If you are the Monopoly player who gets a buzz out of building your property portfolio, imagine the thrill of turning those little red hotels into real-life real estate. If you can't walk past an 'open for inspection' sign without taking a peek inside, then maybe you should earn a living from your passion for bricks and mortar.
Perfect for: • Undergraduate Nursing Students • Postgraduate Specialist Nursing Pathways (Advanced Medical Surgical Nursing) • TAFE Bachelor of Nursing Program Lewis’s Medical–Surgical Nursing: Assessment and Management of Clinical Problems, 4th Edition is the most comprehensive go-to reference for essential information about all aspects of professional nursing care of patients. Using the nursing process as a framework for practice, the fourth edition has been extensively revised to reflect the rapid changing nature of nursing practice and the increasing focus on key nursing care priorities. Building on the strengths of the third Australian and New Zealand edition and incorporating relevant global nursing research and practice from the prominent US title Medical–Surgical Nursing, 9Th Edition, Lewis’s Medical–Surgical Nursing, 4th Edition is an essential resource for students seeking to understand the role of the professional nurse in the contemporary health environment. 49 expert contributors from Australia and New Zealand Current research data and Australian and New Zealand statistics Focus on evidence-based practice Review questions and clinical reasoning exercises Evolve Resources for instructor and student, including quick quiz’s, test banks, review questions, image gallery and videos. • Chapter on current national patient safety and clinical reasoning • Over 80 new and revised case studies • Chapter on rural and remote area nursing • Fully revised chapter on chronic illness and complex care • Chapter on patient safety and clinical reasoning • Greater emphasis on contemporary health issues, such as obesity and emergency and disaster nursing • Australia and New Zealand sociocultural focus
A prodigious letter writer, Hargrave saved drafts of his business and personal correspondence in letterbooks. He wrote to family and friends settled in Beauharnois County on the south shore of the St Lawrence and in the Tweed valley in Scotland, as well as to his future wife, Letitia Mactavish, and members of her fur-trading family in Argyllshire on Scotland's west coast. His letters document the experiences of a "lowland" Scottish family in North America, as well as happenings at the administrative centre of the Hudson's Bay Company fur trade. He expresses his views on religion, history, politics, and literature, describes his romantic attachments, and makes clear his attitudes towards the company's Native partners in the fur trade.
One of the most enigmatic figures in history, Helen went from being locked in a prison of darkness and silence, to one of the most well-respected philosophers and beacons of change in the modern world. Now, with this book, one can experience Helen's most inspirational & life changing thoughts. Covering the entirety of her life, "To Live, To Think, To Hope" compiles over 700 quotes by Helen Keller on topics such as optimism, friendship, nature, religion, life, death & many more. The quotes come from Helen's various writings (many of which are out-of-print), all of which are sourced. This book also contains a selection of Helen's poetry, as well as photographs of Helen. More than a quote book, each topic begins with a short introduction, which, when read in full, produces a narrative of Helen's life. Thus, the book can either be read from cover to cover as a story, or when a little inspiration is needed, the book can be picked up and read from any spot. Makes a great gift for those in need of inspiration.
A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
She's hysterical." For centuries, the term "hysteria" has been used by physicians and laymen to diagnose and dismiss the extreme emotionality and mysterious physical disorders presumed to bedevil others—especially women. How did this medical concept assume its power? What cultural purposes does it serve? Why do different centuries and different circumstances produce different kinds of hysteria? These are among the questions pursued in this absorbing, erudite reevaluation of the history of hysteria. The widely respected authors draw upon the insights of social and cultural history, rather than Freudian psychoanalysis, to examine the ways in which hysteria has been conceived by doctors and patients, writers and artists, in Europe and North America, from antiquity to the early years of the twentieth century. In so doing, they show that a history of hysteria is a history of how we understand the mind. This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1993.
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
Based on extensive fieldwork and documentary research in China, this book is a chronicle of the musical history of Lijiang County in China's southern Yunnan Province. It focuses on Dongjing music, a repertoire borrowed from China's Han ethnic majority by the indigenous Naxi inhabitants of Lijiang County. Used in Confucian worship as well as in secular entertainment, Dongjing music played a key role the Naxi minority's assimilation of Han culture over the last 200 years. Prized for its complexity and elegance, which set it apart from "rough" or "simpler" indigenous Naxi music, Dongjing played an important role in defining social relationships, since proficiency in the music and membership in the Dongjing associations signified high social status and cultural refinement. In addition, there is a strong political component in its examination of the role of indigenous music in the relation of a socialist state to its ethnic minorities. The first in English on this rich musical tradition, this book is also unique in providing a complete history of the music in a single region in China over the twentieth century. It integrates individual, local, and national histories with musical experience and musical change. Ethnic music in China provides a vivid example of the tremendous cultural changes over the past century, and the tradition continues to evolve as China encourages ethnic diversity within a unified socialist nation. The book includes a case study of China's tourist trade and its policies toward minorities.
Scottish Island Bagging by Helen and Paul Webster, founders of Walkhighlands, is a guide to the magical islands of Scotland. Focusing on the ninety-nine islands that have regular trips or means of access for visitors, plus fifty-five other islands which have no regular transport but are still of significant size or interest, the authors have described the best ways to experience each one. Of the islands featured, many are household names – Skye, Lewis, Bute – while some, such as the isolated St Kilda archipelago and the remote Sula Sgeir, will be unknown to all but a hardcore few. When it comes to things to see and do, the islands of Scotland have it all. Wildlife enthusiasts can watch out for otters, orcas and basking sharks, while birdwatchers in particular are spoilt: look out for the rare corncrake on Islay, sea eagles on Mull, or sight puffins, gannets, storm petrels and many other seabirds on any number of islands – although beware the divebombing bonxies. Foodies can sample Arran or Westray cheese, the many islands' world-renowned seafood or learn about the whisky making process and sample a wee dram on a distillery tour. While the human history may not stretch back in time as far as the geology of these ancient lands, it is rich and varied: visit the 5,000-year-old Neolithic village of Skara Brae on Orkney, or Mackinnon's Cave on Mull, following in the footsteps of Samuel Johnson and James Boswell. You can even stay in the house on Jura where George Orwell wrote Nineteen Eighty-Four. Hillwalkers can bag a Munro, walk the wild clifftops or take in the sights, or you could just escape from it all on one of the dozens of beautiful and deserted beaches – before joining the locals for a ceilidh into the wee hours. Well served by ferries and other transport links, getting around is easy. You could even take the world's shortest scheduled flight. In Scottish Island Bagging, let Helen and Paul Webster be your guides to these enchanting isles.
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