This book is intended for the novice as well as for the experienced programmer who wants to learn Modula-2. We do not limit ourselves to just a description of Modula-2. Instead, we seek to familiarize the reader with the concept of algorithms and to show him/her how to implement algorithms in Modula-2. The programming language Modula-2 was developed by Niklaus Wirth (also the father of world-famous Pascal) and made public in 1978. Compared to other programming languages such as Ada, COBOL or PL/!, Modula-2 is a compact language, which makes it easy to learn. Nevertheless, Modula-2 contains all important language elements necessary for formulating complicated algorithms and for implementing the modern concepts of software engineering. Modula-2 is distinguished by a systematic structure that makes it possible to write easily readable programs. The language supports many of the principles of modern software engineering. All this makes Modula-2 a useful instrument for an introduction to the basics of programming. This textbook strives to establish a solid foundation in the techniques of programming with up-to-date methods of program development. Use of the programming language Modula-2 is reinforced with numerous hands-on exercises. This book does not presuppose any knowledge of programming, but it does require a certain ability in the realm of abstract thinking, some pleasure in problem solving, and a desire to come to terms with complex interrelationships.
This book is intended for anyone who plans, designs and implements software systems, for anyone who is involved with quality assurance, and hence for anyone who is interested in the practicability of modern concepts, methods and tools in the software development process. The book aims at software engineers and at students with specialized interests in the area of software engineering. The reader is expected to be familiar with the fundamental concepts of software engineering. In writing the book, the authors tap years of experience in industrial projects and research work in the development of methods and tools that support the software development process. Perhaps now more than ever, the buzzword "software crisis" serves to alert us that software systems are often error-prone, that significant diffi culties arise in mastering complexity in the production of software systems, and that the acceptance and adequacy of software products is significantly lower than is the case with other technical products. The following goals have been suggested for the improvement of the software development process: • exact fulfillment of user requirements • increased reliability and robustness • greater modularity of both the development process and the product • simple and adequate operation, i. e. , better ergonomics • easy maintainability and extensibility • cost-effective portability • increased reusability of software components • reduced costs for production, operation and maintenance VI Preface Research and development work in the area of software engineering has in creased dramatically in recent years.
This book is intended for the novice as well as for the experienced programmer who wants to learn Modula-2. We do not limit ourselves to just a description of Modula-2. Instead, we seek to familiarize the reader with the concept of algorithms and to show him/her how to implement algorithms in Modula-2. The programming language Modula-2 was developed by Niklaus Wirth (also the father of world-famous Pascal) and made public in 1978. Compared to other programming languages such as Ada, COBOL or PL/!, Modula-2 is a compact language, which makes it easy to learn. Nevertheless, Modula-2 contains all important language elements necessary for formulating complicated algorithms and for implementing the modern concepts of software engineering. Modula-2 is distinguished by a systematic structure that makes it possible to write easily readable programs. The language supports many of the principles of modern software engineering. All this makes Modula-2 a useful instrument for an introduction to the basics of programming. This textbook strives to establish a solid foundation in the techniques of programming with up-to-date methods of program development. Use of the programming language Modula-2 is reinforced with numerous hands-on exercises. This book does not presuppose any knowledge of programming, but it does require a certain ability in the realm of abstract thinking, some pleasure in problem solving, and a desire to come to terms with complex interrelationships.
This book is intended for anyone who plans, designs and implements software systems, for anyone who is involved with quality assurance, and hence for anyone who is interested in the practicability of modern concepts, methods and tools in the software development process. The book aims at software engineers and at students with specialized interests in the area of software engineering. The reader is expected to be familiar with the fundamental concepts of software engineering. In writing the book, the authors tap years of experience in industrial projects and research work in the development of methods and tools that support the software development process. Perhaps now more than ever, the buzzword "software crisis" serves to alert us that software systems are often error-prone, that significant diffi culties arise in mastering complexity in the production of software systems, and that the acceptance and adequacy of software products is significantly lower than is the case with other technical products. The following goals have been suggested for the improvement of the software development process: • exact fulfillment of user requirements • increased reliability and robustness • greater modularity of both the development process and the product • simple and adequate operation, i. e. , better ergonomics • easy maintainability and extensibility • cost-effective portability • increased reusability of software components • reduced costs for production, operation and maintenance VI Preface Research and development work in the area of software engineering has in creased dramatically in recent years.
Object-Orientation and Prototyping in Software Engineering is an exciting new text that is essential reading for anybody who needs to design, develop and implement software systems. The methods and tools for rationalising production and improving the quality of software are comprehensively examined. Prototyping and object-oriented software construction, and their relationship to the software development process, are presented in great detail. The fundamentals of object-oriented programming are investigated so thoroughly that readers can quickly begin to apply the concepts and develop software for themselves.
This book examines the testing and modeling of materials and structures under dynamic loading conditions. Readers get an in-depth analysis of the current mathematical modeling and simulation tools available for a variety of materials, alongside discussions of the benefits and limitations of these tools in industrial design. Following a logical and well organized structure, this volume uniquely combines experimental procedures with numerical simulation, and provides many examples.
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