When Elder Dohal, lord of the dwarves, asks Satou to help forge a powerful new sword, his smithing skills are put to the test. After a long night sweating over the anvil, Satou’s new sword is finished, and its power is like nothing he’s ever seen before. But there’s no time for swordplay, as Bolehart City beckons, and its streets are replete with delicious food, skilled craftsmen, and new spells to purchase!
After escaping the collapsing Cradle, Satou reunites with his party. Now, with a new friend in tow, the time has come to bid Seiryuu City farewell. After making a promise to Zena, Satou sets off on a journey to take Mia back to her hometown, but on the way, they make a shocking discovery that brings her to tears. However, all is not lost-the town of Kainona may yet hold some answers...
Satou and his companions have arrived in Gururian City, and all around them, mock battles are a common sight in preparation for the upcoming martial arts tournament. Meanwhile, the Wings of Freedom, a demon lord–worshiping cult, is giving speeches in the streets, and sure enough, a horde of demons soon emerges from within the city! Amid the chaos, Satou and friends rush to the scene, only to find an unexpected guest...
When a plot to steal the Forest of Illusions from its resident witch is revealed, it is up to Satou and his party to prevent it from happening. They'll need to deliver three hundred potions to Sedum City to succeed, but the nobles behind the scheme won't make it easy...With just a few hours to go, how will Satou and the gang manage to pull this off?!
After rescuing Muno Barony from disaster, Satou and crew head for dwarf territory and rescue an Oracle priestess from the demons! But for some reason, the attacks just keep coming...
THE HERO NEEDS A HERO! After a tip-off from a blue-haired goddess of a girl, it’s off to Parion Province for Satou and the party! There, they run into Hayato the Hero, who appears to be suffering the virulent effects of a curse from a demon lord! Defeating the demon lord and curing Hayato’s affliction will be no easy task, however. This foe possesses the ability to manipulate their domain at will. But a few armor and weapon upgrades later, Satou and the girls as well as soldiers from both the Saga Empire and Parion Province are ready to take this demon to task!
After leaving Kainona, Satou and his companions resume their journey to bring Mia back to her hometown. Upon spotting a blank area on his map, Satou, overcome with curiosity, heads toward it on his own and finds himself in an unfamiliar forest. Little does he know that he's entered a witch's territory, and her apprentice is none too pleased with his intrusion!
After their journey down the river, Satou and crew finally arrive at the old capital just in time for the martial arts tournament, along with some fireworks, a ball at the castle, and sightseeing in the Ougoch Duchy. But the followers of the demon lord are plotting in the shadows...
WITH FRIENDS LIKE THESE... With the demon threat neutralized, relative peace has returned to Labyrinth City, allowing the residents to shift their focus back to the labyrinth itself. Between the mysterious chain rampages and the untimely appearances of several areamasters, though, the deeper levels prove more of a challenge than anyone bargained for! Looks like it's time for Satou and the others to head back to Bolenan Forest for some specialized training with the elves!
Programmer Ichirou Suzuki is transported to another world. In a foreign land, he finds that life is an adventure that's sometimes fun, sometimes serious, and full of girls!
Suzuki is a programmer in the midst of a death march-crunch time, when coders live on caffeine and pull twenty-hour days. He just needs a little nap...but then he has a dream. A dream where he's in another world, with RPG powers right out of his game. A dream where he calls down a great disaster. A dream that, suspiciously, just won't end...
Living in a gamelike fantasy world, Satou Suzuki is in no hurry to get back to his "death march" at home. He's content to take in the sights of Seiryuu City, go to a play with his friend Zena, and take care of the five girls in his party. After he discovers one of them was summoned from Japan like him, though, he prepares for a journey to learn more--until another friend is kidnapped by an evil sorcerer!
At long last, Mia has finally returned home with the elves. As they welcome her with open arms, the beautiful high elf catches Satou's eye...and when the peaceful forest is threatened, it's once again up to him to save the day!
A problem at every twist and turn...At long last, Satou and company have arrived at Labyrinth City Celivera! Eager to uncover its mysteries, they waste no time before registering with the local explorers’ guild and securing a base of operations. However, life outside the labyrinth itself is less than ideal. Children are starving in the streets, a noxious miasma plagues the populace, and the circulation of dangerous drugs stirs up chaos within the noble community. Will Satou be able to give succor to this troubled city? Or will trouble find him first...?
Showdown in Castle Town! Having successfully averted the airship attack, Satou and company arrive safely in the royal capital. There, they are reunited with Nana’s “sisters”—Numbers 1 through 8—and give them the gift of a lifetime. But as is tradition with every trip to the capital, Satou must rub elbows with the aristocracy before he can enjoy his sightseeing. He even receives a surprise visit or two, including a summons from Sir Juleburg of the Eight Swordsman of Shiga! Because no leisurely trip would be complete without a friendly duel…
No good deed goes unpunished!Though Satou’s stay in Labyrinth City got off to a rocky start, he’s determined to put Celivera on the road to redemption! Acts of charity, such as founding an orphanage and putting the Plunderer King behind bars, are no big deal for him. But despite his best efforts, mysterious drugs continue to circulate. Incidentally, the noble in green, Sir Poputema, has been acting rather suspicious lately. Could he be linked to the spike in demonic activity...?
After seeing off the hero, Satou and the party visit Parion Province's Village of Adepts. But soon after their arrival, students begin to go missing. The disappearances seem to be connected to a Holy Woman and a mysterious ritual. Can everyone’s favorite problem-solver crack yet another case?
A SIGHT FOR SORE EYES! Having toppled another powerful foe, Satou’s group heads back to Labyrinth City to celebrate their achievements. Upon returning, they’re greeted by two familiar faces—Zena and Karina have come to Celivera! Plans are made to give them a warm welcome, but those get derailed when Zena runs into trouble. Her labyrinth dive takes a turn for the worse when a monster kidnaps her, so Satou rushes to her rescue. Inevitably, he finds much more than he bargained for! It seems a Hero’s work is never done…
Satou has escaped the underground labyrinth and now owns two new slaves: Arisa and Lulu. And Arisa, who attempts to creep into his bed on her very first day, may be the only one in this world who can understand him...
Satou's caught in an underground labyrinth. Zena's also lost, and her only companions are three beast girls. Demons abound as Satou and Zena try to get to safety!
After escaping the collapsing Cradle, Satou reunites with his party. Now, with a new friend in tow, the time has come to bid Seiryuu City farewell. After making a promise to Zena, Satou sets off on a journey to take Mia back to her hometown, but on the way, they make a shocking discovery that brings her to tears. However, all is not lost-the town of Kainona may yet hold some answers...
A TASTE OF FREEDOM! After dispatching the monsters laying siege to the royal capital and aiding in the bloom of the Royal Sakura blossoms, Satou and his party are finally able to welcome the New Year. Our sightseeing adventurers spend a healthy chunk of time indulging in rare delicacies, bolstering their combat abilities, meeting up with old friends, and dealing in unique and powerful items! Even more exciting than welcoming the New Year with ample festivities, though, is the auction surrounding the Prayer Ring! If Satou plays his cards right, he might just be able to free Arisa and the others from their servant status! What better use for his near-limitless wealth?
When Satou and his party cross into the famously unsafe Muno Barony, they find ramshackle villages, fortresses inhabited by the souls of the dead, and all manner of unrest. Amid the chaos, Satou meets a girl who happens to be the Baron's daughter and stumbles across a conspiracy...
RISE AND GRIND! Desperate to protect those close to her, Zena approaches Satou with a simple wish: She wants to become stronger. Naturally, Satou agrees to help, and he and his party subject her to training so rigorous the other explorers can hardly believe her growth. Not one to be left behind, however, Karina enrolls herself in their Labyrinth boot camp as well! But they’ll need to be quick about it. Satou is due in the royal capital, and if his luck is anything to go by, it’s only a matter of time before trouble rears its ugly head!
A HERO’S WORK IS NEVER DONE! Enjoying a rare moment of respite, Satou and his party return to the royal capital to be decorated for their accomplishments. But there, they hear from Princess Sistina that the royal symbol—the cherry blossom—has ceased to bloom. Taking it upon themselves to investigate while enjoying the sights, the party inevitably catches wind of a situation they never would have expected...
Entering a territory marred by past tragedies (including attacks by Zen the Undead King), Satou faces new challenges. He'll have to charge on through, but the obstacles are many-including monsters, brigands, and even a fortress under attack by a fierce hydra! Where will Satou's path take him in this unfamiliar land?
A STRONG FRIENDSHIP BEGINS WITH A STRONG DRINK!As Satou and crew set out for more sightseeing, they catch up with the hero Hayato and learn of his many interests, including a particular fascination with Arisa...But it isn't long before the gang is once again whisked away on another adventure: a trip to the black-market district Muraas! Meanwhile, high overhead, a ferocious new friend prepares to make its debut...
When a plot to steal the Forest of Illusions from its resident witch is revealed, it is up to Satou and his party to prevent it from happening. They'll need to deliver three hundred potions to Sedum City to succeed, but the nobles behind the scheme won't make it easy...With just a few hours to go, how will Satou and the gang manage to pull this off?!
A DEMON IN THE DUNES With their rigorous training session behind them, Satou’s party is finally prepared to take on the tougher enemies of the Celivera Labyrinth. Never ones to shy away from a side quest or two, they also find a hot spring and open a Japanese-style inn on the spot. Areamasters and floormasters beware! This group is refreshed and ready for battle! Unfortunately, the opponent who finds them turns out to be someone nobody saw coming…
After their journey down the river, Satou and crew finally arrive at the old capital just in time for the martial arts tournament, along with some fireworks, a ball at the castle, and sightseeing in the Ougoch Duchy. But the followers of the demon lord are plotting in the shadows...
After rescuing Muno Barony from disaster, Satou and crew head for dwarf territory and rescue an Oracle priestess from the demons! But for some reason, the attacks just keep coming...
Having saved the mysterious elf girl and her protector, Satou faces his next challenge: ascending the Cradle, a training facility for elves packed with monsters and powerful guardians! Satou fights his way up, his sights set on the 200th floor-where a fearsome foe awaits...
After his party’s valiant effort protecting the Muno Barony, Satou is officially knighted. He joins the ranks of the nobility, gaining no small amount of prestige in the process. After a brief stay at the castle, they all head to Bolehart City, where Satou finds himself getting a much more involved education in smithing than he bargained for…
FREEDOM, AT LONG LAST? After being appointed as Shiga Kingdom’s Vice-Minister of Tourism, Satou decides to take his party on a sightseeing trip around the country. Over the course of their leisurely journey, he and his crew go rafting, reunite with old friends, and even save some refugees! But things take a serious turn when Satou receives word that the imperial mage who placed a Geist on Arisa and Lulu, thus magically binding them to a life of servitude, has been hiding out in the labyrinth beneath the ruins of Kuvork Kingdom. Will Satou and company finally get an opportunity to settle the score with him...?
Twenty-nine year old Satou just closed his eyes for a brief nap at work, but when he opened them, he found himself in a game-like alternate world. Fortunately, thanks to some excellent luck, his level is high, and his wallet is full. After successfully saving the elf girl Mia from the evil Zen, he's set off to accompany her back to her village. Satou is enjoying his break from work and touring a brand-new world, but such a journey couldn't possibly end without a little adventure, right?
THE HERO NEEDS A HERO! After a tip-off from a blue-haired goddess of a girl, it’s off to Parion Province for Satou and the party! There, they run into Hayato the Hero, who appears to be suffering the virulent effects of a curse from a demon lord! Defeating the demon lord and curing Hayato’s affliction will be no easy task, however. This foe possesses the ability to manipulate their domain at will. But a few armor and weapon upgrades later, Satou and the girls as well as soldiers from both the Saga Empire and Parion Province are ready to take this demon to task!
Satou and his cadre arrive at Muno Castle, where a demon posing as a magistrate is in charge, and he’s got everyone fooled—or so he thinks...! The beastfolk girls try to take him down, but little do they know, a horde of goblins is preparing to lay siege to Muno City! Will the party be able to fight a war on two fronts, or is the city doomed to fall...?
Satou and his companions have arrived in Gururian City, and all around them, mock battles are a common sight in preparation for the upcoming martial arts tournament. Meanwhile, the Wings of Freedom, a demon lord–worshiping cult, is giving speeches in the streets, and sure enough, a horde of demons soon emerges from within the city! Amid the chaos, Satou and friends rush to the scene, only to find an unexpected guest...
When Elder Dohal, lord of the dwarves, asks Satou to help forge a powerful new sword, his smithing skills are put to the test. After a long night sweating over the anvil, Satou’s new sword is finished, and its power is like nothing he’s ever seen before. But there’s no time for swordplay, as Bolehart City beckons, and its streets are replete with delicious food, skilled craftsmen, and new spells to purchase!
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