Unruly Audience explores grassroots appropriations of familiar media texts from film, television, stand-up comedy, popular music, advertising, and tourism. Case studies probe the complex relationship between folklore and media, with particular attention to the dynamics of production and reception. Greg Kelley examines how “folk interventions” challenge institutional media with active—often public—social engagement. Drawing on a diverse range of examples—popular music parodies of “The Colonel Bogey March,” jokes about Disney’s Snow White and the Seven Dwarfs, touristic performance at Jamaica’s haunted Rose Hall, internet memes about NBC’s The Office, children’s parodies of commercials, and jokes about joking—Kelley demonstrates how active audiences mobilize folklore to disrupt dominant modes of media discourse. With materials both historical and contemporary and compiled from print, internet archives, and original fieldwork, Kelley’s audience-centered analysis demonstrates that producers of media are not the sole arbiters of meaning. With folklore as an important tool, unruly audiences refashion mediated expression so that the material becomes more relevant to their own circumstances. Unruly Audience foregrounds the fluid interplay between media production and audience reception and between forces of cultural domination and cultural resistance, bringing new analytical insights to familiar folk practices. This carefully crafted book will speak to students and scholars in folklore, popular culture, and media studies in multidisciplinary ways.
Minnesota Quilts: Creating Connections with Our Past is a unique treasury of exceptional quilts, fascinating quilters, and their stories from the Minnesota Quilt Project, whose members traveled the state for nearly twenty years, photographing and documenting quilts and interviewing quiltmakers. The result is a collection as varied and expressive as the makers themselves. From early pioneer days to the 1970s, these quilts, showcased in glorious full-color photographs, span a significant era of Minnesota and reflect our distinctive heritage. Whether you’re a quilter or someone who has a love of quilts and their history, this collection of Minnesota’s extraordinary patchworks will help you create connections with your past.
Relive key stories of the Birds of Prey-Black Canary, Huntress, Renee Montoya, and Cassandra Cain, not to mention Harley Quinn-along with the deadly Black Mask! This new title collects Detective Comics #831, Nightwing/Huntress #2, Gotham Central #6, Batman #567, Catwoman #16 (2002 series) and a story from Showcase '96 #3.
After suffering a cataclysmic earthquake, the U.S. government has deemed Gotham City uninhabitable and ordered all citizens to leave. It is now months later and those that have refused to vacate 'No Man's Land' live amidst a citywide turf war inwhich the strongest prey on the weak. Batman and his allies continue their fight to save Gotham during its darkest hour. Taking on a new costume and persona as Batgirl, the Huntress joins forces with Barbara Gordon, the former Batgirl, while Nightwing, the former Robin, tries to help the city's remaining citizens in any way he can. But as Batman begins to realize that he is fighting a fight he can't win, he collapses into a state of despair from which he may never recover. BATMAN: NO MAN'S LAND VOL. 2 collects stories from some of the great Dark Knight scribes of all-time, including Denny O'Neil, Greg Rucka, Kelley Puckett and Chuck Dixon. Collects BATMAN #567-568, DETECTIVE COMICS #734-735, BATMAN: LEGENDS OF THE DARK KNIGHT #119-121, BATMAN: SHADOW OF THE BAT #87-88, BATMAN CHRONICLES #17, ROBIN #67, NIGHTWING #35-37, CATWOMAN #72-74, AZRAEL: AGENT OF THE BAT #56-57 and YOUNG JUSTICE: NO MAN'S LAND #1.
Here is the illustrated history of Miles Davis, the world’s most popular jazz trumpeter, composer, bandleader, and musical visionary. Davis is one of the most innovative, influential, and respected figures in the history of music. He’s been at the forefront of bebop, cool jazz, hard bop, modal jazz, and jazz-rock fusion, and remains the favorite and best-selling jazz artist ever, beloved worldwide. He’s also a fascinating character—moody, dangerous, brilliant. His story is phenomenal, including tempestous relationships with movie stars, heroin addictions, police busts, and more; connections with other jazz greats like Charlie Parker, Dizzy Gillespie, Thelonius Monk, John Coltrane, Gil Evans, John McLaughlin, and many others; and later fusion ventures that outraged the worlds of jazz and rock. Written by an all-star team, including Sonny Rollins, Bill Cosby, Herbie Hancock, Ron Carter, Clark Terry, Lenny White, Greg Tate, Ashley Kahn, Robin D. G. Kelley, Francis Davis, George Wein, Vincent Bessières, Gerald Early, Nate Chinen, Nalini Jones, Dave Liebman, Garth Cartwright, and more.
This is a book about living with Alzheimer’s, not dying with it. It is a book about hope, faith, and humor—a prescription far more powerful than the conventional medication available today to fight this disease. Alzheimer’s is the sixth leading cause of death in the US—and the only one of these diseases on the rise. More than 5 million Americans have been diagnosed with Alzheimer’s or a related dementia; about 35 million people worldwide. Greg O’Brien, an award-winning investigative reporter, has been diagnosed with early-onset Alzheimer's and is one of those faceless numbers. Acting on long-term memory and skill coupled with well-developed journalistic grit, O’Brien decided to tackle the disease and his imminent decline by writing frankly about the journey. O’Brien is a master storyteller. His story is naked, wrenching, and soul searching for a generation and their loved ones about to cross the threshold of this death in slow motion. On Pluto: Inside the Mind of Alzheimer’s is a trail-blazing roadmap for a generation—both a “how to” for fighting a disease, and a “how not” to give up!
After suffering a cataclysmic earthquake, the U.S. government has deemed Gotham City as uninhabitable and ordered all citizens to leave. It is now months later and those that have refused to vacate 'No Man's Land' live amidst a citywide turf war inwhich the strongest prey on the weak. As gangs terrorize the ravaged populace, the Scarecrow uses a church relief project as a real life lab to test his experiments in fear. But with the return of the vigilante, Batman, and the appearance of anenigmatic new Batgirl, justice returns to Gotham. BATMAN: NO MAN'S LAND VOL. 1 is the first chapter in the monumental crossover event that changed Gotham City and the Dark Knight forever. Collects BATMAN: NO MAN'S LAND #1, BATMAN: SHADOW OF THE BAT #83-86, BATMAN #563-566, DETECTIVE COMICS #730-733, AZRAEL: AGENT OF THE BAT #51-55, BATMAN: LEGENDS OF THE DARK KNIGHT #117-118 and BATMAN CHRONICLES #16.
During its five-year run from 1997 to 2002, the popular TV show Ally McBeal engaged viewers in debates over what it means to be a woman or a man in the modern workplace; how romance factors into the therapeutic understanding of relationships; what value eccentricity has and how much oddity society should tolerate; and what utility fantasy has in the pragmatic world. In addition to these social concerns, however, Ally McBeal stood out for being well-constructed, narratively complex, and stylistically rich—in short, beautiful TV. Starting from the premise that much of television today is "drop-dead gorgeous" and that TV should be studied for its formal qualities as well as its social impact, Greg M. Smith analyzes Ally McBeal in terms of its aesthetic principles and narrative construction. He explores how Ally's innovative use of music, special effects, fantasy sequences, voiceovers, and flashbacks structures a distinctive fictional universe, while it also opens up new possibilities for televisual expression. Smith also discusses the complex narrative strategies that Ally's creator David E. Kelley used to develop a long-running storyline and shows how these serial narrative practices can help us understand a wide range of prime-time TV serials. By taking seriously the art and argument of Ally McBeal, Beautiful TV conclusively demonstrates that aesthetic and narrative analysis is an indispensable key for unlocking the richness of contemporary television.
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Building upon the success of previous editions, this fully revised edition of Sociology lays the foundations for understanding sociology in Australia. The depth and breadth of the book ensures its value not only for first-year students, but for sociology majors requiring on-going reference to a range of theoretical perspectives and current debates. This fifth Australian edition continues to build on the book’s reputation for coverage, clarity and content, drawing upon the work of leading Australian sociologists as well as engaging with global social trends and sociological developments.
White kids from the ’burbs are throwing up gang signs. The 2001 Grammy winner for best rap artist was as white as rice. And blond-haired sorority sisters are sporting FUBU gear. What is going on in American culture that’s giving our nation a racial-identity crisis? Following the trail blazed by Norman Mailer’s controversial essay “The White Negro,” Everything but the Burden brings together voices from music, popular culture, the literary world, and the media speaking about how from Brooklyn to the Badlands white people are co-opting black styles of music, dance, dress, and slang. In this collection, the essayists examine how whites seem to be taking on, as editor Greg Tate’s mother used to tell him, “everything but the burden”–from fetishizing black athletes to spinning the ghetto lifestyle into a glamorous commodity. Is this a way of shaking off the fear of the unknown? A flattering indicator of appreciation? Or is it a more complicated cultural exchange? The pieces in Everything but the Burden explore the line between hero-worship and paternalism. Among the book’s twelve essays are Vernon Reid’s “Steely Dan Understood as the Apotheosis of ‘The White Negro,’” Carl Hancock Rux’s “The Beats: America’s First ‘Wiggas,’” and Greg Tate’s own introductory essay “Nigs ’R Us.” Other contributors include: Hilton Als, Beth Coleman, Tony Green, Robin Kelley, Arthur Jafa, Gary Dauphin, Michaela Angela Davis, dream hampton, and Manthia diAwara.
Why can some organizations innovate time and again, while most cannot? You might think the key to innovation is attracting exceptional creative talent. Or making the right investments. Or breaking down organizational silos. All of these things may help—but there’s only one way to ensure sustained innovation: you need to lead it—and with a special kind of leadership. Collective Genius shows you how. Preeminent leadership scholar Linda Hill, along with former Pixar tech wizard Greg Brandeau, MIT researcher Emily Truelove, and Being the Boss coauthor Kent Lineback, found among leaders a widely shared, and mistaken, assumption: that a “good” leader in all other respects would also be an effective leader of innovation. The truth is, leading innovation takes a distinctive kind of leadership, one that unleashes and harnesses the “collective genius” of the people in the organization. Using vivid stories of individual leaders at companies like Volkswagen, Google, eBay, and Pfizer, as well as nonprofits and international government agencies, the authors show how successful leaders of innovation don’t create a vision and try to make innovation happen themselves. Rather, they create and sustain a culture where innovation is allowed to happen again and again—an environment where people are both willing and able to do the hard work that innovative problem solving requires. Collective Genius will not only inspire you; it will give you the concrete, practical guidance you need to build innovation into the fabric of your business.
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