Nonlinear Pedagogy is a powerful paradigm for understanding human movement and for designing effective teaching, coaching and training programmes in sport, exercise and physical education (PE). It addresses the inherent complexity in learning movement skills, viewing the learner, the learning environment and the teacher or coach as a complex interacting system. The constraints of individual practice tasks provide the platform for functional movement behaviours to emerge during practice and performance. The second edition includes new materials, of practical, theoretical and empirical relevance, to enhance understanding of how to implement a Nonlinear Pedagogy to support learning in sport, PE and physical activity. There is updated, in-depth discussion on the various pedagogical principles that support Nonlinear Pedagogy and how these principles are applicable in learning designs in sports and physical education. There is further emphasis on examining how transfer of learning is implicated in practice, highlighting its relevance on skill adaptation and talent development. The first part of the book updates the general theoretical framework to explain processes of skill acquisition and motor learning. This edition draws clearer links between skill acquisition, expertise and talent development, focusing on how specificity and generality of transfer have a role to play in the development of learners. The book defines Nonlinear Pedagogy and outlines its key principles of practice. It offers a thorough and critical appraisal of the functional use of instructional constraints and practice design. It discusses methods for creating challenging and supportive individualised learning environments at developmental, sub-elite and elite levels of performance. The second part focuses on the application of Nonlinear Pedagogy in sports and PE. There is a greater emphasis on helping applied scientists and practitioners understand the impact of Nonlinear Pedagogy on transfer of learning. Every chapter is updated to provide relevant contemporary cases and examples from sport and exercise contexts, providing guidance on practice activities and lessons. Nonlinear Pedagogy in Skill Acquisition is an essential companion for any degree-level course in skill acquisition, motor learning, sport science, sport pedagogy, sports coaching practice, or pedagogy or curriculum design in physical education.
Match analysis in soccer has become more and more important in recent years. Nowadays, no professional soccer club plays a single match without having analyzed their own and their opponents’ matches to find the best possible match plan and maximize their success. In this book, Ian M. Franks and Mike Hughes explore soccer analyses and use the results to develop realistic, progressive practices to improve the performance of the individual players and the team. Research from human decision making and motor skill acquisition is directly applied to the coaching process and technical and tactical practices are designed to accommodate these findings. Not only is the players’ behavior during practice and matches analyzed but the coaches’ as well. This helps evaluate different coaching practices to find your ideal coaching style. Any coach reading this book will find help in developing and improving their coaching. Anyone who wishes to delve more into the science of soccer analysis will find ample material as well as a comprehensive bibliography to better understand the science of soccer!
The world’s most popular sport is also one of the most demanding. Stronger, smarter, and more agile players have increased the intensity and tempo of the game. Success hinges on the ability to read, react, and execute. For individual players and teams alike, speed is a necessity. Soccer Speed is a groundbreaking work—more than a training guide, but an all-encompassing execution plan for success in today’s aggressive, attacking, and fast-paced game. Inside, you’ll learn how to develop these skills: - Quickness, agility, and balance for defending, attacking, reacting, and executing - Most effective techniques, such as heel passes and stride changes, to challenge opponents and keep them off balance - Soccer intelligence, or the ability to instantly recognize and exploit the opposition’s weakness - In-game decision making with and without the ball Every aspect of the game is covered, including step-by-step instruction and drills for developing technical and tactical speed in passing, receiving, dribbling, scoring, counterattacking, and defending. Soccer Speed is the one and only guide for outpacing, outsmarting, and outplaying the opposition.
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
The essential book from online tennis coaching sensation Ian Westermann, founder of EssentialTennis.com What’s the number one thing stopping you from playing your best tennis? Ian Westermann, founder of the world’s #1 online tennis instruction portal, Essentialtennis.com, will confidently say it’s an obstacle you probably never thought of: The ball. You might think this sounds ridiculous. The whole point of tennis is to hit the ball over the net and in, so how can the ball be the thing that’s standing in the way? In fact, this is why the ball is such an impediment: your desire to hit a good shot, with the right mix of power and spin, to a specific spot on the court, prevents you from striking the ball the way you should. In Essential Tennis, readers – players and coaches, alike – will learn how improving at tennis actually happens and how to easily implement these lessons and integrate them into better play on the court. Players will hit stronger shots, make fewer errors, and beat players who are currently beating them. Coaches will look differently at what it means to provide a student with a holistic learning experience. Essential Tennis contains technique-based instruction for executing groundstrokes, volleys, and serves, as well as progressions, drills, and mindsets players should incorporate. Westermann illuminates strokes, movement, strategy, and mental toughness – all proven to be successful over 20 years with clients of all ages and skill levels.
Children under the age of 8 love to move—be it run, hop, jump, wriggle, squiggle, skip, or tumble. Now, with Early Steps Physical Education Curriculum: Theory and Practice for Children Under 8, you can turn that natural energy and enthusiasm into solid social learning and a lifelong love for healthy and active lifestyles. Four top educators from Scandinavia, Greece, Cyprus, and the United Kingdom help you understand ways to promote children’s learning and enhance their intrinsic motivation to be physically active. The authors explore pertinent topics for teachers: • Child-centred teaching methods • Behavior of effective teachers • How to develop intrinsic motivation through physical education • Curriculum standards with goals and objectives describing what children have learned after lessons are implemented The authors also present the complete physical education curriculum, including 48 lesson plans, for children up to the age of 8. You receive social interaction lesson plans, healthy behavior lesson plans, and evaluation methods. Each lesson plan has specific goals and objective to be achieved, offers specific points of emphasis to consider as you implement the lesson, and comes with ideas for modifying it according to the children’s needs. These ready-to-use lesson plans provide an instant framework for creating a new program or updating and fortifying your existing program. Early Steps Physical Education Curriculum offers a top-notch curriculum, well-researched information and instruction, and engaging and fun games that help children develop social skills and acquire a basic knowledge of what it means to be healthy and active as they continue to grow. It’s a great resource for teachers, students, child-care professionals, and all those who work with preschool children or who train those who will work with preschoolers.
A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
Written and endorsed by the RFU coach development team based at Twickenham, this book takes every position in the 15-a-side rugby union team and gives a series of specific drills, practice sessions and tips for coaching players to perform their unique duties. From high-ball drills for full-backs to mauling sessions for the front row, this is the first book that isolates and teaches the skills required of each position on the field. The RFU coach development team, comprised of eight positional coaches, is at the forefront of the worldwide development of coaching best practice. Each drill and session is fully supported by line drawings, photographs and guidance on coaching.
Determination of Speed of Gravity as 2.5E+10 Kms/sec. Determination of maximum time that Moon has been moving away from the Earth as 6.02 billion years. Propositions for energy, matter and gravity. Theory for Gravity and revision of Newton's law to account for massive bodies. Alternative to Big Bang theory and how galaxies work. Theory to where energy in light goes as it travels for billions of years. A proposed method to row through the aether. A method to create or measure any angle using a computer, compass and ruler. A new way to measure longitude.
38-year-old Hawkwind fan and Stoneway’s removal porter Peter Booth has recently split up with long-time girlfriend, Sarah, and finds himself in a tiny studio flat, self-confidence dwindling and alcohol levels rising.
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
In Ian McDonald's Luna: New Moon, the scions of a falling house must navigate a world of corporate warfare to maintain their family's status in the Moon's vicious political atmosphere. The Moon wants to kill you. Maybe it will kill you when the per diem for your allotted food, water, and air runs out, just before you hit paydirt. Maybe it will kill you when you are trapped between the reigning corporations-the Five Dragons-in a foolish gamble against a futuristic feudal society. On the Moon, you must fight for every inch you want to gain. And that is just what Adriana Corta did. As the leader of the Moon's newest "dragon," Adriana has wrested control of the Moon's Helium-3 industry from the Mackenzie Metal corporation and fought to earn her family's new status. Now, in the twilight of her life, Adriana finds her corporation-Corta Helio-confronted by the many enemies she made during her meteoric rise. If the Corta family is to survive, Adriana's five children must defend their mother's empire from her many enemies... and each other. Luna 1. Luna: New Moon 2. Luna: Wolf Moon 3. Luna: Moon Rising At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This fascinating book reveals the secrets of fast bowling and explains how it is possible to simultaneously bowl fast, straight and accurately. The Fast Bowler's Bible is a very practical, easily accessible bowling manual that any seam or swing bowler playing at any level can understand. It contains explosive new information being used by the world's best cricketers."I wish that I had met Ian Pont, the bowling coach, ten years before I did... Ian is an expert in his field and has got some excellent ideas on how to engineer a bowling action." Ronnie Irani, Essex and England. Written by one of the world's best fast-bowling coaches.Well illustrated with sixty photographs and thirty-four diagrams and drawings.Explains what part of your body generates pace and why holding onto the ball longer is far more effective.Unravels the mysteries of advanced biomechanics as they apply to bowling.Reveals how to bowl crushingly effective bouncers and yorkers every time.Discusses what to do in practice and what to avoid.Analyses how to train and exercise in order to produce the best results.Illustrates all the correct grips for each delivery so that you get it right every time.Describes how to increase pace effortlessly, how to adopt the correct mental approach, how to deal with pressure, how to apply it to the opposition, and much more.This invaluable book tells you everything you need to know about how to bowl fast.Packed with tips and tricks, it is essential reading for bowlers of all ages as well as their coaches.Well illustrated with sixty black & white photographs and thirty-four diagrams and drawings.Ian Pont is an expert in his field and one of the world's best fast-bowling coaches.
The 1914-18 conflict narrated through the voices of the men whose combat was in the air. 'This moving book uses letters and diaries to evoke the terrible cost of such warfare...Sleepless nights, separated lovers and grieving parents are recalled with painful immediacy in this meticulously researched tribute to those who died or were lucky enough to survive' DAILY MAIL The empty chairs belonged, all too briefly, to the doomed young First World War airmen who failed to return from the terrifying daily aerial combats above the trenches of the Western Front. The edict of their commander-in-chief was the missing aviators were to be immediately replaced. Before the new faces could arrive, the departed men's vacant seats at the squadron dinner table were sometimes poignantly occupied by their caps and boots, placed there in a sad ritual by their surviving colleagues as they drank to their memory. Life for most of the pilots of the Royal Flying Corps was appallingly short. If they graduated alive and unmaimed from the flying training that killed more than half of them before they reached the front line, only a few would for very long survive the daily battles they fought over the ravaged moonscape of no-man's-land. Their average life expectancy at the height of the war was measured only in weeks. Parachutes that began to save their German enemies were denied them. Fear of incarceration, and the daily spectacle of watching close colleagues die in burning aircraft, took a devastating toll on the nerves of the world's first fighter pilots. Many became mentally ill. As they waited for death, or with luck the survivable wound that would send them back to 'Blighty', they poured their emotions into their diaries and streams of letters to their loved ones at home. Drawing on these remarkable testimonies and pilots' memoirs, Ian Mackersey has brilliantly reconstructed the First Great Air War through the lives of its participants. As they waited to die, the men shared their loneliness, their fears, triumphs - and squadron gossip - with the families who lived in daily dread of the knock on the door that would bring the War Office telegram in its fateful green envelope.
Ross Bentley is a skateboarding slacker, who has hardly any real friends, communicates with his father by grunting and hates his job in the local supermarket. Ross also has the gift of telekinesis but has always kept it hidden, even from those closest to him. That all changes when he learns of The Million Dollar Gift, a contest in which the organisers have challenged anyone to prove they have a superhuman skill. Any applicant who is successful will receive one million dollars prize money. Ross can't let this opportunity go by and enters the contest. He stuns the organisers by passing every test and wins the prize money. All does not go according to plan though; Ross's identity was supposed to be kept secret but when his test videos are leaked onto the internet he becomes a sensation. Within twenty four hours the entire world knows his name and what he can do. But fame is not all he has to deal with. He has attracted the attentions of others who have the gift, and not all of them are happy about his arrival on the scene.
The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. This BIT examines the interplay between computation and culture in the Atari emulator Stella and the Atari VCS game Combat.
Science for Geography and Environment introduces students (and academics who need to brush up their knowledge!) to scientific principles in a lively and accessible way, allowing them to proceed through the text at their own pace. The book is structured thematically with a logical development of key topics, all linked by a comprehensive cross-referencing system. Concepts and principles will be grounded in everyday experience and exemplified by reference to geographical/environmental processes. The authors are also testing each stage of the text on their own students, thereby ensuring that student needs are given top priority in the book's development. Lively and relevant introduction to those scientific principles necessary to understand key processes occuring within the natural environment.
While the popularity of golf is coming under increased pressure, it continues to hook millions of players. However, the complexity of the game and the extremely high level of precision required to hit the ball consistently well means that it is a game that is difficult to even become ‘good’ at, let alone master. Consequently, irrespective of whether the player is a weekend golfer, a club member, or a tour professional, the search for the key to playing good golf feeds an insatiable desire for ideas and tips to improve golf performance and bring one’s handicap down. However, traditional coaching, with its primary focus on developing the perfect swing is not leading to a reduction in handicaps and the time is ripe for a new approach. This book aims to fill this void and is a landmark text for golf coaches and players about applying a constraints-led approach (CLA) to golf coaching. In this book, two golf coaches, Pete Arnott and Graeme McDowall talk to Ian Renshaw to demonstrate how their practice is driven and inspired by their alignment to a CLA. A Constraints-Led Approach to Golf Coaching includes case studies and examples of how constraints are manipulated to induce adaption in the technical, tactical (or put in golf terms, course management), physiological, and psychological development mechanisms needed to improve at golf. Examples cover coaching from their work with beginners, high handicappers, aspirant tour players, and elite players looking to make the ‘tour’.
On 20 September 1854 the combined British and French armies confronted the Russians at the river Alma in the critical opening encounter of the Crimean War. This was the first major battle the British had fought on European soil since Waterloo almost 40 years before. In this compelling and meticulously researched study, Ian Fletcher and Natalia Ishchenko reconstruct the battle in vivid detail, using many rare and unpublished eyewitness accounts from all sides—English, French and Russian. Their groundbreaking work promises to be the definitive history of this extraordinary clash of arms for many years to come. It also gives a fascinating insight into military thinking and organization in the 1850s, midway between the end of the Napoleonic era and the outbreak of the Great War.
This book is the ideal basic guide for anyone who is about to start working with metallic pigments but also contains a wealth of information for those who already use these pigments. It is hoped that this book will help existing users to achieve the best possible effects with metallic pigments and encourage those who have not yet used them to explore their potential to add value to their products.
THE SUNDAY TIMES BESTSELLER 'Wrighty's characteristic honesty means his book is far more engrossing than most bland football memoirs' Sunday Times Ian Wright, Arsenal legend, England striker and TV pundit extraordinaire, is one of the most interesting and relevant figures in modern football. His journey from a South London council estate to national treasure is everybody's dream. From Sunday morning football directly to Crystal Palace; from 'boring, boring Arsenal' to inside the Wenger Revolution; from Saturday afternoons on the pitch to Saturday evenings on primetime television; from a week in prison to inspiring youth offenders, Ian will reveal all about his extraordinary life and career. Ian will also frankly discuss how retirement affects footballers, why George Graham deserves a statue, social media, why music matters, breaking Arsenal's goal-scoring record, racism, the unadulterated joy of playing alongside Dennis Bergkamp and, of course, what he thinks of Tottenham. Not a standard footballer's autobiography, Ian Wright's memoir is a thoughtful and gripping insight into a Highbury Hero and one of the greatest sports stars of recent years.
This revised and expanded edition has over 5000 explanations that help unlock the meaning of everyday idiomatic expressions and dispel the confusion that arises from the misinterpretation of language. Both informative and entertaining, the book addresses an important aspect of social communication for people with Asperger Syndrome, who use direct, precise language and 'take things literally'. Each entry is clearly explained, with a guide to its politeness level and suggestions for when and how it might be used. The book covers British and American English and includes some Australian expressions. Although the dictionary is primarily for people with Asperger Syndrome, it is useful and fun for anyone who struggles to understand idiomatic and colloquial English. This is an essential, accessible resource for everyday use.
Data Mining, Second Edition, describes data mining techniques and shows how they work. The book is a major revision of the first edition that appeared in 1999. While the basic core remains the same, it has been updated to reflect the changes that have taken place over five years, and now has nearly double the references. The highlights of this new edition include thirty new technique sections; an enhanced Weka machine learning workbench, which now features an interactive interface; comprehensive information on neural networks; a new section on Bayesian networks; and much more. This text is designed for information systems practitioners, programmers, consultants, developers, information technology managers, specification writers as well as professors and students of graduate-level data mining and machine learning courses. - Algorithmic methods at the heart of successful data mining—including tried and true techniques as well as leading edge methods - Performance improvement techniques that work by transforming the input or output
Camber Castle is located on the south coast of England, a short distance to the south of the town of and Cinque Port of Rye. Largely constructed between 1539 and 1543, it was an elaborate artillery fortification that represented an important element of Henry VIII's 'Device', or coastal defence network, put in place from 1539 as a response to the threat of invasion following England's breach with Rome. The castle was operational for 100 years. By the 1630s, the steady advance of the coastline had left it stranded well inland from the sea. This combined with changes in the concept of artillery fortification, resulted in its decommissioning in 1637. Unusually, Camber Castle was not adapted for continued use through the 18th and 19th centuries, and survives as an example of a largely unmodified Henrician artillery fort. It displays several clear and discrete phases of construction, which reflect changes in thinking about the design of fortifications. The construction phase of 1539-40, under the direction of Stephen von Haschenperg, is of particular interest since it represents the first attempt to build in England an artillery fortress of ultimately Italian inspiration. Doubts about the effectiveness of von Haschenperg's design led, however, to a complete remodelling of the castle's defences along more conservative lines, undertaken in 1542-3. The castle, which is in the guardianship of English Heritage, has seen numerous campaigns of research, survey and excavation. This volume draws together all the available evidence to provide a full and synthesised account of the current state of knowledge regarding this monument. It includes a revised and expanded verion of Martin Biddle's authoritative study, originally published in The History of the King's Works. Full reports are also included on the artefact and animal bone assemblages, which are of considerable importance for the early post-medieval period. These include the extensive 16th- and early 17-century assemblage of English and imported pottery, a German ceramic tile-stove, a wide range of 16th- and 17th-century military artefacts, and a significant collection of vessel glass including facon de Venise cristallo. The animal bone collection is a useful benchmark for the zoo-archaeology of post-medieval England, and provides evidence for early livestock improvements. There is also a detailed review of the surviving building account for von Haschenperg's fortifications.
Computer Numerical Control (CNC) controllers are high value-added products counting for over 30% of the price of machine tools. The development of CNC technology depends on the integration of technologies from many different industries, and requires strategic long-term support. “Theory and Design of CNC Systems” covers the elements of control, the design of control systems, and modern open-architecture control systems. Topics covered include Numerical Control Kernel (NCK) design of CNC, Programmable Logic Control (PLC), and the Man-Machine Interface (MMI), as well as the major modules for the development of conversational programming methods. The concepts and primary elements of STEP-NC are also introduced. A collaboration of several authors with considerable experience in CNC development, education, and research, this highly focused textbook on the principles and development technologies of CNC controllers can also be used as a guide for those working on CNC development in industry.
A Sports Illustrated Top Ten Book of the Year and New York Times bestseller from ESPN.com's Ian O'Connor, Arnie & Jack: Palmer, Nicklaus, and Golf's Greatest Rivalry is a revelatory look at the relationship between two legendary champions. Surprisingly, one of sport’s most contentious, complex, and defining clashes played out not in the boxing ring or at the line of scrimmage but on the genteel green fairways of the world’s finest golf courses. Arnie and Jack. Palmer and Nicklaus. Their fifty-year duel, in both the clubhouse and the boardroom, propelled each to the status of American icon and pushed modern golf into mainstream popularity. Arnie was the cowboy, with rugged good looks, Popeye-like forearms, a flailing swing, and charm enough to win fans worldwide. Jack was scientific, precise, conservative, aloof, even fat and awkward. Ultimately, Nicklaus got the better of Palmer on the course, beating him in major victories 18-7. But Palmer bested Nicklaus almost everywhere else, especially in the hearts of the public and in endorsement dollars. By the end of this page-turning narrative, we see that each man wanted what the other had: Arnold wanted the trophies. Jack wanted the love. In the tradition of John Feinstein and Mark Frost, Ian O’Connor has written a compelling account of one of the greatest rivalries in sports history.
Is the universe around us a figment of our imagination? Or are our minds figments of reality? In this refreshing new look at the evolution of mind and culture, bestselling authors Ian Stewart and Jack Cohen eloquently argue that our minds necessarily evolved inextricably within the context of culture and language. They go beyond conventional reductionist ideas to look at how the mind is the response of an evolving brain trying to grapple with a complex environment. Along the way they develop new and intriguing insights into the nature of evolution, science and humanity.
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