Co-authored by two leading experts in the field, this unique and forward thinking new core textbook shows how innovation in processes, products, services, business models and networks may be managed by what we care about. The book combines theoretical insights with a strong practical element, featuring a wealth of case studies and tools to help innovators solve societal problems and realise their ideals. Readers are be encouraged to explore not only sustainability-orientation and values of privacy or safety, but also their own unique values as relevant drivers for change within and across organisations. Accompanied by a strong pedagogical framework, the book begins by reviewing the field of innovation management before going on to discuss innovation in processes, products and services, and finally providing the student with the methods and tools for implementing change. This textbook is the ideal companion for advanced undergraduate or postgraduate students studying innovation management or entrepreneurship. The book also provides an invaluable resource for entrepreneurs, innovation managers and consultants.
Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators
Christoph Henning writes a concise history of misreadings of Marx in the 20th century. Focussing on German philosophy from Heidegger to Habermas, he also addresses the influence of Rawls and Neopragmatism, subsequently scrutinizing a previous history of Marx-interpretations that had served as the premises upon which these later works were based. Henning sketches a historical trajectory in which a theory of socialist politics enters the fields of economics, sociology, critical theory and theology, before finally – overloaded with intellectually dead freight – entering into philosophy. In so doing, he takes a hermeneutic approach to how misreadings in a specific field proliferate into further misreadings across a variety of fields, leading to an accumulation of questionable preconceptions. With the recent resurgence of interest in Marx, Henning's historical recursions make evident where and how academic Anti-Marxism had previously got it wrong. English translation of Philosophie nach Marx. 100 Jahre Marxrezeption und die normative Sozialphilosophie der Gegenwart in der Kritik, Transcript-Verlag, Bielefeld, 2005.
Sport has gained increasing importance for welfare society. In this process, however, the term of ‘sport’ has become less and less clear. Larger parts of what nowadays is called ‘sport for all’ are non-competitive and derived from traditions of gymnastics, dance, festivity, games, outdoor activities, and physical training rather than from classical modern elite sports. This requires new philosophical approaches, as the philosophy of sport, so far, has been dominated by topics of elite sports. Based on Scandinavian experiences, the book presents studies about festivities of sport, outdoor activities, song and movement, and play and game. The engagement of elderly people challenges sports. Games get political significance in international cooperation, for peace culture and as means against poverty (in Africa). The empirical studies result in philosophical analyses on the recognition of folk practice in education and on relations between identity and recognition. The study of ‘sport for all’ opens up for new ways of phenomenological knowledge, moving bottom-up from sport to the philosophy of "the individual", of event, of nature, and of human energy. Popular sports give inspiration to a philosophy of practice as well as to a phenomenological understanding of ‘the people’, of civil society and the ‘demos’ of democracy – as folk in movement. This book was published as a special issue in Sport, Ethics and Philosophy.
Kohlenstoff und Wasserstoff - jedem Chemiestudenten sind sie wohlbekannt als Grundbausteine der Organischen Chemie. Welch ungeahnte Vielfalt von Verbindungen sich aus diesen Elementen aufbauen läßt, zeigt dieses einzigartige Buch. Dabei beschränkt es sich nicht nur auf die bloße Darstellung von Struktur und Eigenschaften von Kohlenwasserstoffen, sondern verdeutlicht überdies die Herausforderung, die Moleküle wie Tetrahedran, Superphan oder Dodecahedran an das synthetische Geschick eines jeden Organikers stellen. In seinem Konzept folgt das Werk - retrosynthetische Analyse der Reaktionssequenzen, ausführliche Erläuterung der Synthesemethoden, umfassende Verweise auf die Originalliteratur - dem Bestseller von K. C. Nicolaou und E. J. Sorensen "Classics in Total Synthesis". Es vermittelt so eine Fülle von generellen Prinzipien und Methoden der organischen Synthese und empfiehlt sich auf Jahre hinaus als Standardwerk, das jedem Studenten und Organiker in Forschung und Lehre geläufig sein sollte.
Designing and constructing load-bearing building elements Columns, walls and floors make up the skeleton of nearly every building. This third volume in the series SCALE, Support | Materialise, takes an in-depth look at these load-bearing structures, covering the development and realization of appropriate constructions from idea and design intention all the way to constructional implementation. Following the traditional building methods of massive, cross-wall, and skeleton construction, it points the way toward a material-appropriate constructional approach to these defining structural elements – columns, walls, and floors. Special attention is given to how constructional and technical considerations can be harmonized with spatial and formal commitments. The load-bearing elements are organized, described, and explored in detail from a material as well as a formal and constructional perspective. Their practical implementation is illustrated by a series of international examples.
Nothingness addresses one of the most puzzling problems of physics and philosophy: Does empty space have an existence independent of the matter within it? Is "empty space" really empty, or is it an ocean seething with the creation and destruction of virtual matter? With crystal-clear prose and more than 100 cleverly rendered illustrations, physicist Henning Genz takes the reader from the metaphysical speculations of the ancient Greek philosophers, through the theories of Newton and the early experiments of his contemporaries, right up to the current theories of quantum physics and cosmology to give us the story of one of the most fundamental and puzzling areas of modern physics and philosophy.
Das Buch schlägt eine tiefgreifende Reform der EU vor. Defekte der EU werden identifiziert. Die Vorschläge basieren auf den Konzepten begrenzter Supranationalität und einer ausgewogenen Sicht des Nationalstaats. Die EU wird vor allem gebraucht für Frieden, Wohlstand, Kompensation der relativ geringen Größe und begrenzten Macht ihrer Mitgliedstaaten und zur Bewahrung grundlegender Prinzipien der westlichen Zivilisation. Eine ausgewogene Sicht des Nationalstaats bedeutet Erhaltung der Vorteile des gut gestalteten Nationalstaats im Vergleich zur EU sowie Vermeidung von Nationalismus und Krieg. Das Buch schlägt u.a. eine Neugestaltung der EU-Rechtsetzung und der EU-Verträge, eine untergeordnete Rolle der Europäischen Kommission, einen Court of Appeal und eine geänderte Zusammensetzung der Europäischen Zentralbank vor. Möglichkeiten des Überlebens der Eurozone werden diskutiert. Bei praktischer Realisierung dieser Vorschläge könnte sich die EU zukünftig in einem besseren Zustand befinden.
How does power work in sport, especially when there seems to be no one enforcing unspoken rules? Power is about influence and relationships, and the ability to discipline, control, and steer the actions – and even the thoughts – of others. This can be done in different ways: directly, using force or “hard” methods such as punishment for breaking laws; or indirectly, without the use of harsh sanctions or physical violence. One way of analyzing power is through the concept of hegemony – a soft form of power exercised through consent rather than force, through ongoing interaction between the powerful and powerless to produce common sense understandings of society and culture. This book focuses on how hegemony works, particularly in sport, to understand how power, dominance, and resistance may manifest in different ways within a variety of contexts, in theory and in practice. It also discusses how hegemony can work within sport and how dominance and power are maintained – as well as sometimes being challenged or resisted. Through discussions to help students develop tools for analyzing issues of power and empirical examples that show how various concepts can bring a deepened understanding of sport and society, this book gives insight into how hegemony works, particularly in sport.
Now in full color, Maxillofacial Surgery, 3rd Edition covers the entire specialty of maxillofacial surgery, including craniofacial deformity, oral surgery, trauma, and oncology. Unlike other OMFS texts where the contributors are singly boarded in oral surgery, this richly illustrated text boasts OMFS contributors who are all dual boarded in both oral surgery and medicine. Thoroughly updated with evidence-based content, it addresses the advances in technology and procedures providing oral and maxillofacial surgeons with new and exciting treatment options. And with print and digital formats, it is easy to use in any setting. - Authoritative guidance on oral and maxillofacial surgery by internationally recognized experts in the field. - 2,800 illustrations, including radiographs and full color artwork and clinical photos, provide clinicians and OMS residents with a clear visual guide to diagnoses, key concepts, and surgical techniques, as well as examples of preoperative and postoperative results. - A multidisciplinary approach reflects the best practices in the disciplines of oral and maxillofacial surgery, head and neck surgery, plastic surgery, and otolaryngology. - Covers contemporary techniques and technological advances at the forefront of maxillofacial surgery. - Evidence-based content supports the newest, most up-to-date diagnostic and therapeutic options available for a wide variety of clinical problems. - Key Points and Pitfalls boxes clearly identify the most important information, as well as potential problem areas that can arise when treating patients. - Available in print and digital formats that can be easily accessed via mobile tablets and smart phones in any setting, making it perfect for the modern student of surgery. - NEW! Full-color images clearly depict pathologies, concepts, and procedures. - EXPANDED and UPDATED! Expanded from 82 to 111 chapters with thoroughly revised content that reflects current information and advances in OMS, so clinicians and students can depend on this text as their go-to resource on oral maxillofacial surgery. - NEW! 29 new state-of-the-art chapters covering new topics, including the salivary glands, thyroid and parathyroid glands, tissue engineering, navigational surgery, 3D modeling, and lasers in OMFS. - NEW! Two new editors, Professors Brennan and Schliephake, and new section editors and contributors have helped bring advances in the field of oral and maxillofacial surgery and offer a fresh perspective. - UPDATED! Expanded chapter on cancer keeps you in the know.
What does the practical work of writing contribute to historical writing? What does it mean for historical knowledge that it is, inescapably, written? Henning Truper explores quotidian practices of writing as constituting the working life of a historian, the Belgian mediaevalist Francois Louis Ganshof (1895-1980). The argument draws on a large variety of texts and writing situations, so as to discuss, across the fault lines of twentieth-century historiography, shifting patterns of methodological discourse; procedures of historicisation; the making of scholarly sociability in writing practice; and finally the actual writing of historical text. Ganshof the historian, whether as author, reader, teacher, student, polemic, diplomat, witness, or mere voice on the radio, remained bound to paperwork, an ensemble of small-scale routines and makeshift solutions that ultimately lacked a central steering agency. The nexus between historical knowledge and paperwork was indissoluble.
Judgment, Decision-Making and Success in Sport presents a thorough overview and assessment of the study of Judgment and Decision-Making (JDM) in sports psychology, and represents an important source of information for those interested in the possible causes and reasons for success and failure in sport. The only book to apply the principles of JDM to sport Applies theory to practice by looking at problems of athletes, coaches, and referees and providing recommendations for dealing with them Offers an overview of current JDM research Useful for psychologists, physical education teachers, sports scientists, and researchers in this field
Co-authored by two leading experts in the field, this unique and forward thinking new core textbook shows how innovation in processes, products, services, business models and networks may be managed by what we care about. The book combines theoretical insights with a strong practical element, featuring a wealth of case studies and tools to help innovators solve societal problems and realise their ideals. Readers are be encouraged to explore not only sustainability-orientation and values of privacy or safety, but also their own unique values as relevant drivers for change within and across organisations. Accompanied by a strong pedagogical framework, the book begins by reviewing the field of innovation management before going on to discuss innovation in processes, products and services, and finally providing the student with the methods and tools for implementing change. This textbook is the ideal companion for advanced undergraduate or postgraduate students studying innovation management or entrepreneurship. The book also provides an invaluable resource for entrepreneurs, innovation managers and consultants.
Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators
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