In Ian McDonald's Luna: New Moon, the scions of a falling house must navigate a world of corporate warfare to maintain their family's status in the Moon's vicious political atmosphere. The Moon wants to kill you. Maybe it will kill you when the per diem for your allotted food, water, and air runs out, just before you hit paydirt. Maybe it will kill you when you are trapped between the reigning corporations-the Five Dragons-in a foolish gamble against a futuristic feudal society. On the Moon, you must fight for every inch you want to gain. And that is just what Adriana Corta did. As the leader of the Moon's newest "dragon," Adriana has wrested control of the Moon's Helium-3 industry from the Mackenzie Metal corporation and fought to earn her family's new status. Now, in the twilight of her life, Adriana finds her corporation-Corta Helio-confronted by the many enemies she made during her meteoric rise. If the Corta family is to survive, Adriana's five children must defend their mother's empire from her many enemies... and each other. Luna 1. Luna: New Moon 2. Luna: Wolf Moon 3. Luna: Moon Rising At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A LOCUS AWARD FINALIST FOR SCIENCE FICTION The continuing saga of the Five Dragons, Ian McDonald's fast-paced, intricately plotted space opera pitched as Game of Thrones meets The Expanse A hundred years in the future, a war wages between the Five Dragons—five families that control the Moon’s leading industrial companies. Each clan does everything in their power to claw their way to the top of the food chain—marriages of convenience, corporate espionage, kidnapping, and mass assassinations. Through ingenious political manipulation and sheer force of will, Lucas Cortas rises from the ashes of corporate defeat and seizes control of the Moon. The only person who can stop him is a brilliant lunar lawyer, his sister, Ariel. Witness the Dragons' final battle for absolute sovereignty in Ian McDonald's heart-stopping finale to the Luna trilogy. Luna 1. Luna: New Moon 2. Luna: Wolf Moon 3. Luna: Moon Rising At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A Dragon is dead. Corta Helio, one of the five family corporations that rule the Moon, has fallen. Its riches are divided up among its many enemies, its survivors scattered. Eighteen months have passed . The remaining Helio children, Lucasinho and Luna, are under the protection of the powerful Asamoahs, while Robson, still reeling from witnessing his parent’s violent deaths, is now a ward--virtually a hostage-- of Mackenzie Metals. And the last appointed heir, Lucas, has vanished of the surface of the moon. Only Lady Sun, dowager of Taiyang, suspects that Lucas Corta is not dead, and more to the point—that he is still a major player in the game. After all, Lucas always was the Schemer, and even in death, he would go to any lengths to take back everything and build a new Corta Helio, more powerful than before. But Corta Helio needs allies, and to find them, the fleeing son undertakes an audacious, impossible journey--to Earth. In an unstable lunar environment, the shifting loyalties and political machinations of each family reach the zenith of their most fertile plots as outright war erupts. Luna: Wolf Moon continues Ian McDonald's saga of the Five Dragons. Luna 1. Luna: New Moon 2. Luna: Wolf Moon 3. Luna: Moon Rising At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The revelations on Mars -- a half-million year-old legacy of the vanished star-traveling Builders -- have fed the flames of catastrophic war. A beleaguered United States and its Russian and Japanese allies struggle to hold their own against the indomitable forces of the enemy United Nations. The bloody conflict that has swept over the home planet now rages across the blackness of space -- with the U.S. Marine Corps in the vanguard, leading the charge as always. But Mars is not the sole repository of alien wonders. The Earth's moon hides unsettling mysteries of its own-and dangerous secrets pointing toward an unstoppable threat advancing from somewhere beyond the solar system. And as scientists on both sides ract to utilize technology they have only barely begun to comprehend, the UN makes the opening move in a gambit that could end the hostilities quickly and decisively by bringing about the death of millions...without the aid of alien-inspired weaponry. A bad situation worsens by the nanosecond. And that means it's time to call in the Marines -- to make a life or death stand on the gray shores of Luna.
The revised second edition of this established dictionary contains over 4,300 up-to-date entries covering all aspects of astronomy. Compiled with the help of over 20 expert contributors under the editorship of renowned author and broadcaster Ian Ridpath, A Dictionary of Astronomy covers everything from space exploration and the equipment involved, to astrophysics, cosmology, and the concept of time. The dictionary also includes biographical entries on eminent astronomers, as well as worldwide coverage of observatories and telescopes. Supplementary material is included in the appendices, such as tables of Apollo lunar landing missions and the constellations, a table of planetary data, and numerous other tables and diagrams complement the entries. The entries have been fully revised and updated for this edition, and new entries have been added to reflect the recent developments within the field of astronomy, including magnetic reconnection, Fornax cluster, luminosity density, and Akatsuki. The content is enhanced by entry-level web links, which are listed and regularly updated on a companion website. A Dictionary of Astronomy is an invaluable reference source for students, professionals, amateur astronomers, and space enthusiasts.
Introducing Fortran 95 contains: - Lots of clear and simple examples highlighting the language features - Details of a variety of internet based sources which will prove invaluable for those seeking further information and support - Key features of the latest version of Fortran, including ISO Technical Reports TR 15580 and TR 15581 This comprehensive introduction will be essential to the complete beginner who wants to learn the fundamentals of programming using a modern, powerful, expressive and safe language, and to those wanting to update their programming skills by making the move from earlier versions of Fortran. Ian Chivers and Jane Sleightholme are the joint owners of comp-fortran-90. Both authors have been involved in teaching and supporting Fortran and related areas for over 20 years.
A comprehensive introduction which will be essential to the complete beginner who wants to learn the fundamentals of programming using a modern, powerful and expressive language; as well as those wanting to update their programming skills by making the move from earlier versions of Fortran.
This book has evolved from our combined experience of working in computing services at the University of London (for the last nine years at King's College, and before that eight years at Imperial College and seven at Chelsea College) in the teaching, advice and technical support of Fortran and related areas. Thanks are due to:- • the staff and students at King's College London - without them none of this would have been possible; also the support and facilities provided by the Computer Centre; • the patience of our families during the lengthy period required to develop the courses upon which this book is based and whilst preparing the camera ready copy; • the staff at NAG, Salford Fortran and DEC for their support. Special thanks to Steve Lionel at DEC and Tim Bartle at Salford for the opportunity to take part in the beta testing of the Alpha compiler and the Salford Nag compiler respectively. The lessons to be learnt from moving programs between the three compilers were invaluable; • the people on comp. lang. fortran and the specialist Fortran 90 list.
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Despite the inherent brutality of slavery, some slaves could find small but important opportunities to act decisively. The Hierarchies of Slavery in Santos, Brazil, 1822–1888 explores such moments of opportunity and resistance in Santos, a Southeastern township in Imperial Brazil. It argues that slavery in Brazil was hierarchical: slaves' fleeting chances to form families, work jobs that would not kill or maim, avoid debilitating diseases, or find a (legal or illegal) pathway out of slavery were highly influenced by their demographic background and their owners' social position. By tracing the lives of slaves and owners through multiple records, the author is able to show that the cruelties that slaves faced were not equally shared. One important implication is that internal stratification likely helped perpetuate slavery because there was the belief, however illusionary, that escaping captivity was not necessary for social mobility.
There is a pressing need for a balanced account outlining what DeFi actually means for investors, banks and the finance industry. Why DeFi Matters cuts through the jargon and the hype to help people make more informed decisions in this space. It examines the evolution of DeFi and cryptocurrencies, analysing what it means for investors and the future of finance. It also outlines the developments that truly matter, distinguishing between longer-term trends and fads, and is a must-read for finance professionals, organizations and investors interested in moving into DeFi. Why DeFi Matters explores the rise of DeFi and provides focused, balanced analysis about this alternative financial system that is being built and how it will coexist with banks, institutions and traditional finance. It examines the aspects of DeFi that will materially change financial systems and how they will alter the nature of purchasing, lending, insurance and banking; the role of web3 and the metaverse in the new era of finance; and its role in the democratization of finance.
If you want to build applications that take full advantage of Windows Vista's new user interface capabilities, you need to learn Microsoft's Windows Presentation Foundation (WPF). This new edition, fully updated for the official release of .NET 3.0, is designed to get you up to speed on this technology quickly. By page 2, you'll be writing a simple WPF application. By the end of Chapter 1, you'll have taken a complete tour of WPF and its major elements. WPF is the new presentation framework for Windows Vista that also works with Windows XP. It's a cornucopia of new technologies, which includes a new graphics engine that supports 3-D graphics, animation, and more; an XML-based markup language, called XAML, for declaring the structure of your Windows UI; and a radical new model for controls. This second edition includes new chapters on printing, XPS, 3-D, navigation, text and documents, along with a new appendix that covers Microsoft's new WPF/E platform for delivering richer UI through standard web browsers -- much like Adobe Flash. Content from the first edition has been significantly expanded and modified. Programming WPF includes: Scores of C# and XAML examples that show you what it takes to get a WPF application up and running, from a simple "Hello, Avalon" program to a tic-tac-toe game Insightful discussions of the powerful new programming styles that WPF brings to Windows development, especially its new model for controls A color insert to better illustrate WPF support for 3-D, color, and other graphics effects A tutorial on XAML, the new HTML-like markup language for declaring Windows UI An explanation and comparison of the features that support interoperability with Windows Forms and other Windows legacy applications WPF represents the best of the control-based Windows world and the content-based web world. Programming WPF helps you bring it all together.
Ian Macpherson and Angus MacKay have collaborated on many occasions, and the sixteen articles brought together in this volume provide insights into the complex relationships between real life and imaginative writing in this turbulent period of Spanish history.
Library Journal Best Books 2011: Historical Fiction selection Finalist for the Commonwealth Writers’ Prize Finalist for the Canadian Authors Association Fiction Award Finalist for the Amazon.ca First Novel Award Finalist for the Ethel Wilson Fiction Prize 1851. London, England. Once a well-known prize-fighter with a terrifying right fist (known as “The Hammer of Heaven”), Daniel O’Thunder has seen the light, and now the protection of the poor and the weak is his life’s work. He runs an establishment for those in need of food, shelter and counsel—a place where virtue and vice rub shoulders uneasily. But an ancient evil is stalking the streets, preying on the vulnerable souls it finds there. It is an evil that takes different forms and hides behind many faces, threatening everything Daniel loves most. Driven to desperation, Daniel responds by issuing a breathtaking challenge…to the Devil himself. Rich in humor and memorable characters, Daniel O’Thunder is a rollicking literary thriller set in the teeming slums of Dickensian London. Fast-paced and gripping, comic and tragic by turns, it is a spectacular fiction debut.
A day-by-day account of the 1969 Apollo 11 Moon landing—from launch prep to the crews’ return to Earth—by the author of 66: The World Cup In Real Time. Half a century has passed since arguably the greatest feat of the twentieth century: when Neil Armstrong became the first man to walk on the moon. Apollo 11: The Moon Landing In Real Time brings the mission back to life as never before in a thrilling day-by-day account, exploring everything from the historic flight itself to how the $24-billion space program divided a nation. Journey back in time and feel the excitement build in the days before launch, and then experience the tension of the dramatic lunar landing and the relief of the crew’s safe return to Earth. This engaging account mixes easily understandable explanations of the groundbreaking technology behind Apollo 11 with entertainment, excitement, and humor in equal measure. Set against a backdrop of the Cold War, race riots, and the Vietnam War, the mission polarized opinion worldwide. Alongside these issues, read long-forgotten tales including how a Chilean lawyer claimed he was the legal owner of the Moon, thousands of people signed up for proposed commercial Moon flights, Hilton revealed plans for a lunar hotel, “flat Earth” believers claimed the mission was a hoax, and some scientists feared the astronauts would bring back deadly germs from space which would devastate mankind. “A most enjoyable read.” —Quest: The History of Spaceflight Quarterly
European Film Theory and Cinema explores the major film theories and movements within European cinema since the early 1900s. An original and critically astute study, it considers film theory within the context of the intellectual climate of the last two centuries. Ian Aitkin focuses particularly on the two major traditions that dominate European film theory and cinema: the "intuitionist modernist and realist" tradition and the "post-Saussurian" tradition. The first originates in a philosophical lineage that encompasses German idealist philosophy, romanticism, phenomenology, and the Frankfurt School. Early intuitionist modernist film culture and later theories and practices of cinematic realism are shown to be part of one continuous tradition. The post-Saussurian tradition includes semiotics, structuralism, and post-structuralism.
In Six Thousand Years up the Garden Path, a seasoned horticulturalist takes others on a light-hearted and magical journey through the history of gardens. Ian Robertson has spent a lifetime working in the world of plants and design and relies on his experience as an international garden designer to narrate a fascinating history of gardening. Beginning with Sumerians learning to garden between the Tigris and Euphrates rivers, Robertson transports others through the Fertile Crescent to western Europe, forward to the British Isles, and onward to the New World all while describing the beauty of the gardens of Andrew Jackson Downing, Wolfgang Oehme, Frederick Law Olmstead, and many others. Included in his story of the foliage and blossoms that surrounded kings, princes, queens, and mistresses, Robertson shares a timeline, glossary, and roadside stopovers that make the journey up the garden path even more delightful. Tailored for the enjoyment of either experienced or novice gardeners immersed in the second fastest growing hobby in America, Robertson provides insights into the people, events, and plants that have vibrantly colored the landscape of the world for thousands of years.
In The Menace from Farside, Ian McDonald returns to his elegantly wound solar system of the twenty-second century, full of political intrigue and complicated families. Remember: Lady Luna knows a thousand ways to kill you, but family is what you know. Family is what works. Cariad Corcoran has a new sister who is everything she is not: tall, beautiful, confident. They're unlikely allies and even unlikelier sisters, but they're determined to find the moon's first footprint, even if the lunar frontier is doing its best to kill them before they get there. Praise for Ian McDonald's Luna series “McDonald's never written a bad novel, but Luna: New Moon is a great one.”—Cory Doctorow "With an action narrative driving this political commentary, Luna is actually a fantastically fun read as well as an important one. "—Los Angeles Review of Books At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In Oh Joy! Oh Rapture! expert and enthusiast Ian Bradley explores the world of Gilbert and Sullivan over the last four and a half decades, looking at the way this "phenomenon" is passed from generation to generation. Taking as his starting point the expiry of copyright on the opera libretti at the end of 1961 and using fascinating hitherto unpublished archive material, Bradley reveals the extraordinary story of the last years of the old D'Oyly Carte Opera Company, the guardian of Savoy tradition for over a hundred years, and the troubled history of its successor. He explores the rich vein of parodies, spoofs, and spin-offs of the songs, as well as their influence on twentieth century lyricists and composers. He analyzes professional productions across the world, looks at the unique place of G&S in schools, colleges, and universities, and lovingly explores the culture of amateur performance. He also uncovers the largely male world of the obsessive fans, those collecting memorabilia, the myriad magazines, journals, websites, and festivals devoted to G&S, and the arcane interests of some of the faithful "inner brotherhood.
An examination of the work of Henry James. Topics covered range from commodity and style in "Washington Square", to the peculiarity of social life in "The Bostonians". Other works by the author include "Ezra Pound: Tactics for Reading" and "Henry James's Fiction as History".
Fifth edition, fully revised and updated. 'something of an institution ... We highly recommend you get a copy for its amusing tone, on-the-nose criticism and Buxton's unerring nose for value' Master of Malt 'excellent' The Sunday Times 'a must-buy for whisky enthusiasts who prefer high-level expertise executed with humour and irreverence rather than lofty academic pretensions ... accessible, funny and fact-packed' Robb Report 101 Whiskies to Try Before You Die is a whisky guide with a difference. It is not an awards list. It is not a list of the 101 'best' whiskies in the world in the opinion of a self-appointed whisky guru. It is simply a guide to the 101 whiskies that enthusiasts must seek out and try in order to complete their whisky education. Avoiding the deliberately obscure, the ridiculously limited and the absurdly expensive, whisky expert Ian Buxton recommends an eclectic selection of old favourites, stellar newcomers and mystifyingly unknown drams that simply have to be drunk. The book decodes the marketing hype and gets straight to the point; whether from Canada, India, America, Sweden, Ireland, Japan or the hills, glens and islands of Scotland, here are the 101 whiskies that you really want. Try them before you die - Slainte!
Mosses are a major component of the vegetation in ice-free coastal regions of Antarctica. They play an important role in the colonisation of ice-free terrain, accumulation of organic matter, release of organic exudates, and also provide a food and habitat resource for invertebrates. They serve as model organisms for physiological experiments designed to elucidate problems of plant cold tolerance and survival mechanisms and for monitoring biological responses to climate change. This Flora provides the first comprehensive description, with keys, of all known species and varieties of moss in the Antarctic biome. It has involved microscopic examination of around 10,000 specimens from Antarctica and, for comparison, from other continents. All species are illustrated by detailed line drawings, alongside information about their reproductive status, ecology, and distribution. This is an invaluable resource for bryologists worldwide, as well as to Antarctic botanists and other terrestrial biologists.
Learn how a rocket blasts off, see inside a spacesuit, read about a day in the life of an astronaut, and visit the rocky surface of Mars in a NASA exploration rover. e.guides Space Travel lets you do all this and more, with fantasic double-page spreads that go into each topic in depth. This brand new reference series reflects and enhances how today's young researchers gather, assess, and present information. Part of DK and Google's exciting family reference partnership, e.guides look at core topics from many angles, including facts, 3-D models, data boxes, charts, and more.
In the future, earth's warriors have conquered the heavens. But on a distant world, Humanity is in chains ... Many millennia ago, the human race was enslaved by the An -- a fearsome alien people whose cruel empire once spanned the galaxies, until they were defeated and consigned to oblivion. But a research mission to the planet Ishtar has made a terrifying -- and fatal -- discovery: the Ahanu, ancestors of the former masters, live on, far from the reach of Earth -- born weapons and technology ... and tens of thousands of captive human souls still bow to their iron will. Now Earth's Interstellar Marine Expeditionary Unit must undertake a rescue operation as improbable as it is essential to humankind's future, embarking on a ten-year voyage to a hostile world to face an entrenched enemy driven by dreams of past glory and intent once more on domination. For those who, for countless generations, have known nothing but toil and subjugation must be granted, at all costs, the precious gift entitled to all of their star-traveling kind: freedom!
2040: Ruins of ancient civilization uncovered on Mars reveal startling truths about the creation of humankind. 2042: In the gray dust of the Earth's Moon, an extinct enslaving race left behind more answers, more questions...and a grim warning. 2067: As Earth's warring factions clash in space for scraps of alien technology, a strange artifact lies trapped beneath the ice-locked oceans of Europa: a machine that holds the key to the final human destiny. It is called "The Singer" for the eerie tone it emits.An artificial intelligence built eons ago, it may ultimately solve the mystery of the vanished alien races responsible for the birth and development of humanity. But after decades of war, the hostile nations of Earth care more for power than for knowledge. And now all that stands between the coveted Al and an all-out Chinese assault is a vastly outnumbered contingent of U.S. marines, dug in beneath the baleful red eye of Jupiter. As terrifying events light years distant begin to converge---with confrontation imminent and annihilation inevitable---a secret history of creation and doom must at long last be contended with...if humankind is to finally claim its glorious heritage among the stars.2040: Ruins of ancient civilization uncovered on Mars reveal startling truths about the creation of humankind. 2042: In the gray dust of the Earth's Moon, an extinct enslaving race left behind more answers, more questions...and a grim warning. 2067: As Earth's warring factions clash in space for scraps of alien technology, a strange artifact lies trapped beneath the ice-locked oceans of Europa: a machine that holds the key to the final human destiny. It is called "The Singer" for the eerie tone it emits. An artificial intelligence built eons ago, it may ultimately solve the mystery of the vanished alien races responsible for the birth and development of humanity. But after decades of war, the hostile nations of Earth care more for power than for knowledge. And now all that stands between the coveted Al and an all-out Chinese assault is a vastly outnumbered contingent of U.S. marines, dug in beneath the baleful red eye of Jupiter. As terrifying events light years distant begin to converge---with confrontation imminent and annihilation inevitable---a secret history of creation and doom must at long last be contended with...if humankind is to finally claim its glorious heritage among the stars.2040: Ruins of ancient civilization uncovered on Mars reveal startling truths about the creation of humankind. 2042: In the gray dust of the Earth's Moon, an extinct enslaving race left behind more answers, more questions...and a grim warning. 2067: As Earth's warring factions clash in space for scraps of alien technology, a strange artifact lies trapped beneath the ice-locked oceans of Europa: a machine that holds the key to the final human destiny. It is called "The Singer" for the eerie tone it emits. An artificial intelligence built eons ago, it may ultimately solve the mystery of the vanished alien races responsible for the birth and development of humanity. But after decades of war, the hostile nations of Earth care more for power than for knowledge. And now all that stands between the coveted Al and an all-out Chinese assault is a vastly outnumbered contingent of U.S. marines, dug in beneath the baleful red eye of Jupiter. As terrifying events light years distant begin to converge---with confrontation imminent and annihilation inevitable---a secret history of creation and doom must at long last be contended with...if humankind is to finally claim its glorious heritage among the stars.
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