sense is out the window, and all are bound by both the rules of the 'game' and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.
The traitorous Dormouse had the Queen of Hearts in his crosshairs!! But once the Hatter wises up to the Dormouse's game, he makes the mistake of leaving Alice alone with the Cheshire Cat - an error in judgment that proved fatal in the pas - in his urgency to keep his sovereign from coming to harm. It soon becomes clear to Alice that the Dormouse wasn't the only traitor to be reckoned with! Now Alice must fight to keep his position...lest his name - and his life - be forfeit!
When Lewis Carroll took in a little black cat for Alice Liddell, he most likely never imagined that it would be the sole witness to his final throes of madness. Nor could he have fathomed just how much a cynical alley cat could make of his discarded characters. So spins the tale of how the Cheshire Cat came to be--and how he may yet come to be Lewis Carroll's undoing.
A boy who has discarded all his dreams loses his way in 'Wonderland', where he discovers that he possesses the name of 'Alice', one that is vital to the 'Kill the White Rabbit Game'. In this mad tale, common sense is out the window, and all are bound by both the rules of the 'game' and the commands of the Queen of Hearts. Amidst the insanity, Alice decides to pick up a cold, glittering gun and shoot his way to his own identity.
After barely surviving the Cheshire Cat's attack, Alice finds himself face-to-face with the sister from his dreams. He remembers sharing the name Alice with her, but the White Rabbit insists the girl's name is Maryanne. And to protect this "Maryanne," the White Rabbit is ready to do away with Alice for good! But when an unlikely ally intercedes, the demands made of Alice by his savior shock him most of all...!
With Hatter's true identity revealed and his name reclaimed, he renews his determination to retrieve Alice--the real Alice, that is--and break free of Wonderland. It quickly becomes apparent that he has no qualms about destroying anyone or anything that stands in his way. Now, the ever impetuous "probably" Alice must decide for himself if Hatter is still his ally--or the ultimate enemy.
When the Wimpy Book of Caterpillar Alley's One Hundred Stories loses its plot (literally), Alice finds himself all alone, faced with questions he can't answer. Is the sister in his dreams the real Alice? And did he really commit such an atrocity against her? As Alice tries to puzzle out his own story from the few memories he has, the Hatter and the Caterpillar try to figure out how the tale went to horribly wrong...
The Duke - a warped mass that collects the scraps of Wonderland - goes berserk in the town square, not far from where Alice and Hatter have traveled on an errand. In his frenzied state, the Duke wants nothing more than to have Alice all to himself. But when an overconfident Alice decides to ignore Hatter's commands and give the Duke what he wants, little does Alice expect to wind up in the belly of the beast!
After the Alice Fixed Holiday, Alice is ready to return to the task at hand: killing the White Rabbit. But Hatter, determined to break his fealty to the Queen of Hearts and get his time moving again, has other ideas. He leaves Alice in the hands of a courtly armed stranger with a horse-drawn carriage ready to take Alice to the Land Through the Looking-Glass... as its queen?! When Alice and Hatter meet again through the looking-glass not long after, will bodyguard and ward still be on the same page?
Malgré les quelques aberrations du Pays des Merveilles auxquelles Alice a dû faire face, il reste déterminé à achever sa mission. C'est donc accompagné du Chapelier qu'il se rend devant le Passage de la Chenille afin d'y débusquer le Loir, seul informateur capable de leur indiquer où se terre le Lapin Blanc. Mais un obstacle majeur se dresse devant lui : le Duc. L'immonde créature n'est plus dupe et attaque la ville à la recherche de sa précieuse Alice. Ce dernier, dans un élan de confiance, ignore les ordres de son garde du corps et se lance aux devants du danger.
Au cours d'une balade, un jeune homme désabusé pénètre par hasard dans un étrange pays des Merveilles où chacun est persuadé qu'il s'appelle Alice . D'abord guidé par un facétieux homme-chat du Cheshire, il entrevoit peu à peu les règles qui régissent ce monde et ses dangers. Rapidement convoqué par le souverain du pays, la Reine de Coeur, il reçoit l'ordre de participer en tant qu' Alice" à un jeu meurtrier consistant à tuer le Lapin Blanc ! Bon gré, mal gré, c'est donc armé et accompagné par le mystérieux Chapelier Fou qu'il se lance dans la partie de chasse. Mais attention, dans cet univers délirant, toute infraction à la règle se paye le prix fort... Les règles du conte ont changé. Ne suivez plus le Lapin Blanc, tuez-le !
L'interrogatoire du Dodo mené par Alice s'éternise, sans que ce dernier ne se décide à parler du Lapin Blanc. Pendant ce temps ce temps, le Loir, faux indic, sème le chaos dans le palais de la Reine de Coeur. Le Chapelier se lance à sa poursuite, laissant Alice aux bons soins du Chat du Cheshire. Mais ce troublant personnage peut-il seulement garantir sa sécurité ? Le Chapelier arrivera-t-il à temps pour sauver la Reine de Coeur ? Quelles sont les véritables intentions du Loir ? D'angoissants faces-à-face s'annoncent, et tous n'y survivront pas...
Pour débusquer le Loir, l'informateur capable de lui indiquer le terrier du Lapin Blanc, Alice s'enfonce dans le Livre de la Patte de Velours . Guidé par la Chenille, le jeune homme suit les panneaux en faisant bien attention à ne pas agir de façon conventionnelle. Mais tout bascule lorsque une voix mystérieuse se fait entendre. Des gerbes d'encre noire attaquent alors le groupe et aspergent le livre, séparant ainsi Alice de la Chenille et du Chapelier Fou... Face à cet énième sauvetage, ce dernier semble démotivé et préfère laisser son protégé s'en sortir par lui-même. Désormais seul et coincé dans le Passage de la Chenille, notre héros n'a d'autre choix que de poursuivre son chemin. Un chemin qui pourrait le mener vers de dérangeantes vérités...
Tout juste réchappé d'une prise d'otage des plus troublantes, Alice n'a qu'une hâte : reprendre sa quête pour assassiner le Lapin Blanc. Mais c'est compter sans les plans du Chapelier et du Chat, qui le propulsent... de l'autre côté du miroir ! Là, dans un palais étrangement vide, on annonce à Alice qu'il peut choisir d'abandonner son destin au sein du conte pour devenir la Reine de cette contrée désolée. Mais s'il accepte, il va devoir renoncer à son nom et à l'identité même d'Alice...
Le Pays des Merveilles se prépare pour le Jour férié d'Alice , une fête célébrée en grande pompe organisée par la Reine de Coeur et à laquelle tous les habitants ont été conviés... sauf Alice ! Même le Chapelier décide de profiter de ce répit et préfère la compagnie du Chat du Cheshire ! Deux seules consignes pour cette Garden Party nationale : s'amuser et oublier l'existence même d'Alice ! Mais ce dernier ne l'entend pas de cette oreille ! Heureusement, un chevalier servant vient à sa rescousse... ou presque !
En fuite, Alice est entre la vie et la mort suite à sa sanglante confrontation avec le Lapin Blanc. Dans les limbes, il doit faire son choix : continuer à respecter sagement les règles du jeu, ou bien se rebeller et les faire voler en éclats. Quant au Chapelier, le suicide de son ami le Loir l'amène à remettre en question l'indéfectible loyauté qu'il voue à la Reine de Coeur... Mais, au Pays des Merveilles, est-il seulement possible d'échapper à son destin ?
D’abord séduit par l’autre côté du miroir, Alice n’a plus qu’une idée en tête. Après l’expérience traumatisante vécue chez les frères Tweedle, il souhaite s’en échapper pour accomplir ce qui lui semble vraiment juste ! Mais le Cavalier Blanc, son nouveau gardien, ne l’entend pas de cette oreille... C’est alors que surgit le Chapelier ! Fort de la découverte qu’il a fait sur luimême, il est plus que jamais décidé à atteindre son objectif: fuir le Pays des Merveilles avec Alice...
Alors que le Chapelier Fou, alias Lewis Carroll, en découd avec le Cavalier Blanc de l’autre côté du miroir, Alice et ses comparses sont rassemblés dans le seul lieu qui échappe à son influence : le Passage de la Chenille. L’occasion de découvrir que la Reine de Coeur est, elle aussi, une pièce rapportée du monde extérieur par le Lapin Blanc au sein de l’immense patchwork qu’il a reconstitué à partir des bribes de l’histoire originale... Mais comment et pourquoi a-t-il créé ce Pays des Merveilles de substitution ?
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