This textbook addresses the range of issues that need to be considered when managing an information system. The author's aim is to encourage a more critical evaluation of computer-based information systems and to foster a more objective approach to the inherent advantages and disadvantages.
This book seeks to deconstruct the process of scientific knowledge discovery and theory construction by scrutinizing the circumstances under which all scientific hypotheses are conceived. It concentrates on the interrelatedness of observation, paradox, delusion and self reference in scientific theory and method.
This visionary book delves into the world-shaping abilities of modern technology, outlining the potential future transformations that it may impose. By drawing from a range of scholarly insights, Dionysios S. Demetis and Ian O. Angell explore how technology not only influences our social, economic, political, biological and physical realities, but how it can also construct completely new ones.
Forty-six striking geometric lattice designs drawn by a computer using sets of lines and arcs based on beautiful, centuries-old patterns. Crisp black-and-white illustrations can be used singly or in handsome combinations. Suitable for a myriad of creative applications. Introduction.
Over 30 striking lattice designs offer a splendid variety of bold images to color. Based on mathematical analysis of age-old geometric compositions, these computer-generated designs feature beautifully symmetric patterns of stars, circles, and polygons. Originally published as Geometric Allover Patterns. Pages are perforated and printed on one side only for easy removal and display. Specially designed for experienced colorists, Geometric Allover Patterns and other Creative Haven(R) adult coloring books offer an escape to a world of inspiration and artistic fulfillment. Each title is also an effective and fun-filled way to relax and reduce stress.
Graphics commands on the IBM personal computer; From real coordinates to pixels; Two-dimensional coordinate geometry; Matrix representation of transformations on two-dimensional space; Character graphics and pixel blocks; data diagrams; Three-dimensional coordinate geometry; Matrix representation of transformations on three-dimensional space; Orthographic projections; Simple hidden line and hidden surface algorithms; Perspective and stereoscopic projections; A general-purpose hidden surface and hidden line algorithm; Advanced techniques for programming the text-only mode; Projects; Appendix; Index.
Thank you for visiting our website. Would you like to provide feedback on how we could improve your experience?
This site does not use any third party cookies with one exception — it uses cookies from Google to deliver its services and to analyze traffic.Learn More.