Playing with the relation between truth and representation in the stories we tell as ethnographers and theater makers, this book contributes to the current debates around experimental research methodologies and ethnographically grounded theatrical forms. It departs from other studies by proposing a unique and accessible methodology that brings together theatrical devising practices and anthropology. Through its theoretical exploration and performative script, the book bridges the relation between ethnographic writing and performativity, and simultaneously troubles conventional narrative practices in theater and anthropology. The practice described in the book, Affect Theater, also emphasizes embodied and affective approaches to empirical research and defines a process for rendering this type of material into imaginative academic writing, collaborative performance, and other inventive forms, applicable across a range of academic disciplines.
A detailed guide to the collaborative method developed by the acclaimed creators of The Laramie Project and Gross Indecency--destined to become a classic. A Vintage Original. By Moisés Kaufman and Barbara Pitts McAdams with Leigh Fondakowski, Andy Paris, Greg Pierotti, Kelli Simpkins, Jimmy Maize, and Scott Barrow. For more than two decades, the members of Tectonic Theater Project have been rigorously experimenting with the process of theatrical creation. Here they set forth a detailed manual of their devising method and a thorough chronicle of how they wrote some of their best-known works. This book is for all theater artists—actors, writers, designers, and directors—who wish to create work that embraces the unbridled potential of the stage.
Playing with the relation between truth and representation in the stories we tell as ethnographers and theater makers, this book contributes to the current debates around experimental research methodologies and ethnographically grounded theatrical forms. It departs from other studies by proposing a unique and accessible methodology that brings together theatrical devising practices and anthropology. Through its theoretical exploration and performative script, the book bridges the relation between ethnographic writing and performativity, and simultaneously troubles conventional narrative practices in theater and anthropology. The practice described in the book, Affect Theater, also emphasizes embodied and affective approaches to empirical research and defines a process for rendering this type of material into imaginative academic writing, collaborative performance, and other inventive forms, applicable across a range of academic disciplines.
This insightful book reappraises how traditional high culture attractions have been supplemented by popular culture events, contemporary creativity and everyday life through inventive styles of tourism. Greg Richards draws on over three decades of research to provide a new approach to the topic, combining practice and interaction ritual theories and developing a model of cultural tourism as a social practice.
Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998’s LSD: Dream Emulator to The Mysterious Murasame Castle, released in 1986 by Nintendo, and the intergalactic adventures of Crime Crackers (1994). The authors explore what it’s like to play these games, and investigate the fascinating characters and maverick designers behind them to discover why such remarkable creations never enjoyed international exposure. For the casual gamer, keen developer, intrigued reader and hardcore fan alike, Region Locked is the key to a surreal and adventurous journey through the lost world of video games.
Human Resource Management addresses the challenges faced by human resource managers, integrating traditional theory with real-world strategy to equip students with the knowledge, perspective, and skills they need to thrive in the ever-changing global business environment. Presented in a clear and relatable style, this text emphasizes how effective human resource management and strategic planning work in concert to allow organizations to achieve maximum success. The focus on practical application illustrates the essential link between strategic planning and implementation, providing an inside look at how real-world companies increase effectiveness through world-class human resources management practices. A wealth of case studies, discussion topics, and exercises reinforce key concepts, strengthening students’ ability to think strategically and integrate core HR management principles into the decision-making process. By mirroring the current landscape’s increased reliance on smart people-management strategy, this text underscores the importance of HR management in attracting and retaining the top talent that drives an organization forward.
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